
Rudra
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Everything posted by Rudra
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So, have your broadsword skin while playing the better Axe set? That is what they are asking for. I don't agree with it, but that's a given in this situation.
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I would personally prefer we retain streak breaker. As someone who with a 95% chance to hit was defeated by equal con enemies at default difficulty (on multiple occasions) back on Live because absolutely none of my attacks ever landed in the fight, I can attest to streak breaker having an impact. Not a constant impact, but an impact.
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And can also be bought with merits at any Merit Vendor or with inf' at the AH. So any needs for attuned set enhancements are already pretty well covered in my opinion. (Edit: The Spring 2025 Wedding Event is awarding an unique universal damage set just like the Summer Blockbuster. So I don't consider that precedent for random attuned set enhancements to be awarded for things that already award their own rewards. Event rewards should be different in my opinion.)
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If you had used the link I provided you, then you would have seen that is only true if the mobs have a 40%-60% chance to hit you. And as your defense improves, making it harder for them to hit you, that guaranteed hit rate falls off. It can get down to the mob can only hit guaranteed after 100 misses. It all depends on the mob's chance to hit you. @Luminara told you the same thing in his/her/their second post. (6 posts up from this one.)
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If you're just going to be rude, you can see yourself out. That wasn't being rude. It is a solution to making enemies in any given lower level zone no longer grey to you.
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Saying you "suffered" because a game mechanic prevents you from ignoring enemies is ridiculous. A resistance based character isn't "suffering" because they still take damage despite having maxed damage resist. A high damage character isn't "suffering" because that character's opponents are resistant to the character's attacks. And a high defense character isn't "suffering" because enemies can hit the character. Defense is soft capped at 45%. Even if you somehow get your defense to 300%, the game will only count 45% against enemies. (Edit: There is an absolute floor of 5% chance for enemies to hit you regardless of how much defense you have and how lousy their accuracy/ToHit is.) So your SR character will eventually be hit even without streak breaker. And if your defense is high enough, the likelihood of that hit happening won't change even with streak breaker.
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NPCs have had Streak Breaker ever since we as players got it. And it is resolved per NPC, not as a group. So if your defense is high enough, then Streak Breaker still isn't going to benefit them much. https://homecoming.wiki/wiki/Attack_Mechanics#The_Streak_Breaker (Edit: Also, if for some unknowable reason the decision is made to take Streak Breaker away from NPCs? Then you just hamstrung PC pets. NPCs get access to the same powers and effects we do. That is how things should work specifically so players don't have a ready made God Mode available to us in the form of specific power sets in specific ATs. You're playing a low level SR? You'll be doing much better when you get the rest of your enhancement slots and powers. And as for your defense being the only thing protecting your character? SR gets scaling damage resist, so that isn't true. Don't have status protection yet? Either take down the mezzers before they mez you or carry Breakfrees.)
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Suggestion: linking coalition sg bases
Rudra replied to CrazyBadger's topic in Suggestions & Feedback
As far as I have seen? Yes. Using /stuck in a SG base moves you to the base entrance portal. (Edit: It was rather frustrating that with a single exception, everyone that found my "one room maze" immediately used /stuck to get back to the entrance portal rather than solve how to exit. And the person that didn't immediately use the command still had me explain how to get out.) -
Suggestion: linking coalition sg bases
Rudra replied to CrazyBadger's topic in Suggestions & Feedback
Don't you threaten me with a good time! ... The mazes I could make if I could use multiple base plots... (Edit: And then the /stuck command would need to be disabled so the only way out is to finish getting through....) -
Suggestion: linking coalition sg bases
Rudra replied to CrazyBadger's topic in Suggestions & Feedback
The maps themselves aren't linked. So the question becomes how to link a base object in one base to another base object in another base. The base teleporter beacons we have access to are specifically linked to specific target objects. Alpha only goes to Alpha for instance, and does so within the confines of a single map. I'm not saying your request can't be done, but I am saying there are technical hurdles that may be excessive to overcome. -
Go start a TF/SF or a story arc via Ouroboros to make you lower level, then go hunt the no longer grey enemies.
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This is a self-fulfilling prophecy though. Not spending time fixing things is the reason for the low population. Even when Mercy Island was laid out the way the OP is asking for, red side had a low population count. It isn't Mercy Island that causes red side to have a low population count, it is being a villain that causes it. You can even see it on the thread discussions about how to improve red side's player presence where multiple players responded with there is nothing that will entice them to even try red side because they don't like villains. So your reasoning here doesn't stand up.
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What end game content has it disabled, by the way? I just tried doing incarnate stories and I still have access to Throwing Knives, Blackwand, Nemesis Staff, and Sands of Mu.
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When you are in a league but on different teams, you will each earn xp as fast as your respective teams. Higher damage teams will earn xp and inf' faster than lower damage teams. That said, I have to add that what you encountered is not limited to leagues and the differences in teams. I have a friend that we both decided we were going to make brand new characters and level them up together. She made a MM and I made a Dominator. We only played those characters together and we teamed just with each other. And she was always 2-3 bars closer to leveling than I was. (Edit again: Once, I got as close as 1 bar behind her, but at the end of the next mission, I was again almost 3 full bars behind her.) So yeah, there is something going on there. However, being on different teams was the cause of your deviation, most likely.
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Origin powers are considered prestige attacks because that was how they were added to the game. They used to not exist. Then, if I remember correctly, they were made available via the prestige market and as a veteran power. (So if you hadn't played long enough you could still get them.)
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I can agree with specific things like events having levelless mobs, but not everything. I see no reason for the likes of the Hellions or Skulls to be a constant threat to super powered beings that have achieved what amounts to godhood just so someone can fight them as a threat in the starter zones despite being level 50+3. Some mobs really shouldn't always be a threat. Now if you were asking for higher level versions that were part of something new that justified them being said threat, that I could agree with.
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If past is precedent, this will break pretty much everyone's costumes in all costume slots for every character. Every time I saw a costume creator overhaul, admittedly in CO, I had to go back and fix my characters. (Just like power set overhauls did.)
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That happens with all pets. Ninjas just run a bit faster in my experience. No mob will quietly stand in a damage patch (any more).
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Vanessa Devore mission Infiltrate Cole's Tower bugged
Rudra replied to CommisarCommunism's topic in Bug Reports
It's possible to race past the trigger point in that mission. However, if you head back to the ground floor and head for the exit that way, it still completes the mission. I haven't had that method fail me yet. -
Giving placate more flexibility when it can be used.
Rudra replied to Mystoc's topic in Suggestions & Feedback
Choose to edit the post, click the 3 dot icon, choose Hide. Makes the comment go away as far as anyone not a moderator/GM is concerned. -
Giving placate more flexibility when it can be used.
Rudra replied to Mystoc's topic in Suggestions & Feedback
I sit corrected. (Edit: So take heart in that Stalkers can crit enemies even when not hidden depending on how big the team is. The bigger the team within range, the more likely to crit. No Holds or Sleeps required.) -
If you don't put an asking price for it, then it just sits in your stored tab of the AH and can't be bought.
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Giving placate more flexibility when it can be used.
Rudra replied to Mystoc's topic in Suggestions & Feedback
Because changing Placate the way you are asking is completely unnecessary. Stalkers get crits when Hidden and against any enemy that is slept or held regardless of what causes the effect or how. Bane Spiders and Night Widows get their crits only while Hidden, but they are also able to double dip in leadership powers boosting their own and their team's effectiveness. Net result? Your request is not something I can accept. And from the way this thread has gone, I don't seem to be the minority voice here. -
Giving placate more flexibility when it can be used.
Rudra replied to Mystoc's topic in Suggestions & Feedback
Because with all the toys Bane Spiders and Night Widows get, not having access to Stalker expanded crit options seems a fair trade off to me. Edit: As for the sleep part of working on teams? Sure, sleeps tend to be less than helpful outside of constant application powers like Static Field. That doesn't apply to the plethora of hold options we have though. And a held target doesn't get free from DoTs or even your characters critting them. -
Correct. And you will notice that I intentionally did not address that part of your post. That being your line entry 8. What I had responded to was line entry 7. We can spawn multiple objectives off a single trigger. Like I stated in my response, I set up a boss fight that when completed activated 3 collections and 2 boss fights, all at the same time. Your topic for line 7. Your topic for line 8 I made no mention of because you are correct in that to the best of my knowledge, we can't have an objective trigger off multiple other triggers.