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Rudra

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Everything posted by Rudra

  1. The only fires I am looking at are the fires that can currently be affected by Water Blast and the fire extinguishers. So no, I would not expect it to put out ignited oil slicks because they are not subject to being put out. Neither would I want or expect it to reduce the damage of any fire attacks. Just like Water Blast doesn't affect fire damage or oil slicks. Just like the fire extinguishers only affect the fires in Steel Canyon (and maybe Mercy Island?, haven't checked). I am not looking at adding any debuffs to the power. I am not looking at making it any more effective against mobs in any capacity. I'm only asking if it would be possible for it to affect specific fires like the fire extinguisher power does. Edit: And yes, I know there are fires not counting the lit oil slicks that are not subject to being affected by Water Blast or the fire extinguishers. I am not looking at being able to affect those either. Just strictly the fires that are currently subject to being put out by player action.
  2. There are trolls in the game. (And I don't mean the Trolls faction. *smirk*) A person doesn't have to be AFK in a group of mobs to troll them with the suggestion. They just need to be near enough to the mobs and not wanting to be in combat with them. See my comment above for an example. (Edit: And the toggle wouldn't even need to stay on. Just apply and then turn off. Sneaking player is now in combat regardless. And good luck proving it was from being trolled.) Edit again: Or the other form of griefing @Luminara mentioned: applying an unwanted, obscuring effect that hides the character's appearance. Or to just cause annoyance in a group of players. Like say a group of RP'ers chatting it up in Pocket D. No combat required. Edit yet again: There is also the consideration of whether the OP would change Snow Storm, Darkest Night, et al. to targeting allies to affect enemies, or to targeting either/or. If it is changed to targeting allies, then I can't solo with most of my characters any more because I very much rely on those toggles to carry me through things like boss fights. If it is an either/or bit, then at least I can still solo.
  3. Incorrect. All debuff toggles are flagged as notify enemy effects. So the moment a debuff toggle was placed on a friendly, whether that friendly was part of the team or not, and there are any enemies within the range of the debuff toggle from the anchor, they are notified and begin attacking. Which means they would start attacking the player character that had the unwanted toggle placed on them for the sake of griefing. Like say a Stalker trying to sneak suddenly having another player placing a debuff toggle on them and now all enemies are active and attacking the Stalker. When you apply the toggle to an enemy, your character is the source of the effect. When you apply an effect to another character, that other character is the source of the effect. And the source of the effect notifies enemies when those toggles are activated. I think you are misreading my post. The term affliction is from the power's own description. Nothing loaded about it. The power afflicts a target with its debuff effect. Which we already do by afflicting the target with the power. I used that example because htat is how the ice armors from Corrupters and Defenders work. You apply them to others, never yourself. The point of the Hurricane comment is that it is a debuff storm effect that is centered on the character. Not what its specific effects are.
  4. I know Storm Cell itself does no damage, but I got curious and dropped one on a burning building in Steel Canyon. To my disappointment, the rain did nothing. Would it be possible for Storm Cell's rain to do minor damage to just fires? Not to other mobs, but just fires?
  5. I rarely take the Presence pool. However, when I do I do so for 3 reasons: Pacify, Intimidate, and Unrelenting. Conveniently, Pacify unlocks Intimidate, and having both of them unlocks Unrelenting. As far as the OP goes about Invoke Panic? I'm neither for nor against it.
  6. That would require an entire power set built like the Sentinel's Master Brawler/Practiced Brawler, except far more complicated for having more than just two choices per tier. And the devs have said they will never do that again. This would be more feasible. Do you have an idea of what the set would look like for powers and how the... we'll call it Change Element... would work?
  7. I get your viewpoint on the toggles. I really do. (I still disagree with the OP, but I do understand where you are coming from.) I know this won't change your or anyone else's mind, but for me at least, activating a personal toggle is the only activate and forget thing. Activating a targeted toggle is not. I have to watch to see if that mob suddenly rabbits so I can turn off the toggle so I don't wind up with more aggro than I or my team can manage. I have to watch to see if the fight shifted away from the anchor, possibly necessitating me turning off the toggle to re-apply. I have to watch to see if my own attacks layered on top of the toggle is END manageable or if I'm working myself into a corner. (This last one also applies to personal toggles.) So to me, the benefit of a toggle isn't fire and forget, it is that depending on what I am fighting, it is there for a more extended duration than your typical click and able to be moved whenever I please. (And I think less END than the typical click for the same effect.) On top of that is the theme. I understand why my character would afflict another with a snow storm. I am trying to hamper that target. It makes much less sense to me to afflict an ally with a snow storm. What did that ally do to upset me? And why isn't my power affecting him/her/them/it? Now, as far as theme goes, I can still figure out how that works. As in I will figure one out eventually. My question then becomes, why wouldn't I maintain the power on myself if it is instead an aura effect instead of a targeted affliction? Placing ice armors on others but not myself is something I've learned a plausible reason for. Maintaining a storm effect of my creation though? Hello, Hurricane. It doesn't make sense to me to apply that to another instead of myself, especially since I can only have 1 snow storm going at a time. Another consideration? I've watched teammates run off and do their own thing randomly. I've watched the team leader just up and abandon the team randomly, just running off to do something else. Sometimes I agree with their reason. Other times I think that person is just an... nevermind. While not a frequent occurrence, that still puts you back in the same position as with the defeated anchor. Your buff ran off and now you have to de-toggle, select a new anchor, and re-apply. Or less trollish, your anchor, presuming a Tanker or Brute so the anchor isn't likely to die, may not be where the main fight is because (s)he/them/it are trying to keep another group from overwhelming the team. Now you are again back to the same problem. Would I be upset if the OP were to be implemented and we were able to place our debuffs on allies? No. Most definitely frustrated, but not upset.
  8. Homecoming did not implement this change. This was done back on Live.
  9. The reason why those toggles don't turn off when the anchor dies is because players were complaining that the toggles turned off when the anchor died. It used to be that a player would place a debuff toggle on a target, the team would kill that target instead of anything else, and the power would then turn off without providing any benefit despite the presence of more foes. So players asked for that to be changed. A defeated anchor still provides the toggle's benefits now, with the power turning off automatically when the anchor despawns.
  10. Disruption Field from the Sonic Resonance set and Noxious Gas from the Poison set is what @biostem is talking about. I have never told anyone "git gud" and I never will. I apologize if that is what you took my comment to mean.
  11. I am aware that you don't intend the debuff to affect your ally. I am against taking debuffs like Snow Storm and having a teammate be its anchor. I can't think of a response that won't be taken as me being rude. So instead I will just say I am opposed.
  12. I am against the idea of placing a debuff meant to affect your foes on an ally. (For that matter, why should Snow Storm function differently than similar powers like Radiation Infection?) Snow Storm has a 10 second base recharge. With no recharge enhancements slotted in it, my Corrupter has it down at a 6.9 second recharge. If I were to throw a single generic recharge into it to go with the endurance reduction I plan on only having on it, that drops to 5.34 seconds. (Edit: And this character has minimal global recharges in the build. So someone that uses a fair amount of global recharge will get that recharge down even further.)
  13. I don't recall Positron saying the way our characters were in that mission of the Mender Ramiel arc ever being a planned final state for our characters. Just that our characters would progressively become more powerful on their journey to that level. Do you have a link or reference I can check that shows Positron intended our characters to actually have that level of power? Because I'm pretty sure the Live devs had no intention of ever getting our characters to that actual level of power except in very specific missions.
  14. When I made the character, the power was called Psionic Dart and it was the T1 power. After that update, it became a cone attack and was moved to the T4 position. I started at level 1 using Psionic Dart. There is no way to make a Psychic Blast Blaster any more and start with Psionic Darts as your level 1 power. That is what makes the character illegal. Fortunately, City of Heroes does not flag the character as being illegal and require it to be fixed. Legacy builds, at least as far as this character went, can still be played as they were built prior to any power shuffling and changes. However, it can no longer be made in this order.
  15. That 1.5M number was from today on the AH. There was 1 sale showing at 1M. 2 sales showing at 2M. And the rest showed at 1.5M. Edit: And that was recipe cost alone. Edit again: Well, from yesterday actually now.... It was the current running cost at the time I posted the price.
  16. Depending on how many slots you want to put into your slow powers, you do have non-damage options. If you only intend 4 slots: Curtail Speed is a 5 enhancement set. You can skip the Damage/Slow and still have ACC/Slow, ACC/END, Range/Slow, and END/RECH/Slow. Tempered Readiness is a 6 enhancement set, but it does have 2 damage enhancements. Still leaves the ACC/Slow, ACC/END, Range/Slow, and END/RECH/Slow if you skip them. If you only intend 5 slots: Impeded Swiftness is a 6 enhancement set that has an ACC/Slow, ACC/END, Range/Slow, END/RECH/Slow, and a damage proc still if you skip the Damage/Slow. Pacing of the Turtle is a 6 enhancement set that grants all the same enhancements, except you have Chance for Recharge Slow instead of a damage proc. Ice Mistral has 4 damage enhancements in its set however.
  17. Kind of hard? Sure. Unlikely? Also sure. Except I can show you my character and if you can check, you would see that the character has 0 respecs. The first respec trial is only 3 levels away, yes, but since I run solo almost all the time and I don't farm my characters up, those 3 levels are slow in coming. So that is still 3 long levels away. I get there are options to get the character the needed respec. I have alts that can buy the respec recipe for the character. I already gave that character over 4M inf' prior to sidelining the character for a few months. The character has already been respec'ed. The character no longer has Psionic Dart/Psionic Darts and will not be getting it. (And the character will still not be getting Dominate Will.) The character has the chain of ST attacks I prefer on my lower level characters, albeit slower than normal. That is not what I am trying to address. What I am trying to address is that if the game/devs are going to force a change on our characters, then it would be appreciated if they also provided the respec to fix those characters. That is all I am asking for. Player changes their own powers? Get their own respec through available options. Devs force a change in the character's powers? Then a respec would be appreciated. That is all I am saying.
  18. That is a fair point. In this particular case, this character is too low level to do any of the respec trials since is only level 21 and has no accumulated respecs from leveling left to fix the problem. Which means characters like this have to buy a respec recipe at 1.5M inf' to fix an imposed change. Not a player chosen change, a game imposed change. Even gaining access to the Patron Pool powers grants the gaining character a respec. And that is a player choice.
  19. Or perhaps we don't grant post-game timeline powers that render all foes completely harmless and defenseless to players for general use? Edit: If the intent is to retire characters at that goal of omnipowerful, then we can just retire the character when we finish going full incarnate and declare they achieved that power. Delete character and make a new one, or place somewhere to mark it has ascended to full omni-god status and leave it there.
  20. I know this is late, but I just today resumed playing my Psychic Blast Blaster since before the April 25th, Issue 27 page 6 update. The change to Psionic Dart to make it Psionic Darts made my character illegal. Fortunately, the character is not required by the game to respec to fix that. Which was something I absolutely hated in CO. Unfortunately, I relied on that attack as one of my two single target draw out an enemy to me attacks at my still fairly low level (level 21). (Edit: I'm avoiding AoEs other than Psionic Tornado until much later in level.) So now I have to respec the character to fix it because of the power change to Blasters in that update. If you're going to change a power that drastically, both changing its tier and whether it is a ST or AoE attack, it would be really nice if you also granted characters using that power set a free respec to fix their characters. That one change is requiring me to completely rework my character. (Edit: The fact the replacement fast power is a sleep is also less than helpful.) I don't think an imposed character change awarding players a free respec is too much to ask for.
  21. What prompted my 1st response: I am free to disagree when I think something is wrong. I am also free to comment on it and try to point out what I view as being wrong. There is a difference between treating someone as an adult and insulting them. Being thoughtful requires you treat someone as an adult. Make your points without denigrating the people you are trying to reach out to. And this is from someone who routinely fails to realize just how poorly their own comments will be received. I never even addressed the actual suggestion. My opinion on the actual suggestions? First suggestion: Leave Burst of Speed where it is. Leave the existing powers in the Speed power pool where they are. As I have stated on multiple threads, I am against taking away powers that are already in use. Taking away Burst of Speed from the Martial Combat secondary and putting it in the Speed power pool would then require characters that have it and use it but did not take the Speed power pool to then go back and quite possibly lose a power pool they wanted to have to go back and get a power they already had. (Edit: I have 2 characters with the Martial Combat secondary. Both use all their available power pool selections. Neither uses the Speed power pool. This suggestion would require me to completely change my take on those characters to get 1 power back.) Second suggestion: If you want to make a hyper melee, or speed melee, or whatever you want to call it melee, then go for it. You should probably better fill in the idea though. And no, a "gimmick" is not necessary. Pitch what you want. If the devs want to do it? They will. Certainly not me, so I don't know what that whole paragraph is about. I said it sucks because we don't have a speedster melee powerset. I didn't advocate removing the pool. Please look at the first line of Proposal 2 - I suggest adding a Speedster Melee set if the devs do not want to revamp the Speed Pool. This would allow a player to play the classic speedster without having to lean so hard on pool powers which are under 1/4 the effectiveness of an AT power. If there is a Speedster Melee powerset I would have no objection to keeping the Speed pool as is, for those people who want to take the powers for entirely thematic reasons while using other powersets (even other melee powersets). The way I read the OP is that you are dissatisfied with the Speed power pool because it is not a melee set. Your focus on Flash, Quicksilver, and Velocity for what it means to be a speedster would have posed a severe limitation on CoH speedster concepts if the Live devs had gone with a melee speed power set instead of the power pool revolving around speed. Making a new power set that focuses on hyper melee? Sure, go for it. It's the smackdown of the Speed power pool for not being a Speed power pool that got me into this conversation.
  22. My apologies as well for mixing you and @Herotu in my comments.
  23. I asked if the fly poses had already been requested. Then I also asked that if they had not, why should the devs be working on it. You responded that my questions, or rather my attitude for having asked those questions, was bizarre. So I asked more questions why my previous questions were bizarre. My day is going fine. You chose to answer my first questions only after I questioned what made them bizarre. I was only asking for the answers you gave in this post. Edit: To be clear, @DanaDark did not request a surfing fire/ice flight pose. @DanaDark requested that flight poses be selectable at the tailors. My questions were about your comment about the surfing fire/ice poses. I have not seen that request before. So I was asking if those poses had already been requested. And if not, then why would the devs be working on it. So I was wrong about you having answered my questions.
  24. Why? Should I expect the devs to omnisciently know what players want? Should I expect them to work on a project like that when there are other things they obviously want to or need to work on instead?
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