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Glacier Peak

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Everything posted by Glacier Peak

  1. As title suggests, please increase the time duration of these two events. Forming a pick up group, then traveling to the zone where the event is taking place, and finally coordinating the strategies involved to "win" take a certain measure of logistical finesse in order to achieve the desired outcome (aka gain merits, salvage, badges, etc.) - but making the duration of these events so short is frustrating. I really enjoy the Halloween event overall, so I would like to see these two events in particular increase in duration. I don't know how long these events last exactly, but anecdotally, they felt anywhere between 10 to 15 minutes. Today, I had a pick up group formed by around six minutes in, everyone was in the zone and at their respective banner (for this example) by ten minutes, and we made the banner vulnerable by the fourteenth minute. We failed to reduce the banner's health in time, let alone the other three, in order to "win" the event. Alternatively, add bonus time after each banner is defeated to increase the duration of the event. Edit: On my second attempt today for the Banner event, I managed to assemble 6 team members and we got much further, knocking out three of the four banners (and getting the final one to halfway) before the timer ran out. I know it can be done with a pick up group, and perhaps even more so with a dedicated group - but please consider my suggestion of either increasing the duration of both these events or at least adding time for each banner defeat. Edit 2: I believe there is more support from the community to instead try decreasing the number of concurrent zones experiencing a particular event. I support this approach as well and it may be easier for the HC team to implement as well.
  2. Ah I rarely play offense and I am horrible at locking so I didn't realize this was a thing. I absolutely agree with you and macskull about timing. I have had pre-empted heals land and immediately seen a black bar on my teammate, which makes me frustrated but I get it. Landing the right heal, at the right time, from the right distance is the best way to help keep your team outputting damage and yourself alive to continue healing. That being said, I am happy to see a new take on the emp/pain meta and I still think it is a fun experience IMO.
  3. Wow those are really great arguments for maximizing range on heals macskull, especially the AP portion I highlighted. I am finding that I hit mystic flight and TP away after using AP more frequently than I used to, in fact it is almost a requirement. I feel like I am hitting a huge horn and lighting myself up like a firework. Like you said, part of this is knowing that it is really the only way to mitigate the damage avalanche dropping on my teammates, while also realizing I am basically a free kill unless I can evade.
  4. So out of curiosity what's the argument for max range instead of heal? Just from my perspective, it would seem that range can be made up on an emp by changing individual and team playstyle - following more frequently spiked targets closer if the map dictates or getting the team to set waypoints on a designated emp(s) so they know how far/where their heals are. The best emps I have seen communicate almost as much as the target caller, perhaps this is another area of consideration. As far as I know, healing can't be made up through strategy. Maybe Spirit Ward on APd emps, but that's a different arguement.
  5. Xhiggy and the others who helped, thank you for setting this up. I thought it was a fun and challenging experience. My favorite part about this was the rotation of teams, where at one point I'd be playing a difficult team, and the next match they'd be teaming with me - this was a fun idea that kept the matches civil, fair, and interesting. The spreadsheet with the bracket was very helpful to me as well in finding the next group to join after each match. This was my first PvP tournament and I'm excited for the next one. As for the variety of builds I saw, beam is still the go-to pick. I personally didn't have a counter to a team of beams when playing either of my builds, but I suspect there is a strategy out there to at least mitigate their effectiveness. I was also surprised to see so many emp players contributing to damage spikes! I am just getting the hang of playing emp, and there are a lot of moving pieces so to watch an emp both heal/buff, switch to the target and throw ice, then get back on the buff/heal train was very impressive. And great job getting the message out about this tournament. I heard about it through the HC forum, Discord, in KB matches, and from pvpers in-game. I was hoping to see a HC rep or some sort of involvement, but I figured they are all volunteers so they've got their hands full with other stuff. Lastly, I was a last minute sign up and I was still placed on a team. Thank you for making that happen and congrats to the winners. edit: oh and this event had more players (23-24?) show up than the testing events for the RWZ Raid mechanics - which had direct involvement from the HC team. That's something!
  6. Team Late Sign Up Glacier Peak Seductive- (need one more)
  7. Hi sorry for the super late entry, I'd like to sign up solo if any teams need one. Glacier Peak - Ice/Cold Corp and an Emp
  8. Oh I am playing on Indomitable.
  9. And another... Edit: Like I said, see signature!
  10. That is odd. Edit: See signature for a tour!
  11. I really enjoy the variety of costumed characters from the community. Some of the costumes are very impressive! I have stopped more than once already to look at them before I defeat them!
  12. The rouging(?) though presents a tough decision for the emps on the team. I was thinking during a kb match where this took place that if me and the other emp split up our heals/buffs top & bottom we could mitigate the confusion or uncertainty - however, this felt difficult with a pick up team. It wasn't until maybe 3 minutes in did we realize this was occurring, which put us at a disadvantage in the KD spread. Edit: just noticed your mention about emps dealing with this in the OG post. I think it's a noteworthy addition to your list either way.
  13. I appreciate the link, this is perfect!
  14. Hello, as the title states, is there a list of all the Halloween content available? I remember doing trick or treat teams, but I don't recall the other events. I am really excited for this Halloween event as a whole, it's my favorite real life holiday and was the first thing I remember doing when I started playing CoH back on live. Any assistance would be appreciated. Thanks!
  15. If you move the button across the slider for the level range from Level 1 to Level 50, does the experience percentage stay at 100%? If not, then add another ranged attack to get it to 100% xp. I made a similar error and this was the cause.
  16. Can't wait to test out the new content! I'm excited to see there will be additional reasons for players to venture in to player versus player zones. This is a great opportunity to bring together two communities!
  17. Great news! Exactly what I hoped to hear.
  18. Thank you for the updated policy announcement. I appreciate the intentions of the HC team of volunteers and I hope this doesn't become an issue that draws away focus from the team from more important areas.
  19. What would you consider your character will be participating in most? Zone PvP, either primarily on a team or solo? 1v1 zone or arena fight clubbing? Pick up games like kickball on Wednesday and Saturday nights? I usually look at the environment I will be playing in and decide powerset based on that. From there I stick with the solid pvp build guidance from Dan Petro and others on the forums and pvp discord. I don't play any ranged classes or else I'd offer some advice.
  20. While no where near as elaborate as your suggestion, the Siren's Call PvP Zone has a bounty system in place that rewards successful defeats of bounty targets.
  21. It's great to see some PvP-focused bug fixes. Thanks Homecoming volunteers!
  22. Top 3: 1. Long term legitimacy. 2. Continued interest by the Homecoming team volunteers to make necessary improvements to the game. 3. Continue upgrading the old game files to make it easier for developers to implement changes that are desired by the community. If these things can be realized, I'll remain a player for years to come!
  23. Interesting read Vegetableknife. Are Widows and Banes worth mentioning? All that perception, makes stalkers run to break sight. I stopped playing on live before they came out, so if they were or weren't popular or trending I wouldn't know.
  24. I'm excited for the /Devices changes, thank you for your teams hard work!
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