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arcane

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Everything posted by arcane

  1. I don’t even like that powerful pets or Envenomed Daggers are at the P2W vendors. Definitely don’t want to see us go further down that road.
  2. arcane

    Sleet

    It strikes me as extremely disingenuous to imply that Storm Summoning can even hold a candle to Cold Domination in the current environment, but maybe you’re just that lacking in experience. Let’s remember that the 4* meta players are packing 3-4 Colds per team while Storm was referred to as an “active detriment” by the same players.
  3. Pool powers are weaker than AT powers by basic design principle so your proposed changes to Provoke don’t make sense within that framework.
  4. arcane

    Sleet

    You can buff the powers in a powerset without buffing the powerset? Teach me your ways. But yeah, if you (1) believe in game balance and (2) understand exactly how in demand Cold Domination is, my statement is about as factual as you can get.
  5. arcane

    Sleet

    Yes, they could have slightly buffed the Defender version of the most powerful set in the game instead of slightly nerfing the Corruptor version. Which would have been a terrible idea. Imagine buffing Cold at this point in the game’s history…
  6. arcane

    Sleet

    I can’t find it in myself to feel an ounce of sympathy for anyone upset by this change. You’ve been abusing the strongest powerset in the game and they saw fit to make a very slight downward tweak (a bug fix). What a shock.
  7. I would be okay with them addressing the disparity you mention by increasing the cooldown of Seeds of Confusion.
  8. Everyone who regularly visits the forums knows how to get kitted out without outside help… …unless of course they’re writing a bunch of posts but not reading any 🤔
  9. Sorry snarkster, I know you don’t visit this subforum much, but this is what they call a non-starter.
  10. I remember one time doing an 801 or whatever it’s called. We had two Times including myself and we got smoked. Both Times switched to EA and we smoked them. Time is good for easy content though.
  11. Players on teams are always running up against caps. You have so much Fulcrum Shift your enhancements aren’t even contributing any more. Etc. This is nothing new. This is not a problem.
  12. Cold, Nature, and Kin, sure. Otherwise nah.
  13. Just Frostwork someone else on the team
  14. Electrical Affinity is a great, high-performing set. Nothing to fix.
  15. Echoing Staff on Stalker. Otherwise it sucks. Could go either way with the other two you need.
  16. Same. You have to think outside the box of Lady Fire and Ice Girl.
  17. Probably a bug that it’s showing it accepts those sets in the first place. Power has no mez effects to enhance.
  18. Admittedly I don’t expect you to have the most measured take on patrol xp after everything you’ve posted about it.
  19. I don’t think you’re understanding the point. The point is that the new reward is so much larger than the old reward that even people like you who often log in with full patrol xp will derive a net benefit as long as you claim the reward once in a blue moon.
  20. Eh, based on the benefit of one versus the other and how often you’d have to be full on patrol xp just to break even with the old system, I think we pretty much have proven that you’d have to have a very niche playstyle to be hurt by this change.
  21. Some would argue (including me) that Taunt powers are most important for AV’s, so I would personally give Confront the edge.
  22. I don’t make the character unless I have a draft build planned out.
  23. Just for kicks, I looked at my old spreadsheet from when I did pylon runs, and my best time on Ill/Fire/Ice was 64 seconds and best time on Dark/Dark/Ice was 79 seconds. That would’ve been with Offensive Amplifiers but no Dagger/Geas. Don’t think the Ill/Fire had Enflame but not sure. I know I had the whole Mace/Tarantula/Enflame setup on my old Ill/Dark/Mace Controller build and I don’t have times written down on that one but I want to say its best time would’ve been about 95 seconds.
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