Rudra
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Plant Manipulation - Strangler / Vines
Rudra replied to Outrider_01's topic in Suggestions & Feedback
It's not the only set like that. For instance: Fire Manipulation. -
Uhm... yeah.... On the head menu, select Animal Wolf. It is the option just below Animal Big Cats - Large Size.
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You can make a fox character, yes. However, a fox spirit (kitsune) has anywhere from 1 to 9 tails. We are limited to 1. CO added "Kitsune Tails", which was a triple fox tail part. Something like that could work for what the author is asking for too.
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That's odd. I don't recall Ice Storm or other Blaster blast set powers like it moving to targets you attack or to you when they are all down. I've dropped Storm Cell on my location multiple times, blasted a distant foe, and then Storm Cell went to my targets to affect them. Never seen Ice Storm or any other blast attack do that. So not really pets in my book. Just pseudo-pet effects. And yet all your comments thus far have been about being able to drop the mobs before your teammates. Even your "racing for fun" comment revolves around being able to smash the mobs before anyone else. On a team. Where the players all share credit for everything. No, I didn't. I never said I was relying on Storm Cell for real damage. I said it was a grab bag of fun. The point of the lightning comment is the your complaint about the long set up for Storm Cell, and 2 seconds is not a long set up, is because of the damage. So what else can I comment on that you would accept? That Storm Cell can immediately be doing damage should have been a salve to you, and that was the point of the comment. Especially since a single lightning strike can damage more than 1 foe. (I've seen three mobs close together all take damage from a single strike.) My issue is the relentless homogenization of the sets. Every set has to be built the the same way and play the same way or it is wrong, or broken, or sub-par. Why can't a set just be fun rather than have to be able to nuke the mobs instantly? I have no problems with problems in the set being fixed. Like Hailstones. Sometimes when it triggers its KD and the ice boulder slams onto a mob's head, despite that mob having no KB or KD protection, that mob keeps coming. That needs to be fixed. I have no problems with the set being improved. What I have a problem with is turning the set into just another same as all the others blast set. This one is fun in ways the others are not. The other sets are fun. I enjoy using most of them. They are fun in a different way though. And having something be different gives us variety. See my previous responses. They do that for every patch/targeted duration AoE. That is a problem with the mob flee mechanic, not the power.
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OR! And bear with me on this. you have 15 different power sets. 14 of them of them have 8 attacks and 1 buff. 1 of them has 6 attacks, 1 buff, 1 long duration area effect debuff pet that also happens to do damage every time an associated power is triggered that also strengthens the effects of the master's associated powers, and 1 moderate duration damage psuedo-pet that gets stronger on its own over time and also happens to trigger additonal attacks every time its master uses an associated power. And then there is the other part of your comment. That you view being able to dispatch mobs as a race. A race that it looks to me you are adamant about winning. So your friends have a car that hits 60 in 10? Nice car. Well, guess what? My car may not get to 60 faster than 45, but it sure is carrying a lot of other bells and whistles that just makes it all kinds of fun to drive! I may not win any speed competitions, but I sure am going to enjoy the hell out of the ride! That is Storm Blast. It builds up slow and then hits hard. It has powers that would seem to be nukes but are best used against the really difficult targets so they can build to their full power, and it keeps you entertained the entire time. And the best part is? When I use Storm Cell? Sure, most times it doesn't use lightning until a few attacks in, but other times? It opens with the lightning the moment I do anything. It's a grab bag of fun. Not meant to compete with the top tier sets, which the devs said when they released it. And probably declared when they released it for testing too, but I'm not a tester so I wouldn't know. It was announced that it was not meant to keep up with or out-perform the other blast sets. That it was meant to be fun. And yes, Storm Cell doesn't wind up as fast as other powers and doesn't keep its attacks going unless you do too, but I definitely find it fun. And if I have it paired with say Storm Summoning? Then I have Freezing Rain and Tornado and Lightning Storm to do the up front sustained damage while Storm Cell lets me play with throwing in additional storm effects at targets of my choosing on my terms to just have fun.
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Well, I chose it to see what it was like and I kept it because I find it hilarious as hell* and pretty fun. Isn't that a good thing? That means it is at average. The devs said it was not meant to be a top tier set, and you yourself just admitted it was an average set. Does it play differently than other sets? Oh yes, it definitely plays different than other sets. However, we already have 14 other sets that play the way you want, so what harm is there in a set that plays a little differently? Edit: *- Like when I pop Storm Cell on hostage holders and they keep ignoring me to threaten the hostage until I hit them with another attack. "Rain? Inside? Nah, must be my imagination. What?! Now HAIL too?!" Edit again: So I guess a reason for people to choose this set other than graphics and theme are for the fun of raining on the bad guys' day and hitting them with different storm effects at your leisure?
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If you drop Itensify, Storm Cell, and Category 5 from the list, you still have 6 other attack powers. How are you not able to contribute damage effectively?
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Freezing Rain, Tornado, and Lightning Storm are all part of the Storm Summoning Set. So you are choosing to keep using attacks from the same set. If you use Storm Cell and then heal or another secondary, you are not using attacks from the same set. I get what you are saying. You can drop an attack from Storm Summoning and it will keep attacking without needing other powers to realize its full potential whereas Storm Cell requires you keep attacking. Your main complaint though is that the attack takes too long and does not affect battles on high damage teams because the mobs melt too fast. And if the team is doing damage that fast, do you really even need Storm Cell for the fight? At all?
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Pretty sure any suggestion can be made in its own thread. The only dedicated costume area I know of is where costume bugs are to be reported.
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Agreed. However, there is a difference between contributing so as to not be riding the bench, and wanting to be the one that insta-kills the spawns before everyone else. A player can do damage, apply buffs to teammates, or apply debuffs, and be contributing without having to have large orange numbers popping up above the targets as their attack kills the mob(s). Edit: And on high damage teams which is the main complaint I see, the need for that one massive hit to insta-kill everything is much less critical.
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Okay, so we can play as a Crab Spider. However, when our Crab goes "hero", we lose access to the long blade and short blade gloves. Are you devs amenable to proliferating those gloves? At least so our Crab Spiders can retain them when not in the official Arachnos uniform?
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And maybe 1/30 is a rocket that shoots the character up to zone limit and explodes the character in fireworks?
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Quality of Life Improvements for Necromancy
Rudra replied to Thezanman's topic in Suggestions & Feedback
Then my two cents are for the devs to add them to the pet window. Your 1st request. Edit: After all, temp power pets already show up in there. -
Quality of Life Improvements for Necromancy
Rudra replied to Thezanman's topic in Suggestions & Feedback
https://cod.uberguy.net/html/power.html?power=mastermind_pets.zombie_minion.fade&at=minion_henchman_small All specters have a power called Fade. This means if you have a specter out, it is dying. -50,000% regeneration does that. -
Thank you.
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Using an old wooden sailing ship would not have worked because there would be no way to tie it into the Family. A modern ship, which can be a ghost ship and there are example stories of modern ghost ships if you look, can be tied into the Family and so fit the story the devs came up with for the Ghost Ship. Edit: Using a modern ship also meant the devs didn't have to spend the time and resources making another ship. Since they were already working on the ship's internal map(s), they could just add an exterior model to that line of work without having to make a new branch of research into ship design for the game.
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Your statements lead me to believe you have played on servers where the Ghost Widow hair has already been made available. So I had expected you to know that answer.
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It is an issue because there are bound to be players that want to use the Ghost Widow hair with wings or capes. Like me. I really, really want that hair for some of my characters and lots of my characters have wings. So if the hair were to be mde available to players but I could not use it on the characters it suited, that would be very frustrating.
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Kinetic Blast Powerset suggestion
Rudra replied to CaffieneNirvana's topic in Suggestions & Feedback
First, welcome to the forums @CaffieneNirvana. Second, while details are good and often needed, please try to limit the amount of rambling. That you have limited access to the forums and won't be likely to respond for very long periods of time is fine, but wow that was hard for me to get through. Third, thank you for the TLDR synopsis. The powers are rather detailed, I appreciate the effort you put into this. That said, I personally don't see any problems with a Kinetic Blast set. Others have asked for something similar on the forums already, but you put in the work, and lots of it apparently, to flesh out the set. So if the devs look at this and go "Hey! We should do this!", I definitely won't complain.- 6 replies
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- power proliferation
- kinetic melee
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You and others may see me as disdainful to the current meta, but you know what I see as disdainful though? The demand to make every power in every power set fit the way you play, fit the current meta, because only that play style counts. That if a power set is not designed to perfectly fit into your play style, that set is wrong or broken or underperforming and needs to be fixed until it fits your play style perfectly. There are other play styles in the game. Everyone has their own approach to how to play this game. Not everything has to fit into your preferred play style. The current meta does not have to be the only way to play or for power sets to be designed.
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There is the bridal veil, and yes it is long. (I forgot about that. Thanks for the reminder.) It goes all the way down to the character's calves. However, it is also designed to point away from the character, leaving a gap for other things to fit in under it. It never comes into contact with the character model except at the head unless you work to bring it into contact by engaging in acrobatics or maybe using a walllean emote while against a wall. The attachment point for the Ghost Widow hair for where it can move is lower down on the head. However, it may work. Considering the Bridal Veil hair piece. Just need a dev to say yea or nay for whether it does or not, and whether they will give it or not.
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Neither do I. I don't believe it is necessary like how others claim. I'm fine with them using it, just not telling others that they need to use it. Sounds like my Energy Blast Blaster. Inferno applies 162.347525 of its damage as a DoT over 8.1 seconds. That's 64.88% of the initial 250.246 damage. (Edit: 40% of its total damage. [39.35% actually.])
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Did your character also ahve wings or a regular cape to check the interactions with? You know, the question I am asking for the third time now?
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Wouldn't Adamastor's location at the top of a rise/platform prevent a bot from auto-targeting him when knocked down from the platform? If the KB is enough to send someone in PBAoE range off the platform regardless of where they are on the platform, wouldn't that suffice?
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I really wish City of Data gave information I could make sense of over how Category 5 applies its own damage rather than the supplemental lightning aura. I want to see how Category 5 actually compares to Inferno's 10 seconds (9.933 seconds actually, I'm rounding off) to apply its full damage.