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arcane

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Everything posted by arcane

  1. I’m inclined to say this is a bad idea because it’s so poorly reasoned, but on the other hand, in a world with ED, who the hell cares about 3% extra Acc/Dam
  2. Well either way, Radiation Armor is probably the best choice here if Electric is going to have any issues at all.
  3. Really? CoD said something like I only need mag 18, and I easily tanked LR a week or so ago with just that on Electric armor…. Maybe I have always had outside protection (Increase Density? IDK) but I have never been knocked back on an Electric tank with Grounded plus a couple other KB protection bonuses?? IMO you want Electric or Radiation Armor vs Lord Recluse. Stone has too little energy resistance. You’d be reliant on support or lots of inspirations. If someone could help me interpret CoD’s KB mags for LR that would be great 🙂 My squad never destroys red tower btw.
  4. People do DA missions and street sweeps all the time, yes
  5. How about they just make it the same as Dimension Shift so you get a nice buff to the power but no cottages are harmed in the process… And on a different note IMO Darkness Affinity is already too powerful to add an AoE reverse repel vacuum pull to.
  6. Since absolutely nothing has been said in this thread about why Touch of Death needs this change but not every other non-“-50” set in the game, it’s probably most efficient and constructive to discuss all of them at once.
  7. Right, obviously, but the 4 pool limit means anyone who is going to pick Hasten anyway is going to be more easily swayed by Super Speed even if Speed of Sound is the better individual power…
  8. I just completely ignore the Savage Melee mechanic and trow AoE’s
  9. Sure, you can run it all the time if you really know what you’re doing AND your team is on board with playing that way. Hurricane herding will not cut it for my group that tries to do KM ITF’s in 25 minutes and always has a tank and at least one kin. For most team applications? Turn it on for AV’s or if overwhelmed or even skip it. Certainly don’t jump right into melee with it.
  10. Speed of Sound would be the clear winner if not for the elephant in the room - Hasten
  11. With all due respect, this is embarrassing. Please learn or stop.
  12. Electrical Affinity is so underrated. Best set in game at keeping a team on their feet. The game just makes survival too easy in most content for that to be appreciated. I learned that playing both Time then EA on one of your teams once.
  13. For this many procs I prefer Tanks. But it’ll be fun either way.
  14. I got physically ill thinking about noob stormies that think Hurricane should be toggled on 24/7 - is that what this thread is about
  15. For group kill speed, Plant is king. For single target kill speed and “can solo anything” status, Illusion is king. For secondaries, Storm and TA will add the most damage. Maybe Traps a bit too. There’s always Kinetics ofc too.
  16. arcane

    Pet Procs

    This. You want to identify areas where procs could affect multiple powers on the same pet. Guessing Cloud Senses would have the best effects on Lich if they can be slotted on that. I think Achilles’ Heel works ok on Grave Knight.
  17. Well that exists now and it’s a katana scrapper 🙂
  18. Bruh if you need help on your SR build just ask
  19. Lately I’ve been trying to imagine what could be made to be to most hated character ever. I’m thinking Grav/Dark/Mako for double AoE intangibility powers plus knockback, with Group Fly, Team Teleport, and Incandescence. 6-slot every Presence pool power just to be sure. I’m sure the name “Kick Me” is taken though.
  20. Ok but the towers/walls area in northern [Excelsior] Cimerora are MINE. Stay back 🙂
  21. Where are you street sweeping and under what conditions (level, etc.)? Street sweeping is already very lucrative in some places at some levels, so you need to be more specific about what you think needs attention.
  22. I loved PvP on live, loved it in other games, sure like dying a lot, like optimizing builds/attacks/procs, etc. But it’s not always about that. CoH HC PvP is something I can no longer do for CoH HC PvP specific reasons. So be wary of broad brushes 😉
  23. I don’t believe any origin pool travel powers allow you to enhance both the travel power and the auxiliary power and that makes a lot of sense because it’d be double dipping on enhancement slots.
  24. So, I’m frequently torn between two specific ways to slot my ATO’s on any Tanker with a damage aura. And I’m awfully addicted to Tankers since the rework so it comes up a lot. Because I don’t solo AV’s that often or pay enough attention sometimes to constantly triple stack ATO procs with single target attacks, I’m in the camp that prefers to slot the 6% +res proc in a damage aura when possible. So here’s my dilemma: Slotting 1: Damage aura slotted with 6 Superior Might of the Tanker Another power slotted with 6 Superior Gauntleted Fist Slotting 2: Damage aura slotted with 5 Superior Might of the Tanker, plus 1 Superior Gauntleted Fist proc Another power slotted with 3 to 5 Superior Gauntleted Fist The dilemma: 12% +S/L res and 6% +F/C res versus a steady stream of absorb procs - often every 10 seconds (and saving 1-3 extra slots). For your answers, please keep these assumptions in mind: - Assume I can benefit from the resistance bonuses. - Assume the other power with Superior Gauntleted Fist is a mule or low tier power, so I am unlikely to get the absorb much at all with slotting #1. With all that in mind, which do you choose? Discuss. Thanks 🙂
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