Rudra
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Everything posted by Rudra
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I also think of a blowtorch when something smaller than the flame is inserted into the flame. (Edit: Or when the flame hits an object that isn't flat, or when it is angled to flow between objects, and so on.) The flame burns it as it passes around to reach its full length. We're obviously just going to disagree on this.
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Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
This is where we disagree. While some players may skip their T1 and/or 2 attacks doesn't mean the baseline for comparison for pool powers is the T3. Bringing pool power attacks with no prerequisites up to par with primary/secondary pool T1/2 attacks should be more than enough for parity. Like you acknowledged earlier, pool power attacks are meant to be inferior in some way to primary/secondary attacks. I'm fine with closing the gap for some powers. Not with boosting them to match T3s though. Though I should point, from what this thread is focused on, when the Fighting Pool's attacks are all taken, their synergy does make them superior to several primary/secondary attacks. It's not the devs' fault that players refuse to invest in them to fully utilize them. -
Okay, you said TAoE, not just radius. My mistake. Except it also doesn't make sense for a fire breath attack to be a TAoE either. Not unless it worked weird and was a cone attack with a TAoE at the end of it. (Edit: Though I might be okay with it having an increased target cap with a slightly longer cone....)
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And then we get players complaining about Breath of Fire being in the Ancillary Pool. Breath of Fire makes no sense as a PBAoE attack. If players don't like the power though? This is a suggestion forum. Suggest some tweaks that doesn't completely change the power or take away a power other players use regardless of whether they are a majority or minority of the number of people using the power set.
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Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
T1 attack? Okay. T2 attack? ... maybe.... T3 attacks? Too strong for a pool attack. (Edit: At least for a pool attack that lacks prerequisites of its own.) -
Make Cold Domination Shields work with Power Boost
Rudra replied to Raikao's topic in Suggestions & Feedback
Good attempt to straw man me, try again. How about if instead of dismissing people's comments because you don't like the comments, you try justifying the suggestion you support? Posts giving reasons why the OP either cannot or should not be done have been given or linked. Maybe try giving reasons why you think it should be done anyway? Why do you think the devs should invest the time it would take to completely overhaul the game's combat mechanics to accommodate this suggestion and why you think a power set that apparently everyone thinks is the best of the best needs the extra boost? -
My personal approach to that, is that the available missions from a contact are that contact's missions or content, whereas the story arc, if the contact even has one, is the arc. Just like I'll call a defeat all a kill all, it is shorter but just as valid to me. Not saying you're wrong. I appreciate the explanation. Just giving my take on the terminology.
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Make Cold Domination Shields work with Power Boost
Rudra replied to Raikao's topic in Suggestions & Feedback
I have a /Cold Domination Corruptor. And just the 1 cold dom' character. (Edit again: That character does have Frostwork, but that is because I needed powers to fill out the character.) I won't make any more because 3 of the powers are ally only and I have no MM character concepts that would use it at this time. (Still better than Thermal Radiation which I won't make even 1 character of.) When a full third of the powers in a set are ones I can't routinely use, I am disinclined to use it. (Edit: And I can relatively routinely find uses for most any power in a power set.) Bear in mind, I am by no means saying that Cold Domination sucks, or is in need of buffing, or is in need of power changes, or anything else like that. I am just saying that me, and only me, as a soloist, find the set unappealing because 3 of the 4 buffs in the set can't be used by me while playing solo. (Edit: Hence the "soloists like me" part of the post.) (Edit again: I am well aware that some sets are designed to be team-centric. I'm fine with that. More power to those players that use those sets.) -
A new option: Disable auto-run from Mouse movement
Rudra replied to Wavicle's topic in Suggestions & Feedback
Good question, but even if it does not auto-apply to existing characters, since it would be set as your new default, then just clicking load default should load it. I think. -
Make Cold Domination Shields work with Power Boost
Rudra replied to Raikao's topic in Suggestions & Feedback
Wait, a reason for soloists like me to want to take cold dom'?! Be still my shriveled, charred cardio-pump! -
Okay, except we are talking about Fiery Melee here, which is all melee except for the temporary buff and the single ranged attack (Breath of Fire). So as far as fire farms go, since the mobs in those farms use Fiery Melee, they will always be attempting to close for melee even if they aren't given any of the three fire sword attacks because except for Breath of Fire, all their attacks are melee. Our discussion is a tangent from the thread, and I agree with you that the argument that the -DEF applied to the fire swords being to nerf fire farms is nonsensical, so I'm not trying to argue with you. I'm just saying that fire farms have not been nerfed by buffing the fire swords.
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This is not actually true. Each contact that has an arc, because not all contacts have arcs, have a set group of missions that forms their arc and then several other missions that are there as filler to give players something to do from the contact and give players a stream of xp to level with. Now, for some contacts, their arc missions are given in random order between the arc's assigned first and last missions, and that may lead to the perception you seem to have. However, only those missions that are part of the arc, and thus grant the storybook icon, are actually part of the arc. That is also why you can finish an arc, get the merits, and still have missions available from that contact.
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Sounds like a bug.
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AE doesn't show influence, and I could swear influence is a product of the xp calculations. Minions get X% of xp award as inf', lieutenants get Y%, bosses get Z%, so on. And as far as xp goes, the breakdown for fiery melee for AE mobs means that a minion or lieutenant can grab every power from fiery melee except for the three fire sword ones, and be at 100% xp award even before you look at secondary powers. (Which should mean they are granting 100% inf' possible for their mob tier as well.) An AV? Is at 87% max xp before you get to the secondaries. And when you start adding in secondary power set powers? You no longer need all the non-fire sword powers from fiery melee for any tier of enemy to get to 100% reward. (Edit: According to AE, it is if you lack any range powers for the mob that you take a massive hit on xp. No comment about inf'. Like I said though, inf' looks to be calculated from xp.)
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Make Cold Domination Shields work with Power Boost
Rudra replied to Raikao's topic in Suggestions & Feedback
My best guess for @arcane's conclusion? Would be the following: Just some random posts giving reasons they oppose the OP. And even if none of those are @arcane's reasons, no one is required to give their reason for supporting or opposing a suggestion. -
Every mob type a player can make in AE, AVs to minions, can take every fiery melee power except for the 3 sword attacks which are the only ones with -DEF, and just a couple defense powers, and they give 100% of possible xp as reward. That explanation makes no sense to me. (Edit: And they wouldn't even need to change/edit any missions. Just open their created group and go down the line making sure they don't have any fire sword attacks.)
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I've been avoiding commenting on this thread since my personal take on any new sets called "Magic <Blast, Control, whatever>" or "Arcane <same>" being a giant middle finger to every origin other than magic is already well known and I am trying to avoid having that argument yet again. However, what prompted me to ask if you were responding on the wrong thread is that there is a unicorn horn/head thread and it has nothing to do with the OP of this thread. So your comment that "They're asking for unicorn parts, not power set" seems to be for a different thread. I admit I have a hard time understanding some posts, but yours has me really confused if it was not meant for the unicorn thread.
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Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
You are very confusing. The difficulties are all set. I know you understand this, but I am going to state it anyway. The difficulty scale is determined by the mobs'/missions' relative level to your character. The difference in combat level determines a character's baseline chance to hit a target, and to be hit by the target. So against an equal level minion, you have a 75% chance to hit it. This chance scales up if the target's level is lower than yours, and scales down if the target's level is higher than yours. This also applies to the mobs' chances of hitting you. Also, the higher the level of the mob, the more damage their attacks do, and the longer their mezzes last against you. Why did I state all this? Because you said no one knows what "difficulty" is. As for what constitutes baseline difficulty? Back on Live, that was defined as 3 minions of equal level to your character. That was meant to be a manageable difficulty the character could overcome but still suffer sufficient harm as to need to rest, use inspirations, or make use of other means of being able to get back into combat readiness. At low levels on HC, this still holds true, unless you are exemplaring down to that level by some means such as by doing a Flashback or teaming with a lower level character. @Luminara stated that HC has three +3 level minions as the new baseline. I have seen no such statement, so you would have to ask @Luminara for the reference. However, to the best of my knowledge, this new baseline would only apply at higher levels where you would have access to sufficient powers and enhancements to deal with such a threat. And for enhancements, the baseline is SOs. Not IO sets. (So the baseline would scale up as you level.) Now some things skew that baseline. Praetoria for instance. Praetoria was created as a challenge for players, like the original Kheldian HEATs were. The mobs in Praetoria are significantly more dangerous than the mobs available at the same levels in Paragon City and the Rogue Isles. (Which is also why players playing through Praetoria find themselves leveling faster than players playing in Paragon City or the Rogue Isles. More difficult mobs means more xp awarded for their defeat.) -
Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
I did read the entire post. I even went back just now to re-read it. Below is the post in question: Now, re-reading your post, you open by telling me that you know how Bodyguard Mode works. (Which is what lets MMs tank things amazingly well, as long as the MM gives proper support to the pets.) Then you cite how mayhem ambushes ignore Stalker's Hide ability (use available terrain to force the ambushers to get next to you and you can still get in that first hit, just not an AS hit) and how MMs have to also deal with the ambushes going straight for them (which Bodyguard Mode goes a long way to ensuring isn't a problem), leaving out the fact that all ATs face that. Each AT has their own way of responding to it, and each player with those ATs finds his/her/their own way to do so as well. Then we hit the first part I bolded. The whole "if you play on -1..." section, including the "sometimes" caveat. That portrays the assumption that only by playing at -1 difficulty is the game easy. Then follow that up with the second part I bolded, and then the last part I bolded, and you wind up with a post that basically reads that those of us saying the game is easy are playing at -1 difficulty. Do you see what @Greycat was saying now? With just a few enhancements, and by paying attention to the map and what the mobs are doing, including when ambushes trigger, makes the game very easy. Even at "appropriate difficulty". -
Shapeshift Travel Powers - Toggleables QoL
Rudra replied to Coronach's topic in Suggestions & Feedback
This is something I would also like. The question then becomes how do the animal form travels work? I don't know the answer to this question, but depending on how those powers work, the request may or may not be possible. -
Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
It is the assumption that because I said the game was easy and your response was to ask if I lowered the difficulty to minimum to be able to say that. The implication that a player can and would only play at minimum difficulty in order to say something is easy is what makes that statement insulting. (Edit: For clarification, you did not ask "what difficulty are you playing at?", you asked "Are you playing at -1?", portraying the assumption whether intentional or not that others obviously must be playing at minimum difficulty in order to be saying the game is already very easy.) -
They're asking for a unicorn as costume parts, not as a powerset... Wrong thread maybe?