Jump to content

Rudra

Members
  • Posts

    8002
  • Joined

  • Last visited

  • Days Won

    47

Everything posted by Rudra

  1. No more inherent power pools. You just went from power creep to power race. Edit: There are also several super characters in comics that are decidedly unfit and can't hold out for long in a fight, but Fitness was already made inherent. There are several super characters in comics that can't fight too. Look at Teen Titans, not the Go! version. At the start, whenever Raven was pressed in melee, she failed. She relied on her magic as offense and defense. Later on, she started showing marked improvement in her hand-to-hand capability. Most likely because she was training with the other Titans to make up for her lack of training prior and because the Titans had a competitive streak in their obstacle runs.
  2. https://www.psfc.mit.edu/vision/what_is_plasma https://www.nationalgeographic.com/environment/article/lightning https://www.britannica.com/science/electricity Plasma is not electricity. Plasma is not lightning. Edit: Changing the colors as you said makes the fire look like plasma, not like lightning. There is a very distinct visual difference.
  3. You are confusing fitness training, which is important to a professional athlete/fighter, to learning to fight. Places that teach how to fight, teach how to fight. They expect you to manage your own fitness. Hence, the Fitness pool which was made inherent and the Fighting pool. Let's look at Rocky. A boxer is taught the different punches and footwork. Moving around the sandbag while boxing. Shifting their position while hitting the speedbag. Even jump roping to help boost their stamina. They aren't taken outside and made to run marathons. They don't train for Olympic long jumps. Individuals may pursue such additional training because it helps them in the long term, but it is not endemic boxing. Edit: And movies like the Rocky series and similar anime are about champions that go well above and beyond what others do because they are champions. Which is already reflected in the already inherent Fitness pool.
  4. It's the fighting pool, not a travel pool. It also already has its 5 powers. What travel power would even fit into a fighting pool anyway? Fighting isn't about being able to run fast, teleport, fly, jump superhuman distances, tunnel underground, or swing from a line. (And if you're asking for other pools to act as suitable sub prerequisite picks, my answer is still going to be a hard no.) Edit: As an aside, the power pools were meant to enable players to fill gaps in their characters. So fighting was available so that Controllers and Defenders could fit some melee attacks into their builds and so that Blasters, Controllers, and Defenders could fit some defense into their builds. I fully understand that pretty much everyone takes it on all ATs, which is fine. The current use of the power pools, even the early use of the power pools, didn't align with what the devs had intended. That was the original intent though. So that was how (and why) the pools were built the way they are. Edit again: Also, that change would very much still make characters stronger. Currently, if you want to fly, you have to invest in the Flight or Sorcery pools. If you want to be a super fast runner, you have to invest in the Speed or Experimentation pools. If you want to teleport you have to invest in the Teleport pool. If you want superhuman jumping, you have to invest in the Leaping or Force of Will pools. So if you add a travel power to the fighting pool, that frees up a power pool pick that can now be devoted to other pools and their powers to better empower your character. So that argument is a wash too.
  5. The Holy Quad is most definitely not necessary for end game content. Especially if you have an even remotely competent team. Combat Jumping grants a +1.75% defense buff against all attacks at base value. (Using a Blaster as a reference.) https://cod.uberguy.net/html/power.html?power=pool.leaping.combat_jumping&at=blaster Weave grants a +3.5% defense buff against all attacks at base value. (Still using a Blaster as a reference.) https://cod.uberguy.net/html/power.html?power=pool.fighting.weave&at=blaster So Weave is twice as effective as Combat Jumping. This is compensated for in its higher END cost and the requirements to unlock.
  6. Hard no vote here. That is power creep and we already have too much power creep in the game.
  7. This statement is false. A person can creatively come up with an idea on their own despite someone else having also had that idea. Yes, creativity is typically using existing ideas and taking them in new directions, combining existing ideas as it were, but also branching out into new directions with that previously existing idea. And the fact something may already exist does not preclude someone being creative and coming up with the idea on his/her/their own. We are not omniscient, so we can't know if someone else has already come up with the idea that just popped into our heads, usually because something we saw or heard triggered that "what if" moment in our heads. If players want ideas for their characters, they can Google it, they can use the preset costumes already available in the character creator, they can talk to their friends about it. There are options for sparking ideas in others. Pigeon-holes are limitations placed upon concepts. They are not for comprehension. Genres give people an idea of what they can expect, but are not pigeon-holes unless someone else decides to pigeon-hole their creativity within the genre. Sci-fi drama? You can expect advanced technology of some type and likely the presence of space ships or star ships, all of which is based on existing or theoretical science, with an emphasis on personal interactions. That advanced technology could just be what is expected in the next 20 or 50 years with no star faring capabilities. It can be cast thousands of years into the far future. That technology can organic in nature. It will always have at least a loose basis on current known or theoretical science with an emphasis on character interactions though. What is a speedster? Someone who is faster than others in some way, shape, or form. Too often understood as being a "Flash" or "Quicksilver" runner with a focus on machinegun punches. It can also mean someone who is a shooter that is trained to be faster than anyone else. It can actually also mean a teleporter that uses precision, rapid teleports to gain the advantage in combat. (A concept where speedster and teleporter overlap for combining both elements.) It can be a flier with pinpoint precision control over their flight re-positioning faster than their opponents can keep up with. So on and so forth. What is a Brute? Someone that uses violence to achieve their goals and is often but not always resilient to the violence (s)he employs. That brute can be the typical bar room tough or a martial artist that uses his/her/their skills to get what (s)he wants. That brute can be a bare fisted fighter, use heavy weapons or light weapons, or even use ranged weapons, though the use of ranged weapons is pretty rare for the trope. Those are guides, not pigeon-holes. When you pigeon-hole something, you place it in a confined space that limits what it can do. This came from the use of pigeon holes for carrier pigeons. It very much explicitly means to constrain, not provide guidance. (So that speedster must run fast and use rapid punches to defeat foes when pigeon-holed. That brute must be a muscle bound near mindless belligerent prone to rage like the original Hulk when pigeon-holed.) It is why everyone I know is opposed to being pigeon-holed for what they can play. "No gentle giant brutes allowed! They are raging engines of destruction only!" "No, rangers can't be urban! They're hunters in tune with their environment. Why would you think they could be attuned to urban environments?" Pigeon-holes suck.
  8. Got that from the response, but thank you for the clarification. (Also, as a side note, cel shading is not the addition of an outline, though it often does include one of varying thickness. It is the lack of gradient shading so as to make a flat presentation. So like in comics and art where you have a single shadow color, or two shadow colors, based on the base color to which the shading is being applied to give the picture a sense of drawn depth that lacks a three dimensional appearance/feel. [It even says so in the link provided by @Hyperstrike.] And Champions Online upon launch's use of excessively bright colors with minimal shading resulted in my display having a lot of bleed over leaving an undecipherable blobbish mess. Something they figured out they needed to and eventually did tone down, but also something I never want to experience again. I don't care if actual cel shading is an option, that the game has a video mode that applies an outline to the character, and that others enjoy playing with that outline. More power to them. I just don't want the game to become an unplayable mess of bright colors to me because for some reason it was remade into CO at launch as the set new graphic display. Make it an option for others to use. I don't care. I just never want to be saddled with a display like that again.)
  9. Please no cell shading. When CO launched, it was all cell shading and I damn near couldn't see anything in the game unless I went to the edge of the map where everything went grey scale. They either toned down the cell shading or removed it after a while, making the game much more visible as something other than brightly colored garish blobs. but regardless, I would really not have that ever happen in CoX.
  10. I never saw any recharge inspirations in the game and the only defunct/obsolete ones I can find any reference for are the purples you had to pop before you got mezzed that were replaced with the current breakfrees and a stealth inspiration I never knew existed. Do you have a reference for the recharge ones? https://archive.paragonwiki.com/wiki/Inspirations
  11. As much as I hate these, they do make sense. Whether because you have an item you need to hand over or because the contact doesn't want information leaked over the airwaves.
  12. https://archive.paragonwiki.com/wiki/Trina_the_Body_Sculptress That would be Trina the Body Sculptress, and she is not an Icon or Facemaker tailor/contact. She is a "freelance tailor", most likely made that way because Pocket D is accessible by all sides/alignments. Edit: Currently, any attempts by me to speak with Rita Mayfair, the Praetorian tailor in Imperial City, with a non-Praetorian crashes my game. So I can't currently check what Rita says when a non-Praetorian talks to her, but I believe it is the same message Praetorians get trying to talk to an Icon or Facemaker tailor. And the only tailors we can place in our bases are Icon and/or Facemaker.
  13. I have a few characters with battle transformations. Typically rage driven. This can already be accomplished by using the available costume slots and costume change emotes. However, while in animes like you are describing such transformations may be common, in other shows and games and comics that cover the same genre (super-powered martial arts/warriors), the transformations are very much not present. That is the root of my comment. Some characters transform and others do not. Making a paradigm that says 'okay, you are a martial artist type, you have a normal form and a transformed battle form' very much goes against the grain for a very large swathe of the legends/myths/lore of martial artist characters. From the skinny nobody that kicks the bad guy's ass to everyone's surprise, to the wandering monk/ronin, to the random street fighter fighting his/her way through a crime-infested city or to test himself/herself, to the kind-hearted tough looking out for the people, to the vicious enforcer laying down the crime boss' law and so on. Martial artist encompasses a massive array of character concepts of which the transforming fighter is a very small part. Same thing with outsider characters. And every other character type that transforms. (Edit: Even in the examples you give, not all characters undergo transformations into battle forms despite also being martial artists or warriors.)
  14. I wouldn't. There's already a lot of different inspirations in the game, inspirations are supposed to be that extra push to help you win a fight, boost range is too niche in my opinion and not useful for getting you out of a jam once the fight has started, and movement would exacerbate how poorly pets already keep up with PCs and out-running mobs other than Synapse/Neuron is way easy even without any travel powers. I'm routinely in the minority though.
  15. Manipulation/Assault? I can actually get behind that. I would limit their auto-mez protection to be more like Blasters in that they can still be mezzed but they can use some abilities despite that, but I still agree with you.
  16. Scrappers, Stalkers, and Brutes are the melee ATs I play. Just as a heads up. (Corruptors, Blasters, Soldiers of Arachnos, Widows of Arachnos, and Masterminds are the non-melees I play. I don't count Soldiers of Arachnos or Widows of Arachnos as melee, because they are either melee, ranged, or hybrid depending on how you build them.) (Edit: I do have Sentinel and Dominator characters too, but they aren't as fun for me. I now have a single Controller, but that character is languishing at very low level.)
  17. Hooo boy... the issues I have with this statement.... Sentinels lack damage compared to Blasters because they have their armor to keep them alive. That is also why they have reduced range compared to other ranged ATs. Beyond that, I honestly have no idea how it can be difficult to solo with Sentinels. If you want, I am willing to work with you on that, as I am sure others on the forums would be as well. As for Brutes being OP and that being why most players stick to them? ... I'm leaving this alone before I go off on yet another rant. (Brutes aren't OP. I play them because I hate Tankers. Tankers are very hard for me to get into because their attacks are so slow in coming compared to other melee ATs. Have you tried Stalkers, Scrappers, or Tankers? You want things to die fast? Take a Scrapper. Or a Stalker depending on how you develop the Stalker.) (Edit: I said I was leaving this part alone and yet I delved into it anyway. Apologies. I'm leaving this part alone now.)
  18. Like @TheZag said, the simplified pet window is garbage. The advanced window lets you see what the current status of your pets are, something the garbage window, I mean simplified window, doesn't do. It also gives you control over each pet so you can use different commands for different pets as needed. I really have no idea why the simplified window even exists, it is that worthless.
  19. First off, this is not a vote against the OP. It's just a question. The icon already changes to the attack symbol when you click the attack command, and it reverts back out to the follow symbol when they drop out of the attack command. So what would changing the color do beyond that? (Edit: Regardless if the color changes or not, you still have to look at the pet window to check the pet status icons to see if the attack command took. Unless you did not disable pet chat, in which case they typically give a chat cue to acknowledge the attack command. And there is already the attack command symbol. [Edit again: As well as the visual indicator of the pets attacking the designated target.] So I'm not following what adding a color change would do.) Edit yet again: I see you are using the simplified pet window. I highly recommend using the advanced pet window. If you don't know how to access it, select "Options" on the pet window and then select the advanced controls. It will make your life as a MM much easier.
  20. Enriche is specifically identified as water in the game. Mind control drug-laced water, but still water.
  21. I want to say "yes and no". Alcoholic drinks were fine to have in the game. There are bars in the game and obviously alcoholic base props after all. You never see anyone drinking anything that someone could point at and definitively say "That's ALCOHOL!" though. And I'm pretty sure depictions of alcohol in and of itself are actually fine even for a T rating. It's anything that could be seen as "promoting" alcohol that would have been a problem if I understand it correctly. (And I admit it, that is a very, very big "if".)
  22. If we make our choices based on personal disposition can i nullify your post with this post? because this is just getting silly. because even if it was not true would your vote actually make the devs do something or is this just a suggestion box and you took this way too far? This is a suggestions forum and none of us are devs. So @SwitchFade's opinion carries as much weight as yours. That is to say none. Because all of us are arguing our personal opinions unless we have empirical data to back us up. All any of us can do is present our opinion and any data we may have in the hopes the devs decide to agree and act upon it.
  23. I'm pretty sure it's an alignment thing. Praetorian alignments and primal alignments are not the same thing. So just like you can't invite a Villain to your blue side mission or if you're a rogue on a Hero alignment team and you go in a base, you can get dropped from the team, Praetorians can't be invited to Primal teams except for Pocket D missions and are dropped if they leave Pocket D. As for the costume vendor in your base not working for Praetorian characters, that is because Praetorian characters cannot use Primal tailors. They can only use Praetorian tailors. (Praetorian tailor? Is there just the one?) And Primal characters cannot use the Praetorian tailor(s?). So it's not broken. That is how gold side is designed. Praetorian characters are "The Enemy" until they complete the mission that sends them to Primal Earth with an alignment change to either Hero or Villain. (That is also why even though they can enter Pocket D, they can't leave it except through the Praetorian dance club that I can't currently remember the name of or through the SG base.)
  24. No. Hami raids are run like clockwork every day. Getting an HO is easy. Making HOs have a chance to drop as a TF/SF reward takes away the need to either go join one of the many Hamidon raids done daily (and are scheduled to be available for others regardless of when they play) and opens the door to also asking for Hydra Origin, Titan Origin, and D-Sync Origin enhancements to also drop randomly from TFs and SFs. And if players don't want to do Hamidon raids to get HOs? Inf' is not exactly a rare commodity and they can usually be found on the AH. (Edit: Besides, the OP seems to be about getting specific ones rather than just getting them at all.)
  25. Do we know if the drop rate is straight random or weighted? if it is already straight random, as in every HO has an equal chance to drop as reward, then I don't see tweaking the drop rates as really doing anything. If it is weighted, then I am of the opinion it really shouldn't be. (Full disclosure: I am of the belief it is straight random chance and not weighted. I've been wrong before though.)
×
×
  • Create New...