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Rudra

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Everything posted by Rudra

  1. I tried doing that more than a few times. And after a few weeks of no one buying my 1 inf' non-set IOs, I just reclaimed them all and deleted them. Some things just don't sell.
  2. Yeah, I don't see this one getting any support either. Firstly because if we can just take enhancement slots instead of powers at the levels we would normally get powers, it becomes far easier to max out the powers we do take. Secondly because that would be a massive change to the game's core mechanics. Besides, as far as getting power slots faster? The devs already reduced the level requirements to get most powers.
  3. Back when the only City of Heroes I knew about that still existed was the Icon costume creator, it had a selection of emotes you could choose for your character while in the character creator. So I'm pretty sure this is possible. Just not sure to what extent or how much effort is required. (Edit: And yes, it was a drop down menu at the top middle of the screen.)
  4. And yet there are players that get their characters to level 50 in just a few hours. You are speaking in absolutes without any proof. There are posters on these forums that have commented about how many level 50+s they have. So what counts as "many characters" for this? You can easily make a fully T4'ed incarnate character on HC without ever doing a single iTrial. Between Veteran Level rewards, random thread and shard drops from all mobs you fight after reaching level 50, and the non-iTrial arcs such as the stories in Dark Astoria provide more than enough means to fully build out an incarnate character. How long will it take? That depends on how much you do. Tapping into Invulnerability: Resilient Alpha. Tapping into Regeneration: Vigor Alpha. Hells no. If you are complaining that the Incarnate system is over-powered? Then why are you proposing this?! Layering AT abilities in this way, combining two full ATs in a single character? This is beyond God Mode levels of power. As a level 50 Street Justice/Willpower Scrapper, not even a Tanker, a level 20 Mastermind, and a level anything else, you are unbeatable. Your pets soak damage you would take, you would be able to just mow down enemies en masse even without your never times out pets that can be re-summoned every 5 seconds even without any recharge effects, and then you tack on Blaster ranged attacks or Controller mezzes? Hells no! (Edit again: As a level 20 Mastermind, you would only be missing the 3rd pet and 2nd pet upgrade from the primary and only missing the last 3 powers from the secondary. And since you would already have all your power pool powers, you could take all your primary powers except for the T8 and T9 and still fit in 5 of the 6 secondary powers you have access to as a level 20 Mastermind. Including the very fast recharge AoE heal in multiple sets. And that is before you even get to the 3rd AT you get when you get the 2nd AT to level 20.) Again, having multiple ATs with all their abilities on a single character is beyond God Mode. Even the incarnate system isn't this insanely broken. So, no.
  5. It did. The Coming Storm, Battalion's invasion, occurred, Ouroboros was completely crushed, Primal Earth was presumably but not known whether or not crushed, and with nothing left for it, Battalion left. It got what it wanted. I'm not sure what you are saying here. However, what we do not know from Mender Ramiel's arc's first mission, is how far in the future the destruction of Ouroboros is. We know it happened well before Mender Silos went back in time to found Ouroboros, dragging some other Battalion survivors like Twilight's Son that he picked up closer to the event to help try to prevent it. What we also know is that your character re-appears after an unspecified amount of time, which to me seems to just be a few years in the future. Couple that with the leaked YouTube clip that has... I think it was a police officer(?), walk up to Positron during some event and tell Positron that he is a representative of Battalion and offers Positron and the heroes a chance to surrender. Add in that Steven Sheridan was supposed to be working for Battalion, originally it was supposed to be Lady Grey but fortunately the devs changed that after player backlash, and that reduces how far in the future the Coming Storm is supposed to occur.
  6. Yeah, the powers had it already built in. I was referring to the size templates in the appendixes for players that wanted to simulate larger or smaller characters without it being a temporary thing like Growth or Shrinking do though. (Edit: Though even at that, it wasn't a requirement. If you wanted a stealthy 50 feet tall character, you weren't required to take the size penalty to your Stealth roll if you chose not to use a template.)
  7. RNG decided to roll higher than 10%.
  8. Battalion, the Coming Storm, was going to actually be a foe we would fight in the modern age of the game's timeline. Mender Silos is trying to prepare the world for the Coming Storm, because it already happened in his past. What isn't specified is when between our character's "now" and Mender Silos' "now" before he went back in time to found Ouroboros does the Coming Storm happen. With the Coming Storm hitting while your character is still around and visiting the remains of Ouroboros to tell Mender Ramiel to go back in time and set you on the path of the incarnate to fight back. The end result supposedly being that we would free Rularuu long enough to eat Battalion before re-sealing him with the Dagger of Jocasta back in the Shadow Shard.
  9. Actually, it is very intuitive. It has been done many, many, many times. Antman and the Wasp get bonuses to stealth because of how tiny they are. Games like Hero System (Champions) give templates for Small characters that increases how much KB they take, makes them harder to hit in combat, and makes them harder to spot when sneaking around. And for those specific game systems or character concepts, it works fine. I much prefer CoX's approach though. Because while I can't make a massive dragon that goes unseen behind a 2 feet high shrub, I can still make my characters however I want.
  10. My reasons against the OP: 1) We already have infiltration missions where our heroes go into the Rogue Isles and villains go into Paragon City. They are all over the place, given out by contacts. As well as the Mayhem/Safeguard missions. 2) There are players, like me, that want nothing to do with PvP. And making it possible for villains to go to the Paragon City zones (rather than the instance maps the missions use) or heroes to go to the Rogue Isles zones (rather than the instance maps the missions use) is just asking for higher level characters to murder lower level characters. And there is only one type of player I can think of that would find that fun. (And it isn't most PvP'ers.) Leave the PvP in the PvP zones. 3) Making a duplicate zone of every zone in the game outside of Praetoria or the 2 starter zones is a phenomenally massive task. And still has the problem of having mobs correctly identify players on the fly as enemy or friend. All enemies and allies in the zones are that way because they don't need to check what alignment a player character is. So if a hero, vigilante, or rogue runs into some Longbow or PPD blue side? Those mobs are not hostile to players, so those mobs even ignore the rogue. They would do the same to the villains for being able to access that zone. Edit: If you want to infiltrate enemy territory in the game, then you need to make them think you aren't an enemy. Have your villain change alignment to something else or your hero change alignment to something else. Now you can enter those other zones and plot out your nefarious/heroic schemes, and the natives will think you are on their side. (Edit again: Everyone will be so taken by your claims of changing heart that they will never realize you are still actually a hero/villain, and so never see your plan coming.) Infiltration successful.
  11. As often as any other late in range mission/arc would be my guess. Both "naturally" leveling up through the zone and via Ouroboros. If people play through the zone solo, they will often find themselves having to step out of the zone or do repeatable missions from Meg Mason to fill the gaps between arcs. If players play through the zone and also do radio missions and safeguards, particularly if they team, they will need to turn off XP to not out-level content just like they would for any other zone. If players want to play through the zone and also do TFs, they will need to turn off XP to not out-level content just like they would any other zone. And if players want to play through the content on teams at +4 difficulty, then of course they will need to turn off XP to not out-level content. The more content in a given level range a player wants their character to engage in at level, the more they will need to turn XP off when they get near max level for that range or content and play without XP until it is time to move on. Especially on higher difficulties with teams. However, even if they do out-level content, they can just go to Ouroboros starting at level 15 or their base starting at level 15 and use the Pillar of Fire and Ice they can find there (assuming they put one in their base) to access the arc(s) they missed. (Edit: The game was never meant to have all its content played through in a single go, even back on Live before they added things like radio/paper missions. So out-leveling content if you try to do multiple leveling paths at the same time is pretty well guaranteed unless you turn off XP to do so, especially when done at higher difficulties on large teams.)
  12. Looney toons-gravity (online-video-cutter.com).mp4
  13. However, this is not a reason to change the zone's level cap.
  14. Yes, they are, because the power set is the character is wielding a weapon. How that weapon functions depends on the character's origin and selected weapon model. And I am very much against taking those weapons away. (However, I am open to alternate weapons such as weapon gloves that can be selected in the costume creator under the weapon tab.) Whether you are talking shields in the case of Shield Defense or guns in the case of Assault/Beam Rifle or Dual Pistols, or melee weapons in the case of pick a melee weapon set, these are external things that the character/costume creator does not let the character have unless they have the correct power set. In your case, we have ancient, modern, and sci-fi armors our characters can be wearing already. And those work with the character's armor set to be power armor or magic armor or whatever the player wants it to be. As opposed to a power set being required to have worn armor.
  15. Not even breaks from reality. The OP is requesting every map in the game be completely rebuilt from the ground up to have a destructible environment. So just on those grounds alone, my response is no. Pop into some mayhems if you want to smash everything.
  16. Traps is as all technology as Assault Rifle is all technology and Necromancy is all magic. It is only all technology if you ignore every other way a trap can be made. So you threw a web grenade. Was that a technological grenade that exploded in webbing or was it an enchanted stone that did the same thing, maybe a vial of chemicals that when the vial shattered reacted with the air to form webbing? Was that Triage Beacon a technological device radiating healing energy or a scientific invention whose chemical vapor accelerates other's healing or a magic pyramid radiating health? Is that Acid Mortar a technological device launching things, just a tube with chemicals that because of the reaction spurts out of the tube to splash targets or a magic device that lobs goo at targets? Traps, like Devices, can be any origin. The player just has to be creative enough to look past any initial assumption. Worn armor is always worn armor. Yes, that armor can be magical as much as it can be technological and can be used as easily by a mutant as by a scientist as by ye olde average normie. The problem is that as specifically worn armor, it can never be anything other than worn armor. So it precludes characters that possess those very same abilities without needing to wear armor. (Edit: And there have been multiple requests for things like Traps to have alternate animations so characters aren't pigeon-holed into a set thing. So even if your proposed set were made as is, there will be calls for a no armor version to accommodate characters with those abilities that don't wear armor.) Look, I think your proposal is a novel idea, though I am very much not a fan of the exclusive toggles bit. I'm just asking that it not specifically be a worn armor set. Let it be a set that any character that may possess those abilities can use without having to don worn armor.
  17. Power Armor as: Bio Armor: The worn armor manifests different organic configurations to protect against incoming attacks. Dark Armor: The worn armor generates a field of negative energy that protects the wearer against incoming attacks, even draining those that get too close. Electric Armor: The worn armor intentionally routes its power externally to protect against incoming attacks and harm those that get too close. Energy Aura: The worn armor generates defensive fields around the wearer. Fiery Aura: The worn armor attempts to incinerate incoming attacks, also resulting in harming those that get too close. Ice Armor: The worn armor generates icy barriers on itself protecting the wearer from incoming attacks. Invulnerability: The worn armor deflects incoming attacks due to attacks bouncing off it, protecting the wearer from incoming attacks. Ninjutsu: The worn armor supplements the wearer's shinobi training or grants the wearer capabilities equal to a shinobi. Radiation Armor: The worn armor protects the wearer against incoming attacks, with a built in medical unit, and harms those that get too close from the leaking radiation. Regeneration: The worn armor is a medical suit that heals the wearer at impossible rates. Shield Defense: ... not so much, but wearing armor with a shield is a pretty common thing. (Though worn armor goes a long way in explaining how your shield is able to protect you in all directions at once.) Stone Armor: The worn armor generates or attracts rock or crystals to shield the wearer from harm. Super Reflexes: The worn armor amplifies the wearer's movement speed and reaction time, even blunting damage. Willpower: The worn armor deflects incoming attacks or bolsters the wearer's movement/reaction speed enough to evade attacks, while blunting incoming harm and even comes with built in medical unit. So many different ways to build a power armor character in this game. I'm not casting aspersions on the set's mechanics, I'm just saying that having the set automatically be a specifically power armor set is a big middle finger to power armor concepts outside of your proposal. Is it really that bad for the set to be more inclusive for character concepts than "This is THE power armor set"? Edit: Sorry, forgot VEATs. Soldiers of Arachnos get a basic armor and an armor upgrade. All of their other armor powers are training. And my guess is that is because the Soldiers of Arachnos start as a Wolf Spider, Crab Spider, or Bane Spider* as their character model and back on Live didn't get a non-Arachnos soldier look until they finally got the mission to get a hero costume to lure out an Arachnos operative looking to kill you. (Edit again: VEATs, like HEATs, are defined in game as being a very specific thing. VEATs, like HEATs, don't fall into the generalist approach of the other ATs. So you are very restricted into what that VEAT can be.) Edit yet again: * - Well, they start as a Wolf Spider, period. However, they can look like a Bane Spider or a Crab Spider even at start. And they can never be anything but a Wolf Spider, a Crab Spider, or a Bane Spider as far as the game goes. There is no branching out to get APPs. You must either take a PPP or forego anything beyond the basic pool power sets. There is no choosing between 9 power sets for them. They are always a Soldier of Arachnos, and within that frame can be played however the player wants.
  18. So basically, every power armor character in the game right now, with their worn armors, are not power armor wearing/using characters because they are not using an Armor Defense set? That's rather demeaning to those characters. Here is the thing. A worn armor in a game like City of Heroes is just a visual effect. Power Armor Person has Invulnerability because of Power Armor Person's worn power armor. Omega Person has Radiation Armor because of Omega Person's worn power armor. Ultra-Tech has improved damage resistance, bolstered reflexes (defense), and a medical unit built into Ultra-Tech's worn power armor (edit: Willpower). The mechanics of a character's defenses is provided by their chosen armor set and the visuals as chosen by the player determines how those mechanics are applied or where they come from. So if you want a character whose worn power armor amplifies their reaction time and speed to the point they can dodge bullets? You take the Super Reflexes set and give the character an armor wearing appearance. Your proposal takes that away. By effectively stating other players' characters aren't power armor characters because they aren't using your Armor Defense set, and by blocking other interpretations of how that set's abilities could be employed by other characters.
  19. The Blood Widows used to disappear as enemies after a certain level. The now minion tier Fortunatas had the Blood Widows' appearance. So when the Blood Widows were expanded to now appear in high level content, they got a palette swap to differentiate them from the Fortunatas. (Edit: In lower level content where the Fortunatas do not have a minion tier presence, the Blood Widows retain their original colors.)
  20. And here is the issue I have with the proposed set. First, this is a 5 year old thread the author necro'ed. Second, the proposal limits the armor set to physical armor using characters. What about the alien that has these abilities naturally? Or the mutant that achieves these effects without donning a suit of armor simply by having hardened skin? What about the mage that achieves these effects with magic fortifying their bodies, and I'm not talking a la Mage Armor. Strip the worn armor thesis from the set, especially since any character can already have a suit of worn armor for their armor sets. They just choose the armor set they want, wear a suit of armor on their character via the character creator, and voila.
  21. Maybe if players posted them on the AH for that amount instead of the 4,000,000 I see them listed as, players would be willing to buy them from the AH. Sally for instance, on Everlasting, has 50 on the AH, 54 bidding to get her, and the last 5 sale prices are 2,500,000 - 4,444,444. So they are selling on the AH. Edit: Lusca has 100 bidders for 4 items with sale prices of 5,000,000 - 20,000,000. That is a bit pricey for a vanity pet. Edit again: And yes, if anyone is wondering, I went to see if I could buy them for 100,000, gaped at how much people are paying, and decided otherwise.
  22. Then maybe turn off XP before you outlevel the introduction and turn XP back on after you get it?
  23. If a player wants to make a smallest size Tanker character the game allows that has extremely robust HP, they should not be penalized for doing so with a HP penalty for being less than average height. If a player wants to make the scrawniest character the game allows that has extremely robust damage resist, they should not be penalized for doing so with a damage resist penalty for being less than average physique. Your proposal pigeonholes character concepts based on how their body is set up, penalizing players and their concepts for not falling in line with your proposal. It doesn't matter whether a player is a min-max'er or not. You are requesting to penalize player character concepts for not conforming to what you want them to look like for what they can do.
  24. The service elevator north of the building should take you inside the building to access a door there to enter the mission. Does it not do that? St. Martial is a zone where there are mission doors inside buildings, and those waypoints show as being under the map, because they are. All building interiors are isolated maps under the zone's main map. (Edit: And the mission door waypoints show you the mission door, not the door you need to use to reach it.)
  25. Exactly. All the other mobs, the Goldbrickers, do not go friendly on that mission. They are always your enemy. Zephyr however becomes your ally. And if the confuse effect does wear off, unlike how it used to be bugged and just lasted forever if he went ally while confused, then all you have to do is move away from him until the confuse wears off. Edit: Look, I'm not saying it wouldn't be nice for that to change and Zephyr stop attacking when he is confused and friendly to you, but he isn't the only mob that does that. There is a reason why I don't confuse my enemies that I know will go friendly when their health gets low enough. (Though my Illusion Control characters are a /Darkness Affinity and /Martial Assault, so I can't speak to your /Psi'. However, if I can't confuse a target and I was relying on confusing the target? I do a lot of hit and run to win. Or ask a friend for a hand on that mission. [Edit again: Mostly because back then, the last several times I was in that situation, the confused mobs never recovered from being confused and just kept attacking me even when the confuse icon went away.])
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