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Chelsea Rorec

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Everything posted by Chelsea Rorec

  1. Have you looked at Touch of the Beyond ? Because I only have 1 slot in health and the standard 3 in stamina with a Pshifter but i run Tough/weave/Dark Embrace with no issues and without needing to use Dark Consumption. All i have is a Numina +Regen/+Recovery in Touch of the Beyond and one cast is more than enough to keep me going.
  2. No,No.. BAD ! You WILL do a short forum export. Now go sit in the corner and think about what you've done.
  3. Dosn't listen to anyone saying you need to slot KB to KD in all your powers on energy. It's completely untrue. Energy is awesome and you should embrace the KB. Anyone else who has a problem with it...well that's there problem. I have a /Time and i found it completely meh. If you want a secondry that just sits there and does nothing go for it. Future Pain is probably the only worth while power. Time Lord also for the +Rech. The rest is just meh.
  4. It's not super expensive. Not sure on numbers off top of my head. Merits are easy to get and the only real expensive items are the blaster sets and the +def io's. I know it's not softcapped to melee 100% but it is when it matters. I also have an Arch/Nin and i have to say the DP/Nin flows better from DP to Nin powers. Arch has the longer animation times on the better hitting powers so slows things down a lot when switching from sword to bow. I never felt Arch had that kick to it in terms of good damaging powers to. That's just my feeling.
  5. EM/Bio I have a Bee girl who is a minature destroyer of worlds. Nothing compares to it. It will ruin you for all other stalker builds.
  6. I followed snarkys advice on dark/dark some time ago and have a simlar build. It's really good and quite surprising.
  7. I didn't look at your build but this is what i did. A lot of fun, one of my fav toons.
  8. Nice build but a couple of things. The defence is not 52%. It's 44% when surpressed. So you when you get attacked it's less defence than the original. Panacea in Cauterizing if it's the same as numina is going to run into the same problems only it will have less of a chance to proc than if it was in health. Since it is a chance to proc there is no guarantee it will proc thus loosing the 64HP heal/7.5% end than if it was in health constantly procing. That is a loss of survivability. Consume V Hotfeet Consume = 3.81 damage over hotfeet 27.83 damage. seems like a bad trade off to me. Weave It really isn't just a loss of 5% def when 6 slotted its a massive drop of 8% ranged def because you didn't factor in the slot bonus. Weave is 5.5% +slot bonus 2.5% = 8% Your slotting dropped weave down to 4% Not to mention S/L res +Rech and +dmg Taking stealth didn't recover the def loss as stealth is 2% when surpressed and still leaves you with a def loss. Travel Powers Sure taking P2W powers are an option but some like void skiff you can not attack with it on. Plus people might not want to pay for a travel power. Also the P2W powers are none enhanceable so any kind of end reduction goes out the window. And some are an end hog. Endurance Throughout the videos you have complained about endurance. Ok sure it is end heavy. Problem is you ran Sprint and Hover ALL the time. The build has enough def not to use hover all the time and running sprint at the same time ? Thats 0.47/s end (hover+sprint) that is the difference between being stable and not being stable. Overall You basicly changed a cheap build and tried to fix it with inf. More LoTG More Expensive procs. Taking hasten at 50 (not fixing anything with inf but omg hasten at 50!) Defence reduction. Damage reduction OMG i need hover then didn't take it in your build. The original is a balance between end/def and damage. I am open to improvements and suggestions but honestly i havn't seen any to convince me to change anything yet.
  9. I lost interest after you made the statment about removing tough/weave for Aid self. And the final nail in the coffin was - "Do you really need more damage ?"
  10. To answer your question. Yes.. Rain of fire then FSC and fireball. I play it like a Blapper mostly. You will carry every team at all levels 🙂 All my builds get played as i don't do power leveling and i don't do farming.. it's boring. And that build isn't even the crazyiest one i've got, i have an elec/elec that just won't die.
  11. Same thing i stated above. BUT it does last for 2 minutes regardless of if there is a npc in the aura. Having an NPC in the aura just resets the timer on it. Putting the numina in health would result in the loss of the regen bonus and this build needs all the regen it can get. It works fine as is.
  12. I tested the Numina +regen/+Recov and it does hit and when it does it remains active for 2 minutes regardless if there in a npc close by. It does reset when leaving a mission or zoning. I'm keeping it because of the heal and +Recovery.
  13. Look Ma i'm on teh youtubes ! I watched your vid and agree mostly with you. Combustion - I'd love to take it but that power only takes melee AoE sets (obliteration etc) which would mean a drop in ranged def Fly is there to hover tank early on something you can't do with some of the P2W travel powers. EndRex in there just to lower end consumption a bit more. I spend most of my time on the ground.. It has enough defence to not have hover on all the time but is there if the extra def is needed. But early on can hover tank with fly with a few blues. Sprint and hover can make you not end stable. The Numina +Recov does fire and even if it did have a to hit check the build has 65% Acc Bonus. Brawl/sprint etc totaly dealers choice. Weave Totaly agree with you.. but the red fortune is the difference between soft cap and not soft capped.the dmg and rech bonus are also good. Bonfire.. wish i could get a Rech in but hey ho. I'm sure i've teamed with you on Excelsior 🙂 Have Fun Updated mine abit.
  14. I would be quite happy at %152 rech Normaly i aim for 145%-150%
  15. I went this way. 47% ranged def 70% S/L resists. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Infrigidate -- Acc-I(A) Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13) Level 4: Ice Shield -- LucoftheG-Def/Rchg+(A) Level 6: Aim -- RechRdx-I(A) Level 8: Fly -- EndRdx-I(A) Level 10: Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(15), Lck-Rchg/Hold(15), Lck-EndRdx/Rchg/Hold(17), Lck-Acc/EndRdx/Rchg/Hold(17), Lck-%Hold(19) Level 12: Ice Storm -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(19), Bmbdmt-Dam/Rech(21), Bmbdmt-Acc/Dam/Rech(21), Bmbdmt-Acc/Dam/Rech/End(23), Bmbdmt-+FireDmg(23) Level 14: Glacial Shield -- LucoftheG-Def/Rchg+(A) Level 16: Frostwork -- Prv-Heal/Rchg/EndRdx(A) Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29) Level 20: Arctic Fog -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(31), LucoftheG-Def/EndRdx(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(33), StdPrt-ResDam/Def+(45) Level 22: Combat Jumping -- Krm-ResKB(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36) Level 28: Benumb -- Acc-I(A), RechRdx-I(50) Level 30: Boxing -- Acc-I(A) Level 32: Blizzard -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(36), SprMlcoft-Acc/Dmg/Rchg(36), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(37) Level 35: Sleet -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), ShlBrk-%Dam(39), Ann-ResDeb%(40), AchHee-ResDeb%(40) Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(42), PreOptmz-EndMod/End/Rech(43) Level 41: Tough -- Ags-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(43), Ags-ResDam(43), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45) Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48) Level 47: Charged Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(50), Ags-ResDam/EndRdx/Rchg(50) Level 49: Power Sink -- RechRdx-I(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25) Level 1: Stamina -- EndMod-I(A), PwrTrns-EndMod(7), PwrTrns-+Heal(9) Level 8: Afterburner ------------
  16. I'll be interested to view your findings. Incarnates- alpha - Musuclature radial paragon interface - Degenerative core flawless interface destiny - Barrier core epiphany judgement - Ion core final judgement hybrid - Assault radial embodiment Lore - demons core superior ally I leveled it to 50 and had a lot of fun doing it.
  17. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Blaster Primary Power Set: Dark Blast Secondary Power Set: Devices Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Dark Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Toxic Web Grenade -- Acc-I(A) Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 4: Umbral Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17) Level 6: Taser -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(17), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21) Level 8: Fly -- EndRdx-I(A) Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(23), GssSynFr--Build%(23) Level 12: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(25), ExcCnt-Dmg/ActRdx(25), ExcCnt-Dmg/Rng(27), ExcCnt-Dmg/Rchg(27), ExcCnt-Stun%(29) Level 14: Aim -- RechRdx-I(A) Level 16: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(29), Artl-Dam/End(31), Artl-Dam/Rech(31), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(33) Level 18: Combat Jumping -- Krm-ResKB(A) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), PwrTrns-+Heal(33), PwrTrns-EndMod(33), Prv-Absorb%(34), Prv-Heal(34), NmnCnv-Regen/Rcvry+(34) Level 22: Abyssal Gaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37) Level 24: Smoke Grenade -- Acc-I(A) Level 26: Life Drain -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(37), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40) Level 28: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45) Level 35: Assault -- EndRdx-I(A) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48) Level 41: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(48) Level 44: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 47: Surveillance -- Acc-I(A) Level 49: Caltrops -- ImpSwf-Dam%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- EndMod-I(A), PwrTrns-EndMod(50), PwrTrns-+Heal(50) Level 8: Afterburner Level 49: Quick Form ------------
  18. I made a Water/Sonic and my choice was based on the Target AoE's in water blast. I thought oooooo sonics deafening wave will be good with waters AoE and the -res from disruption aura will be awesome. Yeeeaah ...No. Sonic is the set i love to hate. It looks great on paper but in practise it really lacks. Deafening wave is very low damage and the detoggle on disruption aura is anyoing. But on the other hand the smash/energy res is great and Earsplitter is awesome.
  19. Just so you know your build is not much different to mine and i have capped Ranged Def and S/L resists. Fire dosn't need a huge amount of end. I didn't chase it as much.
  20. DP/Ninja here to and the only blaster i managed to cap both melee and ranged def with.
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