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Glacier Peak

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Everything posted by Glacier Peak

  1. Praetorians can acquire the Commuter Day Job badge by going to Pocket D and asking Null to take them to either Halloween Atlas Park or Talos Island Tiki party then log out at the tram.
  2. I think this suggestion has run its course.
  3. @arcane I was almost certain we had a potential "gone the the americas!" on our hands, but Diantane has responded more lately, so no joy 😂
  4. Perhaps Jimmy is just taking a long respite after the past two years of running the show. I mean the lights are still on and players are still enjoying the game even in Jimmy's absence, so I'm not too concerned. ... but I have noticed the same absence on the official discord as well.
  5. I just mentioned in the other thread, but you can access the Winter Event year round via the entrance under the Ski Chalet.
  6. You can actually access it year round @Techwright Edit: Strictly through the route I mentioned. The other methods are time sensitive as you described.
  7. That's in game. Access it via the door underneath the Ski Chalet Lodge in Pocket D.
  8. What a passionate community!
  9. If it's a couple of Mastermind Mercenaries, those server racks got nothing to fear.
  10. That makes sense, 10k HP and 100% resists to all. nvm!
  11. Forgive me if this is wrong, but don't the dummies in the Vanguard base meet your criteria?
  12. Worth a read if you haven't already:
  13. I'm not sure how* it needs fixed as a power itself, but I could see the set being modified to make Burn balanced with the set as a whole. What I am speaking more to is the other things that can be used to make Burn and pretty much any power behave in a way that isn't balanced by risk versus reward. Or maybe I'm not seeing the whole picture/formula.
  14. Oh man when I submit my support tickets for enemies stuck in or underneath geometry, our awesome GMs show up faster than the time it takes for Bitter Freeze Ray to cast. Of course most of the time I just fail to find the enemy hiding in plain sight 😆
  15. That is a popular example, but far from the only one. OP might not realize it, but both the legacy devs and the HC devs have modified (increased and decreased) badge requirements since badges were introduced to the game. It is their prerogative to do so, to the chagrin of players sometimes.
  16. Like I've always said, if a player wants a badge, they will fulfill the requirements to earn it.
  17. What is the longest animating attack power in this game? Anyone know? (Part of me wants to say it's Bitter Freeze Ray from the Ice Blast powerset, but that is only a paltry 2.5 seconds, or eternity in game time lol)
  18. Ah good distinction - LISTED enhancements, yes.
  19. That's likely a reality of the market and the way enhancements are bucketed, meaning a Level 48 enhancement can be listed by a seller, but a buyer can see 1 enhancement available at 49 or 50. Special Origin and Single Origin enhancements have a level cap of 53. Invention Origin enhancements have a level cap of 55.
  20. Agreed. Infrigidate is a real outlier, perhaps even the best example of how much procs can change a power's risk versus reward formula. I'd say Burn has a lot preventing the HC devs from taking a balance pass over it. The proc conundrum is separate though in balance considerations IMO. Then there's potentially instigating a community that has grown accustomed to how it can perform and an actual bug with upfront damage, or multiple pet casting, not quite sure.
  21. Procs are to blame for a lot of unbalanced outcomes in this game. It's really a shame because at least for a little while the damage meta was tame. Now every attack power is slotted the same, with global recharge abound and @Diantane rippin up the threads to call it lame.
  22. You can adapt or complain, it doesn't make a difference.
  23. I like the set and its mechanics and I think change is good. I'd recommend learning the mechanics and adapting it to a new playstyle or just continue to complain about it on the forums, or whatever change you don't like this week.
  24. Interesting points, does anyone have context from the previous legacy devs as to why Burn was the way it was? I do remember it acted differently at launch, it caused Fear on enemies within the patch if I remember correctly?
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