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Rudra

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Everything posted by Rudra

  1. I'll keep looking, but I can't seem to open the lock on the Life Skills box. 😛
  2. wow, that one flew over your head. Yep. By at least a few miles. Probably because I saw nothing funny in the comment.
  3. Because they do narrative storytelling. It lets them ensure they can set up what they want without needing to worry about others interrupting and forcing a change from what they intended. Using emotes the way my friends and I do, which lets us reduce our actual chat to our characters' actual comments while letting our character actions fill in our body language, is more dynamic and prone to interruption. I've seen multiple individuals move to narrative storytelling for their RP because of that.
  4. RP however you want. It was just a suggestion. One thing I do take exception to though? Is the declaration that using that form of RP in CoX is impossible. I use it. It works. It may not work for you, but that does not make it impossible. Also, as for the emote command? /e <whatever you want to do> The game posts it even if it isn't anything the game recognizes. Example: /e grabs a grenade from his/her/their/its pocket and shoves it down Galactor's mouth. Shows up as: Vengeful Psycho grabs a grenade from his pocket and shoves it down Galactor's mouth. Assuming your character name was Vengeful Psycho and you had typed "his" for the "his/her/their/its" part. You can very much emote anything you want.
  5. What are you talking about? Power creep? For moving an NPC?
  6. That's not an emote... that's a scene setting.... You could just have had the character walk in, slowly turn the character around until you see the other character you were going to RP with. /e nods at <insert other character name>. Then walk over to the other character. /e <appropriate sit emote to fit on chair> /e glowers at <insert other character name>. Local chat or Tell: I came all this way, I hope you brought what I asked for. Setting up the appropriate emotes on macros you could just tap to expedite and keep the initial flow going helps.
  7. This conversation has me contemplating What Ifs. What if Freedom Corps had taken a page from Nemesis and Crey, and the Atlas Park Ms. Liberty is actually a clone (or automaton) placed there so that the real Ms. Liberty could take over Statesman's duties? (The ones Positron hasn't taken over I mean. The TF.) What if the Atlas Park Ms. Liberty is a look-alike stand-in filling in because the Freedom Phalanx and Vindicators don't want Recluse to be alerted to the fact Ms. Liberty is leading the investigation her grandfather was doing prior to his demise? (The TF.) What if Ms. Liberty was making use of Ouroboros to be in multiple places at the same time? Like the Magic Man tried to do, but without a cursed pocket watch and actively avoiding where she already is to avoid the paradox Magic Man succumbed to? (Which might also explain why she is also in Pocket D for a few weeks?) What if we just didn't worry about it because we have War Witch (who is actually from different time lines/realities), Mercedes Sheldon, and the missions where contacts/trainers are also in the missions with us while our friends are interacting with the contact/trainer and laughing about it in chat with us? ("I'm with Positron now. I won't move from the mission door until you finish training up and get over here." "Okay, but I'm standing right next to Positron in Steel Canyon right now. So how are you with him too but not here?")
  8. I think the last guy to try wound up with a black eye and fractured skull. You go right ahead though. I'm in the will, right? 😜
  9. I guess the question to ask would be how much of a speed boost we're talking about here. A max +10% speed boost may not cause players that have difficulty navigating caves or similar much problem. The upwards of +50% boost I see in the OP though? That will have several players either up in arms or forswearing Brutes for the rest of their lives. So while I am still apathetic about this, I would recommend placing a much lower cap on the movement aspect. Let it grow quickly, sure, but to a much lower limit. Edit: I would also reduce the duration to 0.75 seconds. 1 second at max. So you move more or less in sync with your Fury.
  10. The +recharge part would be, yes. The +movement part though? That would be lateral expansion.
  11. I'm personally opposed to the +recharge of your suggestion. For the same reason I won't take Hasten. I can build my own +recharge into my builds. Aside from that? I'm rather apathetic.
  12. Why don't you use emotes for your body language? Even if the emote you use doesn't have an animation for it, the game still posts it. All it cares about is that the emote command is properly used, not what the emote typed into it is. And it conveys body language better in my opinion than flatly stating it in a chat message.
  13. Maybe instead we change stun so that disoriented critters have their existing queued movement cleared so they also stagger around and expand stun effects to flight? That would require only the underlying mechanic itself to be addressed. Edit: When a flying PC is stunned, our ability to fly is drastically reduced for speed. If that does not apply to mobs as well, I believe it should.
  14. I sit corrected. Thanks.
  15. I don't think the base damage ever got touched. I would need to see a patch note that states they were dropped. As for the multiple bonus chances like with Inferno, the individual tics used to check to see if they applied. Now, they get applied with 100% chance as long as the target was hit. So that would mean the damage was max'ed out, not reduced. (Edit: Though I think the total number of tics was reduced when they were made 100% chance to trigger, the lost tics were not equal to the number of tics that would routinely fail to trigger prior. For a net overall damage gain. If I remember correctly.)
  16. That's a good point! 😆 And something I'm guilty of doing from time to time. I would rather not see that become used overly much. One thing I've learned from my own RP, if a statement takes up too much space but needs all that space, the other RP'ers are more than happy to wait for the rest or they add the rest to the previous to do their own RP in response. Otherwise, shortening your RP into smaller, more manageable sections tends to be appreciated. (I never enjoyed having to wade through 3 paragraphs of someone's RP before I could finally make my own RP response.) RP is supposed to be interactive, and wall of text is not really interactive.
  17. Add in how much the -DEF from the support turned a miss from a team member into a hit, the +ACC/ToHit that also turned a team member's miss into a hit, the -RES increasing the team member's damage, the +DEF that turned a hit on a team member into a miss, the -ACC/ToHit that turned a hit on a team member into a miss, the +RES that reduced the damage team members took, the heal that turned a team member's imminent demise into just another injury, the status clearing that turned a team member from a spectator back into a combatant, the -RECH that reduced the number of attacks the target was even capable of, the -END/REC that also reduced the number of attacks the target was even capable of, the +RECH that enabled team members to attack more frequently, the +REC that also enabled team members to attack more frequently, the stuns that stopped targets from attacking at all for a while, the fear/terror that also stopped at least some of the attacks from targets, the immobs that kept targets from scattering or flat out running away, the holds that stopped targets from doing anything at all, the sleeps that paused targets' attacks for a while, the teleports that yanked targets back into attack range, and so forth. And you would need to track all that separately to give a fair and unbiased view of what happened during the TF. And that is on top of adding the code to track all that information since as far as I know, it is not currently tracked as linked to any given character. That is a lot of information for no gain I can see other than stroking someone's ego.
  18. The Razzle Dazzle proc is pretty nice. Chance to immobilize the stunned target? Chance for free hold! (Edit: The downside being that Razzle Dazzle's immob is only Mag 2.)
  19. I would agree with this statement if it wasn't for the fact that most of my stunned targets flee at max movement out of the area in separate directions. Breathing space acquired? Yes. Now I have to wait for them all to come back though since I can almost never seem to find them. Edit: Don't get me wrong. I like Stun. When it works, and the mobs wander about, I love it. It's just that too frequently, they run away at max speed and depending on the map, I can't find them until they finally wander back.
  20. If it can be done, my recommendation would be as follows: 1) Targets affected by stun effects have all queued movement immediately cleared without activation. 2) Targets affected by stun effects suffer max movement reduction on any movement inputs while so affected. 3) Stun effects use a weighted command system, where standing still is prioritized followed by the slow stagger as movement options for affected targets. I think these changes would make more players more inclined to take and use stun attacks than a +2 magnitude proc for the effects. Further, these changes would work very well with the proposed +2 magnitude proc, giving added incentive to invest in it.
  21. Okay. Screenshots please. I am disinclined to find my CO file and go back in for such a screen shot. However, just picture this: Take a shark, chop off everything from just before the gills on back. Make that severed section closed off with skin and drop that on top of a human neck. As long as you are looking at it from the front, it looks okay. The moment you no longer have a head on view though? It looks like a chopped fish dropped on top of a human neck. Edit: Fine. Here you go.
  22. Except as a confused enemy, they do not trigger counter-attacks from the other mobs when they attack. Changing them to be of your faction would result in the other mobs killing that mob, most likely before that mob can really do anything helpful. I would rather the confused mobs not give players xp for the damage they do and the mobs they defeat than have confuse become a waste in that any mobs I confuse are basically immediately killed while also alerting the other mobs to my presence.
  23. You do. However, they are on set timers unlike the Demonlings and Umbral Beasts NPCs summon that go away when the summoner/creator dies. Edit: So if a "pet" will go away eventually regardless of whether anything happens to the summoning NPC, they remain even after that NPC is defeated until their timer finishes. If a pet does not go away after a set time, it goes away when the summoning NPC is defeated. That's the difference. So the Dark Servants and Phantasms are more pseudo-pets than pets.
  24. Wow, that took a while for me to puzzle out. I was trying to figure out what the proposed power set had to do with trick shooting.... I don't know the numbers part, but the set does look interesting. I disagree with @honoroit about the sleep mag though. Since Hypnotize reduces targets' recharge, movement speed, and defense all at the same time, I think the sleep effect is a bit strong. I would either drop the -DEF if the Sleep magnitude is increased, or just drop the sleep component altogether. The devs would have a better understanding of balance though.
  25. That would be the part that made no sense to me. The fact the Live devs coded powers to track their caster when created by a PC but not by a NPC. After all, actual pets created by the NPCs still track their creator and despawn upon their defeat just like they do for players, but pseudo-pets don't.
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