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Rudra

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Everything posted by Rudra

  1. Just checked my Dark Armor Scrapper. Murky Cloud also grants END Drain resistance, but it is not listed on any of the combat attributes lists. I think it just doesn't get listed.
  2. Yep, just verified. There is a Hero Merchant in Warburg and he sells a variety of travel temp powers. And they all work in Warburg.
  3. Does this post come with translations, please?
  4. Because the core of those powers wasn't violated or ignored. As I already presented in my response to said post. To change the animations and give players alternate options for them is fine because it does not change the core aspect of the power. To change a power, like the OP is asking for, is not the same as asking for an alternate animation. Edit: I've already been told by a GM not to argue for 4 pages again, so I'm stopping here. At least for a while. Let others beat their heads against this wall for a change.
  5. I was only referring to Nova. I've previously stated that Dwarf does not overlap. And the most spoken of form in this thread has been Nova. Didn't think I needed to re-stipulate that, but I admit I should have. The shapeshifting is specifically called out when you go to first choose a Kheldian AT. The shapeshifting powers themselves are not mandatory, so I don't see why they would need to be specifically addressed in the missions. Do the Kheldian missions tell you that they get stronger on a team? They tell you that you have solid HP? The epic part is the story. That is it. The shapeshifting part is unique to Kheldians. Only Kheldians have shapeshifting powers they can use in combat. Other ATs? Can hit up START for travel powers that shapeshift them, but they can't fight in it. So again, if a player doesn't want to shapeshift with their shapeshifting alien? Then don't. (Edit: They still have 25 other powers even before they tap pool powers to fill their 24 power slots. Go to town with those. Enjoy your character's costume. No shapeshifting required, and without it, their costume is never hidden away.)
  6. And if the devs decide to throw the story part of EATs out the window, then that decides that and they may as well stop calling them epic archetypes. Because it is only their story that is the epic part of the AT. If the devs decide to downgrade EATs to just regular ATs, then they may as well open them up to other power sets, reduce their primary and secondary sets to 9 powers so they can be proliferated to other ATs, and enable the EATs to access APPs (and PPPs in the case of Kheldians). Until such time though? It is the story that makes them epic. And it is the story that forms the basis for resistance to things like "just let me see my costume at all times". That is what makes playing a Kheldian so unique. Because they are nothing like other ATs in their design. 27 different powers to a regular ATs 18. 2 of those powers do what no other AT in the game can do. Shapeshift into a completely different species to fight as. Each of which has their own 4 powers. Why even take the shapeshifting powers of a shapeshifting AT if the shapeshifting part is what a player does not like? Especially since anyone can make a perfectly capable human form only Kheldian that completely rocks. Or in light of how easy it is to make characters that seem to fight like Kheldians? Radiation Blast is a solid substitute. Color it white, make the character a Sentinel, and now you have a Kheldian character that you can always see the character's costume and shrugs off damage with ease. You're still not Heracles in that case. In the following section of your post, you mention the player designs the host, so you're still only inhabited by Heracles. That also further divorces the forms from being Heracles as well because now you're not channeling Heracles while in a non-human form - you're channeling his Zeus heritage or something else that's incorporated as a part of him but not purely him. You are still misunderstanding me. So I'm going to try and clarify again. Heracles has specific powers/abilities. Heracles was required to perform 12 supposedly impossible labors as punishment. Someone says (s)he/they want to play through that. However, (s)he/they don't want to use Heracles' powers because it doesn't fit their concept of their character in that story. And they don't want to go through the 12 labors story because they don't like the labors or why Heracles had to do them. Instead (s)he/they insist that (s)he/they be allowed to make his/her/their own hero and run around doing whatever (s)he/they want rather than those 12 boring labors, and call that hero Heracles. The Kheldian, the energy being that merges with the player's character is Heracles, and the host character the player made now has the opportunity to experience Heracles' full array of powers and set forth to complete the 12 assigned labors. The player making the Kheldian does not want to use 2 of the Kheldian's 27 powers though because it hides their costume when not in their character's own body, but does still want to use them because those powers add yet more powers for free with extra benefits. The player does not care about the story of the Kheldian, just wants to run around calling himself/herself/themselves Kheldian. Well, if the shapeshifting powers are not acceptable, the Kheldian character can be played just as well without them, but no, the player insists on getting to use the Kheldian's shapeshifting without having to shapeshift. (S)he/they want the benefits of the shapeshifting, but not the actual shapeshifting. Again, the player does not care about the Kheldian's story despite making a Kheldian to play. And the player is not satisfied with the powers the Kheldian offers without having to shapeshift, even though the 4 powers the player wants already exists in the Kheldian's human form arsenal. And I am left here wondering into what crazy wonderland I wandered into. Don't like the shapeshifting? Then don't use it. But the player wants to use it anyway, just change the power and its accompanying story to fit that player's concept. Forget why the EAT was even made in the first place, the added story and novelty of a shapeshifting AT means nothing. Just give the player access to 8 free powers and forget the rest, thank you kindly, now give me more enhancement slots for those free powers. Forget why those free powers are there, just change the EAT to suit what the player wants without regard for anything else. And I went off on a bit of a rant. Sorry.
  7. In my analogy, Heracles is the Kheldian, so the parasite. Hot dog, it was both; I should buy a scratcher. Probably not. Since that is our discussion, it is easy to predict. Edit: Let me try this.... The Kheldian is the thing that traveled across the galaxy and got to Primal Earth. The Kheldian has a known history, a past that sets up its powers. The current host is not the Kheldian. The current host is whatever the player wants him/her/them/it to be, and they are using the Kheldian's powers. Their non-Kheldian abilities are their pool powers. The player character is the host experiencing the Kheldian's and their shared lives on Primal Earth, and the current host, your character, has no impact on what the Kheldian experienced before merging with your character. Or what route the Kheldian took to reach Primal Earth and so what races the Kheldian encountered and bonded with to survive. What happened before their union is defined by the game. From where the Kheldian originally came from, what route the Kheldian took to reach Primal Earth, what species were encountered on that route, what those species were capable of, and what happened to the Kheldian along the way. The HEAT sets all that. How you choose to interact with that is up to the player, but does not change what the Kheldian and what it is designed to be in the game is. You can make a human or a non-human, an organic or an inorganic. Whatever you make, you are the current host of the Kheldian and rely on the Kheldian for most or all of your combat abilities. If you and your parasite friend/ally decide that you need to use one of the Kheldian's previous hosts to deal with something, you are relying on the game provided story to provide that previous race. A freeform approach would be a massive pain to draft and implement. So the devs gave players 2 previous races that the Kheldian can manage to transform your body into. Doing so allows the remembered race to use its own powers to deal with the situation. Choosing a Kheldian character is done with the expectation that the player is at least interested in the Kheldian story. They are a specific story within the greater game. Edit again: I know I sound like a stuck recording, but the reason why it always comes back to the lore is because of that "epic" part of "epic archetype". That story part of the AT is why there is such pushback against things like manifestation and construct variations. Outside of HEATs and VEATs, no AT has an "epic" part to them. Players get to define those other AT characters however they want.
  8. A Blaster can be an archer, a gunner, a dark energy wielder, an electricity wielder, an energy wielder, a fire wielder, an ice wielder, a psionic, a radiation wielder, a stone wielder, a storm wielder, a water wielder, a martial artist, a swordsman/woman, a device operator, a plant manipulator, a time manipulator, and anything else that the devs decide to make for them for players to play as. A Kheldian can be... a Kheldian. Either a positive energy Kheldian Peacebringer or a negative energy former Nictus Kheldian Warshade. And regardless of whether you choose to play a Peacebringer or a Warshade, you are still playing a Kheldian. You can't choose to wield time. You can't choose to wield plants. You can't choose to wield fire or anything other than Kheldian powers. Why? Because Blasters, Brutes, Controllers, Corruptors, Defenders, Dominators, Masterminds, Scrappers, Sentinels, Stalkers, and Tankers are generic ATs that are intended to be whatever the player wants them to be. Peacebringers, Soldiers of Arachnos, Warshades, and Widows of Arachnos are not generic ATs. Unlike the 11 basic ATs, the EATs have defining stories. Unlike the 11 basic ATs, the EATs may only choose from powers that fit their established stories. Kheldians don't even get access to APPs or PPPs. They only get regular pool powers to differentiate them from each other beyond which of their 27 powers they choose to fill 24 power slots with. VEATs only get access to PPPs, because those are established as Arachnos. No APPs allowed for them. Want to differentiate your character? Grab some pool powers, because you are locked into a set concept as your AT. There is no wide latitude of character customization like the 11 basic ATs get because the EATs have specifically designed stories that they inhabit. Players don't have to play those stories if they don't want to, but the EATs are still very much designed for their specific stories. That is why the EATs have that "E" in their name and the other ATs don't. Power proliferation has nothing to do with how HEATs or VEATs work. Power proliferation lets players build their generic ATs to fit whatever their character concept is. HEATs and VEATs however are built to fit into their provided story. Edit again: The basic 11 ATs are not defined for where they come from, how their powers work (beyond theme and chosen origin, both player choices), or why they are there. The 11 basic ATs give players the freedom to make whatever they want. The story in the game is generic/universal enough that anything can fit in. HEATs and VEATs however are intentionally defined by the game. For almost everything. Edit: Imagine someone saying they want to play Heracles when he did his 12 labors, and so you give that person Heracles to play and they look at you like you've lost your mind before telling you they don't want to play Heracles, they want to play someone else. The story isn't Insert Character and the 12 Labors to Be Ignored. It is the 12 Labors of Heracles. When you choose to make a HEAT or VEAT, you are choosing to play a HEAT or VEAT story. If you choose to ignore that story? Okay, that's your choice. You want to throw out the story because it doesn't fit what you want? Pick an AT that isn't set for their story. There are 11 of them, and at least 2 of them can be made into Kheldian-like characters without the Kheldian story line. (Edit again: And so without the Kheldian AT limitations.)
  9. Oh. Okay. Yeah, the water would have to have to semi-constant animation I think. Bascially, just take the water effects from Water Blast and apply them on a smaller scale for fist attacks, and in a semi-rigid plane for swords and hammers.
  10. Fire Melee and Ice Melee. Water surrounds the character's fists or is manipulated into a blade. Not really enough there for a viable hammer attack, I think, but can still work.
  11. Depends on what you mean by instanced. Each server is isolated from the other servers. Except for the AH which apparently goes through some very interesting hoops to work across all the servers. Each zone on each server is basically its own instance. With mission instances themselves being separate from those.
  12. WHAT IS YOUR SOURCE FOR THIS INFORMATION? For the server status? The Select A Server screen when you log into the game. That shows whether the servers are up and provides the dots showing current load. For what would happen if the servers were merged into a single server? My experiences from games that only had 1 server or didn't have enough servers for their game population.
  13. And yet the same arguments that first caused me to involve myself are still being made despite the evidence provided showing they aren't true. Edit: So sure, I'll take a breather. We're just going in circles anyway.
  14. Nope, others have requested water melee and armor sets too. So it's not just you. Got any specifics in mind for your proposal?
  15. Okay, re-posting this without quotes in case it helps clarify for those that didn't have a chance to read it yet. Evaluating merging servers on Homecoming: Excelsior is the most populated server. During the times I play, Excelsior is almost always at 3 red dots for server status. That means the server is under heavy load. It may even be near its full capacity. Everlasting is at a solid 2 green dots for server status. That means the server is under a moderate or strong load. At the same time, other servers are showing as 2 green dots. If the servers were to be merged, especially if the two most populous servers were to be merged, then the server's capacity would be exceeded. What this means is that the server will hit full capacity and any players beyond that capacity will not be allowed to log on until someone already on exits the game. That leads to game queues. And from experience, those queues can run up to an hour. (Sometimes even longer.) And while the server is chugging along at its max capacity, it is under a lot of strain. This can cause the server to overheat and shut down, ejecting everyone from the game until the server can be brought back up. And even if the server does not dump everyone for all the stress it is under, if your computer, or your internet connection, or the game itself causes you to drop from the game? You are stuck going back into the queue to be able to play again. So good luck rejoining your team or finishing that timed mission you were on before it fails. That is the main issue with the merge the servers proposal. That is why games like City of Heroes/Villains maintain multiple servers. And that is why games make new servers and provide incentives to players to migrate to those new servers as the game population grows.
  16. Yes. Regardless of whether you are talking about AVs using Kheldian powers, AVs using Blaster powers, AVs using any other set of powers in the game, they are going to be more powerful per attack than any PC in the game. That has nothing to do with Kheldian NPCs using Nova or Dwarf abilities while in human form because they are not doing so. They are using regular Kheldian powers plus some dev assigned additions players don't have access to, and they are using them at an AV level of power. So arguing that AVs hit harder with their version of powers means they are using special transformation versions of powers without the transformations is false. That is the challenge part of the game. Some things are more dangerous to be a challenge to players. If you don't like being in squid or lobster form for 66% of your game play, then don't be. There are multiple guides out there for human form only builds that do very well in all content. Except it isn't a minimal FX option. A minimal FX option goes into the animation and removes the added effects like glitter and sparkles and other FX, stripping the animation down to just its relevant movements. Using Bright Nova, Dark Nova, White Dwarf, and Black Dwarf applies a character replacement just like when you do Eagle Eye's mission and the game replaces your character with Deadlock to fight Back Alley Brawler. The Nova transformation removes your character, plugs in the Nova character, and that Nova character has its own attacks and resistances. The Dwarf transformation removes your character, plugs in the Dwarf character, and that Dwarf character has its own attacks and resistances. And those attacks have their own animations and their own VFX. It is a complete character replacement, including turning off your own character's powers, including any pool powers you have. (Though I think they were changed to being suppressed instead of just being turned off now.) You already can. Look up Changeling. They do that already to maximize their damage. Which as the lore reads, will take away those powers you are trying to access. Because those aren't your character's powers. They are the powers the Nova's race possessed. (They just happen to be similar to 4 of the Kheldian's own powers.) They are the powers the Dwarf's race possessed. (Which is why you don't see those same powers in the Kheldian base powers list.) So cosmetics should determine power strength? My guy, that goes against the core foundation this game was created on but you have the nerve to point fingers at other people because "MUH LORE". Balance has no place in a cosmetic discussion. Lore, to an extent, but no one is suggesting we get rid of the lore-based transformations, just more options. No, cosmetics aren't determining power strength. The transformation is. Again, the Nova and Dwarf are not cosmetic changes any more than when you play as Deadlock is a cosmetic change. As I already stated: Poor arguments get me. It's my nature to comment on them. I think I am very much contributing to the discussion. Also as I said, while I had no stake in it, it is the arguments being presented that drove me to oppose the OP. See below: Then here, I'll clarify: An alternate animation not doing what the power name says is fine in my book. Fire Breath is a cone fire attack. At its core, that is all it is. So what if it gets changed to come from your hand instead? It can come from your butt for all I care. It has no lore assigned to it. It can take whatever form fits the character better because it is meant as a generic ability any character can wield. Foot Stomp turning into a ground punch? The core of the power is striking the ground. I don't care if you headbutt the ground to do it. More power to you. It is a generic intended set built around a theme, not around established AT lore. Minimal FX is less good in my book because now you are taking away the theme of the power(s). If the minimal FX manages to maintain the set's theme? Okay, I'm fine with it. Removing a transformation that is established in the game as being a transformation progresses beyond even the minimal FX bit. Now you are asking to take away one of the core traits of an epic AT. And no, epic does not only mean more grand or more powerful or uber-class tier or whatever. Epic also means long narrative or poem. Like the Epic of Gilgamesh. Or the epic that is the Odyssey. In this case, you are not playing a generic inclined AT with theme based power sets, you are playing a very specifically designed for a very specific story AT. HEATs being the hero side epic story archetype and VEATs being the villain side epic story archetype. That is all they are. ATs with a very specific story that defines where they come from, why they are there, and how their powers work. Only HEATs and VEATs get access to contacts like Alan Desslock who give stories that are only applicable to the HEATs or VEATs depending on the contact. That is the epic part. Now, players don't have to play those story arcs. They don't have to participate in the epic that exists about Kheldians and Arachnos. That does not give them call to change that epic to suit them though, because those ATs are built for their stories. So is constantly having to repeat myself.
  17. Listen, if you and/or they want to pitch not fully transformed? I'll grant that. On the provision that the not fully transformed form's powers are equally not powerful. You only do a 10% shift in the transformation? That form's attacks are doing 10% its normal damage. Ethereal manifestations around the character or stand-like constructs near the character? No, because that goes against the lore. They aren't using constructs or manifestations, they are transforming into another species to fight as.
  18. As opposed to giving the players on the less populated servers what they want? Or the players on Everlasting that like not logging onto the red Excelsior server? Merging Everlasting and Excelsior would drive Excelsior beyond what the server can handle. That's the reason for multiple servers, to reduce strain on the servers and give players places to play.
  19. Definite agreement. I've said multiple times that I have no stake in this and was instead trying to point out fallacies in provided arguments. So now I would like to state how annoying it is that I am in a position where I am defending the opposing voices for the OP. So I'm going to break down my stance and hopefully put this to bed. 1) The OP is not an alternate animation request. It is a request to change how the powers themselves work. Changing the request to that would have been fine with me. (And I would have basically disappeared from the thread at that point.) 2) Arguing that the Nova and Dwarf forms are part of the lore and so should remain is not a derailment of the topic. It is an argument by the person(s) making the argument to not have them changed. 3) The Kheldians' lore stipulates they are transforming into a previously bonded race to use those races' abilities. So transforming into those races makes sense just like requiring a ranged weapon to use a ranged weapon power set, a shield to use a shield power set, a melee weapon to use a melee weapon power set, and a gun/claw backpack to use gun/claw backpack powers makes sense. 4) Deciding that established game lore is nonsense because it does not line up with a suggestion/request is an invalid counter. This is a MMORPG after all. The lore is the game. 5) The Nova and Dwarf forms are not the player's character and never were. They were previous characters in the Kheldian's very long existence that the Kheldian transforms the character into for whatever task the player decides it is needed for. So it does not make sense to transform into the current host form from the current host form. 6) The argument that NPC Kheldians use Nova and Dwarf abilities while in human form is false because they are using Peacebringer/Warshade standard abilities (even if 1 of them is a merged form of multiple defensive powers) plus their own unique dev assigned power(s). And a simple comparison of what those powers do against the PC Kheldian powers list shows that. 7) Citing a being from another franchise's universe that has to the best of my knowledge no similarities to the Kheldians for why Kheldians should ignore their established lore is a false argument. That character does not follow Kheldian lore because that character is not a Kheldian. And again, this is a lore-based game and the Kheldians have extensive lore established on them including how and why their powers work the way they do. Edit: Oh yeah: 8 ) Per how the lore reads, if the Nova and/or Dwarf were to have the option of being changed, it would also entail a new set of powers for that new form. Because again, the Kheldian character is transforming into a previously bonded race, and the reason why they transform into Nova and Dwarf forms is to make use of those races' abilities. I'm in favor of more options, believe it or not. I prefer to support things like power customization. The issue I have with the OP and this thread in general are the arguments being made. Like I already told someone else, I had no intentions of taking sides in this debate, I was arguing the arguments. However, it is those same arguments that have drawn me into opposition to the OP. The insistence that the lore does not matter blows my mind. How does the lore not matter in a RPG? How can someone who claims to play and enjoy HEATs not know the lore of those ATs when the game walks you through most of it and claim that all that lore and the missions establishing it mean nothing? What kind of argument is that? Given past precedent, I'm willing to bet my stance is still clear as mud to everyone else on these forums. But there they are.
  20. Those are alternate animations. For a power set that does not belong to an AT that is itself defined with a very specific story. Yes, those are coming from different locations of the player chosen model. Kheldians are not such openly generic characters. Their powers are defined by their lore. That lore specifies transformations. Not power origin points. If you want to ask for the Nova to use alternate animations for their attacks? Or the Dwarf? That would fall in line with what you are arguing. So instead of wherever the Nova's attacks normally come from, they come from a different part of the Nova's body. Or they have a different appearance when the Nova fires the attack. That would be in line with what you are posting here. Or if the Nova's or Dwarf's bodies could be colored differently instead of just their auras, that would fall in line with what you are posting here. The better argument for what you are trying to say is the ongoing request for MM pet customizations to allow for different pets to be used. That would fall in line with what is being argued in this thread. (Edit: Though even the MM pet customization requests isn't a full match either. Because MMs lack the establishing lore Kheldians have defining them. However, it would at least be a better argument.)
  21. Because she isn't a Kheldian. A Psychic Armor/Construct like that, or whatever that character is using, is a novel idea. Simon in Champions uses a psychic power set like that for instance, and it annoyed me in CO that we couldn't use the same power set. So go ahead and pitch it as an armor set or whatever. Kheldians however are already defined for what they are. And that is a shapeshifting energy race that bonds with another race to extend their lives. And the Nova form power even says the character transforms into an energy beast. Not that it powers up the human form, that it is a complete transformation. The lore states that energy beast as described by the power is a previous race the Kheldian bonded with. Again, a full on transformation, not a simple power up. That character you are showing me isn't transformed. She is manifesting a power shell around herself. That is not the same thing. Hells, if players want the tentacle powers they were using in those unofficial comics, request those be added to the Kheldian power sets. By all means. However, even in those comics, Horus went Nova form to fight as a Nova. (Edit: So those tentacle blasts still won't be as powerful an attack as the Nova possesses.)(Edit again: Hells, while I don't remember those comics very well, it seemed less like a powered up attack and more an attempt to catch the foe off guard with attacks from an unexpected source. That was maintained because Requiem showed he possessed the same abilities and Horus didn't want to be overwhelmed by multiple attacks at the same time.)
  22. The point is that SoAs have to use the backpack to use Crab Spider attacks. Assault Rifle characters have to use a gun to shoot things. Kheldians have to use Nova to use Nova attacks and Dwarf to use Dwarf abilities. When it comes to the Kheldian PC, the bonded Kheldian and his/her/their presumed human host are using the Kheldian's full array of abilities in human form. If the Kheldian wants to use another race's abilities, like the more powerful Nova or more robust Dwarf, they have to shift to that other race. They are quite literally turning into something else. That something else is not as versatile as the bonded Kheldian in their human form, but that prior race the Kheldian turns into provides its advantages. If the Kheldian were to turn into absolutely anything else, it would not provide those same advantages. If players want more of the Kheldians' previous bonded races? Ask for them. If the devs are willing to invest the effort, they will get more of the previous races the Kheldians bonded with. What won't happen though, is a transformation into another form with its limited attacks/powers that is the same as the Kheldian's current bonded race's form. Because as far as the lore goes, it does not work that way. Kheldians are not Bio Armor characters mutating or shifting their focus for combat, they are fully transforming into a previously bonded species and using that species' abilities. Edit: Though more previous races for Kheldians is probably out of the question until the Changeling exploit is fixed.
  23. You are so close to the point if you jumped you would crush it under the weight of that thick head of yours That none of the NPC Kheldians use Nova or Dwarf abilities without transforming any more than player Kheldians do? Or that none of the NPC Kheldians that I know of even use the transformations and instead just use human form mode for their combat? Other than the named Novas in the ITF Hard Mode and Sister Valeria's story arc which don't use human form at all.
  24. Are they using Nova or Dwarf without transforming? Or are they using their Nictus powers and are more powerful because they are AVs? (It's because they are AVs.) And War Wolves aren't using Dwarf strength. They don't even have a complete Nictus in them to be able to tap into a Nictus recalled form transformation. Just a shard that is being used to amplify their physical strength. The Kheldians players play are using their full force too. And they even amplify that force with the help of enhancements. However, they aren't AVs. Just like a Psychic Blast Blaster uses their full force, but Penelope Yin and Clockwork King hit harder. They have the advantage of being AVs/Heroes. Edit: And the Galaxies aren't using Nova powers. They are using Nictus powers. For instance: Galaxy Archon Warshade Gravimetric Snare Gravimetric Snare (T3) Shadow Blast Shadow Blast (T5) Gravity Well Gravity Well (T9) Sunless Mire Sunless Mire (T7) Essence Drain Essence Drain (T10) Star Punch Does not have a matching power even in Dwarf or Nova (Go Council) Shadow Slip Shadow Slip (T10 secondary) Stygian Circle Stygian Circle (T8 secondary) Stygian Return Stygian Return (T12 secondary) Umbral Shield Is all Warshade shield powers merged. Not even Dwarf has a match. Absorption Absorption (T1 secondary) Edit again: Arakhn: Ebon Eye Ebon Eye (T2) Gravimetric Snare T3 Gravity Well T9 Essence Drain T10 Gravitic Emanation T11 Quasar Does not having a matching power even in Dwarf or Nova Stygian Circle T8 secondary Inky Aspect Inky Aspect (T11 secondary) Resistance It's good to be an AV, isn't it?
  25. You are not reporting a bug. This should be posted on the Suggestions and Feedback forum. (Edit: You can also turn off the buffs applied to you. It's been a while, but I believe you right click the buff icon and select cancel. While that won't stop the buff from disrupting emotes, it will take them away.) (Edit again: You can also ask the buffing player to stop buffing you if it is a ST buff. And they are supposed to stop.)
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