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Posts posted by Glacier Peak
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I'm satisfied with the game's graphical fidelity, however, I would appreciate the UI receiving a polish and the image files getting higher res textures (outside of those which are available via client side mods).
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28 minutes ago, Rudra said:
If you do this, the task should probably be level-based. So levels 10 and less aren't asked to hunt 50 Malta while incarnates are asked to hunt Hellions. Impossible for the former and a waste of time for the latter. Otherwise? Sounds good.
Rudra, thanking you for taking the time to respond. Your point was something I hadn't considered. While I agree with the idea that it should not be level constrained, there is such thing as sidekicking already to alleviate this issue. Players who want to carry out a daily reward challenge, but are not in the appropriate level range of the enemy group could form a team or if needed, request assistance from a higher level. And just like the weekly strike targets aren't mandatory, this would not be either.
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I want to increase the incentive to street sweep in this game. I suggest adding a daily defeat reward challenge, much like the weekly strike target for TFs/SFs. It would work like this:
Defeat [Insert Unique Daily Mob Type (i.e., 100 minions or 50 LTs, or 25 Bosses, 1 GM]" and be rewarded with [Insert equitable reward table options].
Mob types would change daily (i.e., Cimerorans, Council, Hydra, Arachnos, Nemesis, Longbow, Resistances, etc.).I am open to suggestions or feedback on what type of reward table would be appropriate given this daily reward structure.
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1 hour ago, Bug You 2 said:
All the accolades turn off in pvp. You Can buy every accolade (with a new name) for 10k inf a piece, if your side controls sirens calls.
while mezzes are important to turn off toggles, they dont last very long and theres no reason to stack them since any mez that hits Will stun a tank shortly then Grant him immunity for awhile
You can actually buy the PvP versions of the accolades in any PvP zone or in any Arena, or in Pocket D by visiting the vendor. You are correct at the cost of 10k for each accolade, and once purchased they do not require additional purchases to use. The PvP versions can only be used in PvP zones or Arena matches however.
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Time to move to Indomitable!
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48 minutes ago, arcane said:
It could still fit 6 procs easily firing at 90% proc rates if they gave it the Total Focus treatment. Super fun power when it hits, but once cast times pass 3 seconds on damage powers, the corpse blasting potential deters you from using it in regular fights 😕
Incan coupled with its proc'ability, coupled with the 30 second worth of build up from Inner Light make it chunk hard damage on target. Only problem is, if it's pvp, the target is already 150 ft away or jaunted up to avoid the follow up attack lol
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This argument reminds me of Incandescent Strike. It's animation time is longer than its fellow melee equivalent version of Total Focus. At the same time, Incan causes status effects on impact and debuffs. That means it can slot a lot of damage procs. Not that procs should be considered the mainstream play style, but is does make the power much more palatable and easier to forgive it's long animation time.
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1 hour ago, Rudra said:
Dumb question: Last time I was in a PvP zone, I was on my Ninja/Dark MM and ran into a PvP'er who told me that /Dark was the support set most used in PvP. Is that true? And if it is, would this change affect the PvP balance?
I'll confirm that as inaccurate as well. While the Defender secondary set Dark Blast can be beneficial for set bonuses to achieve higher healing %, (much like Water Blast), it's primary is not a popularly ran build choice. It's not that it's terrible, it's that other primary sets are better at either buffing, debuffing, or disrupting than Dark primary.
On an MM, I'm not as familiar, but the set is nearly identical to the Defender version.
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14 minutes ago, oddrobin said:
Is the calendar the schedule?
Yes
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The original post reads like it was output from Google translate. Maybe the OP is trying to have a discussion, but their ability to post in English is constrained by this.
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1 minute ago, Techwright said:
This episode had a LOT of references to other Star Wars works. The Fallen Order one was just the most obvious one.
References:
1. The obvious one: Using the shattered glass of the Inquisitorium to flood the passageway to allow escape. Fallen Order
2. Leia trying to threaten with rank and status. A New Hope
3. Leia interrogation with a lot of sass. A New Hope
4. Obi deflecting blaster bolts into other enemies. The Prequel Trilogy
5. T-47 Speeders. Empire Strikes Back.
6. Master Tera Sinube, 1st Jedi in amber Kenobi focuses upon. The Clone Wars, episode "Lightsaber Lost" (appearances in other episodes as well) There was also an unclear shot of a creature which might have been one of two known Jedi from the same species. One of those was a Jedi Council member, Coleman Kcaj.
7. Lightsaber attacks on stormtroopers in a darkened interrogation room. The Force Unleashed II trailer.
8. Reva's charging cry of "Betrayer!" The Force Awakens - Kylo's rage-cry of "traitor" towards Flynn.
Thoughts:
1. Stormtroopers never live to learn: when you hear a noise behind the door you are guarding...solo... you call it in. You do no open the door and look hard to one side exposing the back of your head. Honestly, since there's an Evil Overlord's List, there should be an Evil Minion's List as well, and this should be on it.
2. I'm reminded of a line from Der Fuehrer's Face, that Nazi-mocking WWII hit by the Spike Jones Orchestra: "they'll never bomb this place". Arguably the third most powerful fortress in the galaxy, and they have no underwater sensors, and apparently no long range sensors to see two fighter craft approaching. They also have a big open deck apparently with no anti-aircraft weaponry, and with masses of equipment and troops just waiting for conical ranged destruction. Oh and they hang their ships from the ceiling where its not easy to jump in and pursue. The word for today, kids, is "overconfidence".
3. A good psych-out. Some of the YouTube reactors agreed with my feelings that Tala couldn't possibly survive the fortress. Clearly the design was to make us think that, then kill Wade instead, a character we barely knew. But the impact was still powerful and sobering.
4. When are they going to give Fourth Sister meaningful dialog and something to do other than to stare menacingly? It's really getting bizarre by this point. She's window dressing, and that doesn't seem like something that should be for an Inquisitor since they are so rare.
5. Vader's rage was awesome. Even Kenobi didn't gain such a vigorous reaction after Vader started wearing the helmet.
6. The amber tombs: so unexpected, and yet, maybe not. Rumors have been swirling for a while now that Favreau and Filoni have been tasked with making sense out of the hash that is the Sequel Trilogy. There've been hints of a secret cloning research project underway in both The Bad Batch and The Mandalorian. Putting force-sensitives into amber is reminiscent of Jurassic Park getting DNA from mosquitos in amber. Here, it may be a way to preserve the bodies of the force-sensitives to extract material at any time for the study and perfection of cloning or perhaps other techniques for constructing a force-sensitive body. Palpatine may already be setting his ideas of immortality into motion.
He already is. The game is considered canon. Make him live action...aye, that's what we want to see.
I could've sworn I heard that Disney waved off the video game series in to "Legends" status.
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On 6/7/2022 at 2:05 AM, Voltor said:
Ahsoko Tano tells Mando that Grogu/baby Yoda has a lot of fear in him and that it may be best to let his abilities fade.
The classic game: Jedi Knight: Jedi Outcast had Kyle Katarn go through the process of rediscovering his abilities as he let them fade after Dark Forces 2.
Make Kyle Katarn canon!!!
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On 6/6/2022 at 1:43 PM, Krimson said:
Sorry but if Star Wars crosses over with Marvel, I'm going to watch the Hell out of that.
This actually occurred! The Ms. Marvel show did a name drop in the first episode.
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As long as it takes to annoy! I sometimes have no idea why I can't slot an incarnate power! Not in danger or active combat, just crafting recipes and minding my own business.
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2 hours ago, Techwright said:
I can't recall if I re-submitted this to the Homecoming team, but back on live I suggested retooling some areas of the zones to look a bit more like northeast USA big cities. The brutalism is unrelenting in some zones. Specifically I suggested adding ethnic neighborhoods, basically redressing what's already there with decor one would find in such a district. The first to come to mind was a "Little Asia" neighborhood where the Tsoo liked to hang out (which at the time of the original suggestion was Skyway. There's been some gang shifting since then). But there's other possibilities: Little Italy near the Family in Independence Port (which might liven up the west side), a Greek neighborhood near the Warriors in Talos, a deserted Balkan-themed neighborhood in Perez Park near the Skulls (leaders, the Petrovics are Serbian, if I recall correctly). Lots of others not necessarily associated with a gang: Little Bohemia/Czech Village, Little Russia, Hispanic District, etc. Not every such neighborhood would have to be functioning, either. Some may be deserted and half-turned to rubble in zones like Eden or Boomtown.
This concept could also apply to non-ethnic neighborhoods, such as an artist's colony in a low-rent area such as Kings Row.
Expanding on the concept would allow for mission givers with missions tied to the neighborhood.
Solid ideas, but Paragon's city planners don't have a good track record for zoning 😆
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2 hours ago, AboveTheChemist said:
I suggested the thumbtack command, which was implemented not long after. However, while I did come up with the idea independently, after the fact I discovered I was not the first to do so, as similar ideas had been previously submitted by two other posters.
Also, I'm quite curious how the OP was able to filter the threads to include only the ones they started. My efforts to that end were in vain.
So I went to the Suggestions and Feedback Thread, then used the 'Sort' function and specified content I started.
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3 hours ago, Apparition said:
Raise the minimum level for the Rikti mothership raid back to level 35. - The instanced Rikti mothership raid was added to the game, which does just this.
Raise the minimum level for the Lady Grey TF back to level 45+. - Done in Page Two.
Make Corruptors the best debuffing AT in the game. - ?
Add knockback resistance to Electric Armor's Grounded. - Told that it was "not thematic."
Increase the immobilization protection in Electric Armor's Grounded. - ?
Cathedral of Pain Trial reward buffs should also affect Mastermind henchmen. - ?
Add the "Unabashed" badge to the instanced Rikti mothership raid. - Done in Page Two.
Require having two level 50 characters on an account in order to gain XP in AE missions. - ?
Remove Calvin Scott as the point of contact for the Resistance in Praetoria. - ?
Add Praetorian signature summons for the signature summon temporary powers. - ?
Proliferate Darkness Affinity to Defenders, Corruptors, and Masterminds. - "Not happening."
Enable access to "the Matrix room" in Port Oakes. - ?
Add a support power set for Defenders, Controllers, Corruptors, and Masterminds that uses dual pistols. - ?
Buff Force Field by turning most of its +defense to +absorb. - ?
Add some sort of Strike and Task Force tutorial to the game. - ?
Increase the reward merits for the Barracuda SF. - ?
Grant all ATs the Power of Black Scorpion for the Barracuda SF. - Done in Page Two.
New Giant Monster for St. Martial. - ?
Add a way to combine dual inspirations, like regular inspirations. - ?
Ability to form co-op teams in supergroup bases. - "Not possible."
Put Back Alley Brawler back in Echo: Galaxy City. - ?
New Rogue Vanguard co-op SF. - ? (although we do fight Vanguard in the Dr. Aeon SF)
Give Mastermind henchmen Super Speed. - ?
Let Essence of the Earth and Ambrosia inspirations affect Mastermind henchmen. - Done in Page Two
Double the INF and reward merits for red side content. - ?
Hey those are good odds! You've had a couple implemented.
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3 hours ago, Shred Monkey said:
But we do have Martial Arts (including alternate animations), Energy Melee, Electric Melee, and Street Justice that could be to represent a being with super strength. Even Mace, Titan Weapons, Broadsword and Axe could be weapons wielded by beings with super strength. I don't see why people get caught up on the name of the set. Is it just that you want to use foot stomp without being angry?
Take Off does something similar from Mighty Leap. So that you're not always angry, at least that could be an explanation.
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4 minutes ago, Nemu said:
I suggested panda roll as a travel power.
That should priority #1 and many pandas agree.
Yes!
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1 hour ago, Krimson said:
I was level 51-54 Mobs in Grandville and Peregrine Island. Please and thank you.
Where did you suggest the mobs be placed in those zones?
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31 minutes ago, Greycat said:
(Also, looks like I've started about 73 topics there, ranging from serious to smartass...)
I was a bit surprised that I only started a handful. I think I reply to suggestions more than I have my own.
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Here's a different one for the forum goers out there - whether you've played Homecoming for a day or for years, I'm sure everyone has had ideas, feedback, and suggestions for how to make this game or the community itself better. Sometimes players have something they want the community to discuss, sometimes its a please and thank you, other times its a head scratcher (you know what I mean!). What are some of the ideas, feedback, or suggestions that you have had in the past?
I'll go first -
A couple of these ideas were stinkers, I'll admit. The first suggestion I posted was borne out of my misunderstanding of how the special Zombie Apocalypse event worked. The next one was a great discussion among the forum goers about changing some zones that I thought weren't utilized much in to PvP zones - lots of heated, but respectful discussion and a realization that I was advocating for a solution that wouldn't have addressed my underling concern. The next one related to me wanting to enjoy a unique mission map without getting booted from the Trial after the time limit was reached (I'd chalk that one up to my own nostalgia!). Another was related to a nagging side effect of the risk versus reward table - that being that an enemy NPC won't grant any XP or Inf it does not attack. The Nemesis Mole Machine in particular, even when the NPC dialog says so in the mission, does not grant any reward. Last two I recently suggested had to do with adding a number on top of the annual Winter Event badge to distinguish them (the two current badges share the same badge art) and the other was what I thought was a rationale idea - make PvP Day Jobs work in PvP.
So, what about the rest of you? Any good ideas that got picked up by the Homecoming Team? Any stinkers? Any you wish you could talk about more? Let's hear it!
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Daily Defeat Reward Challenge
in Suggestions & Feedback
Posted
Thank you for the feedback on the potential issue with group rarity. I'm more inclined to believe that each mob and type would be easy to find considering that they respawn even after defeated and will all be found in more than one place. It's a good thing to keep in mind though.