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Glacier Peak

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Everything posted by Glacier Peak

  1. There's also the Pre release shard.
  2. That was my suggestion too when I heard about this emote!
  3. My characters haven't been deleted in over a year, and even when that were to occur, I could either copy them over again or recreate the character in less than 10 minutes. The OP didn't indicate they cared about consistent population, I think you're projecting your own feelings in to this. And I know you're aware of that.
  4. This is a great look at what players have done so far and as the ASF gets refined and players find new or better strategies, I am confident the things identified as needed or mandatory will be much more flexible to alternatives.
  5. Hey this is a great idea that can already be accomplished by playing on the Beta Brainstorm shard. Instant 50 using the Freebies Popup Menu. No need to implement this on the live shards. Now everyone can be happy!
  6. I am in the process of finding synergy between slotting for damage on my Elec/Regen Sent and finding the right balance between the new mechanic. I'm finding if I generate enough global +rech that the Chance for Self Heal procs add a reliable passive heal on top of regeneration making me that much more capable, coupled with the added end drain/recovery of the set and it is REALLY starting to shine. I haven't taken the build through my normal street sweep/task force/end game content testing yet, so nothing beyond conjecture, but I am excited!!
  7. The HC Team did a tweak to Rooted last page update where Rooted no longer has the penalties of -movement, though it's power effects only work while... well Rooted lol
  8. Also, how is there no cacophony about the biggest change to Granite armor!? YOU CAN JUMP!!! Has anyone tested whether the jump height is affected by enhancements or buffs?? When I tried it out, my first reaction was wow, but now after using it a bit I think the curb hop height is appropriate.
  9. Exactly this! I copied my Stone/Stone Tanker over to beta and was pleasantly surprised that while out of Granite, and all my shields up I capped all resists and went fairly deep in to the 30 and early 40s in defense to all. When things got dicey in the back part of the newly opened Cimerora, I toggled on Granite to keep the -def cascade at bay. Really swell updates to the set. I think I'll even try a second build on the same character that is offensive focused because I really want to take advantage of the new synergy between the armors.
  10. The command to invite your alts to your own SG is: /altinvite playername Also, the ingame email system allows the storage of up to 100 emails, allowing for 200 billion influence to be accessible across all characters on an account. Or if desired, players can email attachments of salvage, inspirations, enhancements, and more. May not be exactly what the OP suggested, but it's there until a change like this occurs.
  11. Yeah, well depending on when you were last here they've added a lot. This content is being tested before it goes to the live servers though.
  12. I thought you were talking about the Description, not the Detailed Info. Did I get that right? I'm confused, sorry! Which spot? Also, it is just the sleep portion that would be auto, not the procs that could be added to the power.
  13. Oh what are the two combat travel powers that would be nullified? I'll try testing out the impacts on Fault while using them.
  14. Hasn't that always been the case with Fault?
  15. What description(s) would you recommend? What text do you think would help inform the player the most?
  16. I've been back and forth on the best way to approach that binary conundrum of 0 being godly and 1 not making much of an impact solo unless specifically slotted and built for max mechanic utilization (with the changes to EB/AV end recovery countering that approach). That being said, I think it's a good start with the Static mechanic and the feedback we get will help dial in the niche and get Electric Blast on par with other Blast primaries.
  17. I see this as balance though, not as a problem with the power. When I summon my Voltaic Sentinel, I know its limitations. It can't be damaged, it rarely does what I want it to, and it is most valuable when I have to engage a group at the mid-30s (acting as a clean up on any minions that I am not focusing my main attacks on). I rarely summon it when teaming because of things outside the purvey of the set (a la damage, via AoE, is king). But during solo play, I know this trade off is balanced because it can't be damaged and it still attacks. As for the huge endurance cost, I know that it can be offset by using the primary's mechanics, endurance recovery. When I am fighting higher level enemies like Malta or Carnival enemies, I know that they are going to do some serious mezzing, so I take my precautions by carrying the appropriate number of inspirations. It will be awesome that the power recharges in 10 seconds now, instead of 60. That is a great balance in my eyes from the click to toggle style. I think the only other pet that acts independently from the player after summon are found in control sets, but I may be wrong. If we are comparing to other pets, it would be fair to say that Voltaic Sentinel is unique to primaries for Blasters, Corruptors, and Sentinels (Defenders get Dark Miasma and Storm Summoning, and Dominators are controller-types).
  18. Would it be possible to reduce/clarify the extraneous numbers from the PvP Detailed Info for Dimension Shift (see below). I can confirm Dimension Shift now lasts 3 seconds after the cast (though it feels like the effect activates a little bit before the animation finishes). It may also be moot, but if the power is only going to last 3 seconds in PvP and act primarily as a ground based spike-adverting power (as opposed to the current meta for turtling), shouldn't the recharge be reduced in kind? On live, the base recharge is 60 seconds and enhanceable to nearly perma and the effect lasted 20 seconds. On beta, the base recharge is still 60 seconds and enhanceable to around 20 seconds, but the effect only lasts 3 seconds. Where is the trade off (risk versus reward) being balanced here? It's not like the user can attack while dimension shifted. It is as much a boon to their safety as a detriment to their team losing an attacker during stacking of the spike. Trade off on live made sense IMO. Now a player casts the power and it lasts nearly the same as a mez would. I am seeing less options to avoid the damage cascade with this change.
  19. I can forsee self rez powers that grant buffs on rez like Rise of the Phoenix, Resurgence, and Revive/Second Wind from the regen sets and the like being a commodity for those trying to solo Relentless ASF. Niche buff/situational at best type powers are going to help a lot with the new mechanics.
  20. Perfect time to test that question and provide the results back here for the rest of us.
  21. If you're worried about being mezzed while solo bring Breakfrees, Blasters know this. Store a bunch in your email. Pick up temporary powers to reduce mez durations. Grab an incarnate that provides mez protection. Every encounter in this game has a counter. It's an argument in bad faith to claim otherwise. Voltatic Sentinel is immune to damage so it has trade offs. Now that it's a toggle that recharges in 10 seconds, if you get mezzed, just respawn it if you think that damage will help you in less than 10 seconds. VS has increased DPS too now so it might be worth it to resummon.
  22. Others have pointed out that travel powers aren't often used in combat, in fact they are suppressed while engaging in combat *(briefly, while not PvPing). I think that's the right way to look at the travel specific IO sets. Do they improve the ability and also add bonuses that are unique to each IO set travel power respectively? Yes, I believe so. As the point has developed in this thread, why dedicate slots to a travel power? Why balance the potential reward of 4-slotting a travel power versus 4 slotting another power that can provide better bonuses catered to the users build objectives? The answer is in the question - players are given the option, the flexibility, the mechanisms to make their character how they want them to. Some players don't care that their 4 slots could be utilized in a different power to add more bonuses - they just want their travel power to be the best it can be. And that can be achieved by slotting each travel IO set to the corresponding travel power.
  23. Anecdotal testing thus far on Stone Armor changes; results amazing.
  24. This is awesome! My sister got me in to the game back in 2004, it's a real great gateway in to comic book and super hero movie culture for the young adults too, with parents permission of course. Heck I even create characters with my wife sometimes. Good times!
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