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Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
Yep, you might say that! But the Weavers are fine! As my initial post said, my suggestions are rather vague and moreish, rather than particularized. However, as can be spotted across most of the things I post that aren't just random comments or reactions, it is all based on worldbuilding, plot infrastructure. If there's not more to do and find out along the way then why are we even here? If you implemented even one of my initial suggestions then that would cascade lots of stories from it, spilling off into who knows what? -
Oh, I look at Everlasting and think, "Will I?" and then I don't. Mainly because I spent a chunk of time in the Cam back in the yore and I can't be doing that again!
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Underworld Contacts in opposite zones (Vig/Rogue)
Darmian replied to Darmian's topic in Suggestions & Feedback
It is quiet! That's why my dedicated Redsider 50 is a Thugs MM. You're never alone with minions! -
Underworld Contacts in opposite zones (Vig/Rogue)
Darmian replied to Darmian's topic in Suggestions & Feedback
And the remains of the Clockwork factories. Warwalker/Tankbuster! -
Underworld Contacts in opposite zones (Vig/Rogue)
Darmian replied to Darmian's topic in Suggestions & Feedback
I was more aiming at beefing up what it means to play a Vigilant/Rogue, give them something else that makes them unique, that only they can do. -
Underworld Contacts in opposite zones (Vig/Rogue)
Darmian replied to Darmian's topic in Suggestions & Feedback
So how do we get the Freakshow to Praetoria? Fury Road a la Cole's Hell'pocalypse! -
Underworld Contacts in opposite zones (Vig/Rogue)
Darmian replied to Darmian's topic in Suggestions & Feedback
You've covered most of what I'm thinking already! Cool! I venture out of the AE cave thinking, "you know, maybe I should talk to other people about all this stuff", and you already have it covered! -
Underworld Contacts in opposite zones (Vig/Rogue)
Darmian replied to Darmian's topic in Suggestions & Feedback
I know! Never mind the amount of Mad Max Fury Road in Praetoria's ruins mishes I have in my head. -
I love the Rogue Isles. My dedicated Redsider 4Evah (not even Rogue!) has sooo much fun over there. Wendigo Montoya, ex of the Skulls, Thugs MM, has come to kick your face in. But yeah, love that place.
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Pretty much what it says. Suppose we had sets of contacts that you can only get when a Vigilante or Rogue? Skulls and Hellion contacts in Paragon need a hitter from the Rogue Isles. Send in that Rogue to do the job. Similar proposition for Vigilantes heading to the Rogue Isles. But to do it right you get a (for instance) Skull contact in the Rogue Isles who introduces you to a new contact in the gang in Paragon. So you have to go there. Not tip style missions.
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Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
That works! -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
No, you're absolutely right. However I'm talking about the original Weaver, the one Red Widow murdered on Recluse's orders. He wasn't just a lone leader and factions don't just roll over and play dead. I'm sure Recluse attempted a purge but probably didn't get them all. And giving Weaver 1 the name of the original Weaver was surely a calculated insult to any that might still be around. Politics is easier to do with less technical shenanigans than say creating Weaver 1 in game. Note I didn't say easier to do well! -
Thoughts on the evolution of the Rogue Isles
Darmian replied to Darmian's topic in Suggestions & Feedback
Ah, but I never meant THAT version of the Weaver. Not that I wouldn't like to see what you're describing there. -
I started writing this in the middle of the "Let's ungimp Lord Recluse" thread but it doesn't really belong there as that was really about the mechanics of the NPC in combat. This is vaguer, but more, well, more. There is so much potential for Recluse and the Rogue Isles following the return of Red Widow. Pull back troops from Siren's Call. Retake Warburg and Bloody Bay. (Don't take away the PvP versions just copy them as PVE versions and give that option when entering). Initialize a program to "benefit" the citizens of the Etoile Islands. Think Cuba crossed with Latveria. Open a Conuslate in the heart of Paragon having negotiated with the UN. Huge building projects on some of the southern islands (as yet unmapped) to prepare for the Glorious 60th Anniversary of Arachnos Rule in 2024. No, you can't go there yet, but a lot of people are talking about it and there's a lot of ferry work heading in that direction. Longbow? Mainly undercover now since they were ordered to publicly leave the islands by the US government. Scirocco? Gone, but who knows where? Ghost Widow? Not seen much since Marlene returned, possibly brooding, if she remembers how to do that. Mako? Is that a fish? There's something in the water in Kallisti Wharf (Which is where that Consulate would be). Black Scorpion? There's always one...but old BS gets handed over to the UN for "war crimes" as part of that deal. So what did Recluse GET from the deal? And what about the time travelling Arachnos? Recluse himself? No longer seen in Grandville. Daos now occupies the spot he once took. It's a new day for the Democratic Republic of the Etoile Islands. (I think if you want Recluse to be viable again you write him like a real person, and to be honest I've not seen that done since Web of Arachnos.) Recluse himself knows he's not, to use an OOC term, end content anymore. So not seen? Him and Marcus Cole took a trip a long time ago, maybe he's on another one now... Building program? It wasn't just the ACUs, BCUs and so on that were "liberated" from Praetoria. The builder clockwork came too. More toys for Weaver 1 to fiddle with. And Weaver? Oh which Weaver?! By pulling Arachnos back and giving them more actual control, as a government etc, you also remove one of the complaints that many players had, in that they're literally in your face all the time in the Rogue Isles.
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I'm going to port my initial post to its own content and see what muck gets stirred up from the bottom of the pond!
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Easy Question, but I can't find an answer
Darmian replied to DarionLeonidas's topic in Mission Architect
Ankylosaur knows his onions! -
The simple thing is if you want to ungimp Recluse you write him like a real person, and to be honest I've not seen that done since Web of Arachnos. Recluse himself knows he's been gimped. So not seen? Him and Marcus Cole took a trip a long time ago, maybe he's on another one now... Building program? It wasn't just the ACUs, BCUs and so on that were "liberated" from Praetoria. The builder clockwork came too. More toys for Weaver 1 to fiddle with. And Weaver? Oh which Weaver?! Yeah. Pipe dreams. But who knows? Maybe! I'll go back to writing AEs and work out how the plots might fall in sketch form at least.
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Necro! But yep, so much potential for Recluse following the return of Red Widow. Pull back troops from Siren's Call. Retake Warburg and Bloody Bay. Initialize a program to "benefit" the citizens of the Etoile Islands. Think Cuba crossed with Latveria. Open a Conuslate in the heart of Paragon having negotiated with the UN. Huge building projects on some of the southern islands (as yet unmapped) to prepare for the Glorious 60th Anniversary of Arachnos Rule in 2024. Longbow? Mainly undercover now since they were ordered to publicly leave the islands. Scirocco? Gone, but who knows where? Ghost Widow? Not seen much since Marlene returned, possibly brooding, if she remembers how to do that. Mako? Is that a fish? There's something in the water in Kallisti Wharf (Which is where that Consulate would be). Black Scorpion? There's always one...but old BS gets handed over to the UN for "war crimes" as part of that deal. So what did Recluse GET from the deal? And what about the time travelling Arachnos? Recluse himself? No longer seen in Grandville. Daos now occupies the spot he once took. It's a new day for the Democratic Republic of the Etoile Islands. (I have loads more but it's late/early!)
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So much I agreed with this that I didn't wait and made him an NPC for my AE stuff, giving him offices all over Paragon and the Rogue Isles!
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Easy Question, but I can't find an answer
Darmian replied to DarionLeonidas's topic in Mission Architect
No problem! We're all here to have fun and share the goodies! -
In the meantime we can wish.
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Surely it can't be that hard? I mean it's still only Paragon itself and not everywhere. But if there is "Space between the zones", that's an entire slice of plot/story just never used! Refugees, black market deals, smugglers, who knows what?
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Oh! You just reminded me! The War Walls! Aesthetically how about actually being able to see part of the actual next door zone through the force shields as opposed to generic buildings etc?
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AW! I meant "real" ducks though. Or geese!
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I could just list stuff here all day! (And I should some time just post where I think stuff could go game world-wise, and no, that's not even bothering with "end game" or "itrials" or what have you!) A drive in! An actual suburb! People on bikes/bicycles! Ambulances, the aforementioned firetrucks! Ducks!