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Rudra

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Everything posted by Rudra

  1. THIS!!!!! Oh so very much this! I don't know how hard it would be, but if possible, this would be great!
  2. No! Never! How dare you ask for that?! Joking aside. This has been asked for many times. I would like to see this happen too please.
  3. @skoryy is right. The only explanation I can see for this continued argument is you being a troll. I'm going to follow his/her/their example.
  4. You hold the opinion that an argument is stupid. You made a thread seeking to get dev support to validate your opinion. You stated you made that thread with the purpose of getting people to stop making those arguments. How else is anyone supposed to take this entire thread and your arguments in it? You can think something being said is stupid all you want. Trying to get dev or GM validation for that? Especially with the intent to try and get those comments stopped? That is just asking for pushback on.
  5. Oh ho ho ho! REALLY?! So this isn't you?: Edit: If you don't want to deal with common salvage for crafting? The AH is right there for you to just spend inf' on to get those crafted items you want without having to deal with common salvage. That already exists.
  6. It would absolutely not streamline crafting. You are calling for inf' to craft IOs? That isn't crafting, that is buying. And we have the AH for that. That can be accomplished by giving players the option of not getting common salvage without having to go in and remake parts of the game to facilitate removing common salvage. Again, you are not talking about crafting any more, just buying. And as for making crafting more approachable to new players? That is why the crafting tutorial exists and all players get the notice at level 10 that it is there and where they can get it. Changing over from common salvage (plus inf') to just inf' is not an alternative crafting system. It is a purchase system. You have given no reason why common salvage should be removed from the game with no possible options for players to choose to simply not get it instead.
  7. Except it is part of the game. Right now. In use. Right now. By players crafting temporary buffs in their bases and by players crafting IOs and even by players that like me sell it for the extra inf'. It is your unsubstantiated opinion that it is outdated, overly complicated, and tedious. Without giving any reason as to exactly what makes it outdated, overly complicated, or tedious other than "just eliminate it from the game! I hate it!". The only points you have made in this thread is that you want to have the game changed to suit your whims/desires without consideration to others who are enjoying the game as is without any acceptance for any possible compromises like an option to not get common salvage while leaving it available for those who do and that any argument made against the OP will be met with a fairly derisive "so what, change it anyway". And here my frustration will show because my response to this part is Boo Hoo. Edit: Here is the kicker: You keep pointing out why common salvage exists as part of claiming there is no reason for common salvage to exist.
  8. You have yet to explain why removing common salvage should be done beyond you don't like it. Common salvage serves its purpose in the game. You want to remove a game element because you do not like it. Simply not liking something that you have already admitted takes you no time to get rid of is not a reason to remove it from the game. And why am I even bothering since I already know how you will respond to this post given that you have already responded to other posts telling you the same thing with basically "so what?"?
  9. I thought the same thing. I still don't see it as useful information, given that I know which of my characters have gone full Incarnate or not and will work on those that aren't yet regardless of their vet level. (Their vet levels aren't useful information to me regardless. Not for going full Incarnate. Not for play purposes. Not for anything.) And because I know full well how that statement will be taken, please don't think I oppose the suggestion. I fully understand that there are some players that will find it useful. Just not me. So I'm fine with it being implemented.
  10. Not true. You also cannot get the Magic Box from Hardcase more than once. And that provides Wailer Queen pets (to Magic origin characters). (Edit: That is to say, I'd like this to be repeatable too.)
  11. Pot? Meet kettle. Also note how my post does not just address lag, but also how timing affects the suggestion. That often players are triggering their Judgements in fractions of a second of each other and the very high likelihood of that resulting in the OP accomplishing nothing.
  12. This makes so much more sense to do. And was the direction Live was going before shut down.
  13. If the mob was still alive when you hit your Judgement, then please explain how your Judgement was a dud. Did your Judgement somehow fail to affect the still alive mob? If so, that is a bug and should be reported. Edit: If your complaint is that the target was alive at the time you hit your Judgement but defeated before your Judgement went off, which is what I thought you were talking about, that happens with every power in the game in some fashion. Like @Ghost said, this happens to healers that go to heal teammates but either someone else already did in the time it took that player to click his/her/their heal or the other player pops a green inspiration or a self-heal. This happens to rezzers when they go to rez an ally but either someone else's rez went off before theirs or the defeated player used a self-rez or the defeated player popped a rez inspiration or the defeated player goes to the hospital. This happens to players that pop their nukes only to see someone else already popped their nuke or Judgement and cleared the spawn. This happens to players using regular attacks against a target but someone else finished off the target in the time it took that player to click his/her/their attack or their attack finished animating. This happens all the time across all ability types when on a team. It even happens to solo players that have pets on the regular as that player clicks an attack but one or more of that player's pets defeats the target first. And your proposal runs up against processing limitations. The fact that the game has to process who did what to who when and then figure out who has the relevant power to lock out, and even when the game does so, timing of player clicks can be within the game's processing time. Before you even get to connection considerations and lag. (Edit again: And then there is the question of how it will affect leagues or teams that disperse throughout a map rather than stay together. If I'm duo'ing with a friend and we go separate directions on the map, should my Judgement be locked out because she popped hers first in a completely different room? We're still on the same team after all and she used her Judgement first.)
  14. I'm still trying to process the 'everyone disagrees with me but I know everyone agrees with just in secret' comment....
  15. If you had pitched an option players could choose to not get common salvage any more, that would have found general acceptance. Because it is a request for players to be able to play the game the way they want. You said that was a half-measure. So it isn't acceptable. Instead, you want common salvage completely removed from the game without consideration for those of us that use it. Entirely different. You refuse to see that. (Or accept it?) And I'm not going to beat my head against this wall. Good bye.
  16. And your solution is to take it completely out of the game. Despite the fact that others obviously use it. Like me. Just because you don't like it. This falls under "make the game suit my play style and to hell with anyone else that plays the game". (Edit: And since the OP specifically calls out options for individuals to not get common salvage as unacceptable, you are very much demanding that everyone be forced to play the way you prefer.)
  17. Then why are you claiming (complaining?) that selling common salvage takes hundreds of clicks when you obviously know it doesn't? (Edit: I'm sorry, you said you are deleting common salvage in seconds. Hey, that's your choice to do. Personally, I prefer getting the extra inf' from group selling..)
  18. Methinks you have your expectations for sales way too high.
  19. You do realize that you can right click sell groups of salvage? Like I said in my original post? Hundreds of clicks to sell salvage? Ho boy. I can clear a full window of common salvage in seconds. And it doesn't take me anywhere near hundreds of clicks.
  20. What will we lose? Generic IOs Set IOs SG empowerment buffs Additional inf' from selling to vendors (Group selling works for fast clearing of salvage)
  21. Or... and this is a surprising one to not see in this post... you go to hit your Judgement, but it is greyed out because someone else hit theirs a fraction of a second sooner. (Which requires the game to track everyone's power usage and timing and then force another player to not be able to use their power while not being stunned or held, and manage to do so across different ISPs with different ping rates/lag spikes, especially on Excelsior with its often under heavy player load in sufficient time to lock out the other player.) Then you go to use it against the next mob, only you are too slow for that one too and your Judgement goes on lockdown again. And hey, you're on a full team of 8, and the other 7 players keep using their Judgements before you, locking you out. What fun that Judgement has become. And even if mobs survive one player's Judgement and you go to finish off the rest? Someone else beats you to it, so hey, your Judgement is locked out again. Make it something that has to be turned on at Null the Gull though? And I will care a lot less. You can choose to not be able to use your Judgement because others with less lag are able to get theirs off before you and I won't care. Here is a question though: What about when the players that get their Judgements off faster than you also wipe out the spawns just using regular heavily enhanced nukes? Are you going to want nuke usage to lock out your powers too? Edit: Here is another question. Considering that the timing differences between players using Judgements is often only a fraction of a second, how loudly will you scream "BUG!!!!" when the time it takes the game to process one player's use of his/her/their Judgement before you used yours takes longer than that time difference and so the game isn't able to lock out your Judgement from being used because someone else used theirs first?
  22. Unfortunately, I don't think you are going to see this be implemented. The GMs have stated they have a policy of not telling others of their actions in responses to such reports.
  23. Yep. It's why I don't use some of the shoulder options. Can't get over the self-inflicted injuries those pieces would entail. Please bear in mind that I have no qualms over other players using them and am not advocating for the removal or replacement of any costume pieces, but sometimes when I see another character running around using them, I cringe and hope their characters never do anything that would harm themselves. (In the case of the Sybil belt? I merely hope it is a soft leather or cloth colored to look like metal so it can bend with their bodies. Unless they wear them to force themselves to always be ramrod straight during the day?)
  24. Next time you see that happen, please do a /whereami, preferably at the point where the NPC ran through the walls, to help isolate where it is happening and possibly why. That room layout is on a lot of maps.
  25. There is a difference. Let's use First Ward as our example. When you get to First Ward, you are told that they don't care if you are Loyalist or Resistance, or if you are Primal Hero or Villain. Only that you are there and willing to help. And yet, there is a Loyalist only contact and there is a Resistance only contact. So the factions are both still there, just given more freedom in their activities because they are operating in what is considered lost/abandoned territory. In Night Ward, alignment doesn't matter regardless because all your operations and contacts are not in Praetoria. You are in the spirit world. Where First Ward and the spirit world have basically collapsed into each other, and the drive is to stop any further merging. So Primals running missions in Night Ward and Praetorians running missions in Night Ward are not even in Praetoria. Yes, you can cross over between First Ward and Night Ward at those paths, but you are still very much crossing over from one dimension to another. With the fall of Praetoria, Loyalists and Resistance cease to exist as factions. Forced into Primal Earth for survival, not to try and prevent the war since the war is over now, just for survival, former allegiances fall apart. Instead, you see former Loyalists and Resistance banding together along more Primal ideologies. The New Praetorians trying to show Primal Earth that Praetorians aren't evil and doing heroic acts. And the UPA. This is where the story stands. This the point pure gold side characters should be moving towards if they don't want to transition to Primal Earth as a Hero or Villain before the war. And this still takes away a gold side character's Loyalist/Resistance standing.
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