Jump to content

Rudra

Members
  • Posts

    8161
  • Joined

  • Last visited

  • Days Won

    48

Everything posted by Rudra

  1. I misunderstood. Apologies.
  2. It would work like the Rocket Board et al. travel powers. You can't attack from those. You have to turn off those powers to fight. Edit: Oh, and as far as motorcycles and other options go? A grav bike could work, since it is basically a sit down version of the Rocket Board.
  3. The problem with cars as a travel power, is how do you explain driving a car inside an office building? And if you take the approach CO did that vehicles as travel powers can only be used on zone maps, then why can't your character be driving his/her/their/its car on the instanced city maps some missions use?
  4. Freakshow go up to level 54 according to AE and the wiki. My guess is that you stop seeing Freakshow because they aren't really a player at those levels. They can fight at those levels, they just aren't a real consideration at those levels. As contrasted to Malta and Nemesis, whose schemes threaten on a much larger scale than the typically chaotic, opportunistic Freakshow. Or the Carnival of Shadows that are as insidious as Malta in their overall agenda, but are open about their existence. That's not to say there can't be radio missions for them even at level 50, it's just that the Freakshow are typically being shut down and driven out by the other end game villain groups. Most likely to keep the chaos the Freakshow bring from disrupting whatever long term plans the other factions were building up with their peripheral operations the radio picks up on. The Rikti aren't exactly a major operator either, what with their internal conflict bordering on full civil war, so players aren't likely to come across Rikti operations on the regular. So while there can (and probably should) be Rikti radio missions, they should be rare. And rarity isn't something radios can handle to the best of my knowledge. So I'm guessing the Rikti don't fit well into the radio scheme. They aren't going to be running around and robbing banks or grabbing random civilians. They have the Lost to handle that. So Rikti operations are going to be of a more subtle or expansive type. To me, that justifies them having tip missions but not radio missions. In the tip missions, at least the ones I've seen and completed, the Rikti aren't the cause of the mission, something or someone else is. Like that old Rikti artifact tip mission, either you go after the artifact yourself and face the Rikti that were sent to retrieve it or you let someone else go so you can raid the Rikti base. Either way, the Rikti aren't out there just taking a hostage, robbing a pawn shop, or what have you. They are instead responding to a threat or are being raided by you.
  5. Galaxy Adjutants, the lieutenants, also self-rez. Unlike the Freakshow outside of the Super Stunners though, Galaxy mobs can only rez if there is an enemy within 25 feet of them. So if you finish them with a KB attack or you break off from melee and finish them with a ranged attack, they won't rez. (Same with the boss.)
  6. SOLO IS AN OPTION. And has nothing to do with the topic. The topic is about leading TFs/SFs, not soloing them. And @Ghost's comment is that there is no need to wait an extensive amount of time to form that team to do that TF/SF because it can be done with less than a full team.
  7. To add to the list of ways to deal with MoG'ed PPs, you can pop yellow inspirations to counter their heightened defense. And like @lemming said, if you still can't hit them, you turn your attention to other enemies to fight while you wait out the 45 seconds of MoG they have. (Edit: Unless you're a MM. In which case just keep hitting the PP. Your pets will be raining enough attacks on the PP that they will slowly be landing hits on the PP even through MoG.)
  8. Precisely, there are enemies that can become tougher when they take too much damage and haven't been defeated. There are maps that can spawn bosses even with No Bosses turned on, because they weren't part of the map's initial spawn generation. Hells, you can encounter bosses, including Council bosses, that were placed at map generation when the No Bosses flag is being applied, simply because they downgraded to bosses. (That mission in Port Oakes with the Vampyri that was smuggled into Port Oakes comes to mind.) I haven't heard any complaints about any of this until people started complaining about the Council after they got reworked. (And I still haven't heard any complaints about enemies upgrading to bosses mid-fight except for Council War Wolves.) And the biggest complaint is for something the Council (and 5th Column) have always done. But now, suddenly, it is a serious problem? Now, suddenly, it isn't fair? How does that make any sense at all? If players are going to complain about the rework the Council got, then they should be complaining about the rework. Not things that they seemed to be perfectly fine with before the rework. Take the OP for instance: The author claims that solo leveling is a chore and then turns around and says that (s)he/they were solo leveling with Council while not even paying attention to the game. Seriously? This isn't an idler game. That is the OP's complaint? That the game no longer plays like an idler that can be safely ignored while doing other things the author seems to enjoy more? The author can't watch a queue of videos while somehow still playing the game? (Edit: As an aside? I still don't understand how the Council rework is stopping the author from being able to chat with people or listen to music while playing. My friends and I chat while playing on the regular. Even during combat at times. And how much attention do you need for your music while playing?)
  9. Or make use of the available options. Use a smaller team size setting when soloing so you aren't fighting downgraded bosses constantly, use any mezzes you may have so they can't transform, make use of your KB/KD powers to keep them from being able to activate their transformation. This isn't anything new. So why is it now a serious problem when it has been going on since Live? Edit: What about Malta Hercules Titans merging into bosses despite the No Bosses option turned on? I don't hear any complaints about them.
  10. Thanks for the heads up. I'm normally red side, so I don't spend time in the Shard.
  11. There is no such thing as a Hamidon Halloween Costume power like the Malta Gunslinger costume power. There is only the event salvage Hamidon Halloween Costume. So you are mistaken about it not being salvage.
  12. No one is saying that display error isn't wrong. I entered the discussion to see if maybe you weren't seeing it because of recharge buffs you already had. Sometimes a bug report post isn't, and a simple dialogue between players can resolve it. @Luminara entered the conversation to give clarity as to how much recharge Cross Punch is supposed to give and explain the expression. @Wavicle entered the discussion to find out where you were getting your information. It wasn't until you responded to @Luminara's 5%/10% post that it should be 100% that you got any push back. So relax, no one is trying to say you are wrong. Just trying to figure out the situation.
  13. No. Per City of Data, which @Luminara was kind enough to explain the expression, it should be 5% if you have just Kick or Boxing, or 10% if you have both.
  14. The more recharge you already have before Cross Punch's recharge boost kicks in, the less noticeable it becomes. Just like damage buffs, recharge buffs are cumulative. Look at it this way, base recharge is 100%. Then you build in 100% recharge into the powers you have. That cuts the recharge time in half. If you also already have 100% recharge as a global effect, that cuts the time to 1/3. And if you get another +100% recharge from a power on top of all that, that cuts the time to 1/4. So the more you have, the less you see when you get another boost to it. https://homecoming.wiki/wiki/Recharge Edit: Do you have powers that take minutes to recharge? Then sure, that would be a good way to see if Cross Punch's recharge is working. Edit again: Cross Punch's recharge boost is: [MagExpr]% RechargeTime Strength (self only) for 6s Magnitude Expression: 0.05 * (source.ownPowerNum?(Pool.Fighting.Boxing) + source.ownPowerNum?(Pool.Fighting.Kick)) https://cod.uberguy.net/html/power.html?power=pool.fighting.cross_punch&at=blaster What that means? I don't know.
  15. On the wiki, it states this is a known bug.
  16. City of Data can be found via this link: https://cod.uberguy.net/ It can also be found via the 3rd pinned thread on the Tools, Utilities, and Downloads page accessible from the Home Page. Also, how much recharge do you have on the powers you are checking? The way recharge works, if you already have a lot of recharge boosts, you may not be seeing Cross Punch's because the progressive gains are harder to see. For instance, my Elec'/Elec'/Mu Dominator has 153.75% Haste (up from 100% base) and my Charged Bolts have a 62.73% recharge reduction. So my recharge on Charged Bolts is 1.85 seconds (from the base 4 seconds). Even if I added in Hasten (which I don't have) and got its 70% recharge boost, my Charged Bolts will still have a 1.4 second recharge. Not a difference I can normally detect. So I would recommend checking your powers' detailed information, using Cross Punch, and seeing if there is an effect there. (I don't know if there will be, I don't typically watch my power's detailed info window, but that is the best way to check I can think of.)
  17. *shrug* My response if someone uses the Flying Disc power on my character when I have an emote going is to re-apply the emote and delete the temp power. (Edit: Yep, I'm a mean and inconsiderate player. Not giving that power back.) That said, if it was possible to not have a player's character's currently active emote not be disrupted by the application of a buff from another player's character? I would welcome that. I don't think that is possible though since those buffs, the frisbee, and the snowball have assigned animations they are required to apply to show those powers have been used just like hitting a (non-held) enemy has to have the appropriate animations applied when affected by player character powers.
  18. Okay, I guess. Personally, I think that should remain the purview of story contacts, but I'm not going to argue against either. (Edit: Though I would be in favor of adding a repeatable missions contact to the Shadow Shard instead, which would be easier to explain. Or refer players to the repeatable missions in Dark Astoria that so far I have never seen a cave map for. However, if the devs decide there should be a repeatable missions contact for dimensions that have been declared off-limits except for emergency situations like Council Empire Earth and Werewolf Earth, or under pseudo-ban like Warrior Earth, that is up to them.)
  19. Except that makes no sense. The radios and papers are tracking what is going on in that zone of the city or isles. There is no way for them to be aware of what is going on in other dimensions, let alone provide a means of you getting there.
  20. Goldbrickers don't get holds until level 40, not 30, and don't get blinds. IDF have no blinds. Nemesis have no holds or blinds. I'm sure there are others, but I don't feel like digging through all the available high level factions,
  21. I'm not putting words in your mouth. You posted: "Was the promise". Past tense. "You didn't need to do obsessive grinding." Past tense. "The best MMOs in the market discarded "hAaAaRdCoRe" design mentality, because people no longer have time for "hardcore"." A statement that seems disconnected from the thread unless the intent is to state that CoX has gone "hardcore" and players don't have time for it. To which I asked: Because your comment implies that CoX no longer has the promise of being able to level your way to 50 solo if you wished. It is written right there in your post. If that was not your intent, then you need to clear that up. I am not a mind reader. All I can do is read others' posts and respond to them. Further, CoX has not gone "hardcore". You have to choose to up your difficulty to get to "hardcore". Neither is CoX forcing any trinity gaming either. Players, like me, are solo leveling to 50 and even full incarnate status just fine. Also, nowhere in this thread did I make an argument against the OP. I stated corrections about things posted in this thread I know are wrong are not correct. I stated a summary of what those saying the Council changes are bad seem to want: an enemy faction they can steamroll safely without effort. I even went so far as to test some of your claims to see what was going on, and then I reported the results of that test: The level 54 Galaxy Archon died as quickly as any other level 54 boss my SS/Willpower Brute has fought and only dropped my health by half. So please, show me where I made any bad faith arguments. And while we're at it, show us how trinity gaming is being forced on players. Or how the game has gone "hardcore". Or any other claim you have made in this thread so far. Edit: Oh, and by the way? Just to be clear? NOW I am opposed to the OP's claim. (You're not even the OP's author, but your defense of it has convinced me the OP is very much in error.)
  22. So are you saying you can't level to 50 solo?! And without 'obsessive grinding'? Because if that is the case, I'm going to call you a liar.
  23. I'm not a dev, let alone the dev that designed the power. Best guess though? Because it is supposed to be an 'anyone can use this medical power on anyone else without being a healer' power.
  24. I don't recall incarnate content that has Council in it. If there is, please refresh my memory. (Also, not all incarnate content is +4. Dark Astoria is incarnate content, and it follows your difficulty settings.) (Edit: Same with Number 6. His arc is incarnate content that follows your difficulty settings.) Edit again: A funny thing happened just now in the game. I wanted to test my SS/Willpower Brute against a +4 Galaxy Archon to see how bad fighting them has gotten for SS characters. With the Galaxy Archon at level 54, I trounced him. Like almost completely and overwhelmingly. He didn't even take me that long to defeat. He got my health down to half, but by then he was quite dead. (My Brute is only a 50+2 by the way. I don't even have a T1 in my Destiny slot yet.) So I have to ask, how is your Invulnerability/Super Strength Tanker built? There is no way my character can tank incarnate content for others, I'm not built for that, so I'm seeing a disconnect here. More information may help figure out what is going on.
  25. Aid Other has a range of 25 feet and is set to accept Reduce Interrupt Time, Endurance, Recharge Reduction, and Heal enhancements. That is all you can slot in it to improve it.
×
×
  • Create New...