Rudra
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Everything posted by Rudra
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What I mean is that the Blackwing contacts will only change/update their available mission list when you accept a mission from them. Other repeatable contacts like papers/radios, will load a new list of missions every time you zone. So if you don't like the available options? You go to another zone or do another mission, go back, and see what new missions are available. With the Blackwing contacts, their current list of available missions persists even if you zone or you log off for a while. The only way I have seen to get different missions from them is to accept a current mission to get a new list. Edit: Oh yeah, you can get the same mission twice on the available missions list from the Blackwing contacts just like from any other repeatable contact. On Friday, my friend was telling me her two choices from Chip were to either go after Brom or to go after Brom. (We did mine instead.)
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Costume Pieces that are oddly single gender (a thread)
Rudra replied to TransFemmeHero's topic in Suggestions & Feedback
YES!!!!! Oh so very much yes! Thank you! I was afraid I was the only one! 😆😆😆 -
I should also point out that at the time of characters doing the Last Bastion arc from Number Six, there are no Loyalists or Resistance. Both sides ceased to exist when Praetoria City itself fell to Hamidon. (Which was the first target Hamidon went after when he got tired of Tyrant failing to show that humanity could be redeemed.) So even with Number Six and Last Bastion, your pure gold side character would have to choose to side with a new faction and forevermore cease to be a Loyalist or Resistance. So you would still have to choose to become a Primal Earth faction. (Just either UPA or New Praetorian. And work alongside both former Loyalist and former Resistance members.) So there are additional snags in progressing pure gold side content. (Which is why I am guessing that current Praetoria is basically defined as experiencing Praetoria in the past. Which is still the gold side characters' present, so no, that doesn't count as time travel.)
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Judgement going grey when another player is using it
Rudra replied to DrRocket's topic in Suggestions & Feedback
Whether you are using a Judgement power, a nuke, or a regular power and you are on a team, there is a chance that your attack is not going to find its target before the target is defeated by someone else. Welcome to being on a team. (Edit: Hells, your own pets can render your attack void while you are playing solo.) -
I'm guessing it formed in Pocket D? Look, I'm not going to keep arguing in circles. I'm for the story. The story does not have Praetorian characters see the fall of Praetoria until after they leave Praetoria. Players have workarounds to get to level 50 as pure gold siders, and more power to those that choose to use them. The Praetorian story line, from the perspective of Praetorians, does not reach the fall of Praetoria. Praetorian characters, in the Praetorian character story line, are only just becoming aware of Primal Earth characters and the impending invasion. There is no gold side Incarnate content. There isn't even any gold side start of the Praetorian-Primal Earth conflict content. There is no gold side fall of Praetoria story at this time. I would much rather any expanded Praetoria content get caught up before we start looking at what happens after. (And any added content for gold siders not contradict existing lore in the iTrials and late game arcs.)
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Agreed on the fight Hamidon part. And new gold side content to do that would be welcome. Last Bastion however is after all the iTrials. After the bulk of the surviving Praetorians flee to Primal Earth with no care as to whether they are winding up in Longbow or Arachnos hands. Just jumping past all that straight to trying to take back the fallen Praetoria on a character that has not even gone through the fall of Praetoria makes no sense.
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It exists. Scrapper>Ninijitsu>Blinding Powder
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Last Bastion from Number Six is after the Magisterium iTrial and the fall of Praetoria. It is (hopefully) the first steps to retaking Praetoria. So from a timeline perspective, gold siders shouldn't have access to Number Six and the Last Bastion arc because everything they are doing is pre-iTrials.
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No. There are no story arcs in Praetoria where they interact with time travellers or are themselves thrown through time.
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Incarnates can exist in the game without Ouroboros and the Coming Storm. Ouroboros can technically exist without there being Incarnates. However, Ouroboros exists to prevent the Coming Storm or at least give Primal Earth a fighting chance against it, and the Coming Storm is coming to Primal Earth because of the Well of the Furies, so there is a tie-in. What isn't stated though, is if there is a Praetorian dimension version of Battalion running around devouring worlds or not. With the differences we've seen between Praetoria and Primal Earth, their Battalion may be benign, trapped, dead, or who knows what else. (The exploration of which could be great new content if done right.) Tyrant's kingdom isn't destroyed. (Until he destroys it as part of his war against Primal Earth and his subsequent downfall.) In Praetoria, Tyrant literally watched entire cities be destroyed by Hamidon and the Devouring Earth before finally stepping in to save some people. He doesn't care about his own world at large. He cares about his image and status. And not making the Praetorian Hamidon angry. (Otherwise he would have attempted to find a way to time travel and prevent his world from nuking their Hamidon and making it more powerful.)
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It doesn't fit the lore. Ouroboros is/was founded to save Primal Earth from Battalion, I mean, The Coming Storm. Yes, you can do all Praetoria content via Ouroboros, but that is mission and badge access. (And as far as I know, Praetorians can make use of the Crystals of Fire and Ice to do the same thing.) The Rikti War Zone does not affect Praetoria. Praetorians don't even know it exists except for maybe the Praetors. And until Praetorian characters go Hero or Villain as part of going to Primal Earth to either try to prevent the impending war between Primal and Praetorian Earths or to seize what power they can before said war, Praetorian characters possess limited awareness of Primal Earth and no reason to go to Primal Earth and help fight against the Rikti. Especially since their own world is still on the brink of annihilation at the ends of Hamidon and the Devouring Earth. Same thing with Dark Astoria and Mot. Same thing with Kallisti Wharf. Especially since Kallisti Wharf lacks any major threat to draw even the Praetors' attention. So while I understand your desire, your request does not fit the game's established lore.
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Since you use the mod manager, check its options for verifying. Then see if it lets you remove the mod using its interface. And after, try for a re-download/install of vidiotmaps through it. (Edit: And still have HC verify its files.)
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Best guess? If manually installed? Delete the file, verify the game's files afterward, and then go download the newest vidiotmaps file making sure it is the current version. Then re-install as directed. If using the mod manager? Uhm... see if the mod manager can verify it? I don't know, I don't use the mod manager.
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In KW, the repeatable contacts don't cycle their available missions when you zone (such as entering a mission and then clearing that mission) or even after logging off for the day and then logging back on the next day. It's like being in a story arc except without the story. They aren't giving a story arc, so could they be changed to reset their available missions the way other repeatable mission contacts do? Like papers/radios?
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You are still either missing or ignoring the point. It does not matter if you think someone's argument, regardless of what it may be, is stupid. Think that all you want. The issue is that you came in asking a dev to support your opinion for the @Forager stated purpose of curtailing or ending those comments. And even with a dev specifically avoiding making such comments, either in favor of the arguments you think are stupid or against the arguments you think are stupid, you are still trying to get a dev, any dev, to publicly state how they feel about such arguments knowing full well how a dev's stated stance about a given argument will affect general suggestion discourse.
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It's the story arc from Crimson in Peregrine Island. And I don't think it is always the same map? But it may be? @ShardWarrior, could you do a /whereami the next time this happens? Even if it is the same map every time, being able to immediately identify the map and map location would probably be very helpful for the devs. (Edit: Like @Ridiculous Girl said.... Sorry, @Ridiculous Girl.)
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A more accurate summary of what happened: You said people arguing dev time was unintersting and unhelpful. Also that the forums are not for voting. And also that shooting down ideas and not providing feedback to improve a suggestion had no place in suggestion discussions. While point 1 was the vocal subject matter of the debate, it is point 3, specifically as part of point 1, that was being argued. Everyone argued that both points 1 and 3 were allowed. Over and over. With you. You just refuse to accept it. A dev said people are allowed to argue dev time as part of his/her/their post(s) about a suggestion. The dev very specifically did not say if such an argument is or is not stupid to said dev or to other devs. Probably because doing so either way would directly impact suggestion discussions and the devs are interested in the suggestion discussions. They may or may not view said discussions as meaningful to their final decision, but the devs have stated that they read the threads and our discussions, and find value in that. (Edit: And to be clear, what I mean by directly impact is either encourage more such comments or discourage such comments. So weighing in on either side will impact discussions. Possibly changing how players respond to the suggestions. Which was your intent, in a negative direction.) People celebrated because it was hoped that would finally end this endless back and forth. Except you keep beating this dead horse. Point 1 is your opinion about how stupid an argument may be. Which you are brandishing with the obvious intent to end. Except per the GMs and a dev, as already stated in the pinned thread about how these forums work and what is expected, it does not matter how stupid you think an argument is. That argument can be made. It is allowed. And attempts to get it called stupid by the devs, with the obvious intent to end such discussions, did not work. Point 2 has already been put "paid" to, unequivocally, so you stopped arguing it. Point 3 was a non-starter from the get go, but you still seem intent on it. So my question to you is, with both GMs and a dev responding to you, not supporting your position no matter how much you want them to, what will it take to get you to stop trying to get a dev to say people's arguments are stupid and so should not be made? I'm sorry, you say that isn't what you are saying because you keep avoiding being clear. So instead, what will it take to get you to stop asking devs to declare perfectly valid and allowed arguments as stupid?
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True, Galaxy City does not currently have a replacement zone map the way other Echo zones do. However, the zone was still intentionally removed by the Live devs, so Galaxy City is still an Echo zone for nostalgia purposes. (And badge purposes just like all the other Echo zones with their specific zone badges.)
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With the animations involved? I feel it would look extremely weird. Remember, when holding a spear that far up in one hand, your hand position is nothing like on a sword. Because the back of the spear would run along your forearm, your wrist is twisted down so the point of the spear is forward. Because the only part of the spear that is actually used in a one-handed manner is the blade, and hitting an enemy with the shaft is going to do more than annoy the enemy while possibly costing you the fight. As opposed to a sword where the wrist sits in a more natural position holding the hilt and can be positioned for a wide variety of maneuvers/techniques. At least with a short spear, since it is basically just a pointy stick the length of some swords, that grip works for the animations because you don't have to deal with the back half of the spear hitting you in odd and painful ways as you fight. Or in the case of the game, clipping through your body in possibly horrific visuals. (Edit: And a TWO FOOT blade?! That isn't a spear. Now you are in naginata and glaive territory.)
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That's my main concern too. The lack of thrust attacks for a thrusting weapon. (Edit: Not that short spear would be any better for Broadsword, but at least the grip would be similar.)
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Given the animations, would you be willing to accept short spear for Broadsword instead?
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Uhm... no. In the SSA where the Hollows are filled with lava, you aren't in an underground section of the zone. You are in the lava-filled Hollows. Just like how in that one Dark Astoria mission where you take a portal to Founder's Falls fighting Mot's influence, you are in the Mot-infested Founder's Falls. In both cases, the situation is transient; quickly rectified as part of the arc they are in. (Edit: For clarity, the obelisk you have to either defend or take down is set up in the middle of the Hollows. Not under it. When save or fight Synapse, it is in the middle of the Hollows surrounded by lava, not under it.)
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Spears have been requested additions for a while. ... ... I do have a question though... why Broadsword? Sure, there are one-handed spear techniques, but they aren't close to sword techniques.
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I believe this is a bug. If I remember correctly, only Brutes have this problem. My Scrapper for instance does not. On a previous thread, the author even loaded a video clip of his/her/their character pulsing as part of our discussion. So I'm fairly sure this is a known bug, but this should probably be over in the Bug Reports forum instead.