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Everything posted by Glacier Peak
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GM_Bot Introduces Revolutionary Graphical Enhancements!
Glacier Peak replied to GM Bot's topic in Announcements
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Great costume! Reminded me to post these two: Jimmy Armstrong Street Justice / SR Brute (Bio - He's a prize fighter turned vigilante. After witnessing his hometown become inundated with gang violence and drug addiction, Jimmy wanted to show his community he had their backs.) Half Time Grav/Time Controller (Bio - Highschool football athlete turned time and space bending super hero after stumbling in to a tachyon accelerator in his dad's lab.)
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A note on Rune of Protection changes
Glacier Peak replied to Captain Powerhouse's topic in Open Beta Testing
Once upon a PvP time... and does anyone else remember needing 4 (or 6?) breakfrees to escape Telekinesis? 😭 -
Oh yeah totally agree with the fact that the perception of what is fast is both relative and subjective. I mean, just for the sake of discussion, for the players that were on legacy during 2004-2005, remember how fast your character moved between levels 1-14? Remember slowly hovering over Perez, then the Hollows to get to that one contact or mission? The closest a player can get to that slow speed is playing through one of the four tutorials with just sprint/slide and no swift. That bit aside, measuring combat mobility in particular has been tough. I 'think' I am moving faster, but how to I quantify that? I took some gifs of live and beta hover, but again, it is my subjective view - not actual data that can be replicated or retested.
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I'm curious, is the mobility aspect tied to a metric in game or is it based on a person's subjective opinion? I have tried to demonstrate this build's flight mobility improvements using side by side comparisons, but without a visual reference of a known object over frame per second, it just becomes my subjective opinion as well. Speed (MPH) seems to be the closest metric to use.
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A note on Rune of Protection changes
Glacier Peak replied to Captain Powerhouse's topic in Open Beta Testing
I second this alternative and also recommend including cage (affecting self), repel, placate, and taunt status effects as well. -
Hi, welcome back. Can you be more specific on which badges?
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Recommend downloading MidsReborn for all your build idea needs:
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Recommend a read through the AMA's: https://hcwiki.cityofheroes.dev/wiki/Lore_AMA
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Here's something you can pass on to those new players: Open the Contacts tab on the Navigation bar. Click 'Find New Contact'. This will show players new contacts based on their level range and even give them the option to 'Teleport to Contact' instantly. Edit: And as an aside, the four separate tutorials provide walkthroughs of the contact system.
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My favorite part of this costume is being able to incorporate the slide power GFX. Mine is a water/storm defender, so it works really well. It is awesome when powers add that little extra to really make the costume shine. Every time I see a costume from you, I am like wow! I can't believe I didn't think of that, and like @Herotu said, I am stealing it!
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Great concept and character design! I hope my character (Sublimator) provided some inspiration.
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"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
Tremendous testing! I appreciate you posting your methodology and results. This stuff is 👍 -
A note on Rune of Protection changes
Glacier Peak replied to Captain Powerhouse's topic in Open Beta Testing
Absolutely agree, patch note quarter-backing likely isn't as useful as the testing that we have done and data that we have collected. -
A note on Rune of Protection changes
Glacier Peak replied to Captain Powerhouse's topic in Open Beta Testing
We are in agreement on your first point, again it was just my subjective opinion. As for your second point, that is also fair to me for folks to want to seek clarification for a change - but, I personally don't need it to test a power. -
A note on Rune of Protection changes
Glacier Peak replied to Captain Powerhouse's topic in Open Beta Testing
Run any scientific experiment and tell me what is more valuable to building a conclusion, subjective feedback.... or quantifiable data that can not only be replicated, but also allow for specific increases or decreases based on those numbers. The HC team hasn't insisted one way or the other, but it is clear from testing what is most helpful. As for your second question, perhaps running a volunteer organization would supply you with an answer - I personally do not need reasoning for a power change, other folks do - but regardless of whether I am told or not, I will still test a power change because that is how I can help this community. -
A note on Rune of Protection changes
Glacier Peak replied to Captain Powerhouse's topic in Open Beta Testing
Subjective opinion warning: I'm really struggling with the sense of entitlement coming from my fellow posters. Why does anyone need justification for a proposed power change? Or anything done in this game for that matter? This is a free game carried on solely by a volunteer team and our fellow players who have the spare time to keep this community going, test out beta changes, organize events, and foster a sense of belonging in a game that shutdown almost a decade ago. If these people decided tomorrow that they can't support this game any longer, no ones opinions would matter either way. It feels to me like this reality is lost on a lot of folks when I read through beta feedback threads. The team is asking for help from us fellow players to find out if these proposed changes will break the game. No one should need to be told why they made these changes, it may be nice to know anecdotally, but it is irrelevant to what they are asking. Thanks! -
Focused Feedback: Power Changes (Release Candidates)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
New build 3 went to beta this weekend. -
The Snyder Cut is 4 hours!
Glacier Peak replied to Glacier Peak's topic in Comic, Hero & Villain Culture
For sure it's worth a watch. Can't remember the last four hour movie I watched though. I never actually saw the original Justice League movie, so this was my baseline. -
Focused Feedback: Power Changes (Release Candidates)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
Great content! -
This post got me thinking about my badger's journey. I remember wanting to do red side and blue side contacts before moving on to the next level bracket. I did this until the mid 20s and quickly became more interested in incarnate trials. It was Ouroborus ever since. If I had to do it again, I'd do Goldside because they've got different looking badges and then Ouro back blue and red content.
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If you read my methodology, you'd realize the test was for extreme/outlier cases. As in, they aren't expected to happen, but if they did, it would be a rarity. And please don't distort my testing results and confuse other testers. I'm happy to provide a more detailed methodology for you if you're interested in replicating.
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Focused Feedback: Power Changes (Release Candidates)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
I tested this on beta and it did not. I could not find any ways to increase the default distance of Translocation.