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Glacier Peak

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Everything posted by Glacier Peak

  1. I've seen this aversion and honestly I think everyone is entitled to play however they want. Adding on requirements to have outside resources to play is not conducive to increase a game whose population is mostly returning players that more than likely relied entirely on in game chat and emails to communicate. For new players, this game probably seems a little archaic on that regard, but communicating over headset can really improve coordination during play. Just look at PvP, where spiking damage on a target (i.e. everyone activates their attack at the same time on a target to maximize damage output and defeat the target). Or 'Master of' badge runs, where defeating an enemy or staying outside of a killer beam is paramount.
  2. I'm not a fan of this. You can already pick up a P2W power that does exactly that. And there are temporary powers too that can also do that. And Incarnate powers as well.
  3. I don't have a clue what you are saying. I responded to your suggestion and offered other ideas. I didn't say I was a dev or anyone else.
  4. The enhancements listed are the same as every other healing set. The set bonuses you suggested are the only difference it seems. I think if you look at all the other healing sets and find something unique, really something to distinguish the set from other healing sets, this suggestion will gain more traction. What about a purple set for healing? What about a proc that increases healing value instead of regeneration, absorb, or recovery? That kind of stuff.
  5. If you don't stir the pot, the contents will burn 🔥 lol
  6. Any other servers have a pvp population?
  7. That's a great example of well designed power changes.
  8. The beta shard has no AE missions loaded in it. Great place for folks to play if they're not in to that. Players can also click a button to level up to 50, grant themselves infinite inf, and grant every badge in the game. Come to think of it, why doesn't everyone just play on the beta shard? 😁
  9. There's definitely reason to adhere to design standards.
  10. Void Hunters now have their own defeat badge. Should be reason to rejoice for any badge collectors when a Kheldian joins the team.
  11. Ha 'roBUST' I see what you did there 😄
  12. Hey if anyone didn't know this, you can expand the team window manually by dragging it. Makes the icons bigger and easier to see IMO.
  13. Ah thanks for the catch! I must've been thinking of some other pets that buff, I am pretty sure they are sold at the P2W/T4V vendors.
  14. I'm not really sure why they don't persist. Is it a hardware or coding limitation? Their buffs are trivial, but they do bring a coolness factor I wouldn't mind seeing persist like the summonable crafting Workbench.
  15. Where's that April Fools dog at? They always had fun little teasers like that.
  16. Time Manipulation is a great set on Blaster. And Controller, Corruptor, Defender, and Mastermind. I'd love to try out a Melee ported version, either as an armor set or as a melee set.
  17. Don't forget to make sure in-set conversion isn't selected or this will change to a regen nerf thread next.
  18. I'm going to agree with @UltraAlt on this from a legacy perspective. It was specifically advertised as a massively multiplayer online role playing game and content was continously designed with that in mind during legacy. At the same time @ShardWarrior, here on Homecoming, I've managed to collect around 1520 badges on my main - nearly 99% was done through soloing (or using multiple accounts when needed). So you have a point too.
  19. I know it's already belabored at this point, but I would still like to add that it's not just in this thread - Yomo has the 'Free Inf Giveaway' in their signature (for those viewing the forums on desktop) and Yomo is also a prolific poster in the Market sub forum. Actually, Yomo posts in a ton of places on this forum. I utilized this charity myself and it's all very above board and helpful to say the least. And on top of this, I've told players (new and contemporary) in game of this giveaway if they are in need of some start up capital or something. Seems to be a good deal of gratitude from this.
  20. This is accurate. The opportunity cost has already been sunk by players who know how to achieve this market return rate. The assumption is that as players level up, they gain more understanding of the in game currency and how to earn it in the most optimal way. Thus once the opportunity cost is paid, (via time spent finding the most efficient way to make inf) it becomes trivial. But from a new player perspective who hasn't spent anything on that aforementioned opportunity cost, then absolutely, what you are saying is accurate.
  21. A long time ago even
  22. Welcome back! Lots of helpful stuff for new/returning players in the "Guides" sub forum. Also recommend checking out the Homecoming community driven Wiki (linked at the top of the website if viewing in desktop mode). Lots of players here to help if you're overwhelmed or have specific questions.
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