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Glacier Peak

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Posts posted by Glacier Peak

  1. 3 minutes ago, Seed22 said:

    Thats been my opinion too, but I like to remind folks:

     

    This is not a retail game.

     

    We can benefit from realizing this. Blindly defending the devs wont keep this game here, not to say being overly negative is helpful, but I think a lot of the more uh…vocal positive supporters, yeah let’s call em that, can seriously calm down.

    I think we can all agree that policing what others can say on an internet message board is best left to the GMs.

    • Like 1
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  2. 10 minutes ago, Ukase said:

    You've missed the point. Why is this proposed change on the test server? 
    Because "they" decided, without any consultation from any of the player that are paying for the servers that it should be changed. 

    That is my bone of contention. They didn't ask for insights. They didn't share why they felt the need to propose the change. What is the end goal? They just code it and expect us to determine if something bad happens. The change itself is bad. I tested it. My recharge when from 8 seconds to 13. That is a bad result of a proposed change. 

    I am pissed because they wasted time on this, choosing some arbitrary value for a greater recharge time when the time could have been spent doing things that needed changing. This did not. 

    You do what you like. But I'm not giving anything until they explain their rationale behind these proposed changes that they've invested time into coding. And you can bet there was some testing before it hit Brainstorm. They've known about this since before page 4 hit. They could have asked then, but they chose not to because you seem to think the opinions of the players aren't worth considering. We will have to disagree on that. My opinion is every bit as valid as yours. 

    You missed the point. They don't need to explain it to you, it's THEIR server. They can do whatever they want. And whether a player pays or not, that has no impact on the value of their feedback. 

     

    And good lord man, WE, you and I are both players. WE both are a part of this community. Our feedback is equally valid. Let me break it down in clear capital letters for you. 

     

    I DON'T THINK NOR HAVE I EVER SAID THAT THE OPINIONS OF PLAYERS AREN'T WORTH CONSIDERING.

    • Haha 1
  3. 46 minutes ago, Ukase said:

    You cannot see the forest with the trees in the way. 
    My FA/Ice tank is durable NOW. It didn't need to be improved in that regard. Fiery Aura is not the most durable of tanks, sure. and the debuffs may be helpful in a small, unnoticeable way. But to reduce burn from a base of 25 to 45 is entirely too long. I now have 5 seconds where I'm literally sitting in this mob of npcs able to do nothing because of the slower recharge. This was an unnecessary change. Not desired, nor required. 

    They want us to test - but they don't tell us what it's supposed to be like, what we're testing for. It's not like I can see the combat log stats after the session is over in a text file for easy reading.

    I went on test - and I was disappointed. I saw nothing that said I got anything in return for the slower recharge. I didn't notice any more damage. I didn't notice any more survivability. All I noticed was slower recharge. If they're going to do that, they need to do something for that tradeoff. Make burn do more damage. Something noticeable. But there's nothing. The patch change for Fiery Aura is a complete slap in the face to anyone who routinely plays Fiery Aura. It will require a respec for anyone who cares about their characters. That's a lot of damned time they would have us WASTE on top of their time that they already wasted with this needless nerf. 

    If they want us to go along with this, they NEED to explain what they're trying to do, and why they're trying to do it. Then we can read that and let them know if it's something we can get behind. Maybe they just want to go back to playing all by themselves again. I've no idea. But changing things that aren't broken isn't the way. 

    Nobody ever said "I want to do less damage!" 
    Instead, what we hear/read are comments from people who do not play those powersets that chime in "They do too much damage!".  They are jealous because we play them, and are happy enough on our own, and they are mad because they play something that isn't doing much damage. They don't say, "Hey, we should be doing more damage". Instead, they cry out, "Fire is too OP!".  
    We tell them the reason it does all the damage it does is because it doesn't have kb protection, and 1 pt that it will now have is not enough. Try 12 pts, just for a start. Then add in some defense debuff resistance, then we can handle the 45 second recharge. 

    But this pissant defense debuff is unnoticeable. 1 pt of kb protection is all but useless. Nemesis, yellow mitos and certain other NPCs are still going to toss us around like popcorn unless we specifically devote slots to it that other tanks don't have to spend on it. 

    This is poorly thought out. We are not presented with any rationale behind this change. These Power Devs must not be playing this game. If they are, they aren't playing a fire tank or a fire brute. And if they are, what is it that they are trying to do? They need to explain where this 45 second number comes from. What is making that the perfect number over 25? Over 30? Who decided on this value and why? 

    And why didn't they bring this up before they waste time coding it? Because they KNEW most of us wouldn't like it. And they don't give a shit. They have literally told us all to leave if we don't like it. Me, I'd rather try to hold them accountable. I want answers. I keep hearing "They're not getting paid". The hell they're not. They get donations every month. It may not go in their pockets, but some of us ARE paying to keep the game going. So it is completely fair for us to ask for this kind of information. They do OWE us the answers. If not, they can pay that money out of their own pocket and do whatever they like. Until then, time to stop with these damned changes until you present the proposed changes before you code them. With the rationale behind the changes. 

    I can accept nerfs to my characters that will cause me to waste hours, even if I'd rather not, if there's a reason. And just because some fans of the HC Devs or the HC devs think burn is "broken" or "overpowered" isn't a good enough reason. 

    In the same post you're demanding that the Homecoming team give you insight as to the reason why they made a PROPOSED change and then later on you say if the Homecoming team thinks the PROPOSED change is needed that isn't a good enough reason.

     

    It was an incredibly long post, but you do realize that, right? 

     

    Whether the Homecoming team describes the reasoning behind a PROPOSED change or not, there are going to be players who say they aren't satisfied with their reasoning. There are going to be players who aren't pleased by the PROPOSED change whether their given a reason or not. Even though it's on the beta shard for the explicit purpose of being tested to determine the PROPOSED change validity. If you activate said power, does it damage the enemy NPC or does it mapserver the client? There is enough armchair patch note quarterbacks on these forums as many folks in this community have pointed out. 

     

    Anyways, my opinion, if I was volunteering my time as a dev, I wouldn't waste my time writing a post to describe why a PROPOSED change is being tested. Look at the past three years on this server and tell me what that has accomplished. Petty bickering from forum posters who drown out the purpose of the thread. Then again, that's just me.

     

    And I'll continue to support the Homecoming community both financially and with my free time. 

    • Thumbs Down 3
  4. 10 hours ago, Arc-Mage said:

    I thought the “bounty collected” was tied specifically PvP. Meaning it only changed when a Hero defeats a Villain or a Villain defeats a Hero. 

    The Bounty that is collected by defeating players from the opposite faction allows one to 'Cash Out' and buy a Single Origin enhancement from the zone Arbiter/ Warden that are located within each respective base. 6000 bounty gives a player one single origin enhancement.

     

    Players can also conduct patrols around the zone for a Combat Invisibility temporary power or complete missions within the zone.

  5. 43 minutes ago, Seed22 said:

    I mean, exactly this.

     

    Side tangent: I swear,  it feels like folks think if they say, "Devs volunteer yadda yadda spiel" enough they'll be made one. You won't, they see right through that I'd assume. So, why keep saying it? It's more irritating than the complaining and even LESS effective. In fact, ya' wonder why folks don't want to test anything? There ya go.

    And on the other end of this polarizing conclusion to your post, many folks want to test changes and it's the primary reason why pages and issues make it out the door in months instead of years. Look at the Dr. Aeon SF. Look at the Piecemeal story arcs. Look at the new powersets Homecoming has made. That's just a few things that require hours and hours and weeks of play testing and breaking to ensure it works correctly. How do you think those things got in to the game? Developers made the content, the community tested it, and we all get to enjoy it. It's how this server has ran for the past three years. 

  6. Bug: Progress towards the bar does not move after winning a battle (tested winning five battles in a row as a Villain and no progress made). The zone was already under Hero control on Indomitable, therefore testing was not applicable.

     

    Methodology: Tested on Indomitable using a Villain; hero-aligned NPCs (Longbow) in the designated Hot Spot area were defeated until a message was shown ("Villains have won a neighborhood battle!"). After each battle, I moved to the next Hot Spot and repeated the process.

     

    Importance: Access to the temporary powers (and the PvP fakkolades) are tied to the respective Hero and Villain vendors in the zone. While these temporary powers can be purchased in any other PvP zone, the Arena, or Pocket D, (and their purchase carries over to any zone the player goes to, though they can only be used in PvP settings) it essentially removes the reward for gaining control of the zone, a la "Battle For Siren's Call." 

     

    image.thumb.png.732a9467eb97bc5c425a6f49a1e8c53a.png

     

    image.png.496a74c52a58068f98c966639b34248d.png

     

    Recommended Action: Turn the ability to make progress on this bar back on.

     

    @Troo

    • Thanks 1
  7. 5 minutes ago, Troo said:

     

    Dear whiteknighter, if even a handful of folks didn't ask for it, it's not the entire community.

     

     

    There was a vote? I'm pretty active on these forums, but i do miss a thing or two.

    Oh, you have to be part of a subgroup outside the official forum.. see it's not really me alluding to it.

     

    Didn't mean for my glib remark to trigger you.

    Regarding "give it a rest", nah.

    But I'll make you a deal: When the fake-accolade vendor shows up villain side in Siren's Call the way it shows up everywhere else, I'll consider that a tiny smidge of compromise.

    Try harder 😆 

     

    Edit: I better add further context...

    Spoiler

    image.thumb.png.8468d9431fa8a9e0c80209fed06ab972.png

     

    ... "If you win enough battles, we'll have plenty of goods to sell again!"

    • Thanks 1
  8. 13 minutes ago, Troo said:

    While feedback has never stopped sweeping global PvP changes made for a select few

    Good lord Troo give it a rest.

     

    The entire PvP Community literally asked, tested out, and benefited for those changes you are alluding to. Do you know how difficult it is to bring consensus on a power change that a small minority of the player base even cares about testing? All you need to test out PvE changes is an NPC somewhere, but for PvP, you actually need another person to attack and defend against to determine the validity of the change. This was done over a period of months, with minor changes made and rolled back and voted on. It was not done by some cabal or secret society you seem to always allude to in your posts. And I don't care if you don't believe me, sign up for the Homecoming PvP Discord and you can see the posts for yourself...

     

    Spoiler

    image.thumb.png.5b65479d431f29bad6e9d8520e484d85.png

    =========

    image.thumb.png.48d0fcd7c25fed8e50f17bcee559d20e.png

     

    So I'll answer that rhetorical for you - no you have no idea. There have been a few players who have stepped up over the past three years in this community to get PvP in a place where the majority of the community can enter without barrier and enjoy this gameplay mechanic with friends or in a competitive setting (looking at @CR Americas Angel @CR Banana Man @Smallz @M3z). There are things that cannot be changed, no matter how many times you or anyone else asks - there just isn't enough volunteer developers to make it happen. 

    • Thanks 1
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  9. Just now, Bill Z Bubba said:

    Good for you. From what I'm seeing of what's left of the old community, we've got with those that agree with the devs and those that don't who are told to STFU and go away. Then do. Thus the current anemic active player population.

    I'm not going to say you are right or wrong - and I can see how polarizing two sides makes an argument easier - but in reality, everyone who plays this game is a part of this community. Whether they say everything the Homecoming team does is awful or if they sing their praise with every post. The game has been back around for a few years now, a lot of old players returned, found their fill, and departed - new players are wondering in to try out this game and still need the guidance that a community can provide - whether its in game, on the forums, or on Discord. 

     

    And there is the ignore function for everything else!

     

    😄 

    • Like 2
  10. 15 hours ago, Player2 said:

    Halloween is here... and Hellsong was taken, so I went with

     

    The Damned Song

    Symphony/Radioactive Assault

    bcZCJk6.png

     

    Everything below the neck is black on black Spectrum pieces.

    Powers are Red primary with a dark orange to give the effects a slightly more hellish look.

    Oh man I bet Yoga emote pose looks awesome with this!

    • Thumbs Up 1
  11. Just now, Neiska said:

    Not everyone is able to get onto the beta server for reasons for any number of possible reasons that I will not elaborate here, and I would still like my thoughts to be considered, others seem to disagree. I do concede that actual beta testing and in-game trials would be best, but I don't think that should be the only consideration worthy of note when weighing someone's feedback, especially when it's asked for. Personally I won't be participating in any future beta feedbacks.

    It's all good! There are plenty of other ways to support the Homecoming team and community. And playing the game is honestly the most important part in my opinion. 

    • Like 1
  12. 4 minutes ago, Hedgefund2 said:

    I'm going to hijack this thread to ask a tangentially related question, but not worthy of its own thread.

     

    Does anyone know of a quick way to get to the Psychologist day job location?  Like, is there a contact whose first mission takes you to a door somewhere around that hospital?  That way I could start the arc in ouro and use mission tp but as it stands now, I just zone in to First Ward and hoof it.

     

    Pretty much every other day job I've got a way to get to in 15 seconds from anywhere in game, but not Psychologist.

    There's not really a good way to do it like the other Day Job locations. I'll usually get after the local mobs for the defeat badges while I keep the character parked at the ward.

    • Like 1
  13. 27 minutes ago, Generator said:

    Obviously, those are all things.  But if the complaint is "EBs spawning on solo players can be a bit of a hassle," and the Devs' response is, "Just go somewhere else," which is what I got from their initial response), having these EBs pursue you to the ends of the earth kind of works against that.

    Yeah, I'm leaning that way myself. Just wanted to give some options for players who have experienced this and needed a way to break contact. 

  14. 7 hours ago, MistressOhm said:

    @Zhym thank you.  That's a good argument for the HC crew to spin up another PI instance (so that those who aren't doing big teams have a relatively mellow place to do their thing). 

    I can't remember the last time I saw another instanced zone on Indomitable - so if no-lag is the goal, head on over to Indom for some great ToTing!! 😁

    • Like 1
    • Haha 1
  15. 2 hours ago, Power Extreme said:

    Who ever released this lag fest of a patch should have his butt kicked,PI is down with ungodly lag, it's so bad it stops you in your tracks. 64 gig ram, 8 gig video ( turned down to min just to move )with fiber internet, 

    What in the world makes you think having 64 GBs of RAM will make lag occur less? Let alone your graphics card memory...?

     

    Latency or ping, is determined by how long it takes for your system to send and receive data to the server that the game is running on. Frame rate is more tied to your personal computer set up, where the timings on your RAM and the clock speed of your CPU, in addition to the frequency of the GPU you mentioned, would have something to do with how often your screen refreshes a new image after it is done rendering.

     

    As this is a seasonal event, there are bound to be more people on each server. However, if you are experiencing a "lag fest," perhaps try playing at different times or on a different shard in the mean time.

    • Like 1
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