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Glacier Peak

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Everything posted by Glacier Peak

  1. With the advent of Lord Schweinzer and Agent Hassell, I don't think this can be something where merits are awarded. If a bank mission can be farmed a dozen times in less than an hour, anything more than 1 merit would be overcompensation in my opinion.
  2. Last year was November 29th.
  3. Great find @Doctor Megalomaniac, your find could potentially be better suited if it was posted in the Report Zone Geometry Errors Here! thread. Including the circumstance (as you did), the /loc, and the /whereami would also assist our volunteers in addressing this error. I appreciate you bringing up Peregrine Island geometry errors! It has reminded me of the screenshot cache of my finds that I forgot to upload. 😀
  4. Great feedback @SpectralPhantom, I second the point you made about map size. I didn't provide feedback back on this when I did my initial testing of spawns (mostly because I was solo, but using multiple accounts), but now that I see other players mention it I think it is important to note my concurrence. Large maps certainly force a different 8v8 playstyle (as you point out with the Eden arena map), such that spawn location becomes central to affecting the outcome of match due to the proximity of the ongoing spikes. The larger a map gets, the longer it could potentially take for players to get back in to the fight. Conversely, to any organized PvP teams out there: perhaps these larger maps would benefit teams who use team teleport related powers to assemble/buff? Does Team TP work before the timer ends?
  5. When Capes and Auras were cause for awe.
  6. In the past Arena was Issue 4 and Zones were Issue 6. Do you mean on Homecoming?
  7. Hamidon inspired/storied Epic for Gold side seems fitting to me. It could make sense lore wise and offer a unique reason to play gold side (post magisterium story line) where hamidon of Praetoria isn't as evil as Cole made it out to be. Edit: I'll take it a step further and suggest that a newly Hamidon themed epic AT include three "stances" which offer benefits similar to each yellow, blue, and green mito. Add a touch of unresistable damage perhaps...
  8. For starters, it actually works. Then they would likely go from there to other quality of life implementations.
  9. Isn't movement to and from PvE zones what the Black Helicopter Lines are for? I think they are intentionally separate from the Free Fire Zone Transport which you screenshotted.
  10. I don't remember seeing this in Atlas Park before, but it is nice nonetheless!
  11. Finally got a screenshot with the band! Side note - this screenshot was taken on the live server, but the patch on the beta makes the band appear more often after using the LRTP.
  12. A screenshot is worth a thousa--- wait... $700 million influence! WOW!
  13. @Player2, you post some of the most creative costumes I have seen in this game. I am curious if you play any of these characters or do you prefer the costume creator more?
  14. Totally agree. I'm looking for a combination of 4-5 years before upgrading again playing games at 1440p/165hz at max graphical settings. Obviously CoH is a different story - just curious if anyone had snagged and tried.
  15. This looks like a vidiotmaps add-on issue.
  16. It was placed in the public beta two weeks ago, so players like you and I will be testing it out and providing feedback and suggestions before it is officially released on the live shards. One way to improve the quality of content and the speed of the release is to assist our volunteer developers with play testing and reporting of any bugs.
  17. It was removed specifically to support the play styles of the majority of the types of players who most frequent the zones. It's removal is not likely to be reversed. There are plenty of alternatives to Jump Jet/Steam Pack that have been mentioned in this thread to provide you with a work around when you visit these zones.
  18. Fair enough, agree to disagree. Playing the game is fun for me, I count grinding as playing so we are of different, but no less valid opinions.
  19. SPOILERS!!!!!!
  20. I'm gonna have to disagree with your opinion. I like the grind.
  21. @Jimmy, I didn't see this in the Beta Build 3 you posted in this thread, but in the Beta Patch Notes Build 3 it noted that "RV Support AV's" levels were reduced from 54 to 52. I spawned Lord Recluse and Ghost Widow to test/confirm, and it appears their levels were removed entirely.
  22. The good news is there aren't any badges that require the usage of the Jump Pack in RV (all on the ground). As for the rest of the PvP zones, they can be collected without the Jump Pack if you jump on the geometry of buildings, use any vertical-capable travel pool powers, or ask for assistance from someone with team tp (like the old days of badge collecting!). I would notch this one to a minor inconvenience, but note worthy for its impact nonetheless. As for PvE content and zone-event activities in PvP zones, I am pretty familiar with each PvP zone and I can't think of a reason to need the Jump Pack. Sometimes I try to get on top of the Warburg rocket after I launch it, but I am never quick enough. What are your experiences?
  23. Beta Patch 3 - WOW, WOW, WOW!!!! Some seriously amazing QoL additions! The stances in costume editor, customizing the sprints, so many new arena maps to test, keeping EM changes WHOOO!!!! You volunteers are seriously amazing and I can't wait to test these additions. It is going to be a great update when it hits the live shards!
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