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Everything posted by twozerofoxtrot
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I guess it's not really a big deal bit it seems a little incongruous that the Infotab for the Holy Shotgun Shells still references Tobias Hansen, rather than Orpheus. As an aside, and totally not the reason for me making this post, those used to be available on the Paragon market. Boy, it sure would be swell if we could buy them as a temp power from the P2W vendor... Dontcha think?
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Bugs pulled from Focused Feedback Threads
twozerofoxtrot replied to The Wildheart's topic in [Open Beta] Bug Reports
Speaking of Orpheus's mission targeting Velho's fetters, there's some weirdness going on. One there's a bit of dialog mission; I'm guessing an incorrect P-string? Also, note Velho's spawn location and where on my map the crystal is marked (click to enlarge). Luckily I was playing as diverse and varied a set as Arse Control! Thus after dispatching Velho's guards, I was able to pop some smoke, slip away until stealth was active again, and hop over to the Shadow Crystal. Which... was a bit of an unfair fight and slightly anti-climactic if I'm being honest. I'm going to assume this is not WIA? Fun Facts for the audience! "Fetters" when referring to multiple restraints in metaphor is proper use of grammar. "Velho" is Portuguese for "old" and is often used to mean "Old Man." Depending on the context, this can be derogatory or endearing. -
A few notes I thought worth mentioning as I work through the arcs, pertaining to Dr. Francois (aka Doc). - In Doc's final mission, the order of crate activation was randomized throughout the ship, with the first crate "ready for pickup" being about 2/3 through the level. This was narratively inconsistent with Pincher working her way through the ship ahead of you shrinking the crates, and also resulted in a lot of back and forth through the map that felt tedious. - When Doc's arc ends, there's no narrative handoff to Ragana. You just get her as a contact, he doesn't even say something like "..speaking of Arachnos, I've been contacted by someone who wants to meet you." Nope, you just Ragana unlocked without explanation. Could do with a minor narrative touch-up to help link those two contacts together as smoothly as the other ones across Striga do.
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Focused Feedback: Remote/Temporal Bomb
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
I haven't tried this yet but how many Acid Mortars can you pump out on an AV now assuming an end game build and you start the fight popping Temp Bomb just for the buffs? And what if you use Burnout to set up a second one after the first fades? I feel like the damage component is ancillary and this is all about team buffing before a big fight. But I'm kind of with you that it feels pretty skippable. I guess... at least that's not terribly unusual for T9s across the game? -
Focused Feedback: Arsenal Control
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Really feeling dumb here not having considered youtube while literally listening to it for hours in the background testing. -
Focused Feedback: Arsenal Control
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
One way I've made this work with me on both Controllers and Doms is speeding missions, with Cloaking Device and a Stealth IO in sprint, and then popping Smoke Can on any mobs nearby a mission-required glowie. Sometimes there's an enemy who's not in the cloud, or around the corner, or what have you. He rolls up to me like a jabroney arm cocked backed to punch. The purple circles float above his head as he enters the cloud. His punch lands... on the guy next to him. A brawl ensues. My stealth reactivates and I hop off to the next glowie. -
Focused Feedback: Arsenal Control
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
I did this on the second page, where I smoked a group of even-cons with basically nothing but procd Sleep Nade, Cryo Beam, and some Tranq Darts. I feel like it works fine. The only real issue is that the boards won't accept files over 4.88 megs. If there's a way to compress to decent size or link to a place that hosts 50-100 meg clips, then I think we can see better results (literally). -
Focused Feedback: Arsenal Assault
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
This is pretty shallow feedback but working my way though the Striga arcs on +0/4 with a (to start) lvl 21 Ars/Ars Dom, I'm left slightly underwhelmed. I had run a lvl 21 Ars*/Traps Troller through some +0/4 and then later +4/4 Sharkhead papers missions, and cleared much slower, but much smoother. I do understand this is the benefit of a strong Support set at work, but I never died with that Troller. But with the Dom, I'm seeing deaths even with much more deliberate positioning and openings than I had on the Troller. I haven't done a hard numbers side-by-side, but I feel like it's definitely a symptom of /Ars being too low on damage to clear through the mobs before the controls let up in those fights. And I am sequencing controls to keep the mob locked down, I just lose on the recharge clock. Again, at +0/4. Right now my heavy hitters are Procd Freeze Ray and Procd Sleep Grenade. This also seems to be impacting how quickly I build my Dom bar. During full clears I might get it up to Dom once? I've not been playing too much attention to this until lately, and haven't had time to do similar testing with other Doms to see if it's just how I feel versus what's actually going on. But I play enough Doms through the mid-level journey to have confidence in my assessment. On the plus side, it seems like the set's attacks are relatively low on endurance consumption? Again, I haven't done a number comparison but with powers set up as they are with almost no end redux slotting, I'm surprised at how endurance stable I am in my low 20's, when Endurance use really starts to bite. I'm even running Super Jump without realizing it most missions. Also on the plus side... no bugs? Not that I can tell; I'm assuming how fast Trip Mine activates when dropping mid-combat is intentional. That really helps it feel like a conventional PBAoE power when used that way, while still having the other role as a trap. *similarly slotted primary for max consistency My next step is to run it at 35 (which I've already done with the Ars/Traps controller) and see if the T8 and T9 powers help shore up the set. But as of now, it's a hard sell. Slotting for transparency: -
Bugs pulled from Focused Feedback Threads
twozerofoxtrot replied to The Wildheart's topic in [Open Beta] Bug Reports
FOR SHAME, HOMECOMING. We're better than this. 😠 -
Focused Feedback: Arsenal Assault
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
I'm really inspired by these devs who clearly have some idea about modern combat which not only true-to-life Army Combat Helmets (ACH) but also the proper terminology such as Buttstroke and even leveraged the similar animation from Street Justice to mimic similar blows taught in US Army Combatives Program (dated, pg 9-10). It sure would be a shame if they changed the names or animations based on a bunch of people who had no clue about fighting with a long gun in hand. -
Focused Feedback: Arsenal Control
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Saw this after I swapped Procs out for a set in Smoke Can. Wondering why there are duplicated values? The fact that there's a 45s and then a 15s recharge time is really confusing in particular. -
Focused Feedback: Epic / Ancillary Power Pools
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Is there a chance while we're doing the pass on Epic/Patron pools to look at where KOB is in Blaster's Leviathan Pool? Having two cones to choose from as a tax before a solid ST Melee seems odd. And incongruous with the ordering of the rest of the Epic pools. Possibly move the stronger of the cones in to KOB's place? Yes, this is just because I want to have a big mean punch on my blasters without having to pick up a cone attack first. It's selfish, I'll admit. -
Focused Feedback: Arsenal Control
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
A fair question but: I tested it without slotting 1st No it wouldn't. The way it's designed, the sleep is applied .25 seconds after the power activation, so the proc damage would be applied first. However, a dot proc from incarnates would break it. -
Redside... Best side? Right??
twozerofoxtrot replied to Dev Unitas's topic in Suggestions & Feedback
I support your post, Dracses (and nice to see you again!), but a closer reading of the arc and you'll find that it's cleverly written in such a way that Mr. G serves as your advisor and right hand. Of course, the trade off on that is the player character's internal monolog and decisions are entirely written-for already. It's a particularly egregious case of robbing the player of agency, to the point that their own thoughts are dictated to them. -
Focused Feedback: Arsenal Control
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Interesting, could you post a screen of the combat chat when it's WIA, as well as the AT/Powers? There might be some specific bug that's causing the issue. I was on a level 21 Arse/Traps Troller (and I'm never backing off that abbreviation) -
Redside... Best side? Right??
twozerofoxtrot replied to Dev Unitas's topic in Suggestions & Feedback
I don't disagree with anything in your post Greycat, but this isn't unique to Redside at all. This is the exact same for the vast majority of Blueside content, where the limit of your choice is whether or not you accept the mission. That's about it. Of course, you astutely identify why it might be more felt on Redside: Do they? Really? Could you show me those arcs where you actually have choices that are made, even superficially? At the very least you have Redside arcs like Bane Spider Ruben that give superficial dialog choices which enable you to take the prize at the end for yourself, or the Radio mission which (as far as I know, uniquely) gives you an actual choice whether or not to take a certain route or not. [Edit in]: Come to think of it, the Redside Clone arc actually gives a decent mechanical choice when you pick the amount of clones you fight, and then gives you a (slightly) meaningful RP choice at the end with your clone-self, whether you rescue them and/or fight them or not. Whereas the Blueside equivalent with Nash/Adair you are just railroaded through the entire thing, with Adair and your alternate dimension self making all the real calls in the story. Honestly for as many complaints as there are out there about Redside offering less agency, if we did an honest deep-dive and stacked up which missions provide any sort of choice, dialog-only or mechanical, I'm confident we'd find Redside does offer a higher percentage based on what's offered, and possibly even a larger real number amount. -
Redside... Best side? Right??
twozerofoxtrot replied to Dev Unitas's topic in Suggestions & Feedback
I 100% agree with this, and have brought it up before in another post. Make a Wretch SF for level 8's! Something like "Wretch hungry, go raid Up and Away burger in Paragon." Anything! But give Reds a leveling track option similar to Blueside. Also, sort of a tangent but who the heck is Operative Renault and why does this bozo get his own Strike Force? It's bizarre! -
Redside... Best side? Right??
twozerofoxtrot replied to Dev Unitas's topic in Suggestions & Feedback
From my observations, most people don't really care if the content (and here I am assuming we mean the written portion) is important games. It's important to me and I'm sure many others, but the core part of online games for most is the combat loop. And that's essentially the same between both sides. I think it's valid. I don't know if I'd want the gloom to be lifted across all the zones, but certainly some nice days would be appreciated. It does get sunny in the Puget Sound sometimes, for example. I don't think there is one. My hot take on people in roleplaying games is that they don't want to act like a hero, they want to be told they are a hero. That's why (again, imo) there's a higher density of scumbags who play Paladin archetypes when offered. It's because they don't want to have to justify their actions; it's easier to just be ontologically good and then go around being a murder hobo. So if you're essentially running the same dopamine train, why not pick the option that reinforces your positive self image? -
Focused Feedback: Arsenal Control
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
I've spent a few hours with it now and it's certainly not on Brainstorm. The only time the sleep is engaging seems to be when the damage roll misses. [Edit in]: This video illustrates my experiences well. The first target it seems the damage roll missed (no damage posted in chat, no floating numbers, target asleep) and the second target takes damage but no sleep. Hopefully the quality is manageable enough to see it. -
Focused Feedback: Arsenal Control
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Just a quick look at how Sleep Nade can be (admittedly, situationally) useful for a solo-leveling controller. All proc'd out, but against even-cons in the open world (lvl 21). The following procs and sets slotted (not necessarily optimally): Also, in further testing those procs in Smoke Can are completely wasted. -
Focused Feedback: VEAT Updates
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Hey these are all great, I love them. No feedback and also I haven't tested squat so I shouldn't back the feed. However, while we're under the hood... any chance we can adjust Conditioning so it isn't a hidden power? It's pretty dumb we can't see the effect it has on our characters in-game. I wouldn't object to it being buffed, either. Playing grass-fed organically up to level 24 is painful on VEATs due in part to the endurance demands of the powers, even slotted with DOs/SOs. Maybe that's less bad with these changes? I probably should even be posting here like some filthy non-testing casual. Ugh. I hate me. +1 on this. Would be a sweet QoL to at least have the customization option. -
So is it canon now that all Night Widows are of pasty complexion with an ocular implant on the right? Or is she just a Nocturne fangirl? Actual Feedback: If this isn't a deliberate design choice to align Ragana's appearance with Nocturne's, I'd recommend diversifying her appearance somewhat to help differentiate her from the only other Night Widow we can see in the game (other than, you know. Her.)
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Focused Feedback: Arsenal Control
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
My 5 minutes of playtime feedback: They are right, and shouldn't be. This power needs the Enfeebling Lullaby treatment where the sleep is layered on after the damage is applied so the latter doesn't disrupt the former. Otherwise it's totally useless as a control; especially since it could be a very good boss-remover for solo controllers with it's native 3.5 sleep mag (a nice touch). Oh yeah, and more damage would be nice, too. Swap Cryo Freeze Ray and Sleep Grenade. These are in silly places right now and like many people have pointed out above, both go against established precedence with control sets and create a "newb trap." This says Immobilize, but it doesn't. Not in game, or in the power description. Recommend striking from patch notes or even better, adding it (back?) in. Also it does not take knockback enhancements or sets. This seems like an oversight? The use case might be limited but certainly I don't understand why we would be precluded from accessing KB set bonuses. The "No Fade" customization option is not working for this power; I fade. A lot. This latter part is utterly ridiculous. This power might be a sleeper hit proc bomb but it it shouldn't be designed that way to the exclusion of being an effective control. I hope this is an oversight and fixed. It procs pretty well, from my limited testing by the way. No it does not! I had this confused with Sleep Grenade (which does). I feel like Liquid Nitrogen does this, but needs to be set up higher in the list in order to provide that effect for the follow-on patches. Also, if it *did* have an Immob component it would work better in this way *and* solve concerns about containment. I strongly disagree with this statement, but do feel (as stated above) it's in the wrong place for the set. It's a niche function that needs to be presented somewhere after level 10 and useful for certain encounters, or proc-bombed to high heaven. This IS a useful power for soloers who need to lock down extra aggro from a group or an ambush, and the fact that it ticks supports that function. This power doesn't list that it slows either in these patch notes or in the mouseover in game. It should, and it takes slow sets and enhancements. The proc rate seems very high for that first cast, which was nice to see. [Edit in]: @Captain Powerhouse for your visibility, not in the game mouseover either. Interestingly in the CC, the preview animation is a slug (projectile unseen) which creates and ice block. But in game it's more like the Crey Cryo Ray. So this is clearly a bug that needs fixing in one way or another. FWIW, contrary to High Beam's opinion I like the freeze ray animation. It's rare to see otherwise, and well-designed. I'm happy to have it in wider circulation. But that's not exactly useful Open Beta style feedback, I know. [Edit in]: Cryo Freeze ray's Infotab says it has a 16.35 hold duration (at level 10, unslotted) but my stopwatch testing showed it as closer to 29 seconds. Which, you know. I love that. But maybe it needs to be fixed to either reflect the actual duration or (less desirably) have the duration match the Infotab.