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Maxzero

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Everything posted by Maxzero

  1. So the respec window completely does away with what levels slots are now just limits them by total number? That is extremely interesting.
  2. Easy to say that but all the Crab builds I have seen so far have awful ST rotations (if you could even call them that) which means you will be relying on Pet DPS for AVs and such. A real optimised Crab build would have both solid personal DPS and pet DPS to maximise overall DPS. The best ST Crab rotation I have found is: Burst-Bayonet-Venom-Burst-Bayonet-Shatter. Burst as a Proccer, Bayonet with Hecatomb +proc and Shatter with 6 x Winter set. All the Crab ST attacks are garbage and would be a DPS loss to use. I have a build (posted it yesterday on HC Discord) will put it up here later.
  3. Can you explain how? 16% from Tactical Training 5% from Manuevours 2 x 5% from pet IOs Thats 31% Def. Were are you getting the other 14%? You can get up to 12% from Support Incarnate but that is only up 50% of the time.
  4. Honestly that is pretty reasonable though it favours Thugs since Demons for some reason need 10+ seconds to summon. But yeah the clunkiness of MMs mechanics is probably the archetypes biggest weakness. Compare that to my Crabbermind who seems to have almost all of the perks of having pets with none of the drawbacks...
  5. Its all good man. I copied my VEAT over to the Beta server just to test it all out. Basic using any power that isn't a gun power causes redraw. You can of course overcome redraw through animation cancelling but it would be nice if you just had the option of disabling it.
  6. Frenzy does cause redraw unfortunately.
  7. Gee quite the selection there. That is literally like all the best attacks for Crabs at least. Burst is a fast animation proc monster (for Crabs at least), Venom is AoE -res, Full Auto is the AR nuke. Slug instead of Burst. Heavy Burst/Buckshot instead of Full Auto. Frag Grenade instead of Venom Grenade. Makes much more sense thematically and is power level is much more resonable.
  8. Oh I didn't want to discourage him from playing MMs in teams. But I also want to be honest in that in some maps and teams pets can have some drawbacks.
  9. Yeah some secondaries have much greater slotting options then others. Cold, Storm, Time and Dark probably being the most flexible.
  10. Mainly the inability to proceed at your own pace. Most teams tend to move fairly quickly sometimes hopping from objective to objective. Neither of which suits how MMs tend to play.
  11. 3 Holds and 2 Confuses. Holds: Basilisk x 2, Entomb 5 slot. 5% Malaise Illusions and Purple Confuse set. 8.13% Multiple ranged attacks can get 2x Thunder Strike. Let's say 2 x 2 slot (put them with the Basilisk Gaze): 2.50% total. Recovery Aura and Adrenaline boost can get the brand new End Mod set that just came from test servers called Preemptive Optimization which is on another level good for end mod powers. Gives recharge and ranged Def. 2 x 3.75% = 7.5% So that's 7.5% + 8.13% + 5% + 2.50% = 23. 13%. 7.5% from ATOs puts you to to 30.63. Steadfast and Glad Armour for 6% puts you 36.63. Maneuvours and Hover put you to somewhere 42 to 43%. Pretty close with just some napkin math. Now this is just a rough framework showing you some options. Play around in Mids to test out some ideas. This is how I make my builds. I have a goal for each build and once I reach it I then start trying to get to new objectives while maintaining what I already have.
  12. Trollers are easy to cap Range Def. Both the Purple Confuse set and each of their ATO sets have Ranged Def. That's 12.5% there already. Easy access to Holds and Ranged attacks for Basilisk's Gaze (2 slot 1.25% 4 slot for an easy 7.5% recharge) and Thunder Strike (1.25% 2 slot 3.75% 6 slot) means even more Ranged Def. All Trollers have access to a recharge intensive pet for an easy Expediated Reinforcement for another easy 3.75% and more recharge. 12.5% + Basilisk Gaze x 2 (2.5%) + Thunder Strike (3.75) + Reinforcement (3.75) = 22.5% Steadfast protection and Glad Armour = +6% This is just there obvious ones there are plenty of other IO sets to get more range def. Hover and Maneuvours = 5%+ (depending on how much def you slot) 33.5% and plenty of Secondaries have Def powers.
  13. Honestly the Bonfire slotting only requires a KB>KD, FF +recharge, recharge and the 1.25% range def. The 5 set was simply the easiest way. You could 4 slot Bonfire with with FF +recharge, KB converter and 2 x Recharge and then move two slots elsewhere to get the 1.25% range def. Say 3 slot Kick with Explosive Strike or 2 slots in Hover for Zephyr for -KB, a little end reduction and the range def. Honestly either work its no big deal.
  14. It's a temp power. The reason I like it is that it allows you to do this: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1628;773;1546;HEX;| |78DA6594C94F535114C6EF6D5FC1B6148AA5652CD00202A5B454C061A309A3419A9| |0E0B830CD933EA0B103B62591A50BFF06639C5869DCB83291AD1B87BD51378E1BE3| |4240D0385B4FDF77D2BEA42F94DFB9E7DE73CF77BF77DBE8A5899AFBD3978F0AE91| |C4FAAB95C2CAAE6F25A369548C72D517529B1208A4F357D7CE599D8FC6A2A954987| |2634FACF83447AA9C3B0626C757131349E49C66313194AA8F944262DEAE63299646| |85653E35A36B79C58B1EBE3A964626939EF405C0C692B9B3E9A5FD1B478F3E44A62| |21744C53F3AC6D2D369F579317B46C13A91AA6CF35A7E0A760113B2621225661DA6| |67E0195DD2215A16C81555FC1647FA9568A7B525F5BF588E65C8A48D19C94FA9C22| |DD98DB336D06A740DB0CF338584F5699516332734D8D0DACAD05AF935E0B7A0A8B4| |FE8B91B4EB85C3C43F543E46A1E807B37987EB3AEB9610DFA1AAEE00C19D26945AD| |C9CA3D3DDCAB897BDFA4FDEDD065B19F51F4BADA53A0730C1E3983E8D3F681C65E4| |5B47DA271AF22AC24CC815AE968C07E9DDCC7457375981375A3B82AB7A8573D9FA5| |FE1934773E653E017D8F9967A1C17702BC486771B14ED72E3CF56C814D3B60CB26D| |8EEA1855EAB08344A5DAFA4DE6EF6D55DA0479829D3C8CA1BF7A3635718D5B74965| |33AB6C3E8DEE2D27C1F62370A47D1C0E77DF4187EE6F421F6749652BDF9AD616B8D| |63B002AD4D3CB3DBDEC5237BBB64E3D3B586107BFF91CEDE5671D7E69D1735DFF14| |B000EEFB0B5DBDC57B53A409CC536D0FD7F67CE7B5BF997FC0C00FD4F6FF64FE025| |DF48AFAD8E9BED7F0A6FF2D1878070EBE0183EFC130DF3837D50EA0AF32C0B735B8| |016F82AC6D906F6BF823E8A19A106ACCA1E7B861E19760E415F305E8270F87D8C32| |1F635C26C534ADF58FA2BBEE5404566A82213A9C80C5764462A32B3C68C15678F96| |7385398A25CF4BBDC24A6FD8CCB39F6DA5DF0F2107A17EAB9C93D2C72ECF48FD7BB| |6695CDF87F5DBC6DC5528180994158C1AE20386F820C5768E0F19E2C381D2AD2FAC| |BB683BC927B1E9BF807A7CCE10AB86F8BC21BEEB2FD73AECBA3F7A3C69D8F33F8DA| |C10F4| |-------------------------------------------------------------------| Getting that FF +recharge into Bonfire while maintaining good recharge and def. That FF proc in recharge is great since its a 90% chance to proc and you get 2 casts a minute so about 16% effective global recharge or 2 LotGs. This is something I have wanted to do for a while. Makes a big difference in /Storm to get FF recharges in these 20-30 second recharge powers. Makes it flow much more smoother. Not so keen on Frostwork now. Yes its a nice buff but its a fair bit of clinking and it costs a lot of End. If you are using on CD (which you are if you are putting on 5-6 targets) you are looking at 1 end/sec drain. That's a lot for a purely defensive buff. Already keeping up shields which are AoE and 4min duration. Throwing in a single target buff with a 2min duration seems bleh.
  15. Yeah I don't mind the changes but I will still use the other new targetted Aoe set in Sleet simply because if you have access to an easy to acquire and long duration temp power like Blessing why not work it into the build? The other set has recharge and great resists whereas Artillery is just Ranged Def only. As for Overwhelming between Sleet and Bonfire most targets are going to be Knocked down already.
  16. Doing the math you might want to keep Tactics. Against +4 enemies and with a +1 Incarnate level you T1s have a base hit chance for like 30% and T2s 39%. Tactics makes you T1s 39% chance and my accuracy 125% ACC still only gets them to 87% chance to hit so they still need some debuffs on the target to max hit chance. Without Tactics T1s are hitting 67% of the time.
  17. Hmm the Accuracy and Def buff from Nerve. You make a good case. Would free up slots. Well a slot for me. Something like: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1628;765;1530;HEX;| |78DA6554496F525114BE171EAD4C8596D27982CEB440B1936E34E9686A314DEAB83| |0E4595E5B22934013BB74E16F30C6A92B8D1BB776EBC2B1BF4237C6851DACC631C1| |C3FB4EE025BC00DFB9E7DC73CE77BE7B1FD1DB738E178B77CE0AE99E4DAAF97C2CA| |AE60B5A2E9548C72D517523B1264A4F2D7D7D95486C752B95CAA443731AFDF22291| |DEE836EC98D95A5F0FCD6692F1D85C861C6A2191490BD74A26930C2D6B6A5CCBE53| |71359BBBE5E482636360B4ED825934AD9F4D56A56D3E2ADF3D9C45AE89CA61698DB| |766CB5A0266F6AB91662354EDFFB6EC14FD122BE9984885885E990F108A81C97501| |1CA01B0E63B30395CCE95E2B9D4F7D6BCA2984711298A49A9C714E945ECC4A219B8| |00B42D319E07D6935466E458CC36E438ECC0BA3A4627D0ED903A07B70BF880E6B08| |08BB0F884BEE721F96AB95EED4BF81C268BBEBF6117EB06BF595F376E8377E35DCC| |9621FE56D453ACCCBFE9083C5B0E18F7816DC7A8F188FAD9B99FFDAAA2FB3A2E33C| |E40CBAE51F4EDFA44EB4E45747DA1F5A022AC34BB13B9D2D9887E3DDCD743311762| |C235892BF5987AD5F3B9D5BF47FF9E778C6F81BE378CD7C0C17711788B66F3304F0| |FEBD7C4FAB6B1EEBDAC732FEB1F642E927A7B59676F911E61264F33AA999A4FA263| |6F18CA044A019AF209B16D65B6AD57C0A2EF12E3192833300BE5079E2267E087D0D| |73962DBCEB7ACBD0DEA0D8E0015EADDC9AA7532C33E566F877A7633D36EBE1179AA| |E587CFE4DF43DFC10F8CAF8105DAD3CF5CFB7F2A98E32F70F837380FFF61FC050CF| |C037AE848863877681AF304A7507774927102FED17160F82334F352EE08BF31237C| |5BC3BBD020F2197B227C5BC37C8BFD347F88E70FB12611C62CCD31C6F38F5D80261| |D4AF98DA54FE9F402559EB12A4FA4CA335EE599A8F22C1B3D56CC1AADF88A2B644B| |8E4B3DC34A2766E6E8575BF9FF43C820263AA8F8A4F44189E092D4DF9F7DE3FE21E| |C3F34FAEE81C144A0C260D2604F19EC69B2ED6C9F32D8A703E55B5CDCF15039C993| |D8F41975FBBAC1560DF60D83FDCC5FC975DA2BFE7943CDFFABE70AAE| |-------------------------------------------------------------------| I got 2% +all def from Blessing of Tielekku so softcapped ranged (not dropping that ever). Kbs don't bother me Hovering. I rarely get hit and when I do it's just a flip that takes me out for like a second. End is a complete non issue. Keep in mind Mids actually has the incorrect values my End drain is lower something like 1.4 or so. I actually save Heat Loss until my End gets low or a boss is around. My Powers are much more heavily end slotted then yours so my rotation is a lot cheaper. Heat Loss buff lasts 90 seconds too so my Heat Loss is almost perma if I really need End. The slotting for Bonfire is actually for setbonuses. The damage and recharge is just a bonus.
  18. After checking it again it works in Demonlings. Before I was below the level of the IO hence why it didn't work.
  19. If you slot the Expediated Reinforcement unique in a regular MM pet (instead of a limited duration one like Hell on Earth) the proc does not work. I don't know if this a Hell on Earth only thing or applies to all primaries. Call to Arms unique does work although applies 5% base defence buff (which stacks with regular defence) instead of each defence type individually.
  20. Oh and if you want to reach softcap you can also run the Dream Doctor story arc to get the Blessing of Tielekku which is a temp power that gives +2% to all defences and last for 120 in game hours. It's part of an epic solo Arc through Dark Astoria and probably something all def focused characters should do eventually.
  21. The one good thing about Mids being a little inaccurate is that it is overestimating the end costs. Check how much End Mids has your defense toggles costing then check in game. I noticed when I made my build in game that things were actually better then Mids said they would be. It's also why I don't focus on slotting End rdx in toggles. The cheaper they are the less effective slotting End rdx actually is.
  22. Speaking of Demons/Cold? The Mk3 version has arrived! I found out those new IOs are on the live servers so I got to making: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1628;767;1534;HEX;| |78DA6554496F525114BE171EAD4C42053A4FD099162876D28D266D6D4D2D49933A2| |E0C7996D79608BC0A34B14B17FE06639CBAD2B8716562B72E9C7F856E8C0B3B588D| |638287F79DC04B7801BE73CFB9E79CEF7CF73E1237675DCFE66F9D16D23B93510B8| |564422D14B57C369D4BD912EA5A7A45949F7AFA06AB91E4F26636ABE7A2B31AFDF2| |229D5BEB32ED98DE5C5D8DCEE89954725627875A4CEB39E159D2F54C745153535AB| |EB09EDE701AEBB94C7A6DBDE8865D36A994C3582D6F685AAAE5CC467A257A56538B| |CC6D2BB95C5433D7B57C33B11AA3EF5DAFE0A76413DF2C42C4EDC2B2CF7800540EC| |BA808650F58F71D9819AAE44AF1541A7BEB5E52CCA7882CC5A434628A0C207664DE| |0A9C033A1618CF011B482A2B726C5607725C4EE0D1A38C6EA0D7250D0E5E0FF01EC| |D610317610B0A63CF7DF2D573BDFA17F0B99E038FED3086AC46BE7F0BBCFDB7319B| |4EFCEDA8A7D8997FE3017836EF31EE025B0F51E301F573723FE765C5F0B55F649C8| |6969D23E8DBF989D61D8AE8FC42EB0145D869763772A5DB8F7EDDDCD747310F62C2| |33812BF5907A35F0B935BC43FFEEB78C6F80C1D78C57C021781E788366F3314F1FE| |BD7C8FAB6B2EE3DAC730FEB1F61BD25F50EB0CE81123DC24A9E2654B3341D47C79E| |189409970334E52362DBC26C5B2E8145EF05C65350A67F06CAF73F464EFF0F61ACF| |3C4B68D6F595B2BD41B18062AD4BB8355EB60B57A59BD6DEAD9C54CBBF84614A856| |083E4BE803FA0EBC677C052CD29E3EE6DAF753C11C7F8143BFC179E80FE32F60F81| |FD0474732C8B9835398273289BA23138CE3F08F8C01631FA159807287F98D19E6DB| |1ADB8106F1CFD813E7DB1AB3D80C0CD1FC519E3FCA9AC419FD141BE5F9470338BD7| |6A5F2C6D2A77C7AE11ACF688D275EE319ABF18CD77816CD1E3B664D547DA525B225| |C7A59161A713B372F4ABA3F2FF21640413ED557D5206A14464411AEFCFAE79FF20F| |6EF9B7D77C0603C5C653061B2274DF614D94EB64F98EC93E1CA2D2E6DFBA81C6A97| |164DF692C3F83734ECAB265B35D9D74CF6935035D7EDACFAFF03420E0AA2| |-------------------------------------------------------------------| The empty spaces are 6 x Preemptive Optimization which is a End Mod set gives a lot of recharge, End mod, End reduction and Accuracy. Set bonuses: 2: 1.8% Max Endurance 3: 1.5% Max Health 4: 3% Toxic / Psionic Resistance + 5% Mez Resistance 5: 3.75% Recharge 6: 3.75% Ranged Defense + 1.875 Energy / Negative Defense The Empty slot in Fireball is a 3.5ppm Fire Proc. Final defensive stats are 43.23 range defense at minimum Barrier (50% of the time) well above the softcap the rest of the time 61% S/L resist 71% Fire 56% Cold 34% Toxic and Energy For Pets (at minimum Barrier): 43. 3% melee and range defense, 58.3% area defense. 80% S/L 70-90% (Depending on pet) F/C/T 55% Energy 40% resist to the rest I have 2 full procced out AoEs (Crack Whip and Fireball) plus Bonfire and Sleet for CC. Honestly I drop packs like nothing. The burst AoE is honestly the best you can get in MM. Oh yeah I have pets too. NOTE: the latest update of Mids (22/05) has a lot of bugs (the Devs are aware and working it) for MMs all their Defence buffs (and some Resistance ones) seem to be using Defender values so the Defence numbers are inflated from what I have here.
  23. Honestly looks super solid. Honestly I would just put Cyto's in the tactics. The difference we are talking about are 0.01 and 0.02 end/sec. You won't even notice the End but the extra +hit will make a difference. What you will notice is that you have no End reduction in Freezing Rain. It's probably your most general purpose and most used power. You will use pretty much on cooldown and at the start of most fights. It's 23 End gone at the start of every fight, no wonder you are having End issues. The key to end management isn't putting end reduction into toggles. Sure if you have the free slots go for it but the 0.4 or 0.5 savings here and there are not going to make or break your build. What kills your end is your massively inflated End costs especially for your AoEs. It's the Rain/Tornado/LS that really hit your blue bar. So I did a few changes: I took your Endmod out of Stamina. It gives like 0.12 End/sec. I reslotted your Freezing Rain for recharge and end saving you 0.56 end/sec. So you actually gained better end efficiency after taking out that End Mod out of Stamina. I took the procs out of Rain and removed the damage slotting. Freezing Rain does 25 base damage over 30 seconds. That is literally less then 1 dam/sec. Why bother trying to boost that? I took the procs out because they are awful with rain powers like this. The procs only have a chance to proc 1 once every 10 seconds and due to Rain's large spherical AoE the proc chance is extremely low. Like 10-15% low. Instead I put the -res proc in Mace Beam Volley. Due small Arc its proc chance is around 60% (I didn't do the math but it should be around that mark) so it will actually have some decent uptime. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1613;772;1544;HEX;| |78DA6554C94F1371147EB394322D4BB1659352BAB0B674DA2AB85C2411D0A8D4A00| |5978321230C504369D30E118E1EBCABD118352E278F9E4C406F1E8C51FF048DDBC5| |78508CCBB9BEFEDE934ED249DBEFFDDE7C6FFBDE4CD3EB130D4F8E5E1903C933BE6| |2944A7369A36499C55C7675C179D2B0D68AC60AE0E5CE5886959D0F6696F39613CF| |A12A6D2EB396CBE557F509137FF9905D5DEAB1310EAF2D2EEA192B5FCC55EF43F37| |43EBFA24F99C682592C2D670B2E71CE144C73A1519847B24BCB16321BFE130B78F0| |4F16B2F3BA2D77DA9837B9E98D0EEC2C89DF3B1EE0ABEC80332A404A05F93CE3271| |9A05B03F52361FD073E7FA9A00A05A481246201AECA22E6AE875D5056A56B953C1A| |D45DA77C7537085D370943B7085B502685F2484AAB441C1FE13DCCE7A07CE00881F| |04590EF64BEF31DD5AD7F4F58C2941ADD73682297066D3EC20E0F61208038A04130| |44D81B26BC8FB5DC1CEB3E47BD35CC30724C13C734714CC75FEA298C3D35724F8D3| |11075A28C16A668A619E4E637B2F079DE32BE247C80B55B58B7966DF2EDFAC5F89B| |D0F787666C7BADD07EB0A697F5F7B2FE0AFA5AC927B7B64B625FC13DC41F4829228| |F8A9C769EB39D350AB03641D63D748262426A654E2744EB091F629F9D1CDB7996B4| |D93DCB7888FAF48F532FFEC792784E02DF903EA08217EB76B1465DA30818365441A| |702721B5279CFDDACDB23ACD5C3BE1EDEFD658C09F3F31AFE4C3D46C6A86E8475EA| |7DC5FE1778F6AAD0CBDAAC636C1FF7DE17276E7F9231419C7E5D66AD18397613530| |EF27E064F53CC50867186307A8A303E4B31CF3026C6F5629B34D3F053C62D9A6778| |837A8C739DF857EAFD3982CE73EAAC63E218711293C44918E44FE56867A94BB4C32| |DBC9D649D93BCDF14BF037E75E77DC70F5E10ADF1246B3CA91ACFDE1ACF488D67CA| |EED1A8F774F53FA33CADEEFC578014233D34DCB942BEF27717DEE7E75B8A906EDB5| |59F24854807DF71493C5F3FECFC41CAF7D3EEBB4D3D5C70898E448D8B36DBB0D9D3| |367B7F74678EF2A8CDDE877627DB07D076B33DE5C5323CE3888D7FD0C6FF076D11F| |F58| |-------------------------------------------------------------------|
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