
Rudra
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Everything posted by Rudra
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I have an army of characters with no enhancements still. I'm with @Captain Fabulous. Alms for the poor? If you just want to get rid of all that burdensome inf', I'll gladly take it off your hands.
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Lets talk - The negative part of the Double XP Buff.
Rudra replied to Zewks's topic in Suggestions & Feedback
Level never. I've played to 50 (not in farms) on multiple characters that by the time they reached 50, had maybe 5 (IO) enhancements of any kind slotted because I was saving up for IOs and rabidly offloading the dropped enhancements. (And that includes the free IO from doing the invention system tutorial.) It gets much harder as you level if you have no enhancements, but you are never required to slot to beat the game. Given the nature of MMOGs from my experience? Yes, we are expected to trade. And the AH makes that easier to do. What? SOs are just better DOs that are just better TOs. They are there to enhance your ability to deal with threats in the game. (I know you know this, but you asked.) Given the difference between sell and purchase prices? No. It would not. Players are already heavily incentivized to go the IO route. They are directed to by other players. They are encouraged to by the set bonuses which were granted to offset the hatred that was ED. However, it is not necessary to play the game, let alone play it "well". Players are most likely expected to use the recipes they can use and vendor or auction the rest. I'm thinking of a time when getting enhancements wasn't difficult. I'm pretty sure it was... ... never. Even just TOs prior to IOs was prohibitively expensive for new characters as they progressed. Back on Live, I had one character that was able to stay current in TOs, then DOs, and finally SOs. And that was back in a time when debt had no cap and my Dark/Dark Scrapper was buried under 8 levels of debt. Back before the xp gain rate was pumped up, then pumped up again. So progression was slllllooooooooooooooowwwwwwwww. It did mean I could keep that character slotted with enhancements though. -
With no pathfinding beacons available in SG bases, you would have static mobs. Ranged attacks would be viable for them, but not melee unless you closed to melee with them. Makes for easy to deal with invasion.
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After watching that video? I've changed my mind. I'm no longer fine with a damage meter being added to the game in any capacity.
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The regen thing was a joke as far as I could tell. It looked like one even before @JasperStone pointed out it was. The issue is that you refuse to answer basic questions about the OP and instead deflect away from having to do so. I'm in agreement with @JasperStone and @Spaghetti Betty. This thread reads like a troll thread. You refuse to engage on the OP's subject matter except to say you won't engage with it. If you cannot explain the OP or you refuse to explain the OP, then this thread needs to be shut down.
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What the hell?!
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Swashbuckler? Mauler? Name This AT! (And Help Me Flesh It Out Too.)
Rudra replied to Rudra's topic in Suggestions & Feedback
Sentinels already exist as armored range characters. Can't use it. 😛 -
Power Pool Idea, not sure how feasible - Firearms pool
Rudra replied to Thrythlind's topic in Suggestions & Feedback
Oooooorrrrrrrrr... instead of dual pistols, just make it a single pistol. Now shield users can use it too. -
Yeah, as far as I'm concerned, that is pure garbage. It was garbage when Adobe said it about things you made using their programs. It was garbage when Microsoft tried following suit. It is garbage here. I play the game and use their content/program, yes. However, any characters I make are mine. I don't make clones/ripoffs/homages of other characters. I make mine. And when I play another game, they are still my characters. Don't care what that rep said. (S)he can stuff it. Your comment also is ignoring @JasperStone's point. Someone makes a character, (s)he can play said character however (s)he wants as long as it does not violate the Code of Conduct. That makes that character that player's and can be used however they see fit within those limits. The OP reads as an attempt for one player to impose their will on another player. Still waiting for answers to my questions though. You can still prove me wrong.
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I don't care how old the player base is. The players can be in grade school or nursing homes. Who cares? That doesn't change how people behave when given the opportunity. (I know some very mature kids and very immature adults.) The community here is usually pretty laid back and helpful. However, given what I've seen of human nature, the OP is an excellent way to change that. Maybe not large scale, but noticeably. Everytime a thread like this pops up, I think back to CO which had this at the end of whatever they called their version of TFs. And it got quite toxic. To the point of characters getting booted from teams for not doing enough damage. Not a common occurrence, I admit, but it did happen depending on the team. (Usually, it was just braggarts going on about how good they are compared to the rest of the peons on their team.) If the desire is to see how well a build stacks up to the creator's expectations for damage? That can already be evaluated just by playing the game and checking your combat log versus how long it looks like it takes for you to win. Are you killing mobs as fast as you thought you would? Yes? You're doing good. No? Maybe go back and tweak something. If it is someone else's expectations for some reason? Play with said person and ask how you are stacking up to their expectations. If you want to improve your build's efficiency/power compared to others? The forums give an excellent way for the community to look over the build and help improve it. There are too many variables in how any given build performs either solo or on a team for the OP to actually do anything useful. Look, I'm fine with a blind data post giving you a standing if you want. I don't get it. I don't understand the desire for it, but sure. However, it should be an opt-in system and it should be devoid of character data other than your own. As in no other character is identified in the data, instead the page tells you the team's average damage and your average damage. A blind stat page like @biostem said.
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Who is going to be mad about you answering questions? I don't see anything inflammatory in either the questions or the possible answers. Why are you singling out AE? Why is the autocast the problem? What problem are you trying to fix? (Because I don't see how this is going to do anything about farming.) Why should the player base be punished for the sake of trying to handicap farmers? Even ignoring the question of who cares how others play, those four questions seem to be fundamental. At least to me.
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You still haven't answered why AE should be singled out. Edit: And here's another question for you: Why should the player base writ large be punished for the sake of trying to handicap farmers even if only in AE? This won't stop farms.
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Swashbuckler? Mauler? Name This AT! (And Help Me Flesh It Out Too.)
Rudra replied to Rudra's topic in Suggestions & Feedback
Yeah. Though, again. I am open to alternatives. If anyone has ideas, please post them. -
Flypose emote macros in Afterburner tray
Rudra replied to Emerald Fusion's topic in Suggestions & Feedback
It's a perception thing. Even from devs/GMs. You run around with X number of players or get in a chat with Y number of players and z% of said players when the topic comes up complains about it, it can be taken as "a lot". Also bear in mind, that some responders don't normally give any thought to the popup tray, but when the topic is broached, may then decide that yes, they don't like it either. Which broadens the perception. However, the comments about the popup tray I've seen prior to this thread were requests for it to simply go away. Not find additional use. Also, agreed, being able to set fly poses at the tailor would be of great benefit to players. (Not me as I rather like the plain fly pose we start with. Especially since I can use the Hover pose during the flying now that both powers can be used simultaneously.) Back to the OP though? I'm still against it. Noone has given me a good reason to change my mind. -
I don't know if this counts as zone geometry errors, but Port Oakes is getting pretty bad. Not only are the turrets at the fort still floating and characters walking down through the fort walls, but I saw a car and truck driving down the road occupying the same space. I realized that when the car turned off down a side street and the truck kept going straight. And near the docks, NPCs are walking through the parked truck at the intersection.
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A blind data panel won't do what the author wants. And if the goal is to tweak your character for max efficiency or power, asking on the forums is still a better option.
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AE isn't the only farm. So why should it be singled out? Also, some players, like me, have key abilities (like my clickie mez protection) set on autocast so I don't have to think about it while I'm fighting. Using an ability on autocast does not mean farming player/character. (Edit: If autocast should be disabled in AE because of farms, then it should be disabled everywhere players farm. And that includes regular content. Which would punish everyone that uses autocast powers just because of some farmers. And even if someone could give a jusitfied reason why AE should be singled out for farming as opposed to all known farms, that would still punish players that run AE content for stories and use autocast for any reason. So, sorry, but I oppose the OP.)
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Hurl Boulder is actually pretty fast. Contrast Hurl Boulder (1.5 s cast time, 12 s recharge) at level 10 versus Night Fall (2.0 s cast time, 14 s recharge) also at level 10 and Power Blast (1.67 s cast time, 10 s recharge) also at level 10. All data pulled from City of Data. Edit: What you are probably seeing is the animation time before effect. Hurl Boulder has an animation time before effect of 1.667 seconds. So the damage occurs after the animation is completed so the boulder can hit the target to do damage. As opposed to Power Blast which has an animation time before effect of 1.0 seconds. So it is doing damage slightly more than halfway through the animaion time of 1.667 seconds (as opposed to its cast time of 1.67 seconds). The animation time before effect makes sense for Hurl Boulder because it would be weird to ahve the target flop and take damage before the boulder even has a chance to hit. As opposed to direct energy attacks which sneak their damage in earlier to match when the animation should reach the target. Edit again: However, Hurl Boulder also hits harder, so that offsets the delay. Or is supposed to at least.
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- dominator
- earth assault
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Not sped up. Still 3.3s. You can check City of Data for specific data in the game. https://cod.uberguy.net/html/index.html
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Yes, there was a time when xp and influence were awarded based on the damage you did to mobs. And Controllers (and some Defenders) would go through missions keeping the team alive and either not get rewards from defeats or would get little rewards from defeats. (Edit: The OP was requested before. I'm as opposed to it now as I was then. Mostly for the reasons already given by those on this thread.)
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Electricity Affinity : Amp Up , needs a buff
Rudra replied to Outrider_01's topic in Suggestions & Feedback
So the power is not as useful as what it already does? Edit: You may only be able to target a single ally with this power, but when that ally is also a Controller or Dominator, then that Controller's/Dominator's accuracy, recharge, and mez effectiveness goes up for all their controls. (Also, Blasters, Corruptors, and Defenders to a lesser extent.) -
Electricity Affinity : Amp Up , needs a buff
Rudra replied to Outrider_01's topic in Suggestions & Feedback
Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved. +60% to healing. Because when used on someone with a heal power, regardless of heal self or heal other, gives them even more health when used. Benefits most melee ATs and several ranged ATs. +60% to absorption. Doesn't say only for powers, so I'm guessing also affects procs that grant absorption. Also of benefit to melee ATs that automatically get absorption. (Edit: Also benefits anyone you use Insulating Circuit on.) +60% to endurance. Because having a larger END pool to fuel your powers is always a good thing. Particularly useful for characters that still rely on Cardiac(?) to stay in a fight. +60% to fly speed. Situational. +60% to all controls. Because Dominators, Controllers, and characters with control procs slotted getting a boost to their ability to control the fight is a good thing. Looks like there are more than just 3 useful abilities in that mix. And that doesn't even count the END drain and chance of KU the enhanced character gets against enemies without even needing to do anything. Edit: +36% Base Defense, ToHit Strength (all affected targets) for 90s . You also missed the boosts target's defense portion. +60% RunningSpeed (all affected targets) for 90s. And the boost to running speed. https://cod.uberguy.net/html/power.html?power=controller_buff.shock_therapy.amp_up&at=controller This is literally a boost everything but the kitchen sink power. The only things it doesn't boost are resists and damage. -
Flypose emote macros in Afterburner tray
Rudra replied to Emerald Fusion's topic in Suggestions & Feedback
Sure. However, as has already been mentioned, the popup tray only has 9 slots, can't be expanded with the current game code, is populated already by multiple powers, and adding emotes to it will cause a drive for more emotes to be added to it. After all, why should flypose emotes be special? I guarantee that question will come up if flypose emotes are added to the popup tray. Especially since the player can make a macro with the flypose and the flight power in it so they immediately go into the desired flypose emote when they activate the power, and not have it take up any additional space on their power tray because they can slot that macro on the power tray in place of the default power icon. -
Swashbuckler? Mauler? Name This AT! (And Help Me Flesh It Out Too.)
Rudra replied to Rudra's topic in Suggestions & Feedback
When it comes to panic powers, things like existing armor set T9s work. Just a short boost to your survival so you can either get away in the provided window or hopefully clear the opposition. However, I'm open to ideas. -
Swashbuckler? Mauler? Name This AT! (And Help Me Flesh It Out Too.)
Rudra replied to Rudra's topic in Suggestions & Feedback
I was more thinking depending on feedback and what would work best for the AT for both balance and game play, either the attack would be dropped from the tree or the panic button would be dropped from the tree.