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arcane

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Everything posted by arcane

  1. Apologies if other responses have already said the same, but my gut reaction is “these missions can be sped through in a couple of minutes so you’re unlikely to get more than 2-3 merits per mission”
  2. If you’re trying to shame players for thinking there has to be some threshold at which thin skin is a little too thin, I don’t find that to be very compelling. A month of fun ruined by one death? I don’t think you’ll get far in this game with that attitude. IMO my prescription of “it happens” is more helpful to the OP than your “how dare you”.
  3. You died once, you learned a lesson, and you should even have a new badge for your efforts. Think we are going to be okay!
  4. I think the devs are essentially telling us they don’t find the entire system problematic, so they’re trying to rein in the extreme end of the bell curve without tearing the whole system down. APP Char/Dominate, Radiation Therapy, DNA Siphon, Whitecap, etc. I would much rather them put a damper on the most powerful examples than nerf everything across the board, personally.
  5. Well I agree with your second paragraph. I don’t think Rage is breaking the game now. As for the first paragraph, true, but the point is an SS *can* more or less completely neglect accuracy compared to other sets, and needing less of one thing often opens up other opportunities in the build.
  6. Think if you’re trying to understand, your best bet is to focus on the words people are actually using rather than creating straw men. For instance in this last post you’ve implied that anyone has ever claimed SS is “necessary” for proc builds when the only thing being said is that perma tohit buffs making proc building *easier*. Which is objectively true and should be easy to agree to IMO.
  7. Beats out in what metric? Pylon? AoE DPS potential? Average clear times of an arbitrary mission? Added mitigation/CC? Sometimes I would like to see more of the “demands for data” style posts including some clarification on how exactly their demands can be satisfied. It isn’t obvious to me at all that SS is only low/mid tier.
  8. Think there is a lot of truth to the points that “1 defense = 2 resistance is a misleading metric” because of defense’s need for DDR, the way the inspirations compare, etc. Therefore I think they should cut the -20% resistance in half and call it a day.
  9. Yep. Many of my proc monsters have to pick up Vigor or Nerve or a lot of accuracy bonuses, but my SS users are very conveniently exempt from that requirement.
  10. My first thought was of that bosmer from TES III: Tribunal who asks you for help and then when you give him money he goes into a loop of asking for more and more money until you inevitably have to say no. Then he shows up later in full ebony armor with a maxed out luck stat and attacks you for not giving him enough money. 😭
  11. Respectfully and lovingly, I enjoy how you can sense WindDemon coming from a mile away when nerfs hit beta. They’re true to their principles, and that’s kinda based. And when they arrive on scene it’s like “UH UH BITCH NO YOU DIDN’T” every time they quote a patch note. Excellent and enjoyable poster. Would kind of like to send them a fruit basket right now. PS to my excellent handler the googmoogs i understand if this constitutes unfocused feedback.
  12. Actually this is false because Marine offers at least two powerful benefits you can’t find in any other powerset in the game, but I get what you’re trying to say.
  13. But when is Bio Armor ever in danger outside of ridiculous niche circumstances that are entirely irrelevant to the balance conversation? I don’t think “it can die at +5 with no inspirations and no destinies” is a remotely compelling justification for all the offense bonuses it has. Also don’t think the implied appeal to authority of mentioning Synapse makes any sense considering how much disdain people have on this forum for the live devs.
  14. Fun fact for farmers: the price doesn’t increase until you train.
  15. I am confused about the disconnect and thinking that people are perhaps not in agreement on the definition of the word buff in this context. The only thing I can think of is perhaps some of the posters above are thinking "it doesn't count as a buff if I don't personally find the buff to be adequate/sufficient". Which is not a premise I would agree to.
  16. Agree to disagree I guess. Seems like a lot of buffs to me. Containment changes are admittedly the thing I notice the least on Controllers, compared to T9 pets and sleeps becoming desirable powers. I agree with you that Controllers haven't been fixed in some larger sense because we still reside in City of Damage; they're a good bit better at what they do now, but I certainly agree they don't really have a role on 4 star teams or things like that when we can just play Corruptors and Defenders and do damage.
  17. I don't know what that even means though I agree sapping is not the way to go. Was thinking more about controllable pets and deep sleep and fear triggering containment and pet damage getting containment and stuff like that but right on.
  18. So, this morning's discussion with Neiska revealed to me that some people may be experiencing severe cases of selective memory. I decided to quickly type out some examples of powersets or archetypes that have all been substantially improved under the Homecoming years. I won't be including minor buffs (like Melt Armor cooldown reduction or Thunder Strike animation reduction or whatever) because the purpose of this is not to make this list as long as possible. I just want to go down the list of powersets and see how many things I can come up with just from my own memory that have indisputably been sizable net buffs. This is stuff that's already live, not counting all the buffs on beta. Entire Controller Archetype Entire Sentinel Archetype Entire Tanker Archetype Assault Rifle Electrical Blast Sonic Attack Devices Gravity Control Ice Control Force Field Traps Trick Arrow Battle Axe Dark Melee Energy Melee Fiery Melee Stone Melee Dark Armor Electric Armor Ice Armor Regeneration Stone Armor Bane Spider Soldier Widow Teamwork That's just a start. If you would like to nitpick at this, I can counter with a hundred more minor buffs that I left out for now, if you wanna go that route. TL;DR I don't know what the #NeverNerf lobby is talking about.
  19. Hang on dawg I'm typing one more message for Neiska and I'm done lol
  20. I’ll take things no one ever said for 600, Alex
  21. I mean it very well might still be the best HC set (though this at least makes Electrical Affinity a closer second). I’m sure we can all agree Marine contributes a ton more than just Whitecap procs.
  22. I get that it’s annoying to hear from your perspective but to my knowledge that’s what… objectively happened…
  23. Fiery Melee’s ST damage went way up under homecoming… Alternative facts won’t work on someone who remembers what was changed…
  24. You’re disputing that Fiery Melee is better now than it was in 2019? Are you sure?
  25. Fiery Melee was objectively buffed big time, and Sonic Attack was objectively buffed for the vast majority of play with one exception for Sonic Attack Defenders that were arguably providing so much -res in AV fights that they would rather have that than a character that does any damage of its own.
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