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Rudra

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Everything posted by Rudra

  1. There is a difference between a trash build and a build that does not fit your preferred approach. I use attuned set IOs. And yet I don't think of players that only use SOs as having trash builds. As someone who also doesn't even slot enhancements until level 20 (17 actually since I can slot those 20s at 17), I know we don't even need enhancements for half the game. Enhancements help, definitely. As we level up, we hit less often with our attacks and it takes more hits to drop our enemies. And slotting enhancements overcomes that, among other things. I also remember that we used to not have IO sets. And before that we used to not have IOs. And we all played the game just fine. Yes, there have been changes to the game, but none are so drastic that SOs are no longer a viable enhancement even at max level. And with level 25 IOs, you lose a whopping 1.33% from an equal level SO without having to replace it ever until you are ready to swap over to whatever you intend to do. Which in the author's case would be to slot +5 boosted set IOs. The OP's dilemma is that (s)he/they slotted attuned set IOs knowing (s)he/they was going to be slotting boosted IOs and so buried himself/herself/themselves where they have to use the inf' generating methods recommended by others to quickly gather the funds to buy those boosted IOs while trying to recover funds from his/her/their attuned IOs by selling them back. That is not a problem. The OP heavily implies that the author has no problems generating the funds to acquire +5 boosted IOs, but does not want to use the methods available to him/her/them to do so. That is a player made problem, not a game one. Slotting level 25 generic IOs to maintain character effectiveness while leveling will let the author generate the funds for those boosted IOs without squandering his/her/their funds on very expensive attuned set IOs. The devs have already said they will not allow IOs to go from attuned to boosted or from boosted to attuned, and the request for detuners is an attempt to work around that restriction. No, the thought and effort is not on what sets to choose. The thought and effort is in what kind of character is that player going to play, what enhancements help that player achieve that goal, when and how to slot enhancements, whether that character is going to be playing at all levels even after reaching level 50 or not, and how much challenge that player wants to face while doing so. So you will find players that play with just SOs because they work perfectly well and let them play the game at near original challenge. And you will find players that don't care how little benefit their enhancements are giving them per enhancement because they are more focused on hitting the highest damage value they can, even if the difference is a single point of damage or less. And you will find players that fall somewhere in the middle for builds and play style. That doesn't make any of those players right or wrong. That doesn't mean any of those players have trash builds unless their character is unable to play the game and win. What it does mean is that there is more to think about than what sets you are going to slot to max out your character. His/her/their character is going to be a lot weaker when they exemplar simply because of what the author is asking for. Boosted IOs stop giving their bonuses the moment the character drops below level 47. To the best of my knowledge, you even lose the enhancement bonus for being too low level for the slotted enhancement. So this argument fails to hold up.
  2. Okay, a few things. First, there are players on these very forums that have already declared they only play with SOs. Equal level Schedule A SOs give +33.33% enhancement bonus. A level 25 generic IO gives +32% bonus. +3 Schedule A SOs give +38.33% bonus. A level 35 generic IO gives +36.7% bonus and a level 40 generic IO gives +38.6% bonus. So unless you intend to tell the players playing with SOs that their builds are garbage, the author can slot level 25 generic IOs and be perfectly functional for everything (s)he/they will encounter while leveling up and have more funds available for buying his/her/their +5 boosted set IOs at level 50. You don't need a god build to beat the game. Second, is there a reason why you are taking exception to my post and not to @TygerDarkstorm's post for saying the exact same thing?
  3. There is nothing a player will face while leveling up that needs set bonuses. And slotting generic IOs will keep the powers effective as you level while not bankrupting the character so that when the author gets to 50, the author has more funds available to get those boosted IOs. I understand that you and several other players won't do this, but that doesn't make it a bad way to deal with the author's presented situation. It is vastly cheaper than slotting attuned IOs that the player is just going to scrap at 50 anyway.
  4. There is a bug, that shows up annoyingly extremely consistently in some missions, where the target boss will attack and defeat other spawns in his/her vicinity. I usually see it on the Skulls mission just before you go after Toothbreaker Jones, but it sometimes pops up in other missions too. Looks like you ran into it on your mission.
  5. Problems with the proposal: 1) Weather effects can't be added except by changing out the map. Which is why Atlas Park only has snow after the Winter Event is turned on via patch and goes away after it is turned off via patch. 2) Hypothermia badge already exists. It is this year's event badge.
  6. I'm only on Everlasting with limited presence on Torchbearer. Thanks for the offer though.
  7. Because he's Dr. Quaterfield, not Dr. Quarterfield.
  8. Apologies. The wiki says he goes away and I don't spend time hunting GMs except rarely.
  9. Animations aren't that simple. Now, the devs most likely have much better animation tools than what I used to use, but adjusting animations was always a pain in my experience. (Which is why I abandoned bothering with them.) And the devs even told us in another post that adjusting animation times was just as much work as making the animations in the first place.
  10. In the Deadly Apocalypse event, there is a timer before the event ends. There is no such timer for the other GMs. (Edit: Well, Caleb goes away at dawn, but otherwise, I'm not aware of GMs being on a timer.) So we get a helping hand to find the Mystic Aspect before the event timer runs out.
  11. Neither. It is about the request for hitstop and how it works as presented by the author. That the attack must stop when it hits to show impact. (Edit: But just for the very first target hit in the attack. Every other target hit just has the weapon function how it already does, simply passing through them.)
  12. Not with the way hitstop works. With hitstop, once the object hits the target's hit box, it stops. So there isn't any visible structure damage to the target, and then the object is pushed through. Hitstop works great for dramatic effect which is why you see it in anime and movies (edit again: , but much more often in fighting games where the pause in combat isn't detrimental to the flow of the game). Just like slow motion effects added to the combat sequence to heighten the perception of what is happening. (Edit: In anime and movies, hitstop is more of a slow motion combat interrupt effect to let the viewer get a better view of what is happening anyway.) And just like with slow motion for visual purpose effects, does not translate to MMORPG games. (Edit again: Not unless the game starts out designed that way and has it apply to every weapon/attack used.)
  13. That will require extensive work on all the powers to have alternate versions. (Edit: And it wouldn't be a toggle anyway. It would be basically selecting an alternate version of the existing set and sticking with the high speed/no damage result for that character.)
  14. I think you are misconstruing things, because we can currently see with the shorter weapons that that is not the case. However, I am not up for yet another circular argument, so I'm just going to leave it at that.
  15. I wasn't arguing against the use of macros. I was arguing against the author's statement that macros are necessary to turn on all of a character's toggles during the Untouchable window of self-rezzing.
  16. The weapon model is sized for the character model. The weapon model does not change size when being used in animations. So a weapon sized for a max height huge character and a min height any character will stay that size through all the set's animations and simply get plugged into the specific attack's animation sequence. Neither do the animations change to account for the weapons' size and design. Which is why some weapons in staff fighting wind up not being held for the attack as described earlier in the thread. So for a double-ended bladed staff, the animations will still have the character gripping the off-blade for the mentioned attacks.
  17. Could you be more specific?
  18. I run 8 or more toggles on my melee characters routinely. And selecting just 1 at a time, having to wait for their activation animations to end, I get all of them up and running without any macros without any difficulty in the Untouchable time window. (I have all my toggles on the same tray. The same two adjacent trays if for any reason I have more than 10 toggles I run at once.)
  19. Admittedly, I haven't done anything higher than 2-star, with most of my Advanced Mode runs being 1-star, but with just 2 or 3 of us, we had no difficulty and none of us had boosted IOs. Supposedly it is in 4-star content that you need it, but like you, I find that less likely than needing needing good teamwork and buffs.
  20. Yes please! This has been requested multiple times before. I would very much like to have characters that aren't just black that have wings and tails that actually look like they are the character's own flesh without having to settle for obviously not but maybe can be viewed as such in the correct lighting if you squint real hard while suitably drunk.
  21. There are players that tell everyone that if their enhancements aren't level 50 boosted to +5, they won't be able to do anything. Especially in Advanced Mode/Hard Mode content.
  22. At least until players start complaining that they can do radios/papers regardless of their level while staying in a single specific zone except for Atlas Park and Mercy Island.
  23. That's not what I said. What I said was: You missed the "that" in that statement. Admittedly, I don't know very many players that only use boosted IOs. However, those that do only use boosted IOs that I know of never exemplar.
  24. With the AE you stand inside a single building entering and exiting a column of light. At least with papers you'd be running around the zone fighting crime! It wasn't the leveling in a single building that got AE taken out of Atlas Park. You can still do that in Pocket D. Just go to Pocket D at level 1 and then not leave the AE area until you're level 50 with all incarnate slots unlocked. It was the leveling to level 50 without ever leaving the starting zone and so having no clue there were other zones or how to get to them. At least level 1s going to Peregrine Island to join radios and level to 50 in the one zone still requires players to learn there are other zones and how to get to them.
  25. Yes, Madame Bellerose is optional, but given what the author is saying, (s)he/they should not be having issues with the Keres appearing and so I am trying to cover as many possible interactions as I can. As for the freeing her earlier in the arc, I may be mistaken, but you need to free/interact with her and Detective Hopp in every mission they appear in for the badge. (Edit: At least it is easier to make sure you find them every time than try to remember when you can skip them.)
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