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Chelsea Rorec

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Everything posted by Chelsea Rorec

  1. Just from reading this there are some people who don't understand certain sets so call them rubbish or under powered. If you don't like them that's fine.
  2. Grant Cover is where the most of your Defence Debuff resistance comes from. The other is Battle Agility.
  3. Think of yourself before the team. If you are dead your Leadership is worthless.
  4. I have a BS/SD stalker and what a lot of people forget is Against all Odds stacks +Dmg with the number of mobs around you. So you can go from a 16% buff for 1 npc to a 64% buff for 10 npc's around you. With BU that goes to 145% buff (80%) add assault and thats 156%(10%) and if guassians proc fires thats 263%. Musculature just makes it an animal. (Note i stacked some extra +dmg from set bonus which add up to 27% DMG plus the above) Secondly shield is easy to cap if you take tough/weave. People are probably like "OMG Fighting pool" but there are 2 reasons why here. Obviously weave for the def but with reactive defence set for the +Res. But the big plus here is with Tough and Deflection slotted for resistance it is really easy to cap the Smashing and Lethal Resistance on shield with a little bit of set +res bonuses. 73% S/L (other resists in the 30% range) 60% Melee Def(parry playing a big part here - 43% with no Parry) 50% ranged 42% AoE I take Body Mastery to offset any end issues and to add a total of 4 chance for HP procs. So 244 HP 3 times per minute.(roughly) And an +Absorb proc. As for Energy Aura being "The Best" that's pretty subjective. I prefer Ninjitsu or SR over EA mainly down to the ease of capping Melee/Ranged/AoE def rather than all the typed def like S/L/NRG etc. Most sets that have positional Def normaly have nice bonuses like +Dmg or S/L resists and Procs for more dmg also (looking at you mako's).
  5. I didn't attack anyone so why are you attacking me with that comment ? He stated he is giving his opinion because everyone has an opinion and is free to voice that opinion yes ? I didn't say he was wrong i said i disagree with his choices..BIG difference. Because everyone has an opinion everyones opinions on what they think is the best sets would be different. Making a list of what i think the best sets are would be a waste of my time as there would always be someone who disagrees and discussions like that always devolve into arguments so starting a "guide" with an opinion on what the best sets are is not the best way to go about things. Maybe a break down on what the sets do and let people deside themselves what sets they enjoy the most would be better. As for the builds. They are a great starting point but lack experience in some of the builds.(the op even states hes go no experience with certain sets) So you take them at face value. A little bit more research maybe for the builds ?
  6. I normaly avoid threads like this as they are opinion based. All those rankings are the opinion of the author and i disagree with most of the original thread. The builds as stated are middle of the road builds and not how i would build a stalker which could alter how it performs. As there are no stats or any figures of any kind to backup those rankings it is best to take them as the opinion of 1 person and not to take them as gospel. just my 2 pence. I'll go back to my BS/Shield stalker now because 1 shotting NPC's is fun.
  7. I don't want to harp on but Earth/Storm is fun. Also Fire/Kin is cool.
  8. I can tell you havn't even tried it so you have NO experience with dark cones so you have no foundation to build your assumption on and since i know you and know you are completely biased on DoT and cones you have ZERO grounds to say your build is better than anyone elses. Please stop.
  9. I love my Earth/Storm and i have 26 procs in it. I sometimes forget to drop stoney because mobs just die. I also have a Earth/Elec Dom that is a lot of fun. I know people have said quicksand is skipable but i always take it as you end up pairing powers together like VG+Quicksand or Stalgmites and Quicksand just to keep them contained.
  10. I like my Elec/Elec for tanking..so funny My DP/Ninja strangly has capped ranged and nearly capped melee def with some S/L resist and the heal. Suprised even me. Dark/Dark/soul Such Wow much fun. It's gaining levels in my opinion. AR/Dev will always be my fav.
  11. I have played around a bit with dark/dark and talked to snarky and i think it has potential to do a huge amount of DOT in a wide area. But if you stick to the primary or second you end up cornered into doing single target damage which is fine but not that great for TF/Trials etc. It's all about the DOT's.
  12. Snarky is helping to improve my fun 🙂
  13. Just stealing more of your ideas 🙂 This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Darkness Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9) Level 1: Penumbral Grasp -- GrvAnc-Hold%(A) Level 2: Gloom -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(9), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13) Level 4: Umbral Torrent -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(15), Bmbdmt-Dam/Rech(15), Bmbdmt-Acc/Dam/Rech(17), Bmbdmt-Acc/Dam/Rech/End(17), SuddAcc--KB/+KD(19) Level 6: Aim -- RechRdx-I(A) Level 8: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(19), ExcCnt-Dmg/ActRdx(21), ExcCnt-Dmg/Rng(21), ExcCnt-Dmg/Rchg(23), ExcCnt-Stun%(23) Level 10: Fly -- EndRdx-I(A) Level 12: Tenebrous Tentacles -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 16: Soul Drain -- Acc-I(A) Level 18: Abyssal Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31) Level 20: Touch of the Beyond -- NmnCnv-Regen/Rcvry+(A) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 24: Boxing -- Acc-I(A) Level 26: Life Drain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34) Level 28: Dark Consumption -- Acc-I(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), Ags-ResDam(36), Ags-ResDam/EndRdx(36), Ags-ResDam/Rchg(36), Ags-ResDam/EndRdx/Rchg(37) Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39) Level 35: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42) Level 38: Night Fall -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(43), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(45) Level 41: Dark Embrace -- Ags-ResDam(A), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx/Rchg(46) Level 44: Midnight Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 49: Dark Pit -- Acc-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1361;629;1258;HEX;| |78DA6593CF52D35014C6EF6D125AFA870A144BA1155AA8425B6AABEE9D51D405748| |6A1A3DB4E86C6363424B1B40A4B5F4305D407F01574FCFF003ABA77ADB272A7F134| |E7B3324367D25FF2E59EEF9C73CF4D6D6F35FAE2D6C3AB42C6AE5BFAEE6EE31AFDF| |78CAE56D35BE69618FC8274A520373675BB6534CBAB7AB7C34BF3FFDED4FBAEEB74| |7BFE2BDB20A79A6E9B6EDFD27BA6638BC886E358E59B96D96AF7C2FE7DDD358C66D| |4BF5D3774D7B45B315E3358424FE91BAEB955AEF9E63BA6DD6CD49DBED5E0E7FD69| |AA699EAE7642E0E769E2805055857A081E31479E82CF98A1E7CC7B8358E9C70A713| |BE06B660212F949AC0BC1370CDF307CA3F08DC2779B6215C42ABF555F1BFB037ACC| |3342634AE6C437D63B14AB71ACD08AEC679116E4FAB4E01BD626DE3213EFC0F7CCB| |31FC08FCC080D6D14BD8D6659DB21BF08EA8B289C7F5A0535E6CC081864A643CC1C| |F9C5D84FC6505F1AEC936FDCDF354FC46758B3491BE75CCAF827DADB8C2ACE7D06B| |F805F99F769ED246A9DBC23B90FCA37056D6A4DF135495A127B94441E876253D8A3| |94E0BD9C97600054985915D4980F2876167EB3F0532847067E99A4F4EBCB5EE2FC0| |B57B8B6850A58652E5E66BAE43787D8B9471CB3F8187CC23C7F001E82474C95F2E6| |109B0BB3DF8508180563CCE53130CE7C491679CC358FB92E63AE05CCB580B91630D| |712E6FA8A629738AFB284FE4AE8AF84FE56D0DF3EF557448DC5BBBC5F2B2DB0CDBC| |6882DB6087F99AF294711ECA380F559C872ACE4315E7618FF25430970AE6925587D| |FAA975687DFFCE0D1F3C4FA2965431D7EC742FACAF73029F2A4F2E394F2F3A492E5| |C91CFFD702729EAB091CF3090AFC62AE1586157B7F01B34AC8BB| |-------------------------------------------------------------------|
  14. Yeah i have 77 so that sounds like a good idea.
  15. After our talk i am going to respec into this. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Darkness Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9) Level 1: Penumbral Grasp -- Acc-I(A) Level 2: Gloom -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(9), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13) Level 4: Umbral Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(19) Level 6: Aim -- RechRdx-I(A) Level 8: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(19), ExcCnt-Dmg/ActRdx(21), ExcCnt-Dmg/Rng(21), ExcCnt-Dmg/Rchg(23), ExcCnt-Stun%(23) Level 10: Fly -- EndRdx-I(A) Level 12: Tenebrous Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(25), Bmbdmt-Dam/Rech(25), Bmbdmt-Acc/Dam/Rech(27), Bmbdmt-Acc/Dam/Rech/End(27), Bmbdmt-+FireDmg(29) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 16: Soul Drain -- Acc-I(A) Level 18: Abyssal Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31) Level 20: Touch of the Beyond -- NmnCnv-Regen/Rcvry+(A) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 24: Boxing -- Acc-I(A) Level 26: Life Drain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34) Level 28: Dark Consumption -- Acc-I(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), Ags-ResDam(36), Ags-ResDam/EndRdx(36), Ags-ResDam/Rchg(36), Ags-ResDam/EndRdx/Rchg(37) Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39) Level 35: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42) Level 38: Night Fall -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(43), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(45) Level 41: Dark Embrace -- Ags-ResDam(A), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx/Rchg(46) Level 44: Midnight Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 49: Dark Pit -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3) Level 49: Quick Form ------------
  16. It has been done better and cheaper. I tanked the whole ITF once This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9) Level 1: Electric Fence -- Acc-I(A) Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13) Level 4: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19) Level 6: Short Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23) Level 8: Fly -- HO:Micro(A) Level 10: Havoc Punch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29) Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33) Level 14: Aim -- GssSynFr--ToHit/Rchg(A) Level 16: Thunder Strike -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 18: Build Up -- GssSynFr--ToHit/Rchg(A) Level 20: Dynamo -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(36), PwrTrns-+Heal(36), NmnCnv-Regen/Rcvry+(36), Prv-Absorb%(50) Level 22: Combat Jumping -- Krm-ResKB(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Boxing -- Acc-I(A) Level 28: Power Sink -- RechRdx-I(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39) Level 32: Thunderous Blast -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(40), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42) Level 35: Force of Thunder -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(42), SuddAcc--KB/+KD(43), FrcFdb-Rechg%(43) Level 38: Shocking Grasp -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dam%(46) Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), ShlWal-ResDam/Re TP(48) Level 44: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3) Level 49: Quick Form Level 50: Preemptive Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Barrier Core Epiphany Level 50: Musculature Radial Paragon ------------
  17. I have a BR/Dev an i found it underwhelming. I'll probably get lynched by the community for saything this but i found it lacking the big hitters that AR has. My Build
  18. Just tested this on my AR/Dev Tested with no buffs/insp on a lvl 51 Chief soldier in RWZ Got 201 Lethal 144 fire 100 Lethal Turned on Assault/Tactics same damage numbers Ate 4 Damage inspirations (Reds) Got the same damage numbers. All on the same NPC. TLDR Leadership has no effect on trip mines Red Insp have no effect on trip mines I'm not seeing any reason why BU/Aim would work on trip mines.
  19. This is my fav toon build. I love it and will always love it. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(46) Level 1: Toxic Web Grenade -- HO:Endo(A) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(17) Level 4: Caltrops -- ImpSwf-Dam%(A) Level 6: Taser -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(42) Level 8: Fly -- HO:Micro(A) Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx/Rchg(A), GssSynFr--Build%(37), AdjTrg-ToHit/EndRdx(46) Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(15), ExcCnt-Stun%(17) Level 14: Beanbag -- Stp-Acc/Stun/Rchg(A), Stp-Acc/Rchg(25) Level 16: Smoke Grenade -- HO:Lyso(A) Level 18: Flamethrower -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Regen/Rcvry+(42), PwrTrns-EndMod(43), PwrTrns-+Heal(43), Pnc-Heal/+End(43), Prv-Absorb%(46) Level 22: Combat Jumping -- Krm-ResKB(A) Level 24: Assault -- EndRdx-I(A) Level 26: Ignite -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(36) Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(34) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Full Auto -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34) Level 35: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(37) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-Max HP%(50) Level 44: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45) Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50) Level 49: Surveillance -- Acc-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Partial Radial Revamp Level 50: Assault Partial Core Graft Level 50: Ion Partial Radial Judgement Level 50: Diamagnetic Partial Core Conversion Level 50: Longbow Partial Core Improved Ally Level 50: Barrier Core Epiphany ------------
  20. Did this with Elec/Elec awhile ago. It's quite funny 🙂
  21. Oh yeah. On live a lot of people took TP Foe to TP NPC's onto trip mines. Obviously that dosn't work to great on AV's/EB's. Toe bombing is a thing i do a lot on my /Dev but it is really hard to pull off with /Traps because it is interruptible.
  22. Not sure which trip mine you are talking about there is something i need to point out. /Traps Trip mine is interruptible. /Dev Trip mine is not. I think it is a pseudo pet so BU and aim don't effect them. I might be wrong tho.
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