Rudra
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Everything posted by Rudra
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Thanks. I'm really not a fan of driveby buffing. Don't want the effects on my characters and I prefer to see what my characters can do without others help when running around solo.
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Because it is feedback on the new power set. And this is the Suggestions and Feedback area of the forums. Edit: Also, as for Beanbag, if people do still use it, then it is because they were already using it and find it useful. You don't get to claim that the reason someone is using something changed just because it got improved. Now if others decide they suddenly like Beanbag and start using it after calling it worthless all this time? Then yeah, they are probably using it for the damage. That doesn't mean from now on everyone that takes it is doing so for the damage, just that most likely most of them are.
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They can be cancelled?! I don't have to stand there like a fool seething until they go away?!
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Except that it is the discussion that leads from limited options a single person may be able to think up to completely new ideas the post originator never considered or improvements on the post originator's idea that may be more appealing to a much larger group. A blind poll where no one can see how the votes are going or give their feedback on the provided options limits the responses to which of a limited group of ideas others are more interested in and not what those players may actually be interested in that would fall under the same idea. Regardless of whether that poll was originated by a dev or anyone else. It doesn't matter how creative a person is, no one can think of everything, even within a limited scope such as a specific concept the idea originator may have. A more developed suggestion derived from the combined feedback of others gives the devs more data (from reading the back and forth on the idea) and options than any poll anyone can come up with.
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Except a blind poll doesn't manage expectations. A poll can be a good source of information depending on the sampling size, but in something as interactive as a video game where the developers are looking at changing or adding content, a blind poll where the community is as invested and involved in the game as CoX does not help manage expectations. The dev including in a focused feedback thread on what specifically the dev is looking for, what is still up for change, what it would take to add something to also be up for change, and what the dev is going for with the power, set, or arc helps manage expectations. (Edit: Nor can a poll, blind or open, give nuanced feedback. Which in a game like CoX, is often necessary.)
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It's not a question of not wanting data. It's a question of community perception. As far as the community goes, would it make the slightest bit of difference if the devs did a secret poll and acted on the results that only they could see the results of as opposed to the devs combing through the game's data to draw their own conclusions and act on? As far as the community is concerned? It would still be the devs doing secret squirrel stuff with nothing for us to see or understand. So nothing would really change, because no one would understand what was going on in dev world any more than we did before this thread was started. If anything, it would most likely lead to angry players. "I know for a fact that option C was the preferred one! Everyone I know or spoke with voted for option C! What did the devs do though? They went with option A! Our voices don't matter!" Edit: And of course I wind up starting a new page so my comment is floating in La La Land with no references for what it is about. This comment is in response to @Rigged's last comment on the preceding page.
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Here's a better question: If you devs took a poll from the players, the players could not see how the poll progressed, and you devs did not release the results of the poll and made changes, would anyone believe you or blindly accept that the implemented change was actually requested and not just being shoved down the player base's throats with the poll as a plausibly deniable smokescreen? Going through the threads on these forums, there are instances where people don't believe when actual proof is presented, so I can't see mystery polls with no reported results going over well.
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There is a slash command to turn off or on the particle effects. It would take away the effects that would trigger you, but only affect you and your display, leaving everyone else to deal with the effects themselves. Can't remember it off the top of my head though. Sorry.
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If its two very different posts, you have to copy your post to a clipboard and go back to that post. Otherwise you have to do as I think you did. If trying to quote from multiple posts in a thread, the person can just either click at start or end of the desired section, drag to highlight, and then click "Quote Selection" for each separate post to be quoted, or just keep clicking "Quote" for each separate post to be quoted and editing down to the desired sections to respond. If trying to quote across multiple pages of a thread, then the "+" button lets the person retain all quotes to be added into their post in the order added (via the pluses).
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I am against the OP for being able to get the same powers (from the same power pool) twice. Reason 1 is that the author runs out of slots faster than power picks. Well, then you can throw in some filler power picks and reserve the slots that would normally go to those for the powers you actually want them on. You can leave any power you want with just its starting enhancement slot, leaving more slots available for use elsewhere. So that is a non-issue as far as I am concerned. Reason 2 can be addressed by slotting for END recovery or reducing END cost. Preferably both. I've got some very END intensive power sets on some characters that never have any END issues after I get them built up enough. No need for incarnate abilities to make up the difference. And I'm not hurting for recharge, damage resistance, defense, or accuracy. Sure, you can't run max damage output doing this, but you can fight all day and not give a hoot about who or what is trying to kill you. Reason 3 is intentional from a game design perspective and the Fitness pool didn't give any resistance powers anyway. So trying to bring back the Fitness pool while still keeping the Fitness pool as an inherent won't do anything to address this. (Edit: And between all the damage resist set bonuses and incarnate powers, more damage resist powers from set pools is hardly a need. Especially since there were comments on other threads about how easy it was for someone to turn their Blaster into a tank.) Reason 4 with the player base argued necessity of taking the Fitness pool is why Fitness was made inherent. So I don't find any of the provided reasons compelling. I'm not a dev and they are the ones that would need to be convinced, but I have a hard time seeing them being convinced to give players double access to a single power pool. Especially for the provided reasons.
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Your post. I don't know how to quote multiple times with cited sources. 🙃 A few options to do this. First option, just click at start or end of what you want to quote and then drag to highlight it. Instead of doing a CTRL+C or anything else, use the "Quote Selection" 'button' that pops up when you are done highlighting. It still shows who you are quoting. Or second option, just click the "Quote" button for the post you want to quote sections of, edit the quoted post down to just what you want to quote, post your comment to it, and then do it all over again to get to the next section you want to quote.
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Larger caves? More Giant Monster spawns RED side
Rudra replied to Lkapitan2's topic in Suggestions & Feedback
Forgot about that. Thanks, @biostem. -
Larger caves? More Giant Monster spawns RED side
Rudra replied to Lkapitan2's topic in Suggestions & Feedback
I've never had any problems with those maps and I play on very high settings. On a very old computer. Maybe it is your provider causing you problems? There is an Arachnos flier at Mercy Island, but it is not targetable. I was unaware of there beinga flier in Sharkhead as well. The only GM flier I know of is in Grandville. (Which is much easier to deal with in a mission than the zone.) St. Martial may not have a GM, but it does have an event. And personally, I would rather an event over just another GM thrown into a zone. Events require me to be more involved than just standing there smacking a very large bucket of HPs. And you can spawn Scrapyard by smacking down 100 Scrapyarders, I believe. Seems to be the trigger for GMs. 100 Scrapyarders, 100 Gremlins, 100 spectral demons (during either the day or night cycle, can't remember which), 100 (very specific at very specific locations) Clockwork (for Paladin or Babbage, can't remember which) before they reverted it back to not needing the 100 Clockwork, and 100 Council WarWorks to spawn the Goliath WarWorks. Players are going to play where they want. Players used to spend a lot of time red side because it had the more linear zones and most of the missions/arcs were self-contained to the contact's zone. So no need to run to Atlas Park, the Peregrine Island, then Steel Canyon, then Striga Isle. Being able to stay in zone was a large selling point for a lot of players. However, some players just don't like the idea of playing a villain. Other players don't like the missions/arcs for being red side. Some players stay blue side because that is where their friends and SG mates play. Adding more GMs isn't going to get players to suddenly run to play red side. All it will do is get their vigilante aligned characters to pop over to the red side zone to smack down the GM and then go back blue side to continue what they were doing. And if the devs were to add incentives to get players red side? Then gold side players would demand the same thing to get their even emptier zones more populated. And as the population shifts away from blue side, blue side would demand incentives to get players back there. So basically, just let players play where they want. -
@Rigged, I'm reading through the thread and it looks to me like the devs have actually responded as to the why for a lot of your comments. Yet, you keep arguing with @Shadeknight. So I have to ask, and I apologize for insinuation here, but are you reading the dev responses? If you are, why the continued debate with @Shadeknight? Personally, I'm glad to know that the development process doesn't work as described in the OP. I'm also glad to find out that if an individual makes the effort to teach themselves how to mod or create content for the game, there is a process through which they can apply to join the volunteer dev team and possibly become a dev. If a person wants to mod a game as broken in code as CoX, then I agree, a very good step would be to find the available materials and show that the person in question is willing to take the time to go learn and work with the system for himself/herself. In some businesses, showing initiative to get something done isn't just appreciated, it is required for employment. As for the devs? Thank you for taking the time to respond in this thread. I think more in this thread than any others so far, your responses were needed to help find a resolution.
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Better animation for Claws powers....
Rudra replied to captainstar's topic in Suggestions & Feedback
They have 1 animator. That is their biggest holdup with new animations. -
Yes, Spark Blade wields a single pistol. Apparently at the same time, though not for attacks, as his sword. And both are electrified with his power.
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The Live devs said we would get Ghost Widow hair never. Because it is a cape on the model's head and it apparently fails spectacularly on player character models.
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Modding isn't going to happen. Not on CoX. I don't remember why and am disinclined to go looking for the answer, but it is out there, somewhere. If you want to become a developer, there is a process that someone linked on another thread to apply to become a dev. (Edit: Yes, I know there are mods out there. I'm using one to shut the gargoyles up when on my demon summoner. However, they are not officially recognized and fall into the "user beware" category.)
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Okay, I finally got the Night Widow's Psychic Scream again. And out of the box? The only issues I have with it is the damage and recharge. However, I have yet to slot anything into it and my plan for when it is finally 6-slotted and fully enhanced (at level 50), is as a damaging soft control power. And it still looks like it will work well for that. I can't say for certain at this point because I just unlocked becoming a Night Widow on the character, but that is how it looks. I think mobs have a bottom of 50% recharge, and that would mean this one power gets them to their floor in a single go, so it still looks more like a soft control primary effect power rather than a damage primary effect power to me. And using it like that? Should work well. I'm just wondering why as a -recharge power, it can't also take slow sets or enhancements. (Edit: Maybe just adding a slow component to go with the -recharge could be enough.)
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I agree. When a product gets to the open beta stage of development, it is basically done and undergoing final testing/tweaking. If something turns up in open beta though and it is not a minor tweak? Then the product should be able to be moved back to an earlier stage of development, even if only briefly, for correction. This becomes even more critical if the closed alpha team is a particularly small group and there is no open alpha stage. City of Heroes lacks an open alpha stage as far as I know of. So the test server, despite being an open beta server, meaning it is for final adjustments, would also need to double as an open alpha server too. If there is an open alpha server though? Then the test server is fine with just being an open beta server and changes being limited to minor adjustments, though more players would need to be made aware of the existence of said open alpha server. Edit: I should point out that even open alphas are not usually "open", and are still fairly exclusive for access. They are however, more open to others to provide additonal feedback.
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I don't know how the testing for new sets works on beta, but if the development process works like @Puma said, then that means you are going to get a sub-optimal result a not insignificant part of the time. If the alpha testers are only a very small community and only their inputs get rolled into larger changes and tweaks for new sets with beta being limited to final adjustments, then there is not a large enough base to fully test out a new set and iron out deficiencies or other concerns. Again, I have no idea if things work the way @Puma said. I'm just saying that if things do work like that, then beta testing should really be considered open alpha testing until the set is properly polished. I need to point out that I have not yet tried Storm Blast, so I have no opinion on how it turned out. I'm just commenting on the OP here. You have a good point, @biostem, but so does @Puma depending on how the situation may be.
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Per the wiki, Rose Star is a Super Strength/Invulnerability character. Likely a Tanker. And Spark Blade is a Super Reflexes character with both sword and pistol. No defined powers beyond that. I forgot all about that video though. Was looking forward to WISDOM making a bigger appearance, then shut down happened. Edit: As for what Mirror Spirit did to Rose Star, it looked like a purification spell via willing conduit.
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I'm sure the Live devs had plans to bring the other two in. Likely even to eventually expand the group. Just as I'm sure there is nothing currently available in the code for either Rose Star or Spark Blade. The current devs most likely would have to create them from scratch.
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Mirror Spirit isn't just a trainer. She shows up in a couple of missions. Most notably the Mr. G arc where you turn the Praetorian Penelope Yin into Penelope Mayhem. And another mission I can't remember off the top of my head where you fight her alone. Pretty sure the same thing applies to Foreshadow in that he is an enemy in one or more missions.
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Go to the wiki if you want in-game information such as about the different factions and groups. W.I.S.D.O.M. is here: https://homecoming.wiki/wiki/W.I.S.D.O.M. and here: https://archive.paragonwiki.com/wiki/W.I.S.D.O.M.