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Posts posted by Glacier Peak
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Just now, Troo said:
Do we have a guide on conversions?
150 Vanguard Merits can be turned into 1 Gr'ai Matter Incarnate component
1 Gr'ai Matter can be turned into 1 Incarnate Shard
10 Incarnate Shards + $1M can be turned into 10 Incarnate Threads once every 20 hours
10 Incarnate Threads can be turned into 10 AE Tickets
please don't do that..
Meanwhile at Luna in Ouro
10 Incarnate Threads for 1 Super Inspirations
pretty good deal if we've T4'd..
An excellent guide to Merits:
Can't say I've seen a conversion guide anywhere, but I've not looked too hard either.
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14 minutes ago, plainguy said:
Not grasping all the game lore some of it flies over my head.
I seen the screen shots and the emotes..
I understood the Cimerorean as I think that was already mentioned previously.
EG page 8 Nemesis reference, I don't get it.They're mostly veiled teasers in all honesty. The HC team makes a point of not over promising anything, but also recognizing folks are interested in knowing where things are headed try to ensure a few hints are given. Even when things hit the beta shard for testing, changes can still be made to revert it back and the HC Team wants to ensure there is expectation management for this. Best place to look for any updates is in the beta patch notes thread once they are released for testing before they hit the live shards.
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2 hours ago, plainguy said:
Regardless very impressed with 9 pages and still no real info.
Check pages 1, 2, 4, 6, and 8 for GM and Dev provided information on the upcoming content.
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It's worked like this for the life of the games, there hasn't been a compelling reason to change it.
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Sentinels are not Blaster. Sentinels are not Scrappers or Tankers. You shouldn't compare Sentinel's blast sets to Blasters and you shouldn't compare Sentinel armor sets to Scrappers or Tankers. Just looking at Dark Blast, your single target attack rotation should be Aim (+Range, +To-Hit, +Dmg) then Gloom, Abyssal Gaze, and Antumbral Beam. If you're interested in outputting more damage per cast, drop some procs in to them. They have decent to high proc rates and will add more damage to your single-target rotation. If you are more concerned with AoEs, there's Umbral Torrent, Dark Obliteration, and perhaps Blackstar - mind you that Blackstar recharges in 90 seconds and drops enemy To-Hit, so that could potentially be a part of your attack rotation if you have enough global recharge or recharge slotted in the power.
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3 hours ago, Ukase said:
Honestly, I don't notice a difference, aside from the battle with Apex taking a bit longer than otherwise.
Truth is, a good group, and there really isn't a difference. Now, when you're pursuing the badges, that's when things get tedious. If not, it's just like doing an Apex or Tin Mage.Correct me if I'm wrong, but I believe the Dr. Aeon SF is the only thing with unique Relentless rewards right now?
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There is a strategy involved and team work necessary to make the risk worth the reward. The auto hit attacks are only auto hit if you choose not to break line of sight, etc. Hamidon used to be the hardest challenge in the game, now it's a simple procedure with a league. I think the Relentless difficulty is a great optional addition for players who want more reward and more challenge. I'm excited to see it proliferated further.
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47 minutes ago, BurtHutt said:
It's too bad the new Dev team doesn't get creative. Add some unique stuff. The game needs a fresh feel. Adding on storylines from 2012 and before is not interesting to me. Add some new looks, stories, characters etc.
I see you post this same line or some variation of it a lot. Have the devs added content that wasn't brand new? All of the story arcs that Piecemeal added last year were from scratch. All of the content that Cobalt and the gang added, such as the Dr. Aeon SF was built brand new. Looking past the actual content, I could see thinking the updates to powers and QoL are considered updating old stuff that was there before.
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9 hours ago, Herotu said:
Hi there CR, I was talking to someone about PvP today, they said that there are big problems with the enhancement system in PvP.
For example- Procs are unresistable - wtf?!
There's a soft cap on control durations. Whilst I agree with this, it begs the question: what's the point in Controllers? That's a whole archetype that can't compete in PvP.
How are you supposed to gain new players with such expensive I-win buttons?
There's a lot to what you have just posted, so I'll take a swing and see what I hit.
Procs were never balanced for PvP. And they greatly contribute to the damage is king meta. That tends to create a meta that overlooks the Archetypes that don't directly drop fat numbers on heads. And that's just for starters - there's also the proc rate formula itself that tends to favor longer recharge single target attacks over AoEs, which itself narrows the meta further to Archetypes which have multi-effect single target powers (think Greater Psi Blade, Char, or Fossilize).
Controllers still have a role, it's just a bit different than in PvE. Crowd control is non-existent in PvP. There are short duration spikes which benefit from 2-4 second status effect durations to prevent players from mitigating incoming damage, but usually another Blaster on the spike with Bitter Ice Blast or Blaze will do the trick. That's not to say a single target hold isn't helpful in the right situation, just that crowd control doesn't exist because players are all over the map and AoE attacks are duds in PvP. Then again, that's from an 8v8 perspective - I haven't seen any Controller or Dominator only events, or really much of anything but Blasters, support, and disruption roles in organized arena matches. In PvP zone play, it's the wild west where pretty much anything can be good or bad depending on the situation.
As for the steep floor to entry, that's a challenge that needs to be addressed in the game. In the mean time, the community can continue to run events and leagues to make the barrier to entry minimal or at the very least easier.
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10 minutes ago, TheZag said:
Hero Ball
Or super soccer or whatever other name the kids are calling it these days. Its the game that several people made super bases to play back when super bases were PvP enabled.
There are 2 teams with a ‘Ball’ in the center and a goal at each side. Using Knockback powers, the players attempt to knock the ball into the opposing teams goal to score a point. Most points in the time limit wins. This game will rely heavily on the vectored knock system put in place by Number Six and detailed ‘here’. I believe that physics objects are processed client side so an actual bouncy ball wouldnt work and instead will need to be an NPC that just doesn’t move (and is preferably ball shaped).
Here is the first opportunity for a PvP game that PvErs may enjoy. This is due to the fact that players wont have their regular abilities and instead will only have a ‘Hero Ball’ powerset. Your normal abilities will be disabled and replaced by a power bar similar to what you would see in a ‘do so-and-so’s personal story’ mission. Everyone will be ‘equal’ as far as available abilities are concerned
The Abilities
Kick, 2 second cooldown – Knock the ball a short distance away from you
Punt, 5 second cooldown – Knock the ball a moderate distance away from you
Shoot, 20 second cooldown – Knock the ball a long distance away from you
Dash, 20 Second cooldown – Run faster for 5 seconds
Trip, 30 second cooldown – Knock down an opponent
Second Wind, 1 minute cooldown – Reduce the remaining recharge on your Dash and Trip by 15 seconds
The size of the field should be tuned so that Dash will last for no more than 2/5 of the field. Meaning a Second Wind Dash wouldnt cover the entire field. The abilities would certainly need tuning and could be removed or have new ones added as needed to allow players to remain engaged. Such as single target buffs and debuffs for allies/opposition. I could throw several more abilities in already but these hopefully give a feel for how the game would be able to flow.
Actually called Repel Ball back in the day 😁
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29 minutes ago, Mariposa said:
Thank you! I check the forums, how come I did not see that?
There are a lot of sub threads on this forum, easy to miss unless you know what you're looking for.
Keep an eye on the Announcements and Patch Notes sub threads for the latest, or join the Homecoming Discord for more information.
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6 minutes ago, Rudra said:
Then let's make this simple. Yes, you would not find this suggestion useful. I understand that. However, it does not change anything in a negative way. Nor does it negatively impact the way anyone plays. This is a case where it truly is a benefit without consequence. A benefit that would help some players keep track of what they have and are dealing with. Without the need to make a spreadsheet offline as others have recommended.
If you don't want to see the added information on the character select screen, and honestly I
would rather not see some of the information being requestedam not in favor of the vet level display but am in favor ofother informationan inf display, then propose a modification to the change. Such as, oh, I don't know, a screen toggle to display the information so that those that want the displayed information can see it and those that don't won't.I'm surprised to be saying this to you of all people, but your argument against this suggestion fails to hold up. A quality of life change does not need to benefit everyone. It simply needs to be a positive change that benefits the player base to some extent that does not change/affect how the game is played or enjoyed. And this suggestion falls into that bracket.
Good way to phrase the suggestion. A benefit without consequence - what is not to love? I say that players can already do this. You say, yeah, but it is burdensome. And I say yeah, well they were the ones who made the +70 characters and not keep track of that information themselves. And so we go back to why not help those people who chose not to keep track of that information. And so I say yeah, as long as it benefits the rest of the player base. And then them I'm told, no - a QoL change can benefit a few people, and I say that's fine, but I don't support a solution to a problem that already has a solution, albeit however burdensome or tedious it may be to check through each character created. Make the suggestion or don't, I just want it to benefit the player base as a whole, that is my opinion. So maybe over time, in the next 3-4 years when a majority of the player base has created 40 or more characters, this suggestion would benefit the majority of the player base.
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1 minute ago, Greycat said:
So. If there's something that would make PVP easier - say, a player-in-zone counter, f*** them. Only a few people PVP, why should they get consideration, it doesn't benefit the entire community. That's your stance? That's what you're saying.
A search by costume piece name in the tailor screen would not benefit everyone - some people don't care. So F*** anyone who wants that, it doesn't benefit everyone. That's what you're saying.
An option to not have stealth type powers fade your character out so you can see your costume doesn't benefit everyone. F*** the players who want that. That's what you're saying. (Oh, wait, that's *already implemented.* From a player QOL suggestion. Dang.)
The L in QOL is not "life of the game." It's player life. It's things that make something nicer for some players.
Also, I'm not saying you can't give an opinion. I *am* saying your opinion is coming from a place that is badly flawed.
I get that you think it is easier to talk in comparisons, but I don't. This is a thread about veteran levels and other character items being displayed in the character selection screen, not about any other things you've brought up. I don't appreciate the colorful language either.
I think it's best to either discontinue this back and forth on the thread between ourselves or take it to direct message so that other players can add to the discussion.
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1 minute ago, Greycat said:
Because this is you. And your premise for this statement is flawed, as already pointed out. QOL should not "have to benefit the entire player base." Why? Because not all players care about the same things.
I don't agree with the presumption in your statement. QoL should benefit the entire player base. All players experience the life of the game, they are all entitled to receiving a quality update. I don't believe in the segregation of updates you are describing. If a developer wants to work their magic on a niche focus, I am neither for or against it - but as a player and member of this community I can give my opinion on the topic whenever I please.
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1 minute ago, arcane said:
Same on that, I don’t have much in savings but it’d be nice to be able to scan everyone quickly for pennies. Never more than 2 billion tops in cash on hand when you’re slotting or respecing a couple new builds a week.
My builds never cost me less than a billion tho 🧐
Yeah, 700 mill inf would be before boosters, so more likely around 1 bill inf (and I catalyze every proc/global bonus too like a weirdo!). That's usually what I figure each of my characters is worth, depending on the market +-100 mill inf.
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4 minutes ago, Greycat said:
Your argument is "It doesn't benefit me." Implying that since it doesn't, it shouldn't be done.
I've pointed out several other things that don't' benefit certain groups of people, yet were done and are in the game.
So, again, so what if it doesn't benefit you personally. Why should that be an argument against those it would?
Mind you, it also wouldn't benefit *me,* since I don't care about VLs one way or the other - as I said in my first response - but that doesn't prevent me from saying "Hey, if it would help someone else, sure."
It's not an argument, its a discussion. And I've not said whether I am for or against this suggestion, so what makes you think I need convincing?
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1 minute ago, arcane said:
I’d be more inclined to concentrate my wealth more perfectly if I knew where the rest of it was without logging in to all my characters.
I do transfer inf to my main most of the time but it’s not practical to transfer all merits every time you play because of the way they are a designed to be a pain to transfer unless you have exactly 50 of something. And all of this still leaves vet levels on the table.
Do you email every single merit you have every time you switch, or are you telling me your assets are poorly consolidated? 😉
Definitely not rolling in influence - I don't have a lot of merits to begin with. When I do get merits from gameplay I either convert them to converters and sell or use them to buy boosters. I've built up a decent amount of IOs though. Other than that, my in game wealth is very liquid. If I need a large sum, around 700 million influence to deck out a character, I'll just farm it.
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1 minute ago, Greycat said:
So what?
I'm entitled to my opinion just as you are.
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5 minutes ago, arcane said:
Do you find it “easy” (as in not burdensome) to log in to 100+ alts in a day just because you’re scrounging for some cash or a transcendent merit?
I don't have that many, but for the sake of discussion I have one character that maintains all of my stuff and has their own base to drop things in, along with email to themselves.
If I had 100 of those characters, I'd be wondering what I'm doing not concentrating my wealth because the game doesn't have, nor has ever had a character "treasure" counter to tell me what each is worth.
But no, it would be not easy given your question - 100 characters would take some time to login and check, I'll give you that.
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20 minutes ago, Greycat said:
That is why it's called a "Quality of life" request. Yes, a player CAN stick it in notepad or a spreadsheet. But some feel it would be nice to see on the login screen.
But it doesn't benefit me, a fellow player, so that's why I asked why other players could just do it themselves if they wanted to know that information. Quality of life requests should benefit the entire player base. If I had 70 alts (I have more like 30 maybe) and I wanted to know how much each was worth I could log in to find out then write it down or put it in a spreadsheet.
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11 hours ago, Bill Z Bubba said:
Yes, because it's time consuming in a completely wasteful way and I say that only having 70 alts. Much less the hundreds that others boast.
So the need is so great that knowing what all 70 alts or more have at all times is important? Can't players just track that themselves?
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If I want to know what veteran level my character is, how much influence they have, or how many emp merits or the like they have, I just log in to the game as them.
Does it need to be easier than that?
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I disagree with the premise of your question. I enjoy creating items in this game and feel nothing but good ol' relaxing fun when I need to create something.
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1 hour ago, Voltor said:
Same here.
See above
Bios
in General Discussion
Posted
Sometimes I put my global handle in the player description, sometimes I write a good background. I've seen folks write anything under the sun, within the CoC guidelines.