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Maxzero

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Everything posted by Maxzero

  1. Yep Any build that is built to speed run a AV is going to be at least decent against the standard content people play. While it certainly is not a perfect test is at least shows a build are reasonable damage and passable defences
  2. It is a CC power that cannot perma CC a single minion that is standing right next to you. Anything lt or above is unaffected. Has a hefty end cost to go along with it. In the running for worst power in the game.
  3. That's the life of a MM. When you can get the fight on your terms your output tops everything. But when you don't (such as constant movement, damage patches, narrow spaces, etc) you can feel useless. Probably the AT with the greatest variability in performance due to factors outside your control.
  4. Disagree. Anybody who is dedicated enough to develop and build a character for the sole purpose for getting high pylon times clearly has a level of game and build knowledge above that of a regular player. Even a suboptimal 'pylon build' is going to have superior performance as compared to standard.
  5. Yeah the blapper style has always been a turn off to me. Which is strange since I use range attacks in melee all the time on my Tanker/Brutes. Midnight Grasp is almost the perfect proc power though. 15 base recharge +2 sec or so cast time. The magic number is 16. If the cast time + recharge time add up to 16 that's the maximum recharge you can have slotted in a power (if any) while still have 90% proc chance on 3.5PPM procs for ST. When making my chains I simply find my highest DPA (which is usually Gloom whenever its present) attacks and work around that. For example for Dark Assault I would look at Moonbeams CD which is 20 (you can fit around 25% recharge before affecting proc rate) so let's try 16 seconds and then try the max DPA I can fit in 16 seconds. Let's say MG. Which is 2.24 out of 16 leaving 14.76 and so on. I would assume the perfect rotation (assuming min recharge and proc heavy) would something along the lines of: Gloom/Smite/Moonbeam/Smite/Gloom/MG/Smite You might need other fillers since I don't have all the cast times in front of me (Life Drain, Epics, etc). Maybe cut the odd Smite if you can. Those fillers is where you put your sets since you want recharge so you can weave them in between your heavy hitters while they recharge. Anyway that's just how I approach it. Just about maximising DPA since no matter how powerful you are you can only use one ability at a time so you may as use your time as best you can. Or just be a MM or Crabbermind and blow action economy out the window.
  6. Yeah I edited a bit. Any recharge you slot into ST (and full sets always have it) is usually a DPS from lower proc chances. Gloom/Moonbeam/Grasp with triple (or more) damage procs and some dam/end with a touch of Acc will wipe the floor compared to any set you put in there. Its a BIG difference. 5x lotg 5 x purple is already 87.5 recharge. +70 from Hasten is 157.5. Need around 20% more for perma Hasten which is enough global recharge to keep it out of your ST rotation slotting. If you do need the set bonus put it in you fastest base recharge attacks since they tend benefit less from procs since their low DPA makes them a lower priority in a ST rotation.
  7. From my experience making melee builds I found max dps slotting (procs + frankenslotting) on my highest DPA attacks (ideally the entire ST chain) and then get the set bonuses on AoE/everything else tended to work best for max DPS. Especially for a set like Dark which gets access to to an extra damage proc (especially useful for ST ranged powers which have limited proc options). High global recharge and basically no slotted recharge in ST powers.
  8. Is the build only for ITF? Because I feel some of the IO choices are reaching for neg resist over everything else.
  9. Well if you want some to bounce some idea this is my setup: Perma Hasten with FF +recharge procs, range def cap, decent S/L resists, ST rotation with 2 big hitters (Enflame and Water Spout) and AoE to the eyeballs. Also end efficient enough so that if exempted below incarnate it can actually function for more then 30 seconds. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;717;1434;HEX;| |78DA5594CB4F135114C6EF7466287DF1AABC29B4E5511EEDC0F8DC1A79242224246| |CC53296B634693BA414A36BE51FD0283B135DF8DC698CB8D48D7F846ED8E84A4171| |6BC6D3F9CE956192C9AFE7CCFDCEFDEE99335DBE3D172E14162E0BA56DB66C6D6F6| |767ED6ABD6697CBF99ABE6C154B39D1B8FC74C74F9EC845C64AD9AAD66534E45970| |65A7503056EB76AD925DDDA954EC6AA95A14E1159B34AB762D97AFDD09B9C142B95| |4DCAC47F0BBF193D605B16C2B9FDF88CF6F9572C69C5D29552D2A965DCADF2A59F5| |4DAB9A5DB6B6EB54A5878CA5E87EA3087939BAB0288A69C257219AC479D5A576D50| |7A611373DA1E56640AC37C428E008D187E45B4A289CD4956750343F67BE00832F99| |AFC081D7E0FD512154166B6A1ADB766440D3009BA6C1F88CCFDD31405DD659A4E89| |DF06EFE15EE59DE51E89776FCD7A10CAF812D379859546A5B675AC8E7481860B11A| |E0CA3D6D8ABBA863417519BE06EF0AD908712B45C8A14BA8948AC80645BAD1DD0D4| |2AB74D4AAEAAE785003FB7430DE044EFB99CDA04615DBA5B83D08476742605798E3| |083B6D01275AC12489A3B251D129BCAF2EE6036A7D27DB573ABFA0017D5FC147F4B| |05B9EADFB2C0EBC4FA57AE5ECF4EE0B1C248987091F0C2714DD2D9FF88EFCF03774| |ED2155EC67B1DACFA201160D72B1CC7B780B91F198F416634F71F6F8816C0CC9960| |CFD4272E490790C8EFD661E81A93F609184498CABA3270FD8E331C660F880180B88| |918FC4288966214AEF829BA41B95E2D1A7F03AF6184C1938E8047F34132644932CB| |E4BE97139EAE3E7B063E63C387D019CBCC8BC04D13D124DC9AE4D71B732DCBD3477| |2DCD5DDBA5B421A7CF3061E7D3A41033F24DCEF048D354FEFF909D01EDE42FA111D| |31C2F9D4A05E06545931A4A2AEEBA1F41EF1FC2306CFC3C951C47F2D09354440207| |30172993D2C4D129C51EB6FB4CC655DECE598A524E1ADEF306B9A027B8E90D2C6FB| |0E60D44D7C97839FF00CC66D98E| |-------------------------------------------------------------------|
  10. Thugs/Cold/Fire MM Double Gang War/Heat Loss/Sleet/Bonfire. Though the video (still somewhere on youtube) I saw was Demons/Cold for pure -res stacking. Demons/Cold actually synergises very well you can get def softcap plus near 90% resist on your pets. They still die a fair bit though. Its not just MMs either. Trollers double stacking long CD debuffs with a double stacked Water Spout is pretty neat.
  11. My only issue with Psi is that IW and the res Toggle are both fantastic but both the attacks are kinda bad stat wise. Controller is kind of spoilt when it comes to PPP and AP, there are so many strong choices. Most Controllers tend to be pretty decent defensively by their very nature, often having tanky pets with good buffing secondaries and CC. Most of the time I find I want more damage then yet another layer of protection on a character that already has multiple layers of defence yets tend to takes smaller amounts of attacks directly. Sure you may get downed at times where a more tanky Controller would of lived but if you are moving 20-30% faster the rest of the time you end up way ahead.
  12. Bit of a late reply but an easy way to cheese /Cold on pylon tests is to take Burnout. Then you can just double stack Heatloss and Sleet at the start of the battle (-108 res). Its how the /Cold MM got an 8 second pylon time. Burnout can be used to cheese any pylon test which has sets with super long CDs but super high impact.
  13. When the Enflame toggle is up does your pets benefit?
  14. And yet when we play incarnate content all the negative level shifts disappear. So if we don't need them for incarnare content why do we need them for the rest of the content?
  15. More like if we do everything right as a MM we get to be average. If I have to herd half a dozen cats across a battlefield when I unleash those same cats I want hell. Instead I get the same impact as the guy who only has to lead one well trained dog.
  16. I wouldn't mind the downside if when we do the right thing we are rewarded with above average performance.
  17. The longer animation times would be fine if they had the damage to justify it. Unfortunately they get super long animating attacks that only do average damage. In some cases its so bad that it actually lowers a pets overall damage.
  18. Its strange how later primary MM sets (Demons, Nature) had better MMs attack to encourage a more active playstyle then proceeded to punish said playstyle with higher end costs.
  19. Actually pets are much better in Incarnate content. They are get level shifts to counter the level drops so all your pets are equal to your level. Which as I said earlier makes you wonder for the need for negative shifts for pets at all. If they are not needed in Incarnate content why are they needed in other high level content?
  20. Add to that many builds take the same pools. Speed for Hasten Fighting for Tough/Weave Jumping for CJ Flying for Hover Sometimes Leadership pops up. Trying to fit in multiple origin pools is a pipe dream.
  21. I plan on getting all the travel powers and then turning them all on AT THE SAME TIME! The mobs won't know what hit them!* *The answer would be nothing hit them because I didn't have open power picks to take any attack powers.
  22. My main issue with #2 is when the devs make blanket statements to the effect: "we won't make pet upgrade powers auto." To me pet upgrades are a key influencer in regards to many MMs issues in the current meta: The lack of mobility, pet fragility, pet setup times, pet CC prot, pet primary diversification, etc. By making them at least partially untouchable it limits options. So yeah I was a little disappointed in the devs statement.
  23. I don't know why pets have level shifts anymore anyway. Can't be for balance since in Incarnate content they are negated entirely and MMs don't become outrageous so I don't see how having level 50 t1s and t2 in and ITF or STF is somehow different.
  24. There are heaps of good ideas and honestly I find Equip/Upgrade so lacklustre and dull that pretty much anything would be an improvement. The issue is its a lot of work for the Devs that are already stretched thin.
  25. Demons/Cold did well for me. The def and res synced up well enough for both res and def to be near softcaps for both. The -res stacking made it extremely strong offensively.
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