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Glacier Peak

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Posts posted by Glacier Peak

  1. 8 hours ago, Disruptor said:

    I literally just log in 2 accounts at lvl50 and go to arena, rest and have the other char attack on auto.

     

    For mez use a hold or stun. Slot accordingly for damage+accuracy, make sure diminishing returns is off as well as set bonuses, resist bonuses, etc. Pick a heavy hitting slow recharging attack (1000+ dmg every 8-9 seconds)

    360,000 damage received per hour is on the low side of other alternatives offered in this thread (2 million damage received per hour for example). The flip side though is that is sounds pretty easy to set up and you get progress towards other badges.

    • Like 1
  2. I was power leveling a character I made in some Asteroid farm maps courtesy of @America's Angel and after running through three iterations of the five mission arc (which are great by the way) I realized I ran out of the Double Xp temp power halfway through. I figured I could pick up the temp again and make up for lost time by taking the character and my farmer in to a good old fashioned Portal Corp mission from Unai Kamen. Dreck map, grab the portal type. I leveled from 40 to 46 in the first clear and then 46 to 50 in the second clear. And my farmer made a ton more influence.

     

    Long story to say that Portal Corp missions are awesome and remind me of a simpler time. If anyone wants to try some good farming maps, I'd recommend Unai for his Dreck map and Infernal demons. Maybe we'll see some of those silly mission timers removed to so folks can farm Hydra, War Wolves, Chimera ninjas, and more again! I think someone posted a suggestion thread about that actually...

    • Thumbs Up 4
  3. 4 minutes ago, Techwright said:

    Sorry, sorry!  I got a bit confusaled, after all, I was already replying to 10 others.  You're quite right, it was a good post (see below).  And you're quite right, Praetoria also has wall-less zones.

     

    All is good, the whirlpool idea is genius, though I'm not sure what the execution of it will be beyond visual.  Do players suffer damage if getting into it? Do they get killed if pulled to the center? Are water powers able to counter it?  Inquiring minds want to know.  Makes sense to continue the Greek theme, though would it be if Talos were divided?  Only if the northern and eastern war walls were taken down, I feel, so it maintains a perceived continuity.

     

    There does seem to be a need to have some sort of opponent or story in the northern bay.  That's a lot of unused space.  Currently, only the ghost ship travels there, but not always.

     

    If we have the wire frames for snakes, do we have enough to make a Giant Monster Charybdis?

     

    By the way, did you notice the map has one extra island to the east in the Talos bay?  One wonders what that might have been.

    The whirlpool idea was brought on by my experience in the Halloween base @Dacy was spotlighting on Everlasting. In it, you get dropped down in to a whirpool and it spins you around then you end up in a different area. Could be like that in some regards, and that was made entirely with base parts. I know I'm missing a lot from the Odyssey story as it pertains to monsters, but the idea takes the theme from the islands north of Talos anyways and could be an easy transition in to an expanded Warrior story line. 

     

    I'm certain the snake model could scale and since Stheno was a sister of Medusa in the mythology, it could be another way to tie in the story aspect. 

     

    I'll have to swim up there again, but I thought that island was in Peregrine Island...

  4. 8 hours ago, Techwright said:

    As always, the concept expressed in my OP somehow quickly mutated and tangents took off.  It has been an interesting discussion so far.  Let me just note that I'm not trying to dismiss the CoV material, I was just focusing on Paragon City right now. Likewise,  I'm not trying to ignore the idea of fixing current zones, that's another topic (one dear to me).  I was trying to get a response regarding specific areas of the Paragon City map itself, though there've been many wonderful ideas not tied to any map location.  I'd like to comment on several:

     

    Are the Virtea something reference in red side?  I don't play there much.  I'm actually surprised, however, that I've not seen this before, after years in the game.

     

    I never considered the amount of coastline.  With Peregrine Island, Talos Island, Siren's Call, and Independence Port, I'd always thought of Paragon City as coastal, but yes, I can see the need for expansion in that category, and #5 definitely qualifies.

     

    War walls, for any that don't know, were done to cover early-era MMO zone transfers.  Peregrine Island shows the progress made.  The game transitions to Talos Island if you swim far enough south.  While I'll be very pleasantly surprised if we ever do get a new zone,  wall-less zones should be possible.

     

    As I mentioned above, it's not intended as a competition.  The discussion was speculative, and focused on Paragon City.  I'll be happy to start a Rogue Island thread version.

     

    Closest thing we have is Croatoa, and that's more like a satellite village with farms, and what probably used to be state park territory.  I add my voice with all the others so far in saying I'd really like to see this if by some blessed miracle we actually do get new zones.  I'd probably drop it either next to Croatoa, or one or more of the zones to the south.

     

    Moon base someday, absolutely.  Both concepts have major consequences for travel powers.  Teleportation almost becomes a necessity in a "in the land of the blind, the one-eyed man is king" kind of way.

     

    I'd not really considered completely rural as a zone idea.  Your future farm tractors sounds fun.  Maybe it could tie a bit more tightly to the city story if at least part of the zone were an experimental farm (of the future?) run by a corporation.  Say...Crey, with some sinister ideas.  I seem to recall a sci-fi story (I don't recall where) where corn was genetically altered to make it (that specific breed) addictive.  Run with something like that, and have heroes brought in by the remaining farmers who the corporation is leaning hard on to force the sale of their farms to the corporation.

     

    As stated above, I love the idea of fixing existing zones, I've actually commented on it repeatedly over the years, and I truly hope it happens, but it's a different topic than the one laid out.

     

    First off, I really appreciate the attention to the OP that you put in, and your well-thought answers.  PDA 1 is a perfect idea, and the one for 7,8,9 looks pretty organic to the map layout.

     

    PDA 5 is intriguing.  I never really considered Malta to need a main base, not like Striga Island at any rate.  Malta always struck me as a hard-to-pin-down group: smaller, cellular, temporary bases.  Setting that thought aside, yes, I think 5 might work for a Malta base.  Visually it looks like a control point for sea access to the city.  I'd not have an open base though, like the Council has.  Malta is too sneaky for that.  I'd think more like "coastal tourist town up top, Malta base underneath".  Maybe have access via elevator chairs in the barbershop. 😉

     

     

    First paragraph: yes, absolutely correct.

     

    Man, I love your ideas!  The passport stamp idea is fun.  I wonder if it could be converted to some sort of mini-game/reward system?  The shifting alignment concept in suburbia, if entirely random, would keep things fresh by being a different experience each time.  The Refugee Zone is fantastic.  I actually could see it either as its own or as a rebuild of part of a current destruction zone.  Storyline with changing facade where you protect construction crews clearing rubble and laying down a quick-build village of pre-fabricated parts.  Once done, get into a main story arc.

     

    Actually, I read "refugee zone" and the first thought I had was a "Hooverville" to reference the tent villages of the poor in the post-stock market crash of the early 1930s.  The refugees being those people displaced by all the city destruction, but too poor to move away.  Not so much tents as pre-fab mini-homes, trailers, and whatever else could be quickly assembled to house the displaced.

    Let me pitch a variation of that.  If I recall the lore correctly, the Rikti remain a thorn in our side because they have a small portal to their homeworld and troops trickle in.  What if we can expand on the Mothership Raid?  Fight our way, not just to the center and stand there hammering opponents for a half hour, but searching for the small portal, and forcing our group through in an effort to push back/close the portal from the other side.  Eventually we're repelled, and the portal either remains or is somehow rebuilt, but it expands our actions and the concept.

    I could see this combined with the Suburbia concept.  A shopping mall could work in context, and be treated like a zone-within-a-zone, like Terra Volta is to Independence Point. Perhaps a partially abandoned shopping mall (like too many are today).  The abandoned parts have had villain groups moving in, and the remaining shopkeepers are asking hero help to clear them out.  Along the way in the story, we can investigate the sinister reason behind the ice cream shop having 32 flavors of ice cream.  😉

    Hey you didn't @ me! I had a good idea 💡

     

    Edit: Actually meant to post something of a reply lol

     

    You said:

     

    "While I'll be very pleasantly surprised if we ever do get a new zone,  wall-less zones should be possible."

     

    There's three warwall-less zones in Praetoria too.

  5. 8 hours ago, TheZag said:

    Ive taken cold domination on characters before but i had always skipped frostwork.  Im on a new character with cold domination now and decided i could use a single target heal/hp boost power so i picked it.  Except its not a heal,  but sometimes it can behave like one.  The power is working as described,  i just didnt read and expected it to behave differently.

     

    Here is its full details on a defender https://cod.uberguy.net/html/power.html?power=defender_buff.cold_domination.frostwork&at=defender

     

    Basically the power increases your targets max hit points by about 500.  The power doesnt heal those increased hit points but instead keeps the target at the same % of hp.  So someone at 100% hp will stay there when buffed and get those hit points filled.  So someone with a 1000 max hp at 100% will end up still at 100% when buffed  1000+500 = 1500 (500 HPs filled).  But someone at 50% hp will still be at 50% hp after being buffed so that same 500 will only refill 250 of the HP while leaving the other 250 empty to preserve the current hp percentage.

     

    I read the power wrong and it doesnt perform exactly as i expected and its 'healing' performance drops as the targets hp% falls.  I play like its supposed to be reactive but it 'fills' more hp when used while your target has 100%.  Cold domination doesnt need a buff so i wouldnt want the power changed to heal those increased hp unless it were a bug.  How do u guys use the power? Do you consider it skippable?  Ive skipped it in the past and the variable performance makes the power feel kinda bad to me.

    It's a good slot set mule and helps buff the Tank to max hp. I use it and the shields for teaming.

    • Like 1
  6. 28 minutes ago, Premmy said:

    So this  suggestions is mostly in regards to overall mobility and zone travel, less so combat and build value, but to address your points.

     

    1:Super Speed Has Running greater than and now Jumping on par with Infiltration for it's mobility in addition to Stealth and it still has Speed Phase as an additional power. 

    2: Defense out of combat is somewhat useful but not nearly so much

    3: As Far as I understand the game isn't meant to be balanced around IO set builds, so I tend not to consider it.

    You're asking for something to be added that is already in the game. 

  7. 1 hour ago, Luminara said:

    I have fifteen or sixteen level 50 characters.  Some I enjoy immensely, others I thought would be nifty when I started them, but turned out to be less than expected, or couldn't be adapted to my play style, and some that are fine in every way, but just don't grab me the way I hoped they would.  But of the ones I play regularly, only two have crossed that invisible threshold.  And for me, it turns out that this threshold is salvage storage capacity.

     

    I've always enjoyed my Ice/Willpower sentinel, but after the Page 5 revisions, I've been playing it so much that I ran out of storage for salvage several times.  I'd be flitting along in a mission and see that red text glaring at me, mutter and grumble and open the window to dump some stacks into the vault.  Logged into the character this morning, checked my inventory, and saw that I had about 130, but no full stacks.  And I knew that I'd be stopping at some point today to juggle salvage if I didn't do something about it.

     

    Okay, you're wondering why I'm not just clearing my salvage storage daily, emptying the whole thing and moving on.  See, I craft all of the uncommon/rare/very rare recipes that drop, and since we don't have access to the market from bases, where I do my crafting, it's easier to just keep it in my inventory.  I have four salvage bins... and they're all full of rare salvage, catalysts, Aethers, et cetera, plus a handful of common and uncommon stuff for empowerment buffs.  I carry common and uncommon salvage on every character, moving stacks out when I have more than 10 of something.  It's convenient for me.

     

    Until it becomes inconvenient.  I don't play most of my characters often enough for it to be a nuisance, certainly not enough to warrant spending an hour crafting level 25 and 30 IOs and deleting them or selling them at a loss just to get rid of them.  That's just not part of the allure of this game, for me.  I'm playing to pew-pew smushsmush, not micro-manage drops and inventories.  My base storage is a cluttered mess, enhancements and salvage scattered all over the place, despite my best intentions when I put the storage racks in.  I live in a 12'x16' off-grid cabin, I don't have indoor plumbing, I work odd jobs, so I'm already well beyond my happiness level when it comes to micro-managing things.  Water, power, firewood, finances, time, space inside the cabin... I'm just not doing it in a game.

     

    That was when I realized that I'd crossed the line with this sentinel.  Not because I was still excited to play the character, or that I was exceptionally pleased with the results from my latest respec, or because I wanted badges, or even the Page 5 improvements, but because I'm willing to dedicate myself to a task in which I have no real interest.  When I chose to make an improvement for which I almost never feel a need, or even purpose, even though it was boring and could've been easily sidestepped by simply throwing away a bunch of almost worthless salvage, that was when I understood that I was dedicated to playing this one forever.  It's not just an alt, it's not just another character, it's special.

     

    Everyone has that moment.  The decision to commit fully to a character.  What's yours?

    You may want to try what I do to remove that glaring red text - make floating power trays and arrange as desired. Once that is done you can then disconnect the inspiration tray from the original power tray and then dismiss the original power tray by hitting the "P" key or clicking the 'Power' text on the menu bar.

     

    Further customization can occur of course, but that's what I do for my farmer when I just want to smash.

  8. 3 hours ago, QuiJon said:

    But just for kicks to show you its not a numbers game for me. During yesterdays last day TOT on the PI league my level 50 was getting 29k xp per EB boss kill. That same toon can go into a AE mission on a map loaded with 3-4 bosses per mob (BOSSES NOT EBs, so easier kills really) and make 38k per boss in xp. If i use one of my maps in the 'real world" i have that is suitable for farming, same toon make 78k per boss kill. 

    Venturing to dip my toes in the rabbit hole of what you just described... you were in a league where rewards are shared and then you went to an AE mission, (I'm assuming solo, but correct me if I am wrong), and you noticed the rewards were different? These numbers just aren't adding up for me. Could you answer some of my questions below?

     

    How many members were in the league when you received that 29k XP for an Elite Boss defeat?

    What level was that Elite Boss?

    What level was your character that defeated the Elite Boss while ToTing?

     

    How many members were in the AE mission when you received 38k XP for a Boss defeat?

    What level was the AE content ran at? (Example, +4/x8 or +1/x4?)

    What level was your character that defeated that Boss in the AE mission?

     

    When you used your map in 'real world' scenario described above, how many members were in the AE mission when you received 78k XP for a Boss defeat?

    What level was the AE content mentioned above ran at?

    What level was your character that defeated the Boss in the AE mission?

  9. 1 hour ago, KeepDistance said:

    Bold mine. Putting a nerf under the section "Quality of Life Improvements" is far from clear, IMO.

    They were placed under the "Stealth Toggle Exclusivity Changes" as I noted in my first post. And since it's the Homecoming team's prerogative to put changes in the patch notes wherever they see fit, I'm not swayed by your opinion. Cheers!

  10. On 10/27/2022 at 5:15 PM, Techwright said:

     

    Actually, this is what I hope this anthology series will be going forward:  pithy vignettes of Jedi we know of, but know little about, as opposed to the Ahsoka episodes where we knew much about the character.  For example, with season 2, do 3 episodes of the life of Yaddle, and 3 episodes of the life of Quinlan Vos, the Jedi who uses the force to track, and whom we learned in Obi-Wan Kenobi was probably still alive.  Or better yet, if we want another Jedi who fell to the dark side as a contrast to Yaddle, do 3 episodes on The Grand Inquisitor, for whom we know nothing, not even his name, save that he was a temple guard at some point.

    He's actually in a scene in Episode 1 when Jar Jar steals food from the street vendor on Tatooine. Quilan Vos is drinking around a table. Interesting that Qui Gon didn't give him a wave or say anything in that scene though. 

  11. 7 minutes ago, Redletter said:

    That's how they control you. I'm not sick, I'm sober! (mostly)

    It's called RIGHTOUS VINDICATION! (and lack of sleep mostly, i really should get into a healthier sleep cycle, you'd be remarkably surprised how strongly sleep affects your mental health! Don't be like me, get 8-10hrs of sleep, you deserve to have a happy brain)

    Then why was it just SITTING at the BOTTOM of the SEA?! Nice try, kid, you can't fool me!

    Why do you think Jokers Wild closed down? Do you REALLY think it closed down? NO! The COWARD DEVS took it to have their OWN funny date auctions. They even use their TWISTED powers to let you date GIANT MONSTERS! (Not Seed of Hamidon though, despite the fact it looks like a giant flying dildo)

    YES! That's EXACTLY what he's talking about! Devs, please explain why you're withholding Seagull MM from us?

     

    Wait a second... do you see that? Look closer...

    top.jpg.3ec975d2c896819fb764fb791e970624.jpg.422e60ea44345a24f628b77bec482533.jpg

    Closer.... ENHANCE!

    top.jpg.3ec975d2c896819fb764fb791e970624(1).png.8814ce37d455ce8a89c0f2a58700a73b.png

    Almost there... ACTIVATE THE ALL SEEING EYE!

     

    theturhth.png.4e625079241a7c8ffe2fde6fa0040b17.png

    We're doomed...

    I'm actually a little nauseous after reading this post 🙃 because the font size changes rapdily.

     

    PAPYRUS!!!!!

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