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Glacier Peak

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Posts posted by Glacier Peak

  1. Okay here's what I gathered based on my interactions on the forums, official Discord, and in game:

     

    Homecoming Team:
         Jimmy - 
    Generally the lead when announcing major updates or information pertaining to the Homecoming community. 
         Cipher - Posts announcements and monthly donation windows
         Number Six - Technical team / server and system guru 
         Telephone - Technical team / server and system guru
         Buckets - Technical team
         Flowers - Unknown


    Game Masters: There are a lot… they are all helpful and professional. Depending on who is working the current shift/region/server, a different GM will respond to support tickets or requests for in game help. Full list of GMs available at: https://forums.homecomingservers.com/staff/
    Lead GM’s below:
         GM Widower
         GM Korvin
         GM Kal
         GM Conviction
         GM ColdSpark
         GM Kaiju

         GM Impervium - The best GM in my book!


    Homecoming Developers:
         Cobalt Arachne - Self-proclaimed villain developer. Most recent work includes the Dr. Aeon SF.
         Naomi - Costume and Emote Developer
         Piecemeal - Story developer. Most recent work includes the Dr. Aeon SF. Brought new life in to the Vahz, Freakshow, and looking at revamping the Warriors.
         Captain Powerhouse - Power and house Developer
         The Curator - Patch Notes Developer
         Faultline - Bit of everything Developer
         Booper - Powers and enhancement Developer
         Player-1 - Powers Developer
         Zanshin - Unknown Developer

         The CareTaker - Unknown Developer

     

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  2. 55 minutes ago, Sakura Tenshi said:

    This is a great thread, as a aficionado of history, this is a great spotting of detail and where the Developers (or at least graphic artists) might have made a few oopsies for the sake of saving time. Though, given how many Camp Prefects and Centurions are in Romulus' army, it'd be no surprise Requiem can't keep track of his own awards either. Romulus either started handing out promotions of centurion randomly to entice people to serve him (though looking at the Imperious loyalists, maybe not) or he nor Imperious are actually capable of counting.

     

     

    For reference. (Also funny how FFXIV, a Japanese game is more accurate with their rankings of the Garlean army when Garlemald is an entirely fantasy nation)

    Final Fantasy does it's pantheon/mythology very well! Cool video! I remember looking up a similar video when I wanted to make an accurate legionary character in game.

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  3. 3 hours ago, Luminara said:

     

    Does Skippy's List constitute familiarity?

     

    Setting aside jocularity for a moment, I have read quite a bit about WWI and WWII, but my focus wasn't on combat or distinguished service, rather, I prefer to know the underlying reasons for why things happened.  The cultural, social, financial and material conditions which preceded the events and shaped the politics of the time.  The context of what happened, rather than the content.

     

    So I'm not well-versed in things like ranks, awards, national heroes, et cetera.

    Yeah macro stuff. That's all good! When you're a grunt, the little things are interesting as well. Like why did that guy run out in the open while getting shot at a bunch? Oh to get a machine gun up to provide cover fire while his or her unit hastily evacs casualties. History is riddled with heroism, but it isn't usually noted unless by the victors or those who live to tell the tale. 

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  4. 1 hour ago, Redletter said:

    While I totally appreciate the sentiment, I think there's the implementation of rewards of honor, and war trauma can be very potent if done well. I'd cite Disco Elisium and Spec Ops: The Line as games that explore recognition of service and the mental toll of armed conflict respecitvely. Without spoiling either game, I think the crux of quality lies in HOW we find out about these things. For instance, if youre TOLD by a character or the narrator or something, to the tune of "Oh man, that's John Warhero! He got 11 purple hearts, and 6 medals of honor as well as the two galatic stars of infinite celestial valor! He's probably, if not definitely, the most honorable and well decorated and successful and humble soldier OF. ALL. TIIIIIME! He saved the President! And the UN! And his platoon! and an orphanage! ALL. AT. ONCE." then it's a blatantly transparent attempt at building up a character as a hero without any effort, which defeats the point OF these recognitions of service.

     

    Likewise, if you have a character or the narrator go "That's John PTSD, he was the battalion commander of the Doomed Souls brigade and he and his team got stuck in the Death Woods for 666 years and he watched all his friends get eaten, melted, skewered, and worse! All while he had to shoot puppies and children with chemical weapons against his moral conscience but man, war sure is hell, so he did it and now he's a loner who doesnt talk about annnnny of this. He also has a token drinking problem, probably because of the total horror of all this traumatizing backstory that's just been exposited" you also due a massive disservice to those who pay for their survival with their sanity, It's not fair at BEST, and at worse it flanderizes mental trauma.

     

    Mass Effect is a good example of doing it wrong, AND right at the same time. The begining of the game (with the right background) has a group of characters sitting around talking about Commander Shepard's traumatic service history. It's incredibly disengenious. But, later in that same game, you encounter quite a few OTHER survivors of traumatic events - who were under the command of Shepard in both cases (again, depending on shepard's service history) and those situations are handled fairly well in my opinion, and the "Paragon" responses for Shepard in those situations are appropriately respectable.

    I've seen both sides of this play out in many art and entertainment mediums. You're absolutely right about the way these narrative anecdotes are introduced to the audience being the key to their impact. I remember playing Master Chief in the Halo CE video game years ago and just thinking he was a badass who kicked alien butt. Then a novel came out about him and I read that. Totally opened up a new side of the character that I now keep in my head when I'm playing the most recent Halo game. 

     

    My point is, when it's spewed from the mouth of a nameless background character in less than a sentence during a quick plot filler scene it sullies the value of both the achievement or sacrifice that those awards are meant to represent in real life. When the story weaves in the trauma, hard work, etc in to the character using more than just a quick puff of imagination, I think it's impact is felt much more by the audience - especially those who aren't familiar with the meaning of those military ribbons or medals. 

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  5. Just now, Andreah said:

    I agree, and despite all that, if the player writes some decent background fiction explaining this, I could be okay with it.

    Yeah that's totally fair and it's something writers may normally be able to do in other mediums like literature and perhaps graphic novels and comics. Maybe even in the short description field players are given in game. But in film and television, time is much more of a scarce commodity. The time to tell the audience a story is weighed against the larger narrative, so these types of shortcuts are much more common.

     

    That's basically what I'm seeing. A shortcut to save time probably by an overworked and underpaid graphic artist who found the closest thing they could and pushed out a 'close-enough-that-most-players-wont-notice-or-care' product.

    • Like 1
  6. That reminds me of a related tangent about fictional super powered characters whose creators sprinkle in their backstory things like: "he won two Medals of Honor" or "he or she got PTSD from the war."

     

    It's just lazy writing! Sure it gives the audience the impression that the character is awesome or tragic quickly, but it's a cheap cop-out that I think lessens the meaning of such acts of heroism and achievement that military service awards mean to promote.

    • Like 2
  7. 4 minutes ago, Andreah said:

    Most likely, the artist who created the uniform just grabbed a bunch of medal images and pasted them together without thought to the lore implications.

    Yeah that was my point in the original post - folks who aren't familiar with military service, let alone the difference between American and Italian military medals and ribbons wouldn't think twice about this. It is something I notice every time I run an arc with Requiem as the big baddy or watch a cutscene with him. Just a really cringy thing to see considering the context that I put forth in my original post.

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  8. 10 hours ago, SeraphimKensai said:

    I have 5 of these in my own collection at home.

     

    Probably a good idea to update his awards with Italian or even Nazi awards or remove them in general. He sure doesn't deserve the American medals and ribbons.

    To your point, yeah I recognize that, even alluded to it a little in my original post. Some folks unfamiliar with military service might not be aware of it though. Either way, the original graphic artist who used those as the starting point could've done a better job at either selecting Italian military medals and ribbons or just made them up for the fictional game.

     

    Its the little things!

     

    Edit: Just reread your post and realized I missed the first part. Awesome! I've got 5 of those mentioned as well. It was honestly the CIB that was colored red that I noticed the most 😆 

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  9. Yeah that is really strange! I've got a 1440p/165hz monitor and a cheapo 1080p for content viewing on the side. The reason I installed the GeForce nonsense was to manipulate the graphic options easier. I download new drivers every so often through the program too, but yeah it's a bit much. 

  10. I'd also note that a few in game badges are actually reskins of real military ribbons as well. For example, the Member of the Vanguard badge is actually a color polarization of the United States military National Defense Service Medal with the Vanguard logo added.

     

       National Defense Service Medal ribbon.svg

     

    File:Badge vanguard 001.png

     

    1094489498_MemberoftheVanguardBadge.thumb.png.8300163b6590c0c932df732b2b321e53.png

     

    Same goes for Master at Arms being a recolorization of the Joint Service Achievement Medal

    https://n15g.github.io/coh-content-db-homecoming/images/badges/defeat/master-at-arms.png Joint Service Commendation ribbon.svg

     

    Welcome to Earth... may be a unique one though!

    https://n15g.github.io/coh-content-db-homecoming/images/badges/defeat/welcome-to-earth.png

     

    Edit: @Apparition for future MSR shenanigans, image above!

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  11. 8 minutes ago, Luminara said:

    Could he have been taking medals from the soldiers he killed, either during or after the wars?

    This could very well be the case. The fact that the ribbons are not ordered by precedent could support this hypothesis, along with the majority (or all really) of the medals and ribbons not being awarded until World War Two, where such grab could've taken place.

  12. 3 minutes ago, SuperPlyx said:

    I am struggling with the leap to American. He is Italian, so he is an Italian hero......, are you saying he fought for the USA in his "gone" period oorr The guy who made his costume used American stuff to do?

    I am struggling too! Either the graphic artist didn't know the difference between American military medals and Italian military medals, or Requiem was secretly Captain America basically lol

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