
Rudra
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Something i wish we could do with Primary or Secondary sets
Rudra replied to 13th Stranger's topic in Suggestions & Feedback
The game can't do a respec for AT, origin, primary power set, or secondary power set. All those are set before your character is even in/part of the game. If you are worried about not liking how a character will feel or play at late levels, then make the character on the test server, use the provided means on that server to instantly get your character to level 50 with all the enhancements slotted, and run around playing that character to see how it goes. And if you don't like the character? Delete and try again with something else. The test server is very helpful for testing things. -
So do this instead of a damage proc, or utility proc, and be worse than other blast sets because of a shitty bad mechanic You can still slot damage procs. We get 67 enhancement slots to assign where ever we want. This is roleplay, i won't acknowledge it any further. No, its called tactics. Roleplay is what people do when they chat in character and/or do emotes in character. Be useless The team gets to keep moving steamrolling everything in their path, the KB player still gets to use his/her/their KB, and the mobs still get dead/defeated. just don't play a set you like because it sucks and rudra doesn't want any real fixes If you like the set so much, then why are you trying to take away its identity? Like a null the gull option? Like a global KB>KD? Is not working with the team, but asking the devs to give an easy way to force KB to KD on anyone joining a team. You are obviously not arguing in good faith. We're done here.
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So no solutions? got it. Solutions: Purchase and slot Sudden Acceleration: KB to KD or Overwhelming Force: Damage/Chance for KD/KB to KD. Play around with KB and learn how to use it to position foes. Claim any mobs you scatter so the team just moves on to the next spawn while you deal with the survivors. Don't take a KB heavy set into any team that plays by the meta. Work with the team to find other solutions.
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It is. It really doesn't, but that wasn't what I was saying. I wouldn't say bullied so much as booted from teams. (I'm happy for those respondents on these forums that have gotten to show others that they can use KB to the team's benefit, because I only ever saw players immediately getting kicked for having KB sets the moment they joined the team.) I never said that. I said that teams would require them to use the KD option from Null the Gull if it was available. Bullying is something you added to my comments. If they choose to take a KB set and don't want to use KB? Then yes, they should pay inf' or merits to not retain KB. If other players are willing to help them purchase the procs or provide them the procs? Great, they will find that resolution even faster. This is true for pretty much everything, not just KB. And if they curse at you for it? Odds are you are dealing with a problem player. Well, yes they do. However, I don't see the point of them developing a response for something we already have responses for. KB has general use, but the current meta relegates it to niche just like it does other control effects.
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There is no point to further responses to you if your sole response is going to be that nothing I say is valid unless I agree with you.
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No, I am saying to talk to the person using KB on the team scattering mobs and find a resolution. Either by helping to fund that player in getting the procs, giving that player the procs, learning to work around each other and move on, or part ways and move on. See? Issue addressed. Without having to drag any devs into it. That fear-mongering is based on personal experience in the game. There is a reason why I don't take any of my KB characters into teams except with a select group of friends. They already don't have to deal with KB if they don't want to learn how to use in a way that doesn't at least get in the team's way. They don't take those characters into teams or they slot the procs to convert their KB to KD. There is already a solution in the form of Sudden Acceleration and Overwhelming Force. Just because you don't like what I have to say does not mean it does not have merit. And there is an excuse you gave. Then why the drive to make it go away via Null the Gull?
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If Null can make KB become KD then why would anyone even bother trying to find out if a player playing a KB heavy set is any good at it? Just ask the player if they had Null turn their KB off and if not tell the player to go do so or get kicked. As opposed to now where they have to ask if they slotted the procs and the player can cite a lack of funds for it and so get a chance to demonstrate what they can do with it. Then ask them to not do so and only use their Judgements and the KD slotted powers instead. Any other excuses?
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Except as others have already demonstrated in this and other KB threads, there are players that even on teams use KB and the team is happy with how they use it. So something would change. And to use your previous example: If everyone is already using their nukes and Judgements to fast clear everything, then who cares if someone is using a KB heavy set? That player can also just use his/her/their Judgement and faceroll everything right alongside the rest of you. So why the need to make KB go away in the first place? Edit: And all of this is moot anyway because a dev already said it isn't going to go away.
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No, that is not an answer to your question of why is KB good. That is an answer to your desire to remove KB so it doesn't interfere with the meta of facerolling everything. And I guarantee that if it was made an option, and a dev already said it wouldn't be, then teams would demand players with sets like Energy Blast have that option turned on even before the KB set using player can show if they can use the set to aid the team or at least not get in the team's way. So yes, it would still effectively remove KB from the game outside of solo play.
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Make a Gravity Control/Icy Assault Dominator or a Mind Control/Icy Assault Dominator.
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Thing is, what makes KB good is the same thing that makes mezzes good. Except mezzes don't fit within the meta. The meta is all about rapidly doing as much damage to as many targets as can be managed. And things like holds and sleeps don't help the meta even though they can be leveraged. So if the whole point of it is for it to fit within the meta and help expedite the annihilation of large quantities of mobs in as short a time as possible, then no answer can be given.
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That's the problem with your request for a presentation for why KB is good or beneficial. If it doesn't fall within the meta, you are unwilling to accept it as an answer.
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There is a reason why I was avoiding commenting in this thread until I started. Please do not read my posts as an extension of what anyone else may have posted. I am not any of the other posters in this thread. Please read my threads as something I am saying, not as a continuation of someone else's. Even if my comment is in support of someone else's, I have my own mind and opinions. Edit: In regards to you not commenting to KB users that frustrate you? That is your choice. By all means, continue doing so if that is your preference. If something I am experiencing while on the rare occasions I team annoys me, I keep it to myself if it is something I consider to be small as well. (Which is usually the case on the rare occasions out of the rare occasions teaming that something like that happens.) However, if something is going on that is actually bothering you, then again, it should be brought up in the hopes of finding a resolution that works for you and the other player if possible. There is no hope of anything changing otherwise. I've found that on those rare occasions someone is bothering me and I brought up it, it usually isn't just me being bothered by it, and the person bothering us is more than willing to adapt because bothering others was not his/her/their intent.
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You are also ascribing willfulness to hurt others, when: a) I question how the 'harm' merits such vitriol, and b) not everything everyone does in the world that you don't like is intending to upset you. Hardly. The only time I am ascribing willfulness to hurt others is after a person is disrupting a team they are on, that person has been asked to cease doing so, that person persists and tells the rest of the team that his/her/their preferences overrides the team. a) Please point out the vitriol in my actual comment, rather than what you have chosen to ascribe to it. vitriol (noun) vit·ri·ol ˈvi-trē-əl 1: bitterly harsh or caustic language or criticism Disagreeing with you about something is not "vitriol". b) That's a given. Is there a point to that comment? If you had included the rest of the post you are quoting, then hopefully you would have seen what I was trying to say. I am not one of the players asking for KB to go the way of the dodo. I have not engaged in any strong or emphatic dialogue about the matter in this thread. What I had said, apparently not clearly enough given your comment, is that every time someone thinks they have a player using KB to their team's detriment, the first step is to let that player know how their actions are affecting the team. This holds true as much for anything else as for KB. Tanker running around and grabbing everything on the map despite aggro caps and getting the rest of the team swarmed and then dead? Bring that up with the Tanker and hopefully it will stop happening. A team member throwing buffs on you and you don't want the buffs? Bring that up with the team member and hopefully that character will stop buffing you. (Though some things are plain unavoidable with how some powers work.) Regardless of the activity being done, if a player or the team doesn't like it, the first thing to do is to bring it up. And if the player is having problems adapting, then offer some advice. Now if that same player persists in performing said activity and tells you/the team where you/the team can stick it? Then you are dealing with a problem player. Your choice then becomes to either continue playing with that player regardless of their actions or send that player away. It's your/the team's call depending on what is going on. Edit: For clarification, in the context of this thread, there are four types of players. Players that know how KB affects teams and is mindful of how they employ their KB powers to aid the team, players that don't realize how their KB affects the team for any reason but are willing to learn and adapt, players that don't realize how their KB affects the team for any reason and don't care should they be made aware, and players that fully understand how their use of KB affects the team and either don't care or enjoy frustrating others with it. Players of the third type can be folded into the fourth type after they have been made aware and refuse to do anything even if offered help in adjusting. You can't determine what kind of player you are dealing with (except for those in the first type) until after you bring up the action you find to be problematic and see how that player responds.
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Considering they would have to pay the voice actor to do so and they are only allowed to gather as much in donations as is needed to run the servers and nothing else, and how bad it turned out in several other games that have voice acting, I'm going to go out on a limb and say "No" here. At least as far as the voice acting goes.
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It's not a question of "right think". It's a question of whether the player(s) using KB ever took the time to understand how it affects teams they are on and if the team wants to put up with someone that they know is intentionally being disruptive. Yes, there are a lot of experienced players in the game that don't seem to know how to use KB when on a team. The question is do they actually not know or do they actually not care. If they don't know, then the first step is always to let them know. And if needed, help them adjust their tactics to work with the team. Regardless if the player in question is a new player or has been a player since Issue 0. And if they do know and just don't care, they enjoy watching the the rest of the team grumble about their KB, then it is a question of do you and your team really want to play with that person.
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Since upgraded henchmen models rely on current models, I just figured the player selected appearance for their henchmen would simply override the costume alterations of the upgrade powers. That would be far simpler than trying to come up with a method for applying the visual changes from the upgrade powers across all the possible ways players will choose to design their henchmen. So if the player is unsure if their pets are currently upgraded, they can either simply look at the pet window to see if the upgrade powers are showing or not, or they can simply re-apply if they want. As I said earlier, this is the only real issue outside of Standard Code Rant that I really see for the proposal. Because we lack any customizable beasts in the game. And while I don't want to leave anyone out, for the characters with animal model pets, until we can get some animal model customizations, it would probably be easiest to simply let them choose from available animal models in the game. I'm far more in favor of customizable animal models for players to tinker with, but I don't want to move the proposal so far that even djinni can't help us get it done.
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On the one hand, no, this is an attempt to give players as much creativity for their minion followers as possible. On the other hand, it is also yes because I am unwilling to give up my character costume slots since I use them. Clear as mud, I know. Sorry. I did say this is a ridiculous level, go find someone that can grant wishes beyond our mortal capabilities, request. I have no delusions about this even being possible. It doesn't hurt to ask though, and maybe I'll get surprised and it turns out to be quite possible. That would still fall under this proposal. You are still designing a desired appearance for the pets and then having said appearance loaded to said pets via a provided interface that does not interact with your own character's costume slots.
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What does a robot look like? Whatever the robot is constructed to look like. That ranges from the scrap built Clockwork to the advanced Praetorian Clockwork to the steam powered Nemesis impersonator robots and more. So a player running a Robotics mastermind should be free to make their robots look however they want. What does a mercenary look like? That depends on the mercenary's species, former/current military affiliation/equipment access, and more. (Edit: And to be clear, by species I mean human, lizardfolk, catfolk, shadow people, or whatever.) So again, the mastermind player should be free to decide how their mercenaries look. I'm specifically trying to give players the freedom to make their units the way they envisioned their characters commanding/fielding. The only issue are the animal pets like with Beast Mastery and the Darkness Control Umbra Beast since we don't have access to animal model customizations. Edit: What does a zombie look like? Depends on the race, how fresh the corpse was, and how much effort/magic the animator puts into preserving his/her/their/its undead minions. Not everyone is willing to put up with a smelling of rot minion. Thugs? Again, depends on the race and background. So on and so forth.
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The difference being that the arcing bullets do that by dev power design and the mob misfires are doing that by game error. The mobs didn't used to do that, at least not so consistently.
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We've asked for pet customization for a while. A really, really long while.... Anyway, I had a random thought that most likely will leave the devs laughing at me for the audacity about how that might be implemented. And all it will require is the addition of 30/60 more costume slots for characters.... Okay, before anyone grabs anything to stone me with, hear me out. (You can laugh at me or stone me after.) The way this would work is as follows: Either 30 or 60 hidden costume slots, completely unavailable to the player for use for their own character, are added in groups of 3 or 6 to each character costume slot. A new tailor (like a burning Behemoth Overlord maybe) or a new tailor function is added to Icon/Facemaker (and so available to SG bases through same means) gives the player access to the 3 or 6 costume slots assigned to their current costume slot only. (This is to try to reduce the headache/complication of implementation.) In the case of 3 hidden costume slots per character costume slot, the slots would be assigned Pet 1, Pet 2, and Pet 3. In the case of MMs, this would mean T1, T2, and T3 respectively. In the case of other ATs with pets, only Pet 1 would work for them. (Sorry, we don't get Lore customs or secondary pet customs in this plan.) Note that the player selection choices would still just display Pet 1, Pet 2, and Pet 3. In the case of 6 hidden costume slots per character costume slot, the slots would be assigned Pet 1, Pet 2, Pet 3, Pet 4, Pet 5, and Pet 6. In the case of MMs, this would mean T1 1st, T1 2nd, T1 3rd, T2 1st, T2 2nd, and T3 respectively. For other ATs with pets, this would mean 1st pet, 2nd pet, and 3rd pet, with remaining pet costume slots beyond their number of pets not being available. The available choices would still only be displayed as Pet 1 - 6. Alternatively, there could just be 3 hidden costume slots period and we'd only be able to assign pet appearances that don't change across our costume selections, but that would be gravely disappointing to have my MM running around in winter camouflage on winter event maps while my pets are still running around in generic use outfits. That's my idea. You may now commence the withering, I mean feedback. (Edit: And yes, I know Standard Code Rant still applies.)
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In game appearance comes from the character saved on the server. The costume files themselves when we choose to save them for later use or reference, as far as I can tell, are saved on our hard drives. The character is saved on the server with all assigned costumes, so when we select that character on the server, all selected costume parts and colors are there on the character. I may very well be wrong, but that is how things look to me. Edit: And the reason why I say this is because for a while I was running 2 desktops. A really, really old one I just liked and my current one. I gamed on the really, really old one until it finally died. Logging into my account on the current one showed me as having zero costumes saved.
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Locking out certain door locations on the Synapse TF
Rudra replied to ShardWarrior's topic in Suggestions & Feedback
Yes, it would. However, I'm not advocating for it, simply stating that would be an easier solution. Hells, back on Live, my Dark/Dark Scrapper exited an instance mission only to find Babbage right there in front of me and I immediately attacked him until the team doing the TF asked me to stop. (At which point I did and left to resume my solo missions.) So there are considerations for any option to be implemented. Edit: That is the OP's request. -
Our saved costume/power settings for our characters are stored locally on our own computers, not the server.
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Locking out certain door locations on the Synapse TF
Rudra replied to ShardWarrior's topic in Suggestions & Feedback
Probably not. Would most likely be simpler to make Babbage spawn at a set location. (Besides, if Skyway City Babbage can ignore drones, then why can't the Supa Trolls since they like to get droned by the AE building drones?)