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Crater Kate

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Everything posted by Crater Kate

  1. Honest question - how are you guys keeping your end management good enough that you can afford to go into Epics that aren't Body Mastery? The only 50+ Stalker I have is a StJ/SR (which is, admittedly, a pretty end-intensive setup), and tried running a Moonbeam build with it. Even building other powers with end in mind, I was just nowhere near able to keep a good attack chain going without bottoming out in 2-3 rotations. Going for Body and having access to 3 Perf Shift +End is a little bit of the nuclear solution, but it's the only way I'm able to deal sustained damage. Is this a thing where my build's the exception, not the norm, and most other Stalkers don't have this kind of tax on them?
  2. While I'm not joining this, I thought I'd roll a character for fun and report my results! Ugh, Brutes. My least favorite AT, but that's manageable, just so long as I don't roll-- ... no ... NOOOOOO!!!
  3. Globetrotter: Day 39. The other GMs are still unaware that I am not a glowperson. My cover remains intact. 😄
  4. It is! 🙂 My main, Crater Kate, took the day off heroing to take her son, Keenan, around Atlas Park. As part of the patch they opened up a bunch of things you can do with your kid, so we went to a pizza parlor for lunch, then went to the movies and saw Time Gladiator. Keenan is very excited for the sequel. After the movies we got ice cream at another shop, and then we ran around Prometheus Park playing tag. We accidentally arrested 20+ Hellions while doing so. I'm very proud of Keenan.
  5. IMO, this game is definitely easy. But there's a difference between "easy" and "too easy" - "easy" is not a criticism. I like that CoH isn't very difficult. It means even a fairly casual fan gets to live out the power fantasy of being a Big Bad Hero (or a Big... Good... Villain?). It's just fun to kick ass as a super, and not necessarily be priced into doing so on an 8 person team. Plus, there are a lot of the Old Guard who don't have as much disposable time these days as some of the kids younglings zoomers whippersnappers might have - being casual keeps the audience really broad, and I dig that. Yah, higher end/incarnate content could probably be looked at. But I think that's just a subsection of the difficulty curve.
  6. This is... not completely true. I have a semi-retired StJ/SR Stalker (an AT that shares the same defense scaling as Scrappers) who I've run through Incarnate content for a while, and got to Vet Level 20ish. I built her heavily with survivability in mind, under the premise that a StJ Stalker doesn't really need a ton of help offensively. When I had her fully built out for durability, she was defense softcapped to Incarnate content, and sat at 51% S/L resist at max HP. By half health, that's already up to resistance levels you're talking about. Now granted, I had to do a lot of sketchy things to get her there, like prioritizing Mako's Bite over purple sets, and I rebuilt her a little more "responsibly" later on - with the rebuild, she was somewhere around 43.5% S/L. That's still hitting those resists at around 40% health. It IS possible to get fairly decent resists out of /SR, but you have to work for it. @Werner was a little more on the money - the big problem I've found with /SR is the lack of sustain, ie, healing (the other problem for me was lack of HP, but that's much more a Stalker problem than it is a Scrapper problem). You can take external steps to fix that, but as always you have to make sacrifices to get there. For my Stalker, it was too many pressure points for soloing high level content, but on iTrial teams, she was extremely durable (as well as still outputting stupid damage). As you move through the more durable ATs, where the extra HP helps /SR disproportionately, I think you'll find /SR starts losing a lot of that stress I found it under.
  7. Yeah, I'm reporting the same thing with the beta manifest - validates fine, but doesn't patch, so logging in I end up on wrong game version. Just swapped to the non-beta manifest and got in fine.
  8. I like Galvanism. It's different from all the other Electric sets, so is easier to keep track of, but it's also simple. Power set names are usually as generic as they possibly can be, and I feel like a lot of suggestions are getting too specific or sound too much like individual powers. Galvanism is a really clean name. Only if we ALSO rename Electric Blast Shock and AAAGGHHH! ☠️ Because you'd better believe I'd main a Shock and AAAGGHHH! ☠️/ Shock and Awwwwwww 🙂 Defender in a heartbeat!
  9. Bah, my Evil PlanTM is foiled! And I would have gotten away with it too, if it weren't for those meddling game developers! Thanks for setting me straight everyone!
  10. So here's a sudden thought I just had - If you intend to be completionist, do you actually have to turn off XP? Or can you still collect XP and just refuse to level? To the best of my knowledge, the game doesn't parse your level as however many levels you can be. It parses it as how many levels you've actually leveled up. Twinshot only introduces herself when you click up to 5. Blueside Provost Marchand only introduces himself when you click up to 30. Incarnate content only starts when you button up to 50. So working with that knowledge, can I be sitting at "Level 9", but in reality be Level 9 with 8 levels of XP sitting behind it, and still do Nova Praetoria content? Or does outleveling content work differently for some reason? Because it would seem to me that so long as you don't cache your levels in with Praetor Duncan (or whomever), you can just keep earning XP and not have to worry about dancing around the upper level cap.
  11. At this point, every other bank in Paragon has been robbed thousands of times. If I ran a bank in CoH, I'd consider myself an idiot for not putting it in a cave!
  12. This is just called "playing a melee class with lag" 😉
  13. Hey guys, I recently rolled a Shield/Fire tanker, and I finally got around to picking up Breath of Fire. In my power customization, I have BoF set to Bright Fire Throw, but when I actually use the power, my tanker does the normal breath animation but the fire still comes out of her hand like it's supposed to - resulting in her straining her neck forward grumpily while shooting a lot of fire at the ground to her right. ... which I guess is kind of fun in a slapsticky, "look at how bad this hero is", sort of way... but in terms of being cool or even making sense we've got a lot of ground to make up before we get there 😉 I've noticed I can get the animation to work as it's supposed to if I turn off all my toggles, but with even one on my tanker gets really angry at the sidewalk next to her. Has anyone else run across this/can anyone else replicate this? Is this a known thing? Am I stuck with the vanilla animation until it's fixed? Or is this a my end problem somehow? Thanks in advance!
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