Rudra
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Everything posted by Rudra
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Has it been requested? I don't recall seeing such a request. And if it hasn't been specifically requested, then why would the devs be working on it when they already have so much on their plates that they are working on?
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Speedsters, Burst of Speed and a Speed Pool revamp
Rudra replied to Rigged's topic in Suggestions & Feedback
It is very easy to read that quoted statement from the OP in a negative way. Either as an insult to the devs or as whining. @Crasical is only saying that suggestions should be presented in a thoughtful manner. -
Please Add Monument Points to Tip Missions
Rudra replied to Papias's topic in Suggestions & Feedback
What is a monument point? -
The exploration tip missions only drop for explore markers you haven't been to in the zone you are currently fighting in. Have you tried spending time fighting in those underground zones? I've gotten explore tip missions for the explore markers while fighting in the Praetorian sewers for instance.
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Speedsters, Burst of Speed and a Speed Pool revamp
Rudra replied to Rigged's topic in Suggestions & Feedback
Speed Power Pool: Flurry: What is more iconic of the conventional perception of a speedster, especially as you described seeing as how Flash and Quicksilver are known to use this ability to take down foes routinely in the comics? A barrage of punches so fast it looks like multiple fists impacting or at least being thrown faster than any normal could ever hope to. Hasten: Setting aside that a lot of players view this as part of the Holy Quad of powers, which has nothing to do with whether it fits the pool or not, the ability to use their powers faster/more often than non-speedsters is most definitely a speedster ability. Super Speed: To quote Marvel: 'Nuff said. Burnout: Hasten taken to an extreme. A speedster burning himself/herself out to get that extra hit in or a desperation move to get that last attack in that will hopefully drop their foe. Very much a speedster ability, just not one a wise speedster uses any more than is needed. Whirlwind: The difference between this power and what Flash does fairly often? The player character is not running around in a circle trying to lift or contain foes with a tornado effect. Instead, the player character spins creating the tornado effect and can still move around while doing so. Want it to not send mobs flying away and upsetting the team? Slot a KB to KD proc. Problem solved. So yes, the Speed power pool is very much a speedster power pool. Every power in it is used by one speedster or another in comics, movies, or cartoons. It may not work as well as it does in comics, movies, or cartoons, but that is because this is a video game and video games don't get plot armor characters, and because it is a power pool and power pool powers are supposed to be weaker than primary or secondary pool powers. As for speedsters needing to be melee? Who says a speedster has to be melee just because Flash, Quicksilver, or Velocity are known to be melee focused? I don't know about Velocity, but Flash and Quicksilver both have routinely launched projectiles at their foes. Flash more so than Quicksilver. And who says a player has to limit their speedster to what Flash, Quicksilver, or Velocity does? Who says a speedster can't be a ranged fighter? Even wild west gunslingers would fall under the speedster motif with their fast draw duels. They were normals rather than supers, but speed and accuracy was most definitely their thing. So why can't a super hero be a gun slinging speedster? Why can't someone made of lightning and fires bolts of lightning be a speedster? They would most definitely be able to be one. "Fast as lightning", after all. So basically, we have the Speed power pool because the Live devs knew that just because Flash, Quicksilver, and Velocity were more melee focused (but not limited to), that did not mean every other speedster someone could think up should also be limited in that way. That is why it is a power pool. Edit: Also, as for Burst of Speed not fitting in Martial Combat? Sudden bursts of movement to catch their foes off guard, quickly close the distance, or just get out of the way of an attack has been a trope of martial arts cinema, particularly the wire-fighting ones, and the wuxia genre since forever. Edit again: The Fitness pool was not a primary or secondary pool that duplicated a power pool. It was not a power pool that duplicated a primary or secondary pool. It was a power pool. The power pool was made inherent so players didn't need to choose it any more. It was made already chosen and pre-loaded to all newly made characters after the change. It was still a power pool. It can still be considered a power pool, just one that is inherent to all characters without using power slots any more. -
You posted while I was editing to address this.
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Maybe. Edit: If that is the case though and Blaster's don't crit, and @WindDemon21 isn't using a damage proc in the power, then I sit corrected about the damage not scaling down to the 3rd hit. I still want to see @WindDemon21's damage reference I requested though. (Edit again: Preferably as compared to Ball Lightning or Short Circuit.)
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Blasters get crits. Not Scourge, actual crits. Scourge is a chance for additonal damage based on how low the target's health is. It has a chance to trigger based on the target's health. Blaster crits can trigger at any time. I don't play Defenders and I only have 1 Sentinel that I ahve not played in a very long time. So I don't know if they get any form of crits. Edit: Okay, now take a character with a different blast set that is enhanced the same way and post its damage against the same mobs. (Edit again: Preferably using Ball Lightning or Short Circuit.)
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What Storm Cell does, by itself, is -7% recharge, -14% movement speeds, and -7% ToHit to all enemies in its radius. The High Winds, Category 5 Lightning, and Lightning Aura (Split, Focused, and Spread) effects are triggered effects. The triggered High Winds effect adds -14% recharge, -28% movement speeds, and -9.8% ToHit. (Edit: Though the High Winds effect also has its own duration. 8 seconds each time it is triggered.)
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I figured you were attacking grey Hellions for that purpose. And you can't scourge a full health mob. (At least, I've never done so.) So Scourge wasn't even part of my question.
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Server: Everlasting Zone/Mission: CITYOFFICIAL_OFFICE Position: [-227.1 17.3 2817.6] The floor does not meet the stairs, so you can see the floor below.
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Healing Aura's damage isn't linked to using other powers from that set. It heals just as it should regardless of what you follow it up with. That is the difference. for your comparison above, where you say "missing a chance for a proc because you used [another ability] doesn't mean you missed a proc, it means you received whatever benefit that other power had, to be accurate, Healing Aura would be balanced around Heals Over Time, but that healing over time would only happen if you continue using other healing powers. The minute you attack, it would stop. Which would mean that, yes, it means you've missed healing from a power you already cast. What @TheZag said was that based on your demands, (s)he could make that argument. Not that @TheZag was making that argument. The point is that Storm Cell's effects do not stop just because you stop using Storm Blast's attacks, you just aren't getting the added benefits those attacks trigger in Storm Cell. You are however, getting the benefits of the other powers you use instead. So you aren't missing a proc chance, you are just benefitting from something else.
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Healing Aura does damage?! (Edit: You are also trying to compare an instant duration 2.03 second cast time power to a 60 second duration power. Especially since that duration power's primary listed effects of debuffing your foes in its radius never stops until it times out or they leave the effect.)
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So let's see what you posted. You hit Blood Brother Chopper for 350.68, then the power's DoT hit for much smaller numbers individually. Then it jumped to Blood Brother Slammer for 275.35 damage, then the DoT for smaller numbers. Then it jumped to another Blood Brother Slammer for 210.4 damage followed by its DoT for smaller numbers. Then it jumped Blood Brother Slugger for 206.51 damage followed by the DoT. Then it jumped to Blood Brother Slicer for 210.4 damage followed by DoT. Then it jumped to Blood Brother Chopper for 210.4 damage followed by DoT. Then it jumped to another Blood Brother Chopper for 206.51 damage followed by DoT. 350.68 275.35 210.4 206.51 210.4 206.51 Was this on a Blaster, Defender, Corrupter, or Sentinel? Because to me it looks like you scored a crit, then regular variable damage. (Edit: Or you have a damage proc slotted and it smacked the first target. And I think the damage procs only hit the first target in the chain.) Edit: Also, just saying I am terribly wrong means nothing. Prove it. Everything I have posted included where you can get the reference data from or can be looked up in the power itself. Stop just saying others are wrong. If we are, then prove it.
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Storm Cell takes endurance modification sets, knockback sets, and damage sets. The expectation that it will be slotted for damage is yours, not the sets. It has been discussed ad nauseam how that doesn't actually benefit storm cell and c5. So Intensify does not affect Storm Cell or Category 5 but should have its duration extended so it grants its benefits to Storm Cell and Category 5 for their full duration? A power cannot both not affect and affect another power. And where is your data backing this claim? Remember my data? That can be referenced on City of Data? Here, I'll post it again for you. So let's take a look at these numbers and your 60% before even factoring in recharge claim. Chain Lightning hits for 74.365 total damage. Fire Ball hits for 76.0122 damage. Rain of Fire hits for 57.891 total damage. Fire Breath hits for 76.5869 total damage. 74.365 is 97.83% of Fire Ball's damage, 128.46% of Rain of Fire's damage, and 96.76% of Fire Breath's damage. And when you factor in the recharge and cast times? Well, just look at my re-post of the data above. Your 60% that gets reduced to 50% with recharge argument is garbage. Provide actual data, not random claims to prove otherwise. Chain Lightning: Not in game, not in Mids, not in City of Data does Chain Lightning say it does less damage when it arcs to the next target. What it does say is it has a 15 feet jump distance and can hit up to 16 targets max. Now if it does, since you have obviously seen it, then you also have proof it does, yes? Please upload your proof. Storm Cell and Category 5: Storm Cell has a base accuracy of 1. Category 5 has a base accuracy of 2. Both still accept and are affected by their slotted enhancements which can include accuracy enhancements. And unless I am mistaken, both are still affected by global accuracy buffs such as from enhancement set bonuses and from special enhancements like the +6% Accuracy special enhancement from the Kismet set. So you the player can still boost their respective accuracy to consistently hit even +7 mobs. Unless you decide to not spend the effort doing so. Cloudburst: You could maybe summon it on the target? And while it may not have a secondary effect out of Storm Cell, it also does a hell of a lot of raw cold damage. Gust: Gust does 62.5615 damage. Fire Blast does 62.5615 damage. Ice Bolt does 62.5615 damage. Aqua Bolt does a combined 52.5516 damage. Gust's damage is not lacking out of Storm Cell. Give data proving otherwise. It's all about the data. You are not giving any actual data. Just your opinion. And the data says you are wrong.
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Multiple Auto-click when ready
Rudra replied to Rock_Flash_Guardian's topic in Suggestions & Feedback
There are MM pets that don't teleport to the MM when they get too far away?! I've always seen my pets teleport to me when the distance between us was too great. What that distance is seems to be inconsistent, even when staying on the same character, but I've never seen my pets not teleport to me eventually. (I don't play beasts or undead though, so not much experience with them.) Amen. -
Fine. How's this? Storm Blast: Jet Stream: Damage: 50.0492 (50.05 according to Mids) Cast: 1.67 Recharge: 10 DPS: 4.2887 (4.2888 according to Mids) Chain Lightning: Damage: 51.4256 + 22.9394 over 2.2 seconds (Total damage: 74.365) (76.45 according to Mids) Cast: 1.17 Recharge: 20 DPS: 3.5128 (3.6112 according to Mids) Cloudburst: Damage: 137.5828 over 2.9 seconds (142.3 according to Mids) Cast: 1.67 Recharge: 11 DPS: 10.8589 (11.2313 according to Mids) Fire Blast: Fire Ball: Damage: 56.3054 + (80% chance) 19.7068 over 2.1 seconds (Total Damage: 76.0122) (74.62 according to Mids) Cast: 1 Recharge: 16 DPS: 4.4713 (4.3894 according to Mids) Rain Of Fire: Damage: 57.891 over 15 seconds (125.1 according to Mids) Cast: 2.03 Recharge: 60 DPS: 0.9333 (2.0168 according to Mids) (Edit again: Rain of Fire does not give the rate of damage application on City of Data that I saw. It simply says "1.9297 points of Fire damage (all affected targets) ". It does show a cast time of 0, arcana cast of 0.132, animation time of 2.033, and applies damage 0.833 seconds into the animation for the pet effect. So my math is based off a .5 second per tic application of damage.) Fire Breath: Damage: 76.8569 over 2.1 seconds (109.8 according to Mids) Cast: 2.67 Recharge: 16 DPS: 4.1166 (5.881 according to Mids) All data used unless specifically stated otherwise is from City of Data. And Storm Cell isn't even factored in.
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As opposed to say... having to get a whole power designed around boosting your accuracy and damage in order to boost your accuracy and damage? Like... Intensify? Storm Cell is not an attack power. It is a debuff power that also happens to have the ability to do triggered attacks. Edit: Also: "If you were listening at all, this whole issue revolved around storm blasts aoe primarily," The OP says nothing about Storm Blast's AoEs. It does address Storm Cell and Category 5, but nothing else. So the other complaints were introduced by others including you. And if you want AoE damage: Storm Blast's Chain Lighting: -7.0% Endurance (all affected targets) 51.4256 points of Energy damage (all affected targets) 6.2562 points of Energy damage (all affected targets) every 0.6s for 2.2s (100% chance) Storm Blast's Cloudburst: 14.2327 points of Cold damage (all affected targets) every 0.3s for 2.9s (100% chance) Fire Blast's Fire Ball: 43.7931 points of Fire damage (all affected targets) 12.5123 points of Smashing damage (all affected targets) 9.3842 points of Fire damage (all affected targets) every 1.0s for 2.1s (80% chance) after 0.5s Fire Blast's Fire Breath: 36.5985 points of Fire damage (all affected targets) every 1.0s for 2.1s (100% chance) after 1.0s Looks comparable to me.
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If you didn't get the recipe and materials and then craft the desired IO in the first place, then you didn't craft it. Using converters does not craft anything. It changes one thing into something else. So either you craft the IOs you want, you buy the IOs you want, or you convert to the IOs you want.
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Fire Blast's Blazing Bolt: 281.5268 points of Fire damage (all affected targets) Storm Blast's Direct Strike: 281.5268 points of Energy damage (all affected targets) Fire Blast's Fire Blast: 62.5615 points of Fire damage (all affected targets) Storm Blast's Gust: 62.5615 points of Smashing damage (all affected targets) If the base damage is comparable, or in these cases equal, and Storm Blast's Storm Cell only accounts for 10% of the damage but also applies a lot of crowd control, then what exactly is your argument?
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I never said you didn't know what you were doing. And the Storm Summoning Set isn't really a factor. Storm Blast was designed to be different from other blast sets. It doesn't play the same. It can be played more or less the same way other blast sets are, but it was not designed to. Your play style seems to be more focused on the way the other blast sets play. And like I said, Storm Blast is not the other sets. It plays by its own rules. Edit: Also, your statement that the only other play style is being lazy and not actually doing what you can is wrong. There are as many different play styles as there are players.
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I'm going to go even further out on this limb: It's most likely your play style.
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I'm going to go out on a limb and say that is most likely play style or the Defender AT. My Storm/Storm Corrupter has no worse performance than any of my other Corrupters at low levels, and I'm not even using Storm Cell unless I'm looking at bosses or spawns that make me worry for lack of enhancements. Comparing the attacks from the Electrical Blast set which have -END as their secondary and Chain Lightning which has -END as its secondary and picks up additional -END when used against targets affected by Storm Cell, I have no idea what you are talking about for no valuable secondary effect. So if Chain Lightning's secondary effect has no value, does that mean you think all of Electrical Blast's attacks have no valuable secondary too? That is how Chain Induction from Electrical Melee works too. So are you saying that needs to be changed too? Have you tried Dark Blast? Its END costs are equal to or higher than Storm Blasts from what I have seen. (Edit: Actually, several powers from other power sets also have the same END cost as Storm Cell for the same or similar powers.) While I would not complain if the proc chances for Storm Blast's attacks were to be increased when used against targets in Storm Cell, I am still not seeing anything actually wrong with the set.
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@Yomo Kimyata said 10-15 minutes with a question mark. You said 15 to 30 minutes. So even you agree it takes roughly 15 minutes. I've been on Woodsman trials that took so little time, we ran it several times without anyone complaining because we kept losing someone to a death until we finally avoided losing anyone. So I would agree with the 10-15 minutes of @Yomo Kimyata, with the greatest likelihood being 15 minutes. So you can run a Woodsman roughly 4 times an hour for 28 merits. Adamastor can be summoned once per hour for 10 merits. 28 merits every hour as opposed to 10 merits every hour? What needs to be balanced here? Edit: Also, was there a reason you used an increased font size with bold on to make the OP?
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Not only do Enhancement Converters drop from any mob regardless of level difference, but you can also use Reward Merits to buy 3 Enhancement Converters per merit spent. (Edit: I currently have a character with I think almost 2,000 Enhancement Converters. So they are rather plentiful.)