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arcane

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Everything posted by arcane

  1. Clarifying question most likely already addressed somewhere in this very long thread...: the moving of Afterburner to a pop up tray power... the concealment changes... are we losing an LotG slot anywhere here or do those pools still hold the same number of LotG slottable powers?
  2. Sorry man, there’s diversity in some ways and not in others, but I’m not seeing a change that further validates a practice of taking the same five powers on every single alt as a net positive. I’m likely outvoted though so hey no worries.
  3. No, I wouldn’t. IMO this will decrease build diversity by removing one of the only incentives in the game to consider skipping hasten/CJ/fighting/leadership.
  4. This post describes you limiting your own build diversity, not the game doing it. I don’t have a single power that is constant across all of my characters because I value variety and recognize that will require some sacrifices.
  5. Yeah that was going to be very cool, agreed.
  6. I would be ok with this option. Cut all T5 origin power effects by a 3rd and then standardize their recharges around 90s.
  7. Lightning Rod is indeed amazing and similar powers would indeed be cool, but you sure are barking up the wrong tree if you think Energy Transfer is the power to sacrifice here 🙂 That said, I hope this isn’t too obvious... you have tried Shield Charge, right?
  8. You are also free to just skip all melee range powers since you dislike them, power thrust and ki push aside.
  9. I would guess those powers are NEVER intended to be perma under any circumstances, just as was intended for Elude/Unstoppable/etc. so many years ago.
  10. Definitely false. Melee is still the way to go for a tremendously easy gaming experience, even if the gap has been closed a tad bit over time.
  11. I hate the thought of them designing the game in such a messy, clunky way like this. Am just totally against such inelegant design. This game doesn’t need to be like Garry’s Mod.
  12. I would absolutely consider buffing both the power and the set. But only in a sensible and measured way.
  13. Powers should be balanced as powers and as parts of sets, not just one or the other.
  14. The damage number on Ignite is balanced around it being so regularly escaped. You change the dynamic, you have to change the damage.
  15. Not a yes/no vote, just a curiosity.. you do know that you’re proposing a simple reversion to exactly what these procs used to do, right?
  16. I definitely take Adrenal Booster most often of the three.
  17. This makes the most sense of the last three suggestions IMO. Maybe not exactly as described but lingering damage makes sense. Greycat’s idea is nice but would be a lot of mob specific coding work, AND you could argue those imps should just be immune to the fire damage too, which nobody wants. Outrider’s wouldn’t be kind to the cottage rule. Also maybe a +mag immobilize proc would be nice so that you could root a boss in one shot.
  18. For reasons easily documented and available via search function, I must vote no.
  19. Doesn’t make sense thematically at all so I gotta vote no.
  20. I just can’t comprehend thinking Ice Blast needs a buff right now so all this “do we even like snipes” bit seems beside the point 🙂
  21. Well they’d cap HP eventually lol But yeah, this reminds me of ESO champion points which gave fractions of a percent in various buffs and capped at 810 pts last time I played.
  22. My fire brutes will able to afford to be... double afk?
  23. I was wondering what was taking y’all so long on this lol
  24. It’s a nice idea if it weren’t being proposed on a set that already has perhaps the best single target damage, certainly the best boss holding capabilities, and some of the best animation times on every other single target power. Now if you were to propose a similar gift to Shout...
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