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Rudra
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Everything posted by Rudra
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Triage Beacon boosts affected targets' regeneration. Unslotted, it grants +150% regeneration. Since this is regeneration and not a heal or a heal over time, there is no visual cue for the effect other than the green triangle and the green aura on the characters. As long as you have that green aura though? It is working. Not as fast as a heal or HoT, but still effective. (Edit: I usually put two Numina's Convalescence enhancements in mine. The Heal/RECH and the Heal/END/RECH ones. That pumps Triage Beacon up to +221.55% regeneration boost.)
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Like I said, I don't use Jacob's Ladder. That's a personal choice. So I don't how how easy or hard it is to hit multiple foes with it. Shadow Maul though? I have Dark Melee characters and never have any problems with hitting 2 or 3 foes, even without having to shift positions. So I don't understand the claim that Shadow Maul can't hit multiple foes. It has a 120 degree arc. Catching multiple foes with it is easy. (Now hitting those foes instead of missing? That can be a problem until I finally get some strong enhancements slotted.)
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All melee powers, barring that one whip attack from Demon Summoning, have a 7 feet range. And with a 50 degree arc, Jacob's Ladder is not really a small cone. (I don't take it on any of my electric melee characters because I don't like the animation and I think it is a pointless power. There are other players that swear by it however.)
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Don't do this. 'It' is not a pronoun you can ever respectfully apply to a person. 'It' is for objects. You've done that twice in this thread alone. Every time I use "it", it is in reference to a character, not a player. Seeing as how I have non-human, mechanical characters that lack any gender at all and don't associate themselves with any gender, "it" is the correct pronoun for them. When I say "he/she/them/it" or "(s)he/them/it", I am acknowledging that some players, myself included, make "it" characters. Edit: Also, is there a reason you chose to thumbs down almost every post I made in this thread, including my attempts to provide suggestions for the author's character? Or why you chose to laugh at my apology?
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The only floating athleticism lets you do is on water.
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It looks to me like @UltraAlt does know how to play a Stalker right. An AT with stealth powers built into every secondary pool, attacks that do increased damage from stealth, and a means of quickly getting back into stealth against a single target? I play Stalkers routinely too and I agree with @UltraAlt. On a typical team, Stalkers run like they're Scrappers instead because the team doesn't grant the Stalker the time or opportunity to be a Stalker. Also, just because someone may play an AT differently than you does not mean they are playing the AT wrong. So no, that statement is not 100% apt here.
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I can get behind this. It's silly and bound to be hilarious to see when several individuals run around the city in them. I could also get behind a new temp power: Ball Run. It's your Beast Run/Hamster Ball Run hybrid. The only down side to this I see? Is the increased character space required and all that would entail in confined spaces.
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If you want your non-flier character to fly without using Fly or Mystic Flight for being a non-flier, then use a jetpack, Void Skiff, Rocketboard, or Flying Carpet. If you want your character to fly without a visual external device to provide that flight, then take Fly or Mystic Flight. I'm tired of arguing in circles. I'm very much against a no jetpack version of jetpack. I hope the devs agree and decide to not bother making one.
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Your request is about taking away a visual FX. So comparing the ability to add a visual FX is not the same thing.
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They exist, are available as early as level 4, and take a single power choice with no prerequisites to get. Using your feral demon as an example, if he/she/them/it can float in mid-air and wail on a flying target and chase it through the air as needed to wail on it and it isn't using some sort of external device to do so, then it can fly. It isn't using a jetpack, it is using an inherent ability to fly. You chose to not give the demon a fly power, so that leaves it using an external means of flight, in this case, a jetpack. Edit: And since said feral demon can presumably complete any missions given in the game, then said demon is obviously smart enough to strap on a jetpack and go. Because other tasks in the game that our characters do automatically are decidedly more complex.
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I genuinely do not understand this argument. What makes a flight power with no FX worse than one with FX? The fact that no visual FX flight powers already exist and are readily available for use.
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Agreed. I doubt anyone would complain about more versions of jetpacks being available. (It's the no jetpack version of jetpack that those of us arguing against are against.)
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Yes. Is that a problem? If you are fine with a non-flying character just arbitrarily flying and beating the crap out of targets but are not fine with a non-flying character using an external means of flying to beat the crap out of a target, that's you. It makes absolutely no sense, but that's your choice. I'm still against a no jetpack version of jetpack though.
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Then take Super Jump. Any enemy that flies beyond Super Jump's reach is just running away. Let them run and finish them later. Edit: And yes, I've fought fliers with non-fliers this way. On numerous occasions. Though normally I'm only using Combat Jumping instead of Super Jump to deal with them.
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As for your feral demon, I'd say just take Void Skiff. The demon can still focus power below himself/herself/themselves/itself. Then just turn it off when you get to where you want to go.
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Okay. I missed that. I apologize.
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THERE's the quote I was trying for!!!
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🤣🤣🤣 You "answered" by going back to edit your post after the question was asked and then quoting yourself!!!! That's funny as hell! I mean, aside from the fact it doesn't actually answer @ClawsandEffect's question..... (Edit: Dang it. The quote didn't take?!) No.... that would be the argument you are making: that you can't stand a visual so you want it to go away so you don't have to see it so you can keep using a flight power that doesn't use up a power choice slot.
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Okay. Done. Easy. Next?
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So how is jetpack not fitting your theme then? If your characters that fly as part of their powerset take Fly or Mystic Flight and the characters that don't have flight as part of their powerset buy the jetpack, then things are already working the way you want. Characters that don't have flight as one of their own powers went out and bought a jetpack for when they suddenly find themselves needing it. It fits your theme then.
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Huh, are you sure? Because I just visited the tailor and I can't even find Athletic Run to do anything with on a character I bought it from the vendor for. So I can't cusotmize my Athletic Run at all. How are you doing it? Yep, you can buy a Goldbricker jetpack and wear a Goldbricker jetpack to fly around and you can buy a Longbow jetpack and wear a Longbow jetpack to fly around and you can buy a Jingle Jetpack and wear a Christmas-y jetpack to fly around and you can buy a standard jetpack and wear a standard jetpack to fly around. All makes sense to me. So if you want a magic-themed jetpack, describe it and maybe the devs will make it. A no jetpack version of jetpack though is called Fly or Mystic Flight.
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Do you know what the difference between buying Beast Run, Athletic Run, or Ninja Run versus buying Jetpack is? There isn't one. Beast Run locks your character into a bestial stance and movement while it is active, because it is a beast run. Ninja Run locks your character into a stylized anime ninja stance and movement while it is active, because it is a ninja run. Athletic Run lacks those factors because it is athleticism that is not on par with any super powers. Jetpack locks you into a jetpack because it is a jetpack. (Edit: If you want a flight power that you can customize, then take Fly or Mystic Flight.) All Temp Powers have a specific visual tied to their name and function. As for your Willpower Scrapper comparison? You are comparing a character's inherent AT powers to a temp power. Apples to oranges.
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That is what the power slots are for.
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Because you are buying a jetpack. It is not an inherent to character power. It is a jetpack you bought from a vendor.