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Rudra

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Everything posted by Rudra

  1. Present in post: Server: Everlasting Zone/Mission: City_01_01_Winter Position: [-1638.9 96.0 -1339.0]
  2. That's the point of the Suggestions and Feedback forum, to give our suggestions, get feedback on it, and maybe get the devs to see about its development. So if you have ideas you would like to suggest, then suggest them. There is no guarantee it will ever happen, but if you don't suggest it, then it is guaranteed to never see the light of day. Edit: What @biostem said. The 'they can't accept work from outside the dev team' to me reads that if you try to make something for the game, it won't be added by the devs. The Suggestion and Feedback forum however is where we sound out ideas and the devs decide if it is worth their time to work on.
  3. And some cry out as soon as you enter the map. It seems to me they all cry out, but the game has problems with when they do. (Edit: The only NPC rescues I never see in the chat window for calling out have always been in the last room of the map. Every time. So they were always easy to find.)
  4. There is already a memorial on the Fallen but not Forgotten forum where members like that are supposed to be commemorated. https://forums.homecomingservers.com/forum/70-fallen-but-not-forgotten/
  5. Fear in the game says the enemy can attack every time the enemy is attacked or the enemy can run away for 10 seconds every time is attacked. There is no 5 second inability to act window for fear.
  6. The Praetorians enemy group is a broad catch all for anyone and anything that is from Praetoria. Other groups are more specific, such as Resistance, IDF, and Seers. (Edit: So the Phoenix in your example, like the demons in that one mission that are flagged as Praetorians, aren't really part of any specific group. They aren't yet Resistance, they are trying to gain their freedom from Chimera. They aren't Chimera's faction, because they broke away trying to find their freedom. They don't really fall into any of the more defined groups, so they are assigned as Praetorians.)
  7. Another exploit: Being able to sneak past enemies that ignore stealth like Rikti Drones and Rularuu Watchers to safely scout an area for your objectives, negating the whole point of those mobs. (Edit: Especially if you can still interact with glowies or if you can quickly transition out of and then back into camera mode.) Edit again: It would also let players scout out other players for PvP without having to risk being detected/attacked until they were ready to attack. They could also just stay in camera mode and inform the rest of their team via the scout's location where the target other players are while standing in the midst of those other players as a camera perfectly safe from any harm. Edit yet again: If you want other people to watch the game being played to learn it without risk to their own characters, they can just watch the YouTube videos.
  8. There was an entire discussion on another thread about it. Yes, another server has custom pets. You give up a costume slot per pet you want to customize. The devs have already said they will not follow that other server and instead will find their own method of doing so. (Edit again: And I'm not a fan of giving up costume slots for my characters. I tend to use a lot of different costumes for my characters depending on what I am doing and what time of year it is.) (Edit: As for how well it works over there? I have no clue. To the best of my knowledge, that server is less than reliable to play after everything they have done to it.)
  9. I'm not shooting down the OP. I pointed out problems in the OP. If the problems get fixed, then there aren't any more to worry about. (Edit: So your remaining problem is what you are going to call the last badge.)
  10. Sooooo... ... dumb question... what is the suggestion for the game or the feedback about the game of the OP? This seems more like it should be in the Getting Started area, Help and Support area, or another location that helps players to play the game.
  11. Mmm... not quite. The Storm Cell will move after the character that cast it, as in it will chase after its summoner, but it is rather slow moving.
  12. That was never my expectation. Please don't interpret my comment as something more than it was intended. I didn't say everyone expected it. I said there has always been such an expectation in the game. And just like other such things in life, there are those that support it, those that oppose it, and those that are indifferent. (Edit: For as long as I have played the game, there have been players that insist that the highest level character lead the way. Not everyone did it. Not everyone liked it when it happened. However, it has been a thing for as long as I can remember in the game.)
  13. No, it has been that way for as long as I can remember for the game. Incarnates may have made it more visible, but that was a thing even before the requirement for you to be within a minimum level of the targets to get xp before they auto-sidekicked everyone up to 1 level short of the mission holder for the change. There has always been an expectation that the highest level character leads when possible.
  14. That is part of what the OP wants to change.
  15. That would help with the competition if we needed less per character. I like this idea.
  16. Sure is. You go to the SG Registrar in Port Oakes or Mercy Island and create a personal use SG. Then you throw some storage items in the base for your characters to drop off for each other to use. Doesn't even need to be a developed base. Just a large room with the storage items. (Edit: And if you don't know how to get your characters into the SG without another player, you use the /altinvite command from one of your characters in the SG to get any new or not yet in the SG characters into the SG.) (Edit again: This isn't a server bank account, but it should meet your needs.)
  17. Some problems: If players can only open presents in zones appropriate to their levels, then that top heavy comment you made earlier in the post gets exacerbated. Now the only way to get presents if you are level 41+ is in PI, Grandville, Dark Astoria, and maybe Kallisti Wharf or Cimerora if they get presents too. And if the mobs always spawn at the opener's level instead, then you will see zones like Atlas Park awash in level 50 mobs. Mobs spawn as blue, yellow, or red. For mobs to not attack unless attacked, they would need to be yellow. At which point they won't even attack the character that opened the present. And even if they were somehow only going to attack the opening character unless attacked by others, that still leaves the opening character able to just leave the spawn there. And so again you wind up with the situation where zones like Atlas Park will be awash with level 50s, just slightly more safe since you can still wind up targeting and attacking an enemy in range of your powers that you didn't want to attack if you are spamming your attacks because of how the game's targeting works. And how would the present opening character's teammates be affected? There is a reason why many players hate defeat all missions. Some mobs can spawn in some really odd places. Like the Arachnos that spawn under the map because there is a valid, open area where they can appear under the floor where they were supposed to spawn. Some mobs get knocked into walls, spawn in walls, or even wander into walls. And when that happens, they can't be attacked many times. And finally there are spawns where one or more mobs simply get missed and now the team has to search the map they've already cleared trying to find that one mob. (Edit: This is particularly problematic on cave maps with all their hidden nooks and crannies mobs like to find.) And the last spawn marker isn't reliable. It does not appear too often. (Edit: And when it does spawn, it has no elevation reference. Which gets problematic again on cave maps even when the marker appears.) So if you make your missions defeat alls and the game enforces it? You are going to find yourself very lonely as a team leader trying to recruit other players as word spreads. To this I have to say "Also consider buying candy canes on the AH from other players". You don't even have to wait for the winter event to do so. There are players that hoard their event salvage and then post them on the AH after the events have ended. I'm sorry you had to deal with that. I'm also sorry to say that it isn't limited to just the Winter Lord's realm trial. If something can be done by a level 50 at level 50 and is also available to lower levels, there will always be a call for the 50s to lead if a non-50 is trying to form it.
  18. There doesn't need to be a reason for that. It often snows without any ground accumulation. Like out here where I live.
  19. Thanks, but not what I was referring to. And @Super Atom already pointed out that the snow on the ground was not what the author meant. (Edit: Despite the comment about Melting the snow away tells me ground snow. Especially as follow up comment to the snow fall ending.)
  20. Only the standard versions, not the superior versions. Come again? Since when?! You can buy catalysts with merits too. Use a catalyst on the enhancement and you have a superior. All through just merits.
  21. And depending on the travel power, it also remains available. Flight powers have their speed drastically reduced, but you still remain airborne and can fight from max range. The power itself is not suppressed. Leaping powers are mildly affected, but you can still jump out of the fight far faster than you can fly out of it. Running powers are barely suppressed at all. Like I said, you can use Super Speed to run out of a fight at full speed shortly after you start moving. I even tested it on my level 50 Dominator last night to make sure. Walked into a group of Banished Pantheon in Dark Astoria, waited for them to start attacking me, threw some attacks but no mezzes at them, and then immediately ran off using Super Speed. It took my character maybe 6 steps total after I started moving, while still under attack, and then I was rocketing away at full speed. Those are still benefits you retain while those powers are active. And all that is ignoring the entire basis of your request that you should only have to pay for powers' endurance cost if they are providing you with a benefit, which anyone can extrapolate to any other toggle they want using that exact same reasoning. So on the basis of that claim, yes, they are the exact same thing.
  22. Not really. You and the author want travel power endurance costs suppressed because you aren't getting the benefit of the travel power while in combat. So by the same token, why should you have to pay the endurance costs of your armor or aura toggles when you aren't getting any benefit from them outside of combat or against enemies they don't apply to? It's the same thing. We control our character's endurance use. Not the game. It is up to us to manage our character's endurance use. I have melee characters that can run all their toggles including their travel power during combat and still be able to fight all day. Because I built them to do that. (Edit: Admittedly, they can't 1-shot bosses or even most lieutenants, except for the Stalkers, but you have a trade-off to do different things.) If you don't want to build to do that? That's fine. That also means that if your endurance bar can't handle the extra load, then you should turn off your unused powers like your travel power. (Edit: Oh, and by the way? Travel suppression was not a PvP thing that crept into PvE. It has existed in the game since long before PvP was added to the game. That was to prevent us from jumping into fights our characters couldn't handle and then just darting away at full speed to safety when things took a turn for the worst. It wasn't equally applied to all travels, but it was there. And as far as Super Speed goes, I can still dart out of a bad fight at full speed at just a couple of steps.)
  23. Why? Just turn off the power(s) you don't need/aren't using. If this becomes a thing, what next? We don't have to pay for our mez protection toggles until an enemy applies a mez to us or for our damage auras until enemies start taking damage? (Edit: Maybe our armor toggles shouldn't cost us any endurance unless we are being attack by the appropriate type of attack it defends against.) (Edit again: It's not like we are trying to get across any large distances when we are fighting.) It is up to us to manage our endurance usage. If you have your travel power turned on despite knowing you can't use it because you are in combat, that is your choice to keep paying that cost.
  24. Well... no duh? That's why I said it would be a nice QoL for something like that to be automatic? Automating the game isn't a quality of life request. Endurance management is part of the game.
  25. "Want" is the point of the discussion. In so far as to what will be allowed and what needs the game has. Given though? There is no point to me elaborating. So agreed, we disagree and will move on.
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