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Everything posted by roleki
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Even if the Devs chose to seed... it could take weeks or months to hit the right balance and have a marketplace that functions in any recognizable way. Given that - for better or for worse - the market is a HUGE part of the game, anything even close to instability would be ruinous in terms of interest/retention.
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Alright, I'm not talking specifically to or about any one poster here, but, my apologies in advance. My responses tend to address a mindset as a whole - as if I were a loud drunk in a bar, not the individual people in possession of that mindset - as if I were a quiet drunk in a bar. I realize that in an internet forum, all anyone knows for sure is that I must be drunk. Hey, that should be my signature. Anyway, as someone who has PL'd each of my 100-odd 50s on HC, I must say I have absolutely zero interest in anything resembling Insta-50 in any form whatsoever and find the very idea of an Insta-50 to be laughingly stupid. No matter your opinion on the market as it exists NOW, you will yearn for these days longingly if anything like Insta-50 is introduced to the game. Imagine if anyone who logged into the game could generate page upon page of instant 50s without generating the corresponding drops/resources from their leveling process. In one move, you've exponentially driven up demand while drastically reducing the supply, and likely managed to gut the market for midgame resources in the process. And while I think the dangers are often overstated, there is the risk that folks gifted with insta-50s will get bored with the game faster, and that insta-50 would introduce even more 'clueless' characters into the general population. I just don't see any benefit whatsoever to Insta-50. But then, I've never seen the harm in PLing, either. The process takes 3-4 hours. Name me a game you could invest 3 or 4 hours into it and still find people who would accuse you of having not played the game. Shit, the majority of games released since 2004, you're on your second or third playthrough by that time. But around here, if you PL or farm, you're crusty jugglers. But nah, ixnay on Insta-50. If that's what people wanted to do, they would do it on the test server, or one of the other shards that let you do it. Think about it: the people who would be accused of wanting everything handed to them, who would be accused of breaking the game just so they could cut a few more minutes off the PL process, they are IN the live game, instead of just migrating en masse to any one of the numerous avenues where instant gratification is already available. That tells me they don't just 'accept' the current process, they actually prefer it.
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Forcefield feedback on the changes and request/suggestion
roleki replied to Zappalina's topic in Suggestions & Feedback
Don't blame you for being a little askew on this; someone in this thread keeps mixing up Dispersion Bubble and Force Bubble, and it's driving me bonkers, too. Dispersion Bubble is still around, it's the giant bubble that provides anyone within it +Def and some mez protection. Force Bubble is the old T9 in Force Field. It was a toggle with a GIGANTIC AoE that acted as... a Force Bubble - anything that came in contact with it got 'forced' out of the way by the contour of the bubble, using the Repel effect. This was an extremely useful power in numerous situations. As of Page 5, Force Bubble got shunted into Repulsion Field. Repulsion Field used to be a small AoE toggle that would cause any enemy that ran into it to be repelled violently away, at a pretty hefty cost of endurance per collision. Since this behavior often caused mobs to scatter across the screen like popcorn, it was largely a situational power. However, when slotted with the Sudden Acceleration: Knockback to Knockdown enhancement, Repulsion Field became incredibly useful as a survival tool - instead of flying across the screen, enemies dropped at your feet, keeping them in your (and you allies') AoEs. Smart people who took Repulsion Field would slot it thusly and leave it on all the time. When Force Bubble and Repulsion Field were combined, the AoE of Force Bubble was dropped from whatever it was (55?) to 25ft. So if you used to turn on Repulsion Field to block an aperture and only allow a small number of enemies to trickle through, now when you go to do so, the enemies in the space beyond the aperture are being repelled away from the aperture, but any that DO make it to you will be knocked down back. Unless... If you have the Knockback to Knockdown enhancement slotted in Nu Repulsion Field, the Repulsion Field toggle still knocks down enemies, but Force Bubble's repel effect is ignored by mobs completely. So as a player, where you weren't required to take or forego one or an another, now you're either stuck with the shitty KB version of Repulsion Field and get a nerfed-but-maybe-still-useful version of Force Bubble, or you get the decent version of Repulsion Field and lose access to Force Bubble altogether, unless someone comes along with a shitload of enhancement unslotters or a big pile of inf that allows you to fund a second build. But I know that's not going to happen, because when P5 hit nobody gave affected players a KB:KD enhancement if they wanted to opt out of Force Bubble, so they had to pony up the 3M or so those enhancements were going for (or conversely, have to unslot a KB:KD, and lose sunk costs and a couple hundred thousand in AH fees). I won't ask why you refuse to play a FF character, but if you ever relent, I encourage you to roll a Fire/FF controller, as that is probably one of the most fun-to-play character combos in the game. -
There's no self heal in Poison, but in theory the ATO, a Panacea% here, a Power Transfer% there, and the fact you're mowing stuff down *should* conspire to keep keep you upright in moderately difficult circumstances. Think I'll roll one of these tonight and see what's what; all my /Poisons are Controllers and are usually doing something that mitigates incoming, so it's possible more drastic preservation measures need taken on the Corruptor side of things.
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/Dark makes My Rad/Rad Corruptor into a little murderball. Anchor on the boss, Jaunt to the middle of the mob and ignore the underlings as they try to decide whether they are held, stunned, or both... Aim -> Soul Drain -> Irradiate -> Atomic Blast, mop up if necessary, on to the next. I don't have one, but, Rad/Poison should pretty much go the same way, with Posion Trap taking over from Choking Cloud. Hrm. I should probably roll one of those. And a Water/Poison. And an Elec/Rad. Dang.
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Fair enough, thanks for the clarification. Unless YOU are the person who left me with the impression -Res procs replaced each other, in which case, I boo you a tad.
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If Poison doesn't jump out at you on paper, try it on Test. It plays a little like /Rad, kind of, except the major debuffs are just click & stand nearby. The -Res is pretty significant; my Mind/Poison Controller routinely unloads 1300 pound Seismic Smashes on stuff. Corruptors, a combination of nukes and either /Soul or /Dark Mastery will set you up nicely.
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Wait - now we don't need to take the 1st power of our secondary?
roleki replied to DougGraves's topic in General Discussion
I can't even "in before everyone bitches about this." -
I may be remembering this incorrectly, but I think a single target will only be affected by one of the -Res procs in Refractor Beam; having two increases your odds of applying -Res, period, but I don't think it would get double -Res if both went off. I could be wrong, but I am pretty sure someone forumsplained it to me one time that one effect replaces the other.
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Keep in mind, they have to split the difference between solo, team, and league play. Most of the set bonuses ARE tiny, but necessarily so. If the second/third/fourth piece of a set gave better bonuses, it could get a little crazy out there.
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I always slot for +Def, +End, and +Rech in that order; way I figure it, nothing increases your DPS quite like being upright and fully fueled, with attacks ready to fire. If a set I'm using to reach these goals has a damage proc, even better, but I don't often frankenslot just to jam more damage procs into a power. That said, if I have room for -Res procs I will slot them, as they increase EVERYONE'S DPS for a little window.
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Added bonus, a Spines/Bio scrapper is a lot of fun.
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My favorite kind of correct: thoroughly.
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I have it on good authority that nuking your own threads is the recipe for blindness.
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I don't like the Elite Bosses added to trick-or-treating
roleki replied to MrSnottyPants's topic in General Discussion
While we're here, kudos to the AFK masterminds who spam Fold Space at the hotel, that's some genius-level horsefuckery. -
Repulsion Field and Force Bubble are combined now, but the repel effect from Force Bubble is negated by the Sudden Acceleration KB:KD enhancement. Anyone know if the proc calc is based off the 9' inner AoE (Repulsion Field) or does it use the 25' outer AoE of Force Bubble? And if it uses the outer AoE, isn't that a bit incorrect?
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I can't tell from the patch notes, was the Dominator version of PA still tauntless?
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I don't like the Elite Bosses added to trick-or-treating
roleki replied to MrSnottyPants's topic in General Discussion
If you're packing a confuse, you should have no trouble with the EBs. They're not bad, once they're attacking anyone but you. Oddly enough, it's my melee characters that seem to have trouble with the Halloween EBs. Nerf Terrorize! -
Focused Feedback: Force Fields Revamp
roleki replied to The Curator's topic in [Open Beta] Focused Feedback
Fair point, but... Dark will get DDR sooner too once Page 5 hits. I mean, I guess I should be happy FF is getting DDR at all, right? Also, just because YOU found no use for Force Bubble doesn't mean other people haven't. It's especially useful under P4, with the aggro changes. But it's on its way out, so, who gives a fuck? -
Focused Feedback: Force Fields Revamp
roleki replied to The Curator's topic in [Open Beta] Focused Feedback
Have read them, have played the game for better than a decade. Well aware that for all of the playable history of the game, T9 in the secondary was selectable at 38. Also well aware that this will change when the patch hits. But the patch hasn't hit yet. -
What the hell is this blank thread?
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