Jump to content

Darmian

Members
  • Posts

    2059
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Darmian

  1. Dollface's Manison. We have Manticore's so why not this one? Admittedly you have a large portrait of her on one wall, but you can ignore that.
  2. I believe I added some clarity to my point which actually agrees with you. Callbacks and learned experience from Live = Good. Treating Live as something never to be changed because "that's how it was and that's how it should remain" = not good.
  3. As an aside, there's a whole slew of island/landmass to the south of the Rogue Isles map that aren't even zones! What's there? A topic for elsewhere perhaps!
  4. A thought. If those contacts were not contacts but say the equivalent of tips? And you can dismiss tips. And I do remember what that was like 🙂 I'm not a PVPer I'm just more thinking out loud about a reason to go there. Personally? I stated my own preferences above. Reclaim Bloody Bay and Warburg for the Rogue Isles as PVE areas by either doubling them or flagging PVP off. Siren's Call needs a plot overhaul to be any use to anyone. Even if Paragon cleared out the Arachnos it's still just a ruin. And RV? It's the only one that really seems to have a purpose in game (kinda). Again, we're all talking in circles IMO. Echo locations aren't going to be free for all, the under 40 PVP zones are mostly dead and RV is only active on Indom. Time to draw a line under this and move on for now methinks.
  5. I believe I failed to explain myself fully there. Not arguing the point of experience and so on, and how we got to here. Take that as read, But I'll give you a little example (and you might have already seen it but maybe others haven't so bear with me). A while ago I pondered that perhaps the old Paragon Dance Party could be used for something else. And I threw in some suggestions. Good or bad? That's subjective obviously. What isn't subjective is people declaiming things like "It was shut down on Live so that's the way it must always be. End of. " Which some did. And I've come across that peculiar attitude elsewhere here and chatting to people in game or on Discord, as though Live was somehow carved in stone. That was my reference point. Again, I should have been clearer. Apologies.
  6. I'm agreeing! I'm thinking that an idealistic notion would be for players to have a PVE and a PVP build for their character(s) [Yes, I know some do this but I think the majority don't. Altitis doesn't seem to extend to a second build for some reason] and for there to be more to do in the PVP zones beyond "only" PVP/badging/shard&nuke collecting. A mission sends you to Warburg, you pull on your PVP build and off you go. I'm not sure. I'm in the position of someone who by and large doesn't PVP yet doesn't want PVPers to lose out, because why should they?
  7. I think any attempt to build out the PVP community is not going to involve the Echo zones. Again, and I'm sounding very repetitive now, only Indom practices any level of real PVP and even that is mostly confined to RV, I don't know what the answer is right now. I've thrown out various suggestions above, though ultimately they still benefit PVE more than PVP, having read them again, so... I think one thing has to be taken into account, and this applies to everything in the game, we need to look at the game as it is now. I read too many responses from people saying, "well, that is how it was on Live", or "On Live this was a thing", or "On Live they did such and such", or "before I13..." Live is gone. Now is now.
  8. The incarnate stuff only works in RV, everything else is level capped. Level 1 -50? That can mean different things to different people. Do you mean make them like event mobs that con white with no visible level so they can battle anyone? Genuine curiosity there. And the training dummy? That's a good idea.
  9. Would it though? I mean the actual PVP zones outside RV on Indom are mostly dead apart from random badge hunters and people wanting Shivan Shards and/or Nukes. Surely getting the PVP zones that already exist to work better in some way is better?
  10. To be honest I'm not sure this is the right place to post this, but anyway. While it's a LONG way off, has anyone else noticed (I'm sure someone has) that the southernmost islands of the Rogue Isles aren't mapped or zoned or, as far as I know, even referenced? Just south of Port Oakes, and continuing further south, those ones. Now with a tiny dev team I don't see that being addressed any time soon but I'm just pointing out a thing 🙂
  11. Being able to have more than the single contact person. Finish a Mish and your contact says go see so and so. And next Mish is with that next contact.
  12. Regular writing machine, ain't ya? LOL. Carry on with the good work!
  13. I thoroughly enjoyed this 🙂 You have my PM regarding my play through of it. Great story and I'm not even talking about the Mobius material here.
  14. Oh well. It was just a thought to add some flavour to PVP.
  15. The thing about restoring Galaxy City to "now" is that it'll still look like it was then. It won't have the sheen of Atlas, which it should do if it actually HAD been rebuilt -- and plenty of people won't mind that just to get it back --and I think that's a little issue that needs to be dealt with. It's not entirely destroyed. The area around Orion Beltway is kind of intact, kind of, so if it had the older look and then a revamp moved further out that would make sense.
  16. Is it? Fair enough. I considered making a "me only" server but have yet to bother doing so. But again my prejudices show, I simply don't want to have to wander by PVPers murdering each other to do my PVE mish, so I'm still on the side of doubling the location. What do you think of adding more event/quest/action to RV though, as per my other suggestion? Personally I find PVP dull. That's not stigmatizing people who love it, that's me. And it just occured to me, and if this is already being done then ignore me, are base raids still possible? Would designated Red v Blue bases, where you temporarily join a side for the event and fight your way through a designed base be a thing? As I said, if it's already a thing, cool. Just spitballing here. More interesting PVP content is possible maybe than just RV alone.
  17. Base teleporters? There are no TP points into current PVP zones and it won't affect the macro we use at all, so that's not an issue. Invis vs players? You'd have to ask a PVPer! I remember the Stalker Hide ability being very efficient though.
  18. I'm going to agree and disagree with you on the "desire" bit. Bear with me :). There probably isn't an imminent desire for these zones to be changed but (as I've said above I like your version regarding doubling the zones) there definitely IS a desire for more something, and converting existing material into, well, whatever, surely must be far more doable than building from scratch. So if changing/doubling these zones aided the game then personally I'd see that as a win/way forward, with the usual caveat that you ain't going to please everyone.
  19. As I said above I don't choose to PVP (have done but it's not my thing, each their own and all that) but I'm also 100 per cent against there being more PVP zones. Less PVP zones? I'm torn. I don't want those that love PVP to lose their zones but this isn't Live and this is a volunteer community/economy, so I'd be for the "doubling" of the three sub 40 PVP zones as mentioned above so as to utilise them further with ongoing story and so on. It's been a LOOONG time since I coded anything but I still reckon doubling the zone would be easier than coding for every single player to have to remember to flag themselves going in or out of the zone. And doubling somewhere like Bloody Bay with it's already teeming mobs and so on is likely easier than filling out Kallisti Wharf. (<--speculation obviously) And the last zone, the only one any really uses, RV? I'd add more PVP stuff to it. Anything you could do in something like laser tag? Throw it in there. Getting chased by enemies, run through the minefield, if you dare! Who knows? We're all pretty inventive here. Me? I'm all about the narrative. Yes yes yes, sure everyone is waiting to see if the guys eventually throw Battalion at us (frankly I could happily live without it and let them come up with something different and surprise us rather than being shackled to what was due on Live but YMMV) but in the meantime we need all the rest of the narrative to move on a bit. Now I'm the one who has veered. Apologies. PS, I shot my first Infected in the RV tram station yesterday since Live! I was hopping in to grab the badges (not on Indom so perfectly safe) and there he was. I almost looked around for a Stalker!
  20. Longbow =Arachnos. Ms Liberty ain't too far away in her thinking from Great Uncle Stefan if truth be told. (Well, maybe not = but equivalent to.)
  21. Well if Echo Atlas can have a Ms Liberty (who can still train you because I've tested that) then there could easily be a copy of BAB in Echo Galaxy City.
  22. Well, BAB could be a contact AND a trainer, depending on who introduces you to him, rather like Twinshot sending you to Ms Liberty. Copies of the zones? That works for me. Perhaps a thing on the Transport hub that says "Bloody Bay PVE" and "Bloody Bay PVP" and choose one, like choosing North or South on some zones presently. Plus an entire new set of exploration badges so badgers will still go to the PVP versions 🙂 And I mentioned elsewhere that I'd increase the power of the nukes a bit, make them equivalent to what they were back pre Incarnate as a "must have" item so people like myself aren't just getting them to have the Rocketman/Rocketwoman badge but actually want those temp powers. I'm not anti PVP, I just don't do it mostly. I am primarily interested in narrative and Warburg, or Bloody Bay at least should have been reclaimed by the Rogue Isles by now, and as you say, the presence of an enemy base in Siren's Call is ridiculous. Imagine if Longbow came out one morning or whatever to find that Arachnos had gone, just withdrawn completely from Siren's Call (to move all their troops to reclaiming Warburg or Bloody Bay perhaps!), there's a mystery. Why are they gone? Do they know something we don't? Is there a giant bomb under the area and we're just waiting? AAAGHH!!
  23. Liking your other stuff so I'll get on to that as soon as I can!
×
×
  • Create New...