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Everything posted by Pep Rally
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RIP Hera. Many a Tanker Tuesday was made better by your presence. Deepest condolences to your close friends, and family.
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Invincibility does give you 2% ToHit per mob in melee range up to 10, which gives you 20% max ToHit (30% if you slot it up). That does help with offense.
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I like to 6 slot all my attacks, and dull pain, and look for the set bonuses from those. That way I max out their ACC, RECH, END REDUX, and DMG while improving my defense. Toggles really only need 4 slots (Def, Def/End, Def/Rech, and Def/End/Rech) to hit the 60% max enhancement for Def/Resist. Sub in Res for Def for Resist Toggles. You can add more later if you have extra slots. If I don't have the Influence for Resist, or Defense IOs, I just go with 1 END Redux, and 3 RES/DEF SOs until I can afford them. You can get by with 2 lvl 50 common IOs in passives if you are really running low on slots after slotting all of the above. Any slots left can be used to squeeze in the 2 resist, and 2 def procs, and then try to squueze out more set bonuses by adding to toggles, and passives. In the end, I did end up with 6 slots in a couple toggles to get some more set bonuses, but not until my attacks were fully slotted. This is what I went with for Pep's final build(my favorite part is the 100% slow resists):
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I take Taunt on all my Tanks, usually by level 22. By then, my defenses, and a few attacks are slotted pretty well. A ranged AoE aggro grabber with -range to draw stragglers into melee with no extra slots needed is a must pick for me.
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Yeah, I do wish Spring Attack either did more damage, or had a shorter recharge, but it's a fun power, adds to Pep's theme, and does come in handy to reposition myself if I'm blocked by teammates/mobs, or hit with a -jump. Also, I think I'll lose the 60% slow resists from Superior Winter Sets when I exemplar, so it's nice to TP out of slow patches. I use Hasten only situationally, for big fights, AVs, etc. I never find myself wanting for an attack to fire. I'm also not a fan of having double the Rage crashes.
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Ok, I think I fixed my previous post. Another reason I took Focused Accuracy this time is for the +Perception. I don't like being blinded.
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I've finally gotten around to working on a final (maybe) build for my main, Pep Rally, that I've been running with the level-up build since she hit lvl 50 last December. I never went for any of the expensive sets because all her money went to funding IOs for all my alts, but NO MORE! I already have most of the IOs, except for the special winter ones which I'll probably get through reward merits. I wanted to get some Slow, and ToHit debuff resists, so that's why I went for the Winter sets, and sacrificed Conserve Energy for Focused Accuracy even with Rage. Here's what I came up with: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResPsi(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(50) Level 1: Jab -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx(33) Level 2: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(3), DctWnd-Heal/EndRdx/Rchg(5), DctWnd-Heal(5), DctWnd-Rchg(7) Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(43) Level 6: Combat Jumping -- Rct-ResDam%(A) Level 8: Unyielding -- ImpArm-ResPsi(A), UnbGrd-ResDam(13), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(48) Level 10: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(48) Level 12: Jump Kick -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(31), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Acc/Dmg(45) Level 14: Spring Attack -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Rchg/KDProc(15), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-Acc/Dmg/Rchg(23), Erd-Dmg/Rchg(23) Level 16: Hand Clap -- SuddAcc--KB/+KD(A), PrfZng-Dam%(17), Stp-Acc/Stun/Rchg(17), Stp-Acc/Rchg(19), PrfZng-Acc/Rchg(45) Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def(29), ShlWal-Def/Rchg(31), ShlWal-ResDam/Re TP(45) Level 20: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(25), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(27), SprMghoft-Acc/Dmg/EndRdx/Rchg(27), SprMghoft-Rchg/Res%(29) Level 22: Super Jump -- WntGif-ResSlow(A) Level 24: Resist Physical Damage -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(50) Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(48) Level 28: Rage -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34) Level 30: Resist Elements -- ImpArm-ResPsi(A) Level 32: Resist Energies -- ImpArm-ResPsi(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam(37), UnbGrd-Rchg/ResDam(43) Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Dmg/Rchg(46) Level 38: Foot Stomp -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Dmg/Rchg(40), Erd-Dmg/Rchg(40) Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-ToHit(50) Level 44: Physical Perfection -- Mrc-Rcvry+(A) Level 47: Hasten -- RechRdx-I(A) Level 49: Unstoppable -- Ags-Psi/Status(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(46) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon Level 50: Melee Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1628;738;1476;HEX;| |78DAB594C94F535114C6EFA5AF604B91A132592883606981470BB895850C41A836C| |1B83021A4C0A56D6C1EB52D4656C638EF1C770AA81BC5E11FE0BF706270E9525112| |1575554FDF77284DBAF6A5EDEFF67BF7DC73CE77FA1ABC34E8783372654048C7897| |838959A3A1336CEABA435188EC46644F62AA1B71BEAD4A09A53464AE9A3C6C585B8| |A192E1E9583C965E74F1EDA08A2BA54F2C24683D914E2A23928E568E1A5145CBB4B| |EB77084E6E7E3FAB80A276246C46E7E994828355BBEA7CFAA642A1A4B949ADF87E3| |B14834ED1C4AC466F4214A19599C0A865369955CACA3C28ED3FB9D8D3E64B6D48C5| |57869E1D144F14F8B10014D1CF8053A7E836D7FC0C05FB0CB2EF8A2D83B1A621E82| |F607CC7BE0A1FB60F35DF0BD8DD352AC1C93A65634CE0C82DA29E669B03804EA94D| |7C2B1966B38CF731DF4DE60DE64DE027DB7C11A9A8815FD0AEB0FF4B1E6A541B107| |25EC81833DA8E2DEDDEC45CB2ED8C35EF4502D36D4226DA9226809B09A7295E29EA| |5F49C30CF754F82CD11010FE74059234419F754F608B51E5C623E610FB7E9DC46EA| |E12BF30BE8A71ACA11AB957FC6DE0AAEA5E22A3CABBA0C765D80BE4145574ABB595| |BE5307A6938C9BD8EF07CC778DEB4CDC9FE383F42AB5B676E808737995B7CD627B0| |963CA8466DA2DA05ED2DE5AEC57945B5EC777756A05E02BDD8B3497BEAB147D6BBE| |1510FB397EA714969C6BB96D14FCB33E60AF881E21B79CE8D9C639DB426689626D6| |9A79AE6D3C6F1FCFBB8F72B4F23C5A9FC3D323AF99ABCC9760DB2BB0FB05D84FB1E| |D1CDBFE18DAD165E60A9367E9E1597A78962B94BE83BDE9788A5E7CDC5360095CA5| |1F4A27F7D679127DB492CF3AFBAC77C2A72DEAD7CF9AFF18E6DFA0E59E597AD125B| |C5AEE1F20E32BB8EB2F5002054A5F81D25FA08CEF6711A2187D84B4DC7F8090E62E| |5B45EEC9CE6C938B922364373AFA9EAF9D4547DFF2B50EECDBD9D7A4DCE1E9EC822| |17B56458EC9BC75386F3D9DB7FECFD78093AAE2546BF48B0B08F3A1CCFC03194A5F| |1C| |-------------------------------------------------------------------| This is what I get maxed out with 10 in Invinc, the Tanker ATO +Resist proc, Cardiac Core, and Melee Core ------------ Hmmm, I've never posted builds on this forum before, what's the best export settings to use in Mids? Edit: OOPS, I guess I only had Melee Core set to 0 enemies!! Toxic resist finally caps with 7 enemies in range, and Psi with only 1. Thanks, -Pep
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My best tank is of course my main, Pep Rally. INV/SS. The alternate dimension versions of her: SR/Staff, WP/SJ, and Rad/Rad are also fun, but just not as tough. I'm also happy I upgraded my BS/SR scrapper into a Shield/BS Tank. So much more fun. I'm really a fan of all the sets. Eventually, I'll get one of each to level 50. Currently working on Bio/Spines, Elec/Elec, and Dark/Psi in addition to the alternate dimension(aka server) ones above.
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How feasible would it be to link MM pets' costumes to a character's costume slots? i.e. Boss pet linked to costume slot 2, Lt. pet #1 linked to slot 3, Lt. Pet #2 linked to slot 4, etc... Sorry if this has been suggested before. -Pep
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Thanks App! I already found the Champions. I just followed the sound(or was it the smell) of Tankers herding on a Tuesday Night. It was like I was being called home.
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Yeah, I am excited to try them out, Myr. I rerolled Mother Motherland as Rad/Rad instead of Shield/Axe. Possibly, something...something...Chernobyl accident = powers. Also, now Irish Lass is a Shield/BS Tank. I was able to get a Bio/Staff Tank to 50 before the shutdown, but I may try Bio/Spines since I never tried spines before.
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Did someone say cheerleader? Hells yeah Champion! You're the drama I've been craving...or was it just the electrolytes? Tanks Rule, Brutes Drool! Bring it!
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What is this?! A Tanker support group? You know you'll never be as good as an all Rad team. Just give up already!