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Rudra

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Everything posted by Rudra

  1. That's an "in set" conversion. And depending on the set, the worst chance you will ever have is a 20% chance of getting what you want. And the best chance is 50% for the small sets. I'm of the opinion that in set conversions are fine as is. I thought you were specifically talking about out of set conversions. So that puts me against the OP.
  2. This has been brought up. The game cannot handle changing a character's origin, AT, primary power set, or secondary power set without making a new character. However, you can use the test server to try characters. The test server lets you jump straight to level 50 and even immediately slot all your enhancements for free.
  3. From my experience, the window displays the pets in alphabetical order. Not tier order. And the names assigned by players doesn't count, just the actual game assigned names. So for bots, it goes: Assault Bot Battle Drones Protector Bots Ninjas: Genin Jounin Oni And as you already saw, demons goes: Demon Prince (because of the space) Demonlings Demons Always in alphabetical order.
  4. One of the reasons things like the Cavern of Transcendence no longer requires players to coordinate clicking is because we seem to really suck at coordinating clicking. Using the Cavern of Transcendence as the example, when one person clicked a stone, whatever they were called because right now I can't remember, then you had a few seconds for everyone else to click theirs too. And most of the time, the clicks would be so sporadically done that as soon as the timer window everyone got when the first stone was clicked finished timing down, a new one started because everyone was just clicking and not staying within that window. Even on some of the standard missions that only had 2 or 3 glowies to click at the same time, coordinating would routinely fall apart. So with that in mind, I'm really not a fan of the OP.
  5. So! I broke out one of my characters with the Tech Knight belt with the cloth attachment. And considering how much clipping it does that I am surprisingly fine with, I would like to cast a vote in favor of us getting the Ghost Widow hair, the sybil dress, and the Talons of Vengeance's Oracle's loin cloth please.
  6. Same type of IO would be things like defense buff or ranged damage. Which is the out of set conversion. Same set would be trying to change one enhancement from the Ragnarok set to another enhancement from the Ragnarok set. Same set conversions are called in set conversions. And in set conversions are fine as is.
  7. How would you make it less random? It's great to have a suggestion, but having a suggestion that provides a justification and/or player thought up means of implementation is better. Also, the two points of the converter system is to provide players a means of getting an IO they want from an IO they have and to provide a sink for players' accumulated inf'.
  8. You can slot it to do KD instead. It's the visual effects that some players find irritating.
  9. Honestly, I think I would be fine with contacts working like Agent Hassel and Lord Shweinzer. This would let players fill their contact bars (for contacts where that is possible), play through the content without needing the Ouroboros time travel bit, be able to do the content at level still for the instanced missions at least, and they would still need to use Ouroboros to go back and do it again if they want to since contacts only give each of their missions once. (I'm not a fan of the street sweep missions, so I would personally be fine with obliterating gray mobs to get those out of the way.) This would also let players do things like the Laura Lockhart arc and then follow up doing it through Ouroboros to get the alternate ending without having to wonder why if they are already doing her arc through Ouroboros, they can't just jump straight to the alternate ending if they out-leveled her since she isn't an announced contact. However! Yep, there is a however. The contacts should still work as normal in that they only give each of their missions/arcs once. So if you want to repeat it, you will still need to go to Ouroboros. It is the only thing that makes sense to me. And the duplicate contacts for any given arc are still locked out for having done that content as they currently are.
  10. That's not really the concern. The concern is when it is raining in a zone, your character goes under a bridge or overpass, now you are someplace where there should not be any rain so the rain effect goes away, then you step out from under the bridge or overpass and it is raining again, then you step back under it and the rain disappears, then you step back out from under it and the rain appears again. Edit: Rainy day-sunny day effect depending on whether you are standing on or under that bridge or overpass or other appropriate obstruction.
  11. Well, like @Ghost said, the building interiors on the zone maps are below the map itself. So the event triggers on the zone map, but not in the buildings. Spawns generate on the map floor and the building interiors are well below that level. (Think of SG bases with different levels. You can set up NPCs off the main map, on the areas you build up above or below the base, but nothing can reach those areas unless you provide a teleporter to it. Buildings like Icon and AE use their doors as set teleporters with no special effects. So you transition to the below zone map building interior when using the zone door and back to the zone map when using the interior door. Event spawns are generated on the zone map, so they can't spawn inside buildings since those maps are well below the zone map and the legal spawn points.) No auto-suppression needed.
  12. When you do an Ouroboros flashback, your character is malefactored/exemplared down to the max level of that arc/mission. So whether you are on a mission map or zone map, your character is at the max level for that contact's mission/arc. When you use Agent Hassell or Lord Schweinzer, your character stays at their current level, but exemplars/malefactors down as needed to the max level of the Safeguard (Hassell) or Mayhem (Schweinzer) for as long as you are on the instance map. So the way Ouroboros and the unlockable Safeguard/Mayhem contacts work is different. This is likely because missions/arcs from Ouroboros can include street sweep missions, so you would need to be the correct exemplared/malefactored level to get that mission still, whereas the Safeguards/Mayhems are one-shot missions that are always on the same instance map. Edit: To answer your first question, it really wouldn't work for the Hollows or other content like it. Because you would only be the correct level while on an instance map. So your character would still be out of level for the street sweep missions. And Hollows missions include street sweeps. (Sorry for not answering your 1st question 1st.) Edit again: If players are fine with just obliterating grey mobs for their street sweep missions, then I guess the Agent Hassell/Lord Schweinzer method would actually work just fine.
  13. Forgot about that. Thanks. Pretty sure that is why it only snows in Atlas Park during the winter event and not in all the zones.
  14. No. They give you access to the Safeguard/Mayhem and then when you enter, you find yourself at the max level for the Safeguard/Mayhem just as if you were doing it through Ouroboros. When not on the mission map, you are still the character's actual level.
  15. Or at least small enough to fit inside a standard SG base for the massive statues.
  16. Storm Blast has a whole two pseudo-pets. And 6 attacks. All of which are themselves enhanced by one of the pseudo-pets for a full minute. A pseudo-pet that without Hasten can be brought down to a 37 second recharge, still lasts for the full minute, still enhances all 6 primary attacks from the set, and still debuffs every enemy's ToHit, recharge, and movement while in its radius for the full minute. I'm sorry that a whole 2 powers in a single set out of 15 power sets are throwing off your entire game. I'm sorry that the base 62.5615 damage of Gust is weaker than the base 62.5615 damage of Fire Blast so it (doesn't?) take any longer to drop targets. (The difference between them? Fire Blast's secondary is a DoT.) I'm sorry that it takes Storm Cell to drive Gust to do an extra 5.307 damage every .4 seconds for 1.5 seconds while also being able to knock fliers out of the sky. I'm sorry that the other 5 attack powers in the set aren't the same as Fire Blast's or Ice Blast's and can use a 1 minute duration pseudo-pet that covers a 25 feet radius to gain improved performance and can be summoned faster than its duration times out once you get your bonuses going. I'm sorry that Storm Cell's lightning is dependent on the character's accuracy despite having things like the Leadership pool that so many argue is a "Absolutely Essential Pool Pick For Absolutely Every Character To Ever Exist" and possesses the ability to improve that accuracy, or things like the Kismet enhancement set with its special enhancement giving a global accuracy bonus, or things like set bonuses granting global accuracy bonuses so that even if you don't try to max out your accuracy and don't use things ike the Kismet, you are stuck with a measly 113.5% chance to hit mobs 7 levels higher than you. So OBVIOUSLY we need to change Intensify so that it has a longer duration. And of course, that will never lead to calls for every other version of Aim to also be extended for duration to match. And that will never in turn lead to demands that every form of Build Up also get boosted to match. Thus requiring Intensify to again get boosted because it obviously needs it to make up for the Storm Blast set's completely abysmal accuracy. Tell me something. Do you take Fire Breath from the Fire Blast set? If not, why not? How about Flamethrower or Ignite or Beanbag from the Assault Rifle set? Frost Breath from Ice Blast? We're talking about 2 whole powers. One of which is both enhanced by the six attack powers in the set and also enhances those same six powers at the same time. Six attack powers that I have yet to experience any more or less difficulty in taking down mobs than I do with any other power set. Without using Storm Cell.
  17. High Winds is 1.0 while all the lightnings are 1.15. And since players can crank the hell out of their accuracy with other powers and with set bonuses, I don't see that as a problem.
  18. The difference is I am defending powers as is. Intensify was made as Storm Blast's version of Aim and that is how it currently is. So what is the justification for changing it? And why shouldn't every other version of Aim, and also Build Up, not also get boosted for their durations? Unlike Storm Cell and Category 5 which are already designed to not work the same as other powers but to be different and introduce new possibilities to players, Intensify is obviously meant to maintain the call for Aim that seems so popular with some players.
  19. That still doesn't answer what if the SG founder or base designer doesn't want to use a hologram of themselves. What if they want to use a hologram of say Manticore? Or another character we can't duplicate as PCs? Maybe its a BP SG and looking for an Adamastor hologram. Though sticking with using the current SG base designer, which may not necessarily be the founder considering how often a player will ask someone else to design their base for them, maybe have 20 different versions. The first 10 are of your current character linked to each of the 10 possible costume slots. The next 10 are the current SG leader.
  20. Here are the links: https://archive.paragonwiki.com/wiki/Ghost_Ship https://archive.paragonwiki.com/wiki/Paragon_Times/20041201 I don't know why the homcoming wiki calls it a fishing trawler. It was never a fishing trawler.
  21. Which costume of that character? What if that costume gets changed? What if that character isn't part of the SG any more or if the individual who created the SG and made the base wants a hologram like that but not of them? These are all questions that need to be addressed.
  22. I never said it didn't exist. I said I never used it (since I don't play Controllers) and that since it is a control set power, it is not applicable as a reference. Edit: Here's the thing. Blasters, Corruptors, and Defenders can all use Storm Blast. Corruptors and Defenders can also use Tornado, Lighting Storm, and Freezing Rain. So all my comments are staying within the ATs. Yours is dredging up Controller powers as if somehow a power that Blasters, Corruptors, and Defenders cannot use are relevant as comparisons to powers they can use. And if those powers are used as comparisons? Storm Cell has a cast time of 2.03 seconds. Freezing Rain has a cast time of 2.03 seconds. Lightning Storm has a cast time of 2.03 seconds. Only Tornado is faster at 1.17 seconds. And all three of those powers do exactly 1 thing each. To Storm Cells' how many again? So the cast time is not a problem. The need to use Storm Blast attacks to trigger an AoE debuff pet, or psuedo-pet as it turns out actually being, into doing more than just the debuffing which is its primary function is not a problem. Storm Blast attacks that are also enhanced by being used against targets in Storm Cell's area. The lightning strikes are not that power's primary function.
  23. Intensify is Storm Blast's Aim. Why should it last longer than the 10 seconds every other Aim power lasts?
  24. Smaller versions of most of the available statues would be nice. As for the hologram though? I've been wanting that too, but it works by loading the currently active costume of the mission holder. In a SG base, how would that work?
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