
Rudra
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Everything posted by Rudra
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Good to know. Thanks. However, now I am even more confused by @Saiyajinzoningen's post.
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I'm not understanding. Sorry. Teammates are already marked on the map. As are NPCs you or the team has picked up. (The thing about waypoint markers, they don't move. So using the Siren's Call PvP bounty system as a reference, a marker is placed where the target is at time of posting, and then that marker is eventually deleted and a new marker placed after a set amount of time has passed. So even the current player waypoint marker is a static thing, just deleted and replaced every x period of time. You can already do that by right clicking where the teammate's map marker is to set a waypoint.) (Edit: On layered maps, the teammate can /loc themselves and post those coordinates in team chat. Clicking the coordinates sets a waypoint marker.)
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Making the "Weave" power more accessible
Rudra replied to Shiro-Nethermore's topic in Suggestions & Feedback
What if i demand a request phrased as a demand in the form of an emoji? ... I have no idea how to respond to that.... -
Making the "Weave" power more accessible
Rudra replied to Shiro-Nethermore's topic in Suggestions & Feedback
You see, that's not a requirement. I would love for explanations for a great many emojis and "No"s posted on the forums. I've even gone back and asked for those explanations. However, noone is required to explain themselves. Everyone is free to just say yes, no, or nothing at all. Everyone is free to just post an emoji. It's just something that has to be accepted. (Trust me on this. I've been yelled at so many times on this forum for requesting an explanation. Apparently I'm very bad at phrasing requests and everyone reads them as demands though.) -
Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
Emojis without explanation are the norm here. People like to express their feelings toward a post, but are disinclined to get more involved than that. It happens. -
Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
Fitness was never removed. It was made inherent so that every character got it for free. (Back on Live, I had characters that retained the actual pool as a pick rather than use the inherent version. I think @Greycat kept such a character until shut down. I however, wound up respeccing those characters, so lost that option.) Some power sets and even individual powers are still outperforming others or under-performing against others. Game balance is not a static thing. It is a constant struggle to find. And adding Task/Strike Forces, power sets, or ATs does not disrupt game balance. At least not anywhere near like taking away existing power prerequisites and giving even more enhancement slots to players. -
Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
That is actually easier than you think, depending on the AT and build. The tricky part of doing that for me? Being able to spread out spawns enough that I'm not being swarmed by more than I can handle at a time. (I'm not an uber player.) So running away from fights falls into my core strategy so I can recover and resume the fight after. (So I find it much more preferable to duo it or solo lower difficulty ITFs.) That's the point. The game isn't difficult. At all. And the OP would make it even easier. Because players would be able to fully optimize their builds, which they can't do right now because they have to be choosy about slot placement and power picks. I remember when the Fitness pool was made inherent. I was against that too. I had no say in the matter because I wasn't on the forums, but I do remember the arguments. And as predicted, with the need to pick the Fitness pool removed, players simply found a new "mandatory" pool to replace it. (Hello, Holy Quad.) The discussion so far has been civil. No angry posts have cropped up yet. People are simply stating their responses. Let's start with the added enhancement slots. Whether 2 slots, 4 slots, or other. With those added slots, players can get more set bonuses on their powers. That is more global buffs on their characters. More buffs a character gets, the more powerful the character is, the easier the game becomes. Now let's look at removing power pick requirements from pool powers. Now instead of having to take a prerequisite power, players can find other powers that better maximize their combat ability. That makes them more powerful. Which makes the game easier. (And likely will then lead to renewed requests to increase the number of pools we can choose from to 5 so those extra power picks can be utilized in an even more efficient manner.) -
Less restrictive Power Pools & additional enhancement slots
Rudra replied to Raikao's topic in Suggestions & Feedback
Hello, Raikao. This has been debated to death on other threads. Multiple times. I am currently disinclined to go into it again, so I instead recommend doing a little reading on this forum. (Edit: Also, as a heads up, there are players that don't put any extra slots into Health or Stamina. Very few of my builds get extra slots in those powers, and if they do, it is usually 1 extra slot. And if I want a slot anywhere else? Those are the first places I pull extra slots from.) -
Make long-range teleport points a P2W buyable?
Rudra replied to hollow effigy's topic in Suggestions & Feedback
You're right. Apologies. The edit was on my post after that. -
Make long-range teleport points a P2W buyable?
Rudra replied to hollow effigy's topic in Suggestions & Feedback
Check again. That's not how it works. Only the first zone is like that. Why did you edit out the edit that said to check an update post on the matter? I did already check again. That's why that edit is on that post. -
Lockouts, savage melee/assault, psy melee
Rudra replied to WindDemon21's topic in Suggestions & Feedback
Really? I'm not even against the OP, but I find that line of reasoning hard to swallow. How long does it take a mob on average to regain his/her/its feet after being knocked down? Just with a Mako's Bite Damage/Recharge, Accuracy/Endurance/Recharge, and Accuracy/Damage/Endurance/Recharge slotted; absolutely no other enhancements slotted so no set bonuses from anything, no other powers picked so nothing else is affecting its recharge, Vicious Slash is down to 5.41 seconds of recharge. Just 3 enhancements. That's it. Want me to finish building the character and see what it gets down to just slotting for general combat and survivability? How about if I chase the Holy Quad and include Hasten and all 5 Luck of The Gambler procs we can use and still get the bonus? How about if I factor in other sets that also give a global recharge buff? Or how about I turn on Blood Frenzy and see what 3 or 4 stacks of it does for its recharge? (Full disclosure: My Savage Melee/Fiery Aura character has a recharge of 4.45 seconds on Vicious Slash. And most players would find my global recharge buff on the character to be laughable.) Like I said, I am not a fan of the lockout. You have no idea how much I want to be in favor of the OP. However, your argument fails to convince. You are citing an attack with a 67% chance of scoring a KD effect, that can with only 3 enhancements that each split their effect between recharge and at least 1 other buff for reduced effect, no set bonuses of any kind, and not even factoring in Blood Frenzy's own effect since the power grants TWO stacks of Blood Frenzy for being used for another +8% recharge by itself, as the set lacking mitigation. (Edit: And that isn't even getting into the other things Savage Melee does. All I'm asking for is that you give an honest debate about the set. The lockout sucks, I agree. It definitely looks required for balance to me though.) Edit again: My personal take for getting rid of the lockout? We lose the endurance reduction and recharge effects. All of it. Gone. The Blood Frenzy stacks empower the finishers to do more damage like they do now. Maybe slightly more. Or lose either the endurance reduction or the recharge reduction, and reduce the other by half, keeping Bloody Frenzy as a boost for the finishers. Under those conditions? I could see no need for any lockout to exist on the set any more. -
Lockouts, savage melee/assault, psy melee
Rudra replied to WindDemon21's topic in Suggestions & Feedback
Savage Melee has DoTs that continue the damage after the initial damage from the attack, -Def (All), KD, - running speed, jumping speed, and jumping height, and an AoE damage gap closer. So it does have mitigation in the form of KD in an attack that can be used every 9 seconds before you slot enhancements or factor in Blood Frenzy. And it does have defense debuffs in a cone attack that reduces DEF by 9% for 10 seconds that can be used every 7.5 seconds before you slot enhancements or factor Blood Frenzy. And both of those attacks grant Blood Frenzy, making their recharge better just by using those attacks. Edit: And Blood Thirst revokes the lockout while granting 5 stacks of Blood Frenzy too.... https://cod.uberguy.net/html/power.html?power=scrapper_melee.savage_melee.blood_thirst&at=scrapper -
Lockouts, savage melee/assault, psy melee
Rudra replied to WindDemon21's topic in Suggestions & Feedback
Even at 2.5 stacks average, that translates to 15% END discount for all powers and 10% +recharge for all powers. Without need for any enhancements, enhancement set bonuses, or power picks. Take away the finishers? And now you can sustain the full 5 stacks for 30% END discount for all powers and 20% +recharge for all powers.* Without using enhancements, enhancement set bonuses, or using up any power picks. Pretty hefty boost.... Now I for one am not a fan of the lockouts. (I can work with them though. On my savage melee character, I do my best to avoid having the full 5 stacks of Blood Frenzy. So I hit a finisher as soon as I have four counters.) That said, what Blood Frenzy gives is rather strong. What would you give up to maintain the balance? Edit: * - I say this because it never seems to take me any time to get my stacks back. And no finishers means nothing to consume the stacks any more. -
Make long-range teleport points a P2W buyable?
Rudra replied to hollow effigy's topic in Suggestions & Feedback
I thought that was disabled? Though since the Base Transporter power has the same recharge as the Long Range Teleport power, I suppose that works as a suitable sub for the Long Range Teleport power. Just have your base teleporters at or near the base entrance. (Especially since HC took away the need to have all the explores for a zone grabbed while in SG mode or part of a SG before being able to grab the zone beacon for the teleporters. Thank goodness for that change.) -
Now I'm left wondering if you realize the pun....
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They get by the filter as well.
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Ok. So say I’m the parent of a 13 year old who identifies as queer. They create a character who also identifies as such. Then they find that people cannot read that in chat because they have their filter enabled to sort out offensive words. How would you explain this to them in a way that makes them feel like they’re welcomed and supported by the folks in charge of that filter? I guess tell them it is a double standard society is still working through like female anatomy is bleeped out but male anatomy isn't in the game? (I got curious, logged on to the game, and tried several words. Sex, heterosexual, homosexual, queer, and various body parts to test.) Edit: I should probably also state that out of my test words, the words sex, heterosexual, and homosexual all got by without being filtered. (Edit again: As did the words transexual, pansexual, and asexual. As well as gay and lesbian. All perfectly fine by the filter. So looks like only queer is filtered.)
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Make long-range teleport points a P2W buyable?
Rudra replied to hollow effigy's topic in Suggestions & Feedback
The green Fast Travel power just gives you access to the Long Range Teleport power as well as the other teleport powers like Base Transporter in a single power instead of having to slot and click each individual power for use. You are still using the same gold icon Long Range Teleport power, just through an intermediary power. -
Make long-range teleport points a P2W buyable?
Rudra replied to hollow effigy's topic in Suggestions & Feedback
Okay, it's weird. I grabbed a Nerva Archipelago explore to test again, and it failed. Then I tried again after it recharged, and it worked. So I guess you have to wait for the unlock to take. -
Make long-range teleport points a P2W buyable?
Rudra replied to hollow effigy's topic in Suggestions & Feedback
What green icon one?! -
Make long-range teleport points a P2W buyable?
Rudra replied to hollow effigy's topic in Suggestions & Feedback
I just tried it on my elec melee/willpower brute. I have LRT on that character with lots of zones still locked. I was in Cap au Diable, so I went and grabbed the Master of Science explore badge. Cap au Diable is still a locked zone through LRT for me. (Edit: See post 3 down for update.) -
Make long-range teleport points a P2W buyable?
Rudra replied to hollow effigy's topic in Suggestions & Feedback
I'm bugged then. (What a surprise.) I only seem to get new zones added to the LRT when I get the zone explore accolade for getting all 8 explores in the zone. -
Can we crowdsource the updates needed for old contacts/missions?
Rudra replied to FFFF's topic in Suggestions & Feedback
Blue and red-side are more forgiving, if you were of the appropriate level when you picked up their arc, you can usually complete it. On goldside, you will be ignored by your contact as soon as you outlevel them, regardless of where you are in their arc. It's already happened to one of my characters during my latest play-thru on goldside, it was their final mission which was a solo, so my team mates were able to do it but the contact told me to pound sand. The problem there is that the solo morality missions at the end are by necessity not considered part of the story arc that unlocks them. So just like any other mission not part of an already started story arc from any contact, leveling higher than the contact's assigned level range immediately cuts off access. I've lost access to part of the Doctor arc because I out-leveled the contact blue side trying to get it to see the second part of her story. Same thing with the mystic in Perez Park mission. Finally get the contact to stop giving me the wrong missions, only I out-leveled the contact and now have to use Ouroboros to get the desired mission. If the game was able to flag a solo-required mission like the Praetoria and Dark Astoria ones as part of the team allowed arc, even if it meant forcing a team disbandment when the active player accesses the mission, then that wouldn't be a problem gold side. (Edit: Which I don't think the game can actually process that way or else those missions would probably already be part of the story arcs. I'm not a dev though, so I'm guessing here.) -
Can we crowdsource the updates needed for old contacts/missions?
Rudra replied to FFFF's topic in Suggestions & Feedback
To the best of my knowledge, all contacts do that. It's just that in Praetoria, since it was designed to be more challenging than red or blue side, you gain xp faster than you do red side or blue side even when solo, so you out-level the contacts faster. (Edit: Though while this was a problem back on Live too, it has since been compounded with HC's even faster rate of leveling.) -
That requires a change to the game system that can already be handled by granting a member base edit permission, making sure (s)he knows how to find and add the display case from the editor menu, have them add the display case, and then remove their base edit permission after if needed. If they want to have a specific costume for the display, they would only need to be in the desired costume when they add the base display unit. Since it would already be able to function like the holographic display at the end of the Last Bastion arc and just load the character's current costume for display, or like the doppelganger missions which load clones of your character from his/her/their/its current costume..