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Rudra

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Everything posted by Rudra

  1. 😲You can do that?! ... the things I learn on the Suggestions and Feedback forum....
  2. I see no problem with The Unearthed Treasure or The King’s Stash, seeing as there is already a free PW2 power that does exactly this (Inner Inspiration), only they’re medium-large Inspirations. Also Fortune and Great Fortune only have a chance to draw those cards. It could be toned down to only effect 1 player, and only give 1 Inspiration if needed. This set has enough standard buffs and debuffs, those powers are unique - they stay. Are you willing for this Defender primary power set power and Corruptor secondary power set power to only be usable once per half hour while being unaffected by recharge buffs/enhancements? If you see this power being used more frequently than that? Then you should have it stick with regular player buffs. It may be a random result to get the inspirations, but it also means that your character has a "grant others money" power in the ability to spontaneously grant inspirations rather than gift them from your own supply. Then here is why 'The Reaper" is a "No". When a player uses their nuke or their Judgement power, they are using a power that does X damage (with some variance) against affected target's resistance and health. If X damage - resist - Y health = 0 or more, target dies. If X damage - resist - Y health = -1 or less, target lives. (Edit: Or put more simply: If target health - (damage - target damage resist) = 1 or higher, target lives.) This applies to all targets from the level 1 underling to Hamidon himself. Now you are asking for a power that instead automatically kills affected targets or reduces their current remaining health by half their maximum health. (Edit: So it becomes 'check target tier, if tier = boss/lieutenant or less, set target health to 0. If target tier = boss/Elite Boss or higher, reduce current health by 50% max health. The applied damage is unresistable because it lacks a damage type because it is a flat percent of max health reduction applied to current health.) This means that two Mystical Card Defenders/Corruptors can go up to Hamidon and just kill him outright. Who needs a league to fight him anymore? Just grab these two characters and kill him. Then they can do the same thing to all the buds that spawn shortly after when their heavily slotted for recharge (not counting the extreme focus on recharge they would go for on set bonuses) to instantly wipe out the buds too. Who needs teams or leagues any more? You can duo everything in the game including the new Hard Mode content. So my response to that? Will always just be "No". That is what I figured you were going for. Here is what I view as the problem. A Mastermind character has a whole three attacks to his/her/their/its (for non-gendered characters like MM bots) name for combat. Because they have access to pets. Lots and lots of pets. Other ATs that get access to pets have a much more limited number of pets available because they have lots of attacks, whether damaging, control, or both. The most pets any AT gets from a single power and is not a MM is three. So my recommendation is to limit The Hungry Pack to 3 wolves. Even Masterminds have a whole three wolves in their pack, and pets are their raison d'etre. (Edit: And the three wolf limit is with them also having a limited duration timer like Gang War and being weaker than Beast Mastery's wolves. Take away either the timer or the weaker than Beast Mastery's wolves? And I say make it summon a single wolf. Also, as for The Behemoth? I would say limit it to lieutenant strength at best. So a single creature of lieutenant or minion strength. Also on a short duration timer, still subject to dying due to health loss.) The problems with The Laughing Cactus is first, the game does not have a "thorns" or damage reflection power, and I am not sure it can have such a power incorporated. Second, you are having that power start at double the inflicted damage returned. Other damage reflection powers in other games, which is the only reference I have for this, start you well below equal damage. I've seen them start at 40% damage reflected nominally with other games starting as low as 10% reflected. So I see a Mystical Cards character being built one way with no variance. You take the The Laughing Cactus, The Reaper, any primary for Defenders or secondary for Corruptors that has a self-heal, Hasten from the Speed pool, Heal Self from the Medicine pool, Unrelenting from the Presence pool, and build your character for max recharge, max healing buff, and as much +Max HP as you can squeeze into the character. Then you just heal yourself through everything. No need to fight. No need for teams. The Reaper instant kills everything and The Cactus wipes out what the Reaper doesn't while you just spam your chain of self-heals.
  3. You lost me.
  4. Pretty sure the game isn't set up to handle this mechanic. And this is waaaaaaaaayyyyyyyyyyyyyyy OP anyway. Replace The Unearthed Treasure and The Secret Stash with standard player buffs, and okay. Replace The King's Stash with a standard buff. The Behemoth? What random large creature? Like a GM or a Monster? No. Also, reduce The Hungry Pack to 3 wolves to be in line with other non-MM summons like Phantom Army. No. Unlike your Mystical Cards set, this one seems to be fairly balanced in its scope. I like this set.
  5. The Legacy Chain Lambent of Light, Lucent of Light, and Radiant of Light are basically using Energy Blast attacks. https://archive.paragonwiki.com/wiki/Legacy_Chain Edit: Correction: they are built as Energy Blast/Energy Manipulation Blasters. With some of their powers renamed and others not renamed.
  6. @biostem does have a point though. If the devs feel like making a new set and calling it Light Blast, Light Melee, or Light Whatever, that is their choice. Pointing out that we do already have sets that with just a player re-color in the customization window makes them look like and function like light attacks is not dismissive. This is an imagination-based game after all. If we can imagine it, odds are we can make it. Radiation is a very good example. It has the energy damage that is both expected from light-based attacks and is the in-game exact opposite of dark sets with their negative energy damage, it has what I consider to be suitable animations, it has the -DEF one would expect light attacks to grant, and it has the bright color palette so you can make it look like streams or balls of light being launched at your enemies. Too often some players get hung up on the names of powers and sets instead of looking at the mechanics and seeing if they work for what they want the power or set to do. Also, saying to just pretend your powers are different colors or your weapons are a different weapon is not the same thing as saying 'take a look at the existing power sets and their available customization options to see if they do what you want'. If my character wields green fire but I can't customize my fire attacks to be green? Then it isn't green, no amount of pretending will change that. Time to ask for some new customization options. If my character wields solar flames that burn white hot and we have the Fire Blast set and I can color my attacks white, then I've just made a solar flames character. @biostem only said that we can already make characters that look like and function like they are wielding light, which is not the same thing as 'just pretend your falcata is actually a kris'. Again, if the devs decide to make a Light Blast or Light Melee set, that is up to them. However, we can already make characters that wield light.
  7. Why not just remove the "unimportant" channels from your tabs? You can edit all the chat tabs to add or remove any channels you want. It helps me. You can also just put that person on your ignore list and then after a while take them back off. That's something I've done a few times. Placing someone on the ignore list is only as permanent as you decide it is.
  8. I thought Dual Blades and Shield Defense were mutually exclusive.
  9. Uhm... I was agreeing with you, hence the "I read it the same way.". Then I added in what I believe is proof. Followed by the contemplation of the two possibilities, one of which was yours, for what may be causing that visual change.... I apologize for being less than clear.
  10. I read it the same way. Visually, using genin as the example, when you use Kuji-In Zen, the character models get added features, the Ninja Run stance and a face mask in the case of the genin. So either the pets have multiple costumes like players, and that costume is selected based on what upgrade powers have been applied, or they are different models that get called up depending on what upgrade powers are applied. Would need a dev response to know for sure though. (Edit: The jounin get a second sword across their backs and a (new?) face mask while the oni gets an aura.)
  11. All dark power sets in the game are negative energy sets. All energy and electric sets in the game are energy sets. We already have counters to the dark sets. And you can also just use the bright palette on a power set and call it light as @Parabola said. Or you can make a Peacebringer since their attacks look like light blasts like @JasperStone said. If you want a Light Blast or other power set though? Then what are you looking at the set having? Edit (to provide example): @srmalloy provided an example below, but I couldn't remember my example character until now. I have a "light blast" Corruptor that uses Radiation Blast colored white. It looks like the character is projecting balls (or streams depending on the attack) of light at the target. So try playing around with the colors. You may surprise yourself.
  12. It happens. I've had bids up for a couple weeks before they were filled. If you post a bid at what the current rate shows and it doesn't fill? That just means other bids got it and the remaining posts are listed above your offer. Eventually more people post at the listed current rate or less and the bid gets filled. And if they post too high above the current listed rate, their posts don't get bought unless someone is in such a rush to get something and have inf' to burn that they bid wildly high. Those who want to put in the effort to game the market are going to. The OP will punish those who don't game the market far worse than it will handicap those who do. Because the ones who do will simply look at how the market has been changed, realize they can now charge even more because the supply has gone down, and invest the time to figure out just how much more they can get other players to pay for the reduced availability.
  13. Thanks for the explanation. (I don't normally play controllers.)
  14. I'm trying to understand the purpose of the OP. The market price is the current price at which items have sold on the AH, and if I understand correctly, well below the limit set by the devs with their seeded items. If something is too expensive for you? Post a request at what you think is the fair value and then wait for it to be purchased. Eventually, the market flux brings the price back down to what others normally expect.
  15. Some defined globalized transparency options would have been helpful in the OP, yes, but my take on it was the OP was asking for the minimal transparency effects others have been asking for to be proliferated to all stealth powers currently lacking it.
  16. Just for clarification because it seems not many people know this, but the sybils (including Sister Airlia and Sister Solaris) aren't wearing loincloths. Those are single-model dresses. It is the same dress you see on the Banished Pantheon shamanesses, except the shamanesses lack the corresponding belt so it looks like two separate pieces. Back on Icon, you could see the dress model. It is a special top and includes the skirt like the toga does. (Also, back on Icon, a lot of the Praetorian Seer options were available, and some of them broke the character model when used.)
  17. You responded while I was re-expanding my response. Sorry. Edit: And my comment about how easily the game can handle switching models is with the view that many times the game has difficulty just swapping between different outfits for my characters using my already prepared costume options. (Things like select formal outfit for Vanguard-Rikti meeting, and game leaves my character in standard adventure outfit for up to a minute or longer before finally changing looks.) So I'm wondering how well it can handle adding NPC appearances to the mix. Especially in light of missions like the Lords of Death arc in King's Row and the Matthew Habashy arc in Atlas Park where the game does replace your character with an NPC model and depending on your character's design, fails to even manage a full model swap.
  18. You mean like how the chameleon suit in that one arc is supposed to but doesn't? The problem here is the substitution of in game models and how some models are not suited to a rather significant portion of available to player powers without significant rework. Edit: For reference, any of the CoT spectrals, the Wailers, and Illusionists/Master Illusionists for example. And if it was worked so that the model was changed back to the player character when an attack was triggered but before the attack animated, players are going to complain about the delay in their attacks and the question of how easily the game can handle switching models.
  19. As one of the individuals in question, I resemble that remark. Edit: My question is: In consideration of "Similar to the (I believe it is Controller) or even better.", what are you talking about?
  20. That would be a good reason for me to not remember it. Thanks.
  21. The OP is not a suggestion. The correct location to post this is in the "Report Typos Here!" of the Bug Reports section of the forums. Link here: Yes, the text is not a typo, it is a bit of dialogue that never got updated for the zone updates. However, those still fall under that section of the forums. Edit: Also, if you go to Echo: Faultline, you will find an abundance of Circle of Thorns. Mostly in the crevasses. I don't remember Echo: Boomtown.
  22. If the AI could pathfind worth a damn, sure. The reason why I hate escort missions and avoid them unless a story arc requires it is because too often the escortee can't figure out how to get around a corner. On any map. Or how to go up or down stairs. Or how to move through one door and then shift position to get through the next door less than 10 feet away on a sewer map even when you use your own character as a navigational beacon. Or how even with no stealth powers, it is ridiculously easy to have the NPC lose track of your character despite trying to move slowly. Especially on sewer maps. Or how they like to get stuck inside elevators because the game glitched and had them either run into the elevator they were supposed to be running out of or they lagged and didn't start moving until the elevator doors had closed and so now you have to cycle the elevator in question over and over and over and over until they finally actually exit the elevator. Or make their way through the floor to the inaccessible to players floor visible through the floor grate on Arachnos maps. So no, until the AI is fixed in the game, I'm not inclined to just do the missions and would appreciate a means of refreshing the radio/paper without having to run across the zone, take the tram or ferry to another zone, then take the tram or ferry back, and repeat as necessary until the game decides to not just stock the list with escort missions.
  23. I appreciate you checking that. However, it never works for me. I have to go to a different non-base and non-mission map to change it.
  24. If you change zones, not just pop in your base but actually go from like Grandville to St. Martial and back, the radio/paper dumps the three missions and generates new ones. That said? YES PLEASE!!!!!!! Being able to change the radio/paper missions to not have to do yet another choose your hostage rescue/take mission from the 3 hostage rescue/take missions provided would be great!
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