
Rudra
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Everything posted by Rudra
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People make mistakes. Bug reports have been filed on the Suggestions and Feedback forum. Website suggestions have been posted on the Suggestions and Feedback forum. (I'm guilty of having done this as well.) Edit: All anyone is asking is that you give enough information for the rest of us to be able to understand, rather than assume we share the same references as you.
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Problem with that is if only a team member has you on ignore. If it is just one person, you can infer comments made by others' responses. And only whomever is directing the team's actions needs to be heard. On a league, this is much more pronounced. If you are put on Team 5 and the person that has you on ignore is on team 7, but you can see the posts from the league leader and the team leaders, what problem is being introduced if one member of team 7 says something you can't read? Why would you want to punish yourself and limit your options in this way?
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You know you can actually explain the OP, right? However, let's just run with what has been provided so far. Let's run with the OP is about giving taunts a damage component that scales up based on target tier, and increases said damage by slotting taunt enhancements rather than damage enhancements. Brutes and Tankers have an AoE taunt effect. It has a 15 feet radius with a 5 target cap. (I don't know how or if Gauntlet affects the Tanker's taunt.) And characters that dip into the Presence pool to get Provoke to also have a taunt power also gets an AoE effect with a 15 feet radius and 5 target cap. Now you have an ally that put the enemies to sleep. And the Tanker/Brute or Provoke character uses Taunt or Provoke to get the attention of other mobs and pull them away from the squishy character that threw the sleep and possibly other squishy allies. That Taunt/Provoke does damage, breaking the sleep. Or someone uses an ability that inflicts the fear status on one or more targets. That Taunt/Provoke effectively breaks the fear effect by triggering an attack from the affected mob. Add in that now there would be a damage mechanic that gets buffed by taunt enhancements rather than damage enhancements, and does more damage against higher tier mobs. What are the chances of seeing Brutes, Scrappers, Stalkers, and Tankers turning Taunt/Provoke into spawn killing attacks? I can see it happening. Hells, I'm contemplating trying a taunt-to-death character if this gets implemented. Base recharge of 10 seconds, 0 END cost, and does more damage the more powerful my foe is? And all I have to do is slot taunt sets to make it even better? Including the psi damage proc? I could wipe out even Malta spawns while completely END drained by Sappers. All I would need is a stock of breakfrees to avoid being held and TAUNT everything to death. Edit: Seriously, it wouldn't be any problem at all to get a Tanker/Brute with Taunt and Provoke, reduce their recharges so I can spam them back to back, and never have to worry about my END ever again as I now have a 0-END AoE attack chain. The damage heals back automatically after a short while? Was never a problem when using Spectral Wounds which this seems to be based off of. Edit again: Even better for those Tankers and Brutes? Taunt is an auto-hit power unless used in PvP. So they will never miss, and are guaranteed to always do damage with the OP.
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Given the author's insistent ambiguity? I'm inclined to agree. A thread title with no relevance to the thread itself that I can understand. An OP with multiple possible meanings and no clarification. A "clarifying response" that provides even less information than the OP. Yeah, feels like a trap alright.
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Tips and radios/papers don't work the same. Once tips are unlocked, you can get them randomly from any defeated foe. No contact interaction required. They are level-locked for what tips you can get, so you can out-level specific tips until you reach the 41-50 range, but you can always get tips even from grey mobs once they are unlocked. So when you defeat a foe, the game checks to see if a tip drops, checks your actual level, and assigns you a tip from a pool of level-assigned missions. These missions are always the same. The same foes, the same map, the same objectives for any given tip mission. Radios/papers however are contacts. They aren't random drops like tips are, you "speak" with your contact who is always available through a "phone" and that contact gives you a choice of 3 missions to choose from. Like those contacts in First Ward/Night Ward that give you a constant choice of 2 missions when you speak with them. Which as far as I can tell, locks them to their appropriate zone as a contact. So to make radios/papers always available to the player regardless of what zone they are in would be to make contacts able to grant their missions regardless of character level. Which likely would mean that a high level character would be able to get grey missions from the out-leveled contact. Unless the contact system itself was changed.
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It is not an issue. I was merely noting that it would feel weird. Anything new that changes how I experience the game is always weird. Then I eventually get used to it. And given the amount of work that would be required to create level 50 appropriate versions of groups that don't scale that high, I feel it would be best if the OP just stuck with factions that reached the correct level for the character/team.
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Just like when on a TF/SF, your contacts window is emptied of all contacts other than the Ouroboros arc's contact. (Edit: Even the Find Contact button is disabled.)
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Depends on the pie. Are we talking pizza pie, dessert pie, mud pie, or something else? And quality of ingredients is important too.
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*sigh* I get sent to Atlas Park, Skyway City, Steel Canyon, Independence Port, and Talos island at pretty much all levels. It's just Kings Row that I pretty much never see past level 30-something. Anyway, how did this turn into an argument? All I said was that it would feel weird to me, not that I was against it. In fact, in both posts for this particular discussion, I made a point of stating I was not against it. I am not arguing against it, yet it seems like you think I am.
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You don't get sent to KR for door missions against Nemesis, Rikti, Council, Carnies, Freakshow, and other higher-level groups? There is a mission in the Manticore TF that has always, in my experience, been in KR, and I've never seen Crey in the zone. Radio/paper missions are always door missions; there shouldn't be any reason why you can't get a level-50 radio mission against the Carnies in KR, just like there's no reason why Harvey Maylor can't send you to KR to check out Carnies in a warehouse. Not to the best of my recollection. I don't recall any level 50 missions sending me to KR. (Level 30 with its Council, Freakshow, et al? Yeah. Not level 50 though.) And like I said, I didn't make that comment to say not to do that. I'm fine with it. All I was saying is that it is going to feel weird to me.
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Gonna be kinda weird to fight Carnies, Malta, and other factions with no presence in KR in KR. Not saying that is a reason to not, just saying it's going to feel weird. To me at least.
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It's the same thing, just phrased slightly differently. I can't speak for what the current devs can do. The problem back on Live was that there was no way to exemplar a character without another character to exemplar to, except by use of the TF mechanic. Your request has been asked for multiple times by different people. I'm not saying it can't be done now, only the devs can say if it can or can't. I'm just telling you why it wasn't done before, which may well be the same situation as now. Like I said, only the devs actually know. (Edit: Though I should point out that even if you exemplar down to a lower level character, I'm pretty sure you can't hit up your out-leveled contacts still. So even if the exemplar system as is were to be used somehow, it still wouldn't let players access out-leveled contacts.)
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The reason why we have Ouroboros was because that function either could not be incorporated into the game or was otherwise too difficult to incorporate into the game. If the current devs can do it, great. The Live devs said it essentially wasn't possible at the time though.
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If we had the option to turn off patrol xp, this wouldn't be a concern.
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I'm not following the purpose of this thread. Can you explain, please?
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Can we get Veteran Levels added to the login in screen please?
Rudra replied to Heatstroke's topic in Suggestions & Feedback
If you can find the hip as well. -
Can we get Veteran Levels added to the login in screen please?
Rudra replied to Heatstroke's topic in Suggestions & Feedback
Information is Power. Therefore this is power creep because its giving us more information and thus more power. There, I completed the circle! Oh for crying out loud. The three of you need to grow up. -
Can we get Veteran Levels added to the login in screen please?
Rudra replied to Heatstroke's topic in Suggestions & Feedback
The OP does not make player characters more powerful, more efficient, or more optimized in any way. What are you talking about? -
Unless I am mistaken, for that to work, those items have to be destructible in the first place. Then for the event, that capability is turned on. To the best of my knowledge, nothing in Kallisti Wharf is designed that way. So the map would have to be remade to make what will be destructible into actually destructible objects that won't leave holes in the map.
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Depends on the placate being used. I've not been affected by Succubi using theirs depending on the character I'm on. As in, sometimes that Succubus hits me with her Placate and I can't attack her for an annoyingly long time, and other times she does the animation but I am not placated, on the same character.
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The problem that arises from that, two actually, are the map already exists with the zone not being destructible requiring a new map to be made, and what happens when mission doors are destroyed and players not doing the event find they can't access their missions any more until X time after event completes. (That's why in my suggestion for the zone event + GM, I called for only objects that spawned specifically for the event to be destructible.)
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Void! Arrows! Void! Arrows! Void! Arrows! ... I mean... I like this idea.
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Those were changed back on Live so that if you earned them and changed sides, the respective badge for your new alignment was auto-awarded. This led to several players figuring out which version was quickest/easiest to get and then side-swapping as needed to get the easier version since they would then always have that accolade power regardless of what alignment they decided to settle on or primary. (Not saying that's a bad thing. Just saying what happened. I'm fine with players doing that.)
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So you know, Arctic Mastery is an Ancillary Power Pool, not a Patron Power Pool. Also, Ancillary Power Pools are designed to give the AT something they are missing. In the case of Brutes and Tankers, that would be ranged damage. I'm not saying they can't have something like Ice Sword Circle, just that it currently goes against the premise of the APPs. So I would recommend coming up with a new power set that includes it, either as a new primary/secondary or as a new APP.
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Blaster/Corr/Defender Soul Drain turned into a cone
Rudra replied to kelika2's topic in Suggestions & Feedback
If all you care about in the game is raw damage, then a rather significant number of sets are "flawed". Darkness Manipulation offers the player a rather wide assortment of options for dealing with foes. And if you want to compare Build up to Soul Drain? Build Up: 5.2 END cost +20% ToHit +100% damage 1.17s cast time 90s recharge 10s duration Soul Drain: 15.6 END cost 90% accuracy (according to Mids)/1.2 accuracy (according to CoD) 55.6102 damage to foes (at level 50) +10% ToHit +2% ToHit (per target?) +50% damage +10% damage (per target?) 2.37s cast time 120s recharge 30s duration 10 feet radius 10 target cap I don't see what the problem is with having Soul Drain as opposed to Build Up. So if I'm reading it right, and that is a big if, then Soul Drain caps at +150% damage buff for 30 seconds. To Build Up's +100% damage buff for 10 seconds. And Soul Drain does good damage to all targets in its radius. I'm surprised you aren't a fan of it.