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Posts posted by Glacier Peak
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Just now, lemming said:
Are you sure you want to do that? I got annoyed at myself after finding out how many hours I've been plinking a solitaire game on my phone.
That's a fair point. I see my hours played in my Stream library, so I hadn't thought about that.
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11 minutes ago, Rudra said:
I think the Mu-Circle War was prior to ancient Egypt. So by that time, the Mu would have been broken and scattered, their surviving bloodlines mingling with other people, but lacking any real centric power or ability to project force. The Circle's failure to uphold their bargain also means that they would not be notable force during that time period either, as they had been broken into disembodied wraiths fleeing the vengeful demons.
Edit: Huh. Here's a thought. According to the Origin of Power arc red side, there were 6 origins, but 1 was wiped out. An ancient Egypt zone could delve into that.
Thought they were referring to Incarnates in that arc...?
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The sand textures are there already, plenty of beaches in the game. That's basically Egypt - then you'll need a big river and some date trees.
Everything else can be reused textures I'd wager.
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I thought it would be a cool idea to have a community rep who runs content on Twitch every week with the Homecoming team and some players. There's been ad hoc and sporadic versions of that in the past, so I figure it's possible to do.
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So there's the 'Member since...' tab on the user's account page and the bit about tracking all user activity in the Homecoming Privacy Policy - does that mean it's possible through the Invision forum software to display how many hours in game or on the forums a user has spent/accumulated?
I'd love to be able to look at how long I've been on either of those things so I can better manage the little time I have for my hobbies.
Thanks!
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4 minutes ago, Luminara said:
Exactly! I'm starting to amass a small cache of gif/memes to use to respond to posts. I just don't have the time that I used to that allowed me to write up a coherent response or a pithy reply to someone. Which is why I can understand why GM led weekly threads were so much work to continue.
Who knows though, we've got a great community - I have already seen some forum regulars step up and keep discussion on topic. And if someone is passionate about something, it's not work, right?
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On the topic of discussion, while I did enjoy the GM led weekly discussions, it seemed to me like a ton of work to run. I am just glad I can put a reaction emoji on other player's posts so I don't have to write a bunch of stuff. Who has the time to do even that!
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You can slot so many global procs in it!
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Yeah, there is precedent for this in game too. Something like the invention system tutorial giving players an IO or at the end of the tutorials themselves, a player could get some inf, like 50,000 or so. Or the could email Yomo!
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6 hours ago, kelika2 said:
when 99% of the players want to skip the game its time to take a step back and question what we are really doing
Strikeout because it missed the point hard
Ah you must be quite the mathmagician! I will try to cast a similar spell!
When 99% of players want to play the way the want to play, your suggestion is doomed to fail.
Oh that was easy!
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All this nerf talk has me like...

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Can't you just choose not to earn them and let everyone else play how they want instead of wanting to change the entire game to meet your own desires?
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Dang @Troo you got a good thing going on in this thread. Lots of good feedback from Cobalt and minimal off topic banter - nice work!
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I'm easy to please - change anything or change nothing and I'll still enjoy my time in game. Make new content or add new rewards to old content, I'm going to play it all anyways. Keep innovativing or stop all together but still keep the lights on - I'm going to show up regardless.
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41 minutes ago, Songseven said:
Thumbs down incoming!
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So anyways, I started blastin
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9 minutes ago, America's Angel said:
until Page 6.

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44 minutes ago, America's Angel said:
You folks are doing it wrong. Nerfs never exist in isolation. They have to be multiple.
So, if the only thing wrong with an AoE attack was that it did too much damage, then you'd do one of the following.
- Reduce the damage AND the radius.
- Reduce the damage AND increase the recharge.
It's never just one thing.
So, with that said...
Page 6- Procs now fire less frequently, and for less damage.
- Achilles' Heel and Fury of the Gladiator have been changed to PPM of 1.5 and 7.5% -res value
- Annihilation has been changed to PPM of 1.5 and 5% -res value.
- Gaussian now gives a 50% damage buff and is now 0.33PPM
- Forced Feedback now gives 20% recharge buff and is 0.25PPM
- All epic attacks have a larger internal recharge value that they use to decrease their proc rate. Also their endurance cost has been increased across the board.
- Ground Zero has had its target cap reduced to 10 (16 on tankers) and now has a larger recharge.
- Spin has had its radius reduced, and recharge increased. (No change to proc rate.)
- The meteor farm map has had its spawn number reduced in size AND has been flagged to award 25% XP.

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I like Praetoria. I don't think anything needs changed to meet my needs. I'm also indifferent to any changes to address other players desires. Happy either way. Have at it and good luck!
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The wait for the new season is so long....

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55 minutes ago, noteuro said:
to move forward you have to look at the past.
one thing some people may have liked is what you are building against
was this endeavor to bring back the city as it was?
It seems the current DEV team even in what it thinks is BEST for the community is actually worse?
IS the DEV team every Giant Monster and against the Heroes and even making the villains of the game seem like sheep?
what an odd angle to attack those you are trying to serve

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Devs please explain why you are nerfing Regen?
in General Discussion
Posted