The Beta Account Center is temporarily unavailable
        
		×
	
	
 
        Rudra
Members- 
                Posts9212
- 
                Joined
- 
                Last visited
- 
                Days Won56
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rudra
- 
	Don't know what happened for you, but I just checked with my Gremlins and they attack without prompting just fine. Went to Atlas Park and summoned them by some Hellions, and they immediately attacked the Hellions. Went to Talos Island to see if zoning changes their state, and they immediately attacked a group of Warriors I went near.
- 
	I have to agree with @Psyonico for the most part. (I differ in that I don't think any effort should be made to add the requested search box. However, because it is an option, I won't oppose it either.) Going to a desired zone is mind numbingly simple. Your chosen character is in Grandville, is a rogue or vigilante, and you want to go to Talos Island? Then go to Talos Island. It is as simple as using a base portal, a TUNNEL portal, Pocket D, or Ouroboros. (Edit: Or just use the Long Range Teleporter.)
- 
	Robert Kogan's arc: ARE WE THE BADDIES? (spoilers)Rudra replied to WhiteNightingale's topic in Suggestions & Feedback From your description (since I have not bothered with anything KW yet), nope, it makes no sense to change him to rogue alignment. The rogue alignment missions has the character doing good things, not terrorist acts, as they work towards redemption. Almost all the vigilante tips on the other hand have the character doing unnecessarily cruel acts. Like the vigilante tip mission where you blow up an entire building without evacuating it first so the tabloid magazine that is officed in that building has all the negative data they were going to publish on you for their next edition wiped out. Sounds like the new arc fits the theme.
- 
	Here you go. another cone with a target of self: https://cod.uberguy.net/html/power.html?power=incarnate.judgement.vorpal_total_core_judgement All the vorpal cones are self targeted and function as described.
- 
	Confirmed. It's "fixed". There is no challenge to it any more. (Edit: I stood right next to the level 18 Snow Maiden and let the Freakshow rain down all the AoEs they wanted, and she never suffered any hits. Never got moved or took any damage.) There are not words to describe my frustration at the continued simplification of the game and disappointment in removal of challenge. (Edit again: You don't even need a new tip for the mission. I logged on a level 50+3 to grab the mission, found out I already had it, and ran the tip I had from before the patch update.)
- 
	Video still set as private. I don't post on YouTube, so not qualified to advise, but maybe take it down and re-upload as not private. (Edit: Probably as new link.) Edit: never mind. Refreshed this page and link works now. Edit yet again: And it fails for being private again....
- 
	What is the point of putting in the effort to make and then link a video showing what is going on if you are going make it so it can't be viewed?
- 
	Out of the possible complaints I was expecting, Controllers having to actually control their pets to make use of the pet controls they have been asking for was not on my bingo card....
- 
	Increase Drop Rate for Interrupt Reduction Enhancements?Rudra replied to CraterLabs's topic in Suggestions & Feedback Then buy them from a vendor. Guaranteed to have the SOs in stock. Edit yet again: Your contacts will sell them to you too. As already stated in this thread, Teleport Target does not have an interrupt period when using the Recall Friend function. So slotting an interrupt reduction to recall friends isn't going to do a thing to speed it up. (Edit again: Also, it wouldn't even speed up the Teleport Foe function of Teleport Target. Interrupt Reductions don't speed up powers, they just shorten the window in which those powers can be interrupted. The full assigned time still has to elapse even if the interrupt window is shortened.)
- 
	The 20th Anniversary of City of Villains is Fast ApproachingRudra replied to Lunar Ronin's topic in Suggestions & Feedback And I'm sure they have ample fireworks they would be willing to donate to the cause to light up the Tangle as well. 🤭
- 
	incarnate powers Ideas for old Incarnate Powers slotsRudra replied to LightMaster's topic in Suggestions & Feedback The concern I have with this is it will take away the reason to go into Bloody Bay.
- 
	If you are asking for Sally in Croatoa to spawn Lusca in Independence Port, my question is why? Every time I pass through IP, Lusca is there at one of his spawn points. Doesn't look like he needs any help being present. If you are asking for Lusca to be summonable in Croatoa as well as being in IP? My question is why? Lusca is already pretty commonly present in IP and I don't see the point of spawning Lusca in that small lake where he has nowhere to make use of his moving around the map ability.
- 
	My request is for the optional difficulty settings we select in Ouroboros to have their relevant screen icons be right-clickable so when they are set by anyone, everyone else on the team can click and read them. That's it. Thanks.
- 
	- 2
- 
					
						
					
							  
- 
					
						
					
							  
 
 
- 
	🙄
- 
	Because the OP states the author had multiple attacks on queue but the explanation was one attack on queue. So I am asking the author to verify what happened. (Edit: At least I didn't point out to the author that his/her/their response that ESC would help with double clicks was excessively limited since it will clear any targeted attack power waiting in queue, not just the same power waiting to fire again after waiting through its recharge.)
- 
	I asked how you have multiple attacks on queue. Not how you have an attack on queue. Multiple attacks on queue means more than one attack already activated and ready to go off in sequence after the current attack finishes its animation. Like how you can queue up to 5 attacks in some games like the old KOTOR console games. Edit: So by your response, you had a queue'd attack ready to go, didn't bother to hit the ESC key to cancel it, and then got upset because the game activated that attack and rooted you when you wanted to be moving. Is that correct?
- 
	According to the wiki, Trolls have a max level of 20. So if Trolls are protecting a Superadine crate, their lower level makes sense. Like that one tip mission where you see level 15 Skulls until you trigger Malta into showing up. So, doesn't look like a bug to me, just mission flavor.
- 1 reply
- 
	- 1
- 
					
						
					
							  
 
 
- 
	*shrug* Edit: Make a suggestion to make it work that way again?
- 
	Increase Drop Rate for Interrupt Reduction Enhancements?Rudra replied to CraterLabs's topic in Suggestions & Feedback You can also buy them from vendors. Or buy the recipe from the crafting table if looking at IOs instead.
- 
	If you don't have a mission selected but have missions available, mission teleporter will always send you to one of them. (I think the first one in the list usually.) That isn't a bug, that is the power doing what it is supposed to, sending you to a mission you have.
- 
	For how long? How long will moving the character prevent the queue'd attack from happening? What if the character queues an attack, moves, stops, then realizes needs to move again, for instance because one of Battle Maiden's insta-death patches appeared there now, so you try to move the character again? How long can you postpone the queue'd power? If the attack is canceled because you moved, can you self-interrupt the power by deciding to move as you click the power like how players jousting their enemies do? Because in the case of jousting, triggering the attack at the same time you trigger the movement is how you do. That is how you jump behind a wall or around a corner when you want to shoot a mob at a distance and try to pull the mob to you without aggro'ing everything else. You hit the movement keys and the attack at the same time. Which is what @Psyonico was trying to point out to you. That to pull mobs in this manner, you start not moving and not attacking, and then you move and hit the attack at the same time so you can get behind cover and (hopefully) only draw the shot target. Well, why didn't you say you were a coder! You should apply to become a dev! Then you can with no difficulty implement this.
- 
	Kindly look at what is being said about the code before you decide to just write it off. @Psyonico is explaining how jousting works and how what you are describing conflicts with it. Edit: Also, kindly explain "they can make the escape key unqueue a power, but not moving your character?" Because that is gibberish to me.
- 
	It can happen on any mission where a specific NPC is supposed to go away and then come back later. A variation of it is when fighting Captain Castillo and he disappears to come back to resume the fight, except the original can still be there, invisible.
- 
	Because I am specifically avoiding responding to that. The purpose of my post was to respond only to: I had quoted the wrong post for my post. My apologies.
 
		 
					
						 
					
						