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Nemu
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Everything posted by Nemu
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To be fair, the Gospel of SPIN deserves it's own section.
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The melee defense can be extra buffer against defense debuffs, not a super great argument to take it because if ranged defense debuffs are already getting through your ranged defense they will continue to get through and cascade your melee defense buffer. That's once your build matures though, for the leveling process there is no reason why you can't take it and have an attack that cycles quickly AND gives you a defense benefit. You can respec out of it once your build matures, you get plenty of respecs along the way.
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The Gospel of SPIN lives! I approve of this message. Here's a build for the non-believers. This is one of the rare occasions I'll give unsolicited builds, because this build is THAT GOOD. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Princess Spinaroonie Experimentation: Level 50 Natural Brute Primary Power Set: Staff Fighting Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Experimentation Ancillary Pool: Energy Mastery Villain Profile: Level 1: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/EndRdx/Rchg(7), KntCmb-Knock%(7), HO:Nucle(21), AchHee-ResDeb%(50) Level 1: Fast Healing -- Mrc-Rcvry+(A) Level 2: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprAvl-Acc/Dmg(3), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23) Level 4: Quick Recovery -- PrfShf-End%(A) Level 6: Super Speed -- WntGif-ResSlow(A) Level 8: Eye of the Storm -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), FuroftheG-ResDeb%(11), FrcFdb-Rechg%(13) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(42), Rct-ResDam%(43) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(15), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(17) Level 16: Integration -- TrmIns-Taunt(A), TrmIns-Taunt/Rchg(40), TrmIns-Stun%(43) Level 18: Whirlwind -- EndRdx-I(A), SuddAcc--KB/+KD(19), FrcFdb-Rechg%(19) Level 20: Staff Mastery Level 22: Serpent's Reach -- SprWntBit-Dmg/Rchg(A), SprWntBit-Rchg/SlowProc(23), SprWntBit-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/Rchg(25), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Rech/Fury%(43) Level 24: Experimental Injection -- Prv-Absorb%(A) Level 26: Innocuous Strikes -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(48), SprUnrFur-Rchg/+Regen/+End(48) Level 28: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(39) Level 30: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-Max HP%(33) Level 32: Sky Splitter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34), FrcFdb-Rechg%(37) Level 35: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39), RechRdx-I(39) Level 41: Toxic Dart -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42) Level 44: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(45), PrfZng-Taunt/Rchg/Rng(45), PrfZng-Acc/Rchg(45), PrfZng-Taunt/Rng(46), PrfZng-Dam%(46) Level 47: Adrenal Booster -- RechRdx-I(A), RechRdx-I(48) Level 49: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50), EndRdx-I(50) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Radial Paragon Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul Level 6: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1565;757;1514;HEX;| |78DA5D94DB4F13511087CF76170B6D110AE5DE426F5068A5509F4D340A7D50C0624| |D34BE341B3CAD9BD46DDD9604BCC7C477351A1F44035E12AF7F84F1D978BFBCFBA0| |3EA026DEE283596777E6A48B9BB4DFCE74CECCEFCC9CD3D9A5295FB198DDC124EFA| |EB25AAB15761A8B75EE9E53EB8B865A961963F19CA1E90BBC560BE7AB9AAE1A958A| |AEF1F0F452951BDA51AED7D5BA56D1DD10D86F2F2DCCF232E7E97C5D2D160B59AD7| |4A4AEE925FA698A17B95EE3E97DBCC4756ED82B992757A994D3F92AE7877DF6EB0C| 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|4E695C7126D971EB1E708963248D63F22F1B9CA3E8FCBAC119C1097E73382589EEF| |DF82F6CD1C7EE8606F393D3F8EC34663A215A6C65DEE3300E388D834EE390D37869| |5D2A91ED95D378ED349E241B7F47E63F5EEBEF34| |-------------------------------------------------------------------| Preach the Gospel of SPIN, join the brother/sister/Ithood of SPINNNNNNN
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Curious statement. I wonder why you'd think that shooting for def and recharge is not doable. I looked at the builds you posted. You seem to couple defense with S/L resists in the few that I looked at. If that your mentality then I agree, shooting for softcap defense, high S/L resist bonuses AND recharge is not doable. But that's NOT what the OP is asking for. To the OP, Thumbs up for taking the melee attacks. The only thing I question is skipping will domination, the sleep can be very useful in detoggling Annoying mobs (Tsoo sorcerers come to mind). In addition to your requirements, I would also add slow resist into the mix. If you read my numerous posts in the blaster forums that help with builds you will understand my rationale on that and the prioritization of range defense over S/L defense even for melee blasters. So here is a more precise build goal list: Close to softcap or softcap Range def and S/L def, S/L def can be a little lower but no lower than 40% High recharge Moderate to high slow resist (>50%) Functional Invisibility so you can stealth through missions HP/DAM/ whatever else that we can pick up along the way. AND, for extra credit, let's make a build that has you self sufficient to speed run Citadel without team help, meaning that your defenses are fully matured at that level and you have a decent attack rotation. This Hero build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Psychic Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Flight Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Mental Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(9) Level 1: Electron Shackles -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48) Level 2: Telekinetic Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5) Level 6: Psychic Focus -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(7), GssSynFr--Build%(7) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(46) Level 10: Positron Cell -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(11), BslGaz-EndRdx/Rchg/Hold(11), BslGaz-Acc/EndRdx/Rchg/Hold(17), UnbCns-Dam%(17), Apc-Dam%(40) Level 12: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(15) Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(43), BlsoftheZ-ResKB(43) Level 16: Fly -- WntGif-ResSlow(A) Level 18: Psionic Tornado -- FrcFdb-Rechg%(A), SprFrzBls-Acc/Dmg(19), SprFrzBls-Acc/Dmg/EndRdx(19), Ann-ResDeb%(27), Ann-Acc/Dmg(29), Bmbdmt-+FireDmg(29) Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(50), ExpStr-Dam%(50) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27) Level 28: Atom Smasher -- FuroftheG-ResDeb%(A), Erd-Dmg(34), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Dmg/EndRdx/Rchg(37), Arm-Dam%(37), Mlt-Acc/Dmg/EndRdx(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Psychic Wail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(36) Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40) Level 41: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: Radioactive Cloud -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 47: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50) Level 49: Beta Decay -- AchHee-ResDeb%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 8: Speed Phase Level 49: Quick Form Level 16: Afterburner Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;709;1418;HEX;| |78DA55944B4F535110C7CF7D89A5545E1628E561410A9452A91BE303313E48149A3| |454A33131E45A4AB949D33650227C00F76A3426F252573E77C6BDFA01D088D14457| |6E8C8980890B1F68EADC3BFF93969BDEFB3B3367CE9C9939731A9B3B593539397C4| |C289E1319736666FC387D0BA9692366A6ADA4B09F0A7A5BA01E1F33B3E9D444243E| |339F9CB2926C1D949389D97C3E375D888C99139659B072D9F19899B5F2B31947105| |5F15C2E13194D99792B9BAE7484443E959A703BC3E18C959E2A78786C0FC9C8772A| |6F2523D27DCC4CA6E8638FE79B28A820BD093B42C589B36808A10B11D585AA802A5| |3D7983B75D0601EE815F2A1C54BC251F62F832BCC7D77C17BE07DE6597B63ECAC2B| |0FD863EF23F031F884197ACA6CA0626A58A4685E85C3FB4762AB2ECE110C4EA6A81| |A8BAA10F5BAD8B1043E541DE3CE0A3E11C743C54756F67F621EA4845CB21AAE35D5| |715BF90E7CCFACF9009EE645DD51E6795AE59609B95739CBAAD7E01BE6AEB7E01AD| |345B178B048F520A110C20A212C371955236651EDD71CE505926A91AD517B952DEB| |9E719DEA9E339BBFB071CB6750351C1EA144EB65A2F53FD978F72FF0378AFD07DC6| |236FD657650385E7908DE3E4EA4095469B251C121345EE1E247E7C079A646463EE9| |C1D7A838F56CDECF310E526C7ED955FE215606BE72D1F77E03D7C1411C42C1DEDE2| |574F2DC0ACF5A2BEAD936CC4EDACE8023CC8B64D52EABD07E87957B16C045700911| |2C832BCCAD1A213AE44E1DD8A97383273B37C11FCC21CAA94BF646D735AE63F03A7| |803BCC9ECBEC57C1912A2078B440F76384A9EFA501DAD0F2D1A468B86D1A261B4E8| |21328EC8668F2CE01070330ED3E4001A480CBC60658B5EBAD2F4A34704F4D25F447| |1B44CA0ABC8C58FEB52474AC559B45E596ED7CFBDB1B94D19E0D26C6C53F6B0E5F7| |6DCADBBCCDAB50E9EA16474276F4104443E98214E3B4362AE3BD542E98E5C2E572E| |13F1234DB4D| |-------------------------------------------------------------------| If you want to learn how to build like I do, read my posts. Teach a man to fish, as they say. Start here, this is where I went into the most detail breaking a build down. I doubt I have the energy to do that again lol The build is only 25% of what contributes to your success as a blaster, no matter how good it is. The remaining 75% lies in understanding your toolkit and how to use them, movement, mob awareness, positioning, LOS, fear AI, etc... All the stuff that builds don't teach you. If you want to learn the rest, I can help you too.
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Now that ASF went live, what do you think of it?
Nemu replied to Albion's topic in General Discussion
All these posts about how survivable you need to be and how to solo this SF really highlights the lost art of teamwork. It's very telling and not a far stretch to what I see in game. People join teams but they don't play as a team. The quality of those that partake in these challenges is immensely disappointing when you start cranking up the difficulty. Here are a list of things I see people doing/not doing: Lack of awareness, like they are playing an FPS, they don't see what's going on around them. Staying in one spot when they should be moving Prioritizing targets Using powers inappropriately even when told the mechanic (players using holds on Midas while he's out of the lava) Not using powers when they should (blasters you know a lot of your T1s in the secondaries are immobs and you can use that to help immob Midas in the lava?) Lack of prioritization when it comes to support - the liquefy clone gets dropped alot and that tends to mez squishies a lot, people with CM/clarity/ID/etc... but don't use them. Severely delayed reactions - this one is for the anti-healer crowd. People take hits and those hits hurt, and it's common for me to see the person that got hit stay in the red even if we have heals on the team. I see this as much on PuGs with inexperienced players as well as those in the speed run channels I belong to. The former may not know any better, the latter however, is much more ingrained in the "me myself and I" mentality and I find that even worse than people that just don't know any better. IOs and incarnates and other shortcuts have allowed these people to skip the fundamentals right into and thinking they are hot shit with their softcap defenses/hardcap resists and proc monster attacks. I'm not saying you need to get on discord/voice chat when you run challenging content, that's not necessary. It just takes awareness and knowing/performing the role needed of you to succeed. -
Energy Primary Blaster with Devices or Energy Secondary?
Nemu replied to Ricktastic79's topic in Blaster
Devices has more synergy. You are giving up a slot for KB tax, One way you can recoup that slot is through damage procs, another way is to skimp on enhancing certain attributes. Targeting drone allows you to skimp a bit more on enhancing for Acc, and consequently helps out your chances to hit if you go the damage proc route as well. There is also synergy in opening with energy torrent, rush in and drop a trip mine while they are getting back up and leaving melee range with an explosive blast as a going away present. You may find it a chore to have to chase enemies to hit with melee attacks in Energy Manipulation because you knocked it back with your single target attack, assuming you take the melee attacks. And if you didn't take the melee attacks, devices looks all the more attractive. -
I think a lot people in the know build for recharge resist. The people that blindly follow conventional wisdom from a decade ago are still clinging onto purples as the way to go. In addition to not having your recharge neutered, the ability to get out of a caltrops/slow patch quickly is immensely satisfying when your teammates are scrambling to run slow motion out of it.
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Kinetic combats are cheap S/L but really bad ROI. Especially if you have to mule powers like boxing/brawl to get there. Rectified Reticle is much better bang for the buck and can be slotted in Aim/Build up which you actually use. Also this: Combat Jumping-LotG, WG unique, Shield Wall unique, Reactive Defenses Unique Look at your slotting of the +resist uniques here and look at what you are slotting weave/scorpion shield 2 red fortunes in weave has the same set bonus as 2 reactive defenses, and a third reactive defense adds an HP bonus. See where I'm getting at? Same applies to shield wall. I typically put 3 shield wall including the unique and an LoTG 7.5 in weave. Weave offers the highest def vs all and so the shield walls go there so I can +5 the Def/End and Def IOs and not lose my set bonuses. Most of my def based melee blasters will shoot for range softcap and high S/L defense, I've explained that rationale in many threads but the short version is you'll kill/mez/soft control the stuff in melee range quickly but it's the stuff from range that soften you up and debuff you, and you can joust/keep moving to have range defense work in your favor most of the time. I also shoot for a good amount of slow resist >50%. A slowed/immobile melee blaster is a dead melee blaster, a blaster with no attack to cycle is also a dead blaster. You seem to know what you are doing so I'm not going to break down your slotting for you. If you go the range defense route + S/L then your slotting will need to change considerably.
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The internet told people fire/fire/x is the way to go for max FAPPAGE and people believe the internet because it's the internet. But now Fire/Elec is starting to gain traction, so I need to move to a new cool kids club build. Introducing - staff/regen broote with whirlwind. That's never going to take off into mainstream, so I'll be cool forever!
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I once ran across a poster that posted some very dense things on the internet and people posted some mean things online in response. Turns out this poster had down syndrome. You don't know who's posting on the other side, there's no need for personal attacks, and also.... You could just ignore these posts. What is posted here, both from the OP and from you, don't matter. They don't matter to the audience in the long run and they certainly don't matter to the world. Whoever you are I'm sure you've said your piece in other posts. Time to let go and pour your energy elsewhere. The world is not going to implode because you didn't stand up to some false claims in a video game. I'm sure there are more important things in game and in life that deserve the type of dedication you invested into this effort, like giving this book a read. Emotional Intelligence 2.0: Bradberry, Travis, Greaves, Jean, Lencioni, Patrick M.: 2015974320625: Amazon.com: Books
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Let's talk about how you deal with mezzes prior to IOs and ATOs and all the other temp buffs that HC gives us. Roll the timeline back to when we only had SOs and ED, that's how you learn how to play a blaster proper. Even a group of 3 +1 mobs can be a challenge under those conditions depending on mob faction. Playing a blaster under those conditions requires awareness, both of your surroundings and of mob faction/problem targets. You need to understand the problem targets from each faction that presents the greatest threat to your character, it's not always the boss. Consider a group of freaks with a Boss Freak Smasher, a chief stunner and a mad freak slammer, which one is the biggest threat to you? It's the chief, because it has tesla cage that can mez you from a distance and allow the hard hitting boss and minion to close in on you. When you engage that group the Stunner should be the first target you incapacitate. Against the crey the common problem targets are the crisis unit and the radiologist, as the former has sleep grenades and the latter has radiation infection that will debuff you, another trick to dealing with the radiologist is to break line of sight once the debuff lands. These are things no build will teach you. Use the tools at your disposal, you can aim-snipe and try to one shot it from stealth, snipes are not guaranteed one hit kills against LTs though. You can use your own mez on it and take out of action. Are you opening with lancer shot which has a guaranteed stun? Or if you are up against bosses are you trying to stack stuns on it with Lancer shot and Taser? Did you take taser? did you skip it because "blasters shouldn't be in melee," even when taser has a 20 feet range? There's also the art of pulling and using Line of sight to minimize how many opponents you engage. That's useful when there are multiple problem targets in a group, use a weak attack and joust the blast so that you are behind cover when the attack animates. Bottom line if you play a blaster like a brute and charge into everything you are going to fail. IOs/set bonuses can certainly cover up the lack of fundamentals a great deal for scrub content, but when you get on harder content like challenge runs with set bonuses disabled, those fundamentals will come in really handy.
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Status protect and resistance. It adds another layer to your personal survival so you can be the batman your paw patrol need.
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Panda/Bear. Tekken has it, why can't CoH? This line of thought is indisputably uncontestable. I need to exercise my rights to bear arms. We all do.
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Now that ASF went live, what do you think of it?
Nemu replied to Albion's topic in General Discussion
Doing a MO run on a PuG with 2-3 scrubs really throws a wrench or 50 into our plans for success. -
I can count on 1 hand the number of competent blasters I've ever run across in my day to day PuG life. They exist, and a lot of them play in silos with their other pro-friends seen in some of the channels I joined, but my innumerable PUG experiences has given me perspective on the general skill level of people that play this game. I don't disagree on some of the things you said, but it's rude to tell people to ignore my recommendations when you've provided little substance other than personal anecdotes and generalizations. If you want to be helpful break down the thought process and the rationale behind why you do what you do, and share techniques like I do in my posts. Just because you can make do with an SO only build on MLTF (which I have done with Jezebel with the aforementioned channels I belong to) because you've learned to use the tools available to you such as the art of movement, mob AI, inspiration use, LOS, soft control, doesn't mean a random poster asking for build help is on your level. And to those that lack the skills, a bit of survival adds a great deal to being able to play the game casually and enjoy the game. Also, I am very critical of people that make tremendous sacrifices to beef up survival, I have commented on the 45/75 mentality in other posts. My builds aren't the type that will go out of the way to get 45/75.
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Getting back to this. Earth blast and earth manip have some close analogs in mids as far as slotting and sets powers take. I chose Archery and electric manipulation as my template. The power pick progression is identical, so just transpose the corresponding earth powers at that level into the build below. Second, based on your description I went the standard defense route with a defense shield for S/L/Range defense. I could have gone bonfire + resist shield + range defense softcap but that requires more advanced play (i.e. moving/jousting) On power picks, this particular template is AoE light, with only one spender in seismic force. I have yet to play around with how consistently seismic charges build up now, but my beta experience had me conclude that it's not, and not worth picking a low impact spender just to waste time waiting for the proc to use it. If it's better, than I can definitely make an argument for including the cone as a spender for more AoE options, which will alter the build quite a bit. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Electricity Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Snap Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(45) Level 2: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(34) Level 4: Super Speed -- BlsoftheZ-ResKB(A), WntGif-ResSlow(37) Level 6: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(43) Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(9), GssSynFr--Build%(9) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11) Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), Ann-ResDeb%(13), SprFrzBls-Acc/Dmg(13), SprFrzBls-Acc/Dmg/EndRdx(15), Dmg-I(37) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Thunder Strike -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(17), SprAvl-Acc/Dmg(17), Dmg-I(31), SprAvl-Acc/Dmg/EndRdx(33) Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(33) Level 20: Dynamo -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29) Level 28: Power Sink -- EndRdx-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(31), Rct-ResDam%(31) Level 32: Rain of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Shocking Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(43) Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Tactics -- HO:Cyto(A) Level 47: Hoarfrost -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50) Level 49: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 4: Speed Phase Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1374;673;1346;HEX;| |78DA4D934B4F135114C7EF74EE501E2DB496F26C8196A2A5480513D744114C040C5| |0754B26EDD00E34ED649826B274E15E8DC6441E6E7DAF8C5FC00FA046972EDCB9F2| |91B8F09DF1CCFC0FD0C9CCFCE69E7BCEFF9E73E6DEA56BE743CF2F5C9F114A78B6A| |A6F6DAD9DA3B763D8C14BBAD3B0F5AAF0AE203D3D3CB1B6AAD7CA46297FD62E560C| |7B3B7B602E342CAB6E3BF9B9AA51746CB3683ADB6B4B7ACDB41A55DD31EB35D1BE5| |CAF57F305CB304A21FF73D1D02DB3560EFB8379B35C7168D475305532ECAD8A6945| |E72CB3989FAD574BA4E62DB4DD47C9A4E849789929DECBD58490424C4B115098015| |0AA4C09B66860E928568A87B0E51E83279F309F329F818617C231CA4DD6BB05B6DF| |0647EE80A9BBE028754EF55BE82AEA87806FCB0CAA3E87C9AA71FEDA7DD8523BCC5| |D70748FB90FE61E8023FC53283610DC25DD9814AD7BCC4758A7871CDAA0AFB4C515| |E4F98F8649E9F7AF03F1B2E306FC439FA01D7A81DC3B5F8299A4F09926BD30EB852| |760EB646E10BA58AF8BF52233D08BEC4267887546F6314ED330CAFD8CBEC6DCB137| |CCB760E21DC7BC07D70931EE59EC0774BA7F327F813DBF997FC0BEBFBC2728FF387| |254E3CB84B414932BCC55660154C9B7976BED3D8D3AFA3C03F54ED25C3FE6D47EEE| |EBC03C7C062E8289057093BC06FD8DE68AC1146A88527C12F18124C70F9DA1A154C| |5D077C46568388C5CB56155C31E906046038FB73083CC56B04C1269C48A34AFE91D| |E331EEDBD83A6C27CACC0AD304C737C0DC2668925E96F3CD72BEE311663718A39A2| |6E02326B8968F2121F25C437E057EA7569905E66570FA0AF32AE8A534C5E7666A07| |FB7A9AF779420ABE5CBAE9122979789ADDC5A36F3A7AD889CB924D6453FC88CFED4| |D5E93A8F36BB32D85FFF0A5D99685DFB766DB3DACF02A7778CEDD85DC61EEEE7FA4| |59BECF| |-------------------------------------------------------------------|
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You don't need to wait for mids to get updated. Earth Manipulation is similar to Electric Manipulation in the kinds of sets powers can take. Torrent is good for setting up going into melee and jousting some of your melee stuff. If you are comfortable with that you can absolutely go range softcap with a resist shield and hop in and out of combat. If you are less dexterous you can always go the def shield route and go high S/L/Range defense.
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Cardiac also gives you end reduction on all your other powers, not just the toggles, that and the additional resist it gives to your resist shields has synergy that covers some holes in the build and reinforces some strengths. You can absolutely go ageless with a different alpha such as muscalature for a more offensive build out. Liquefy is just a terrible power due to it's long recharge, might as well make it do more than debuff if you are going to use it every 90 seconds, hence the procs. And if you look at the damage numbers with dominate, procs add more overall damage than enhancing the power for damage to the ED softcap, which is around 95%. Since you are skimping on accuracy enhancements you need to make sure you have enough external ACC bonus or to hit bonuses to make sure that such powers hit, hence the kismet IO and Tactics prior to getting both powers. With a bit of thought you can actually PLAN your build to be effective throughout all levels, not just at 50. There are a few procs that I will try to fit into every build if able: every -resist proc if the build has powers with decent base recharge (not terribly short recharge, not terribly long either, anywhere between 10 seconds to 90 seconds base recharge) that allows for them, and force feedback procs in suitable powers. The force feedback in shockwave is really a luxury item, I had debated where to put the last slot and while the proc rate won't be high in shockwave, you'll get a nice little boost when it does proc, so in it went.
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What are your expectations for a better build? What's your playstyle - ranged only or face punching? Do you require anything for concept reasons? What's your budget? You need to put a bit more context into your ask before I can go down the right path to help you. I wouldn't be much help if I gave you a billion inf melee blaster build if you just want to hover blast with a 200 mil inf build.
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Good effort. Echo the comment about enzymes, they are better served in other builds because disruption field doesn't do any to hit or defense debuffs, A generic end redux IO works better in that. I'm on the fence about shout. I can see the need for it to round out your ST chain early game but I hate the power with a passion due to root time and late damage delivery. I like shockwave as a fairly reliable soft control tool and I'd take that over shout, but you have some flexibility there to choose which one you want. I can certainly understand why you'd want to take shout instead though. I also think you can defer disruption field later, it can be rough on your endurance early on and if you solo a lot it has no value. Here's what I came up with. Normally I'm not a fan of wasting 6 slots on 2.5% defense but in this case I made an exception and stuffed 2 such sets in. I fit tactics in before level 30 and pushed weave back. I think for lowbie content, as long as you are not doing +3 or +4s, 37% range defense will still serve you well. Liquefy and Dominate are both loaded with procs, tactics is taken before those picks to ensure that they both have a 95% chance to hit against +4s. It's not as endurance friendly as your build hence cardiac to boost both resistances and end redux. I figured that you can get the p2w serums and use those to help you get by, those are fairly cheap and won't break the bank. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Defender Primary Power Set: Sonic Resonance Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Sonic Siphon -- Acc-I(A) Level 1: Shriek -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 2: Sonic Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(9), RctArm-ResDam/Rchg(13) Level 4: Scream -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9) Level 6: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-Travel/EndRdx(34), BlsoftheZ-ResKB(37) Level 8: Sonic Haven -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(27), RctArm-ResDam/Rchg(29) Level 10: Howl -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Acc/Dam/Rech(23), Ann-ResDeb%(25), SprFrzBls-Acc/Dmg(25), SprFrzBls-Acc/Dmg/EndRdx(27) Level 12: Sonic Dispersion -- GldArm-End/Res(A), GldArm-RechRes(40), GldArm-RechEnd(42), GldArm-Res/Rech/End(43), GldArm-ResDam(43), GldArm-3defTpProc(43) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(15), Rct-Def/EndRdx(15), Rct-ResDam%(17), Ksm-ToHit+(17) Level 16: Shockwave -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(21), SprVglAss-Acc/Dmg/EndRdx(23), OvrFrc-Dam/KB(29), FrcFdb-Rechg%(48) Level 18: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(19), BlsoftheZ-ResKB(19) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Disruption Field -- EndRdx-I(A) Level 24: Amplify -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48) Level 26: Clarity -- Range-I(A) Level 28: Tactics -- HO:Cyto(A) Level 30: Kick -- Empty(A) Level 32: Liquefy -- Rgn-Acc/Rchg(A), UnbCns-Acc/Rchg(33), TchofLadG-%Dam(33), CldSns-%Dam(33), Bmbdmt-+FireDmg(34), PstBls-Dam%(34) Level 35: Dominate -- HO:Nucle(A), Dcm-Build%(36), Apc-Dam%(36), GldJvl-Dam%(36), UnbCns-Dam%(37), GhsWdwEmb-Dam%(37) Level 38: Dreadful Wail -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(40), FuroftheG-ResDeb%(40) Level 41: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42), StdPrt-ResDam/Def+(46) Level 44: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(46) Level 47: Tough -- UnbGrd-Max HP%(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(50), ShlWal-Def(50), ShlWal-ResDam/Re TP(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 1: Swift -- HO:Micro(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) Level 6: Speed Phase Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1408;696;1392;HEX;| |78DA4D94CB4F534114C6E73E4A29B4E5FD6C0BB4A502054A2F8F8D8F1015212A984| |6B6225E2E1768C442684D642746A2FF811B973EF0B95044F6AE5D1937A831BAD18D| |60C2CA85A9E7CE776CEE2437BF9933DF79F4CC4CA76E8CF95F4E6C8C0A25787AD9C| |CE767C7EC053B376FAF79A7ADAC9DB36CE10C2F7DADFF77664F5D5F58484DAFE4B2| |16A9E768112E6D5D34738BF63C6F9E2C144CEBAAA8C8ACAC2CA7A6576D7BBE4A4E2| |76D93B4F9A5EC6AA55C8F2F6717970A01CC9D6936B7587F66356BA532F9756B8922| |4D99F982BDB6DE4C6524E8BBA90A1E45AA8B60E862CFB129D2A68B2D5DDAD4A7CC6| |760C573E60B70436517515495369A75E9A23C06FADBC14FA4D110D7A3BDD2A49FFE| |9AB90D96BD61EE80E56FC138F5CDC3F13D21D8A24E4062E767F0968AF63A1A2FD7D| |0CA3584B90647EA83C6E3D33CD2CFAF838D6560F30FC46FDEC66F6BDD0137C9B792| |EBAF341C8D4F740D43DB33847532CD1C803D3908D6506101EE69A04191B6E03EB4C| |103B0FA10DAEABF248BE8E20BE5AB629FAA346AA81F041B87C0F037F80C6CA2073E| |CA53031FB586F3D4EE61AF96FB14234D1D344A5DAF90B9EB99B749D2803DD11085E| |D2BD99AB8674D0F10A3ED21F311F33138B0C57C02DE21B4F0FD6A49E27ED551FE10| |E7088D10744DA8648BB02E52A421EE92673B676D1F5165251D13CCF788DEF153959| |D8AAA38B9E82E327CA0A6C4F8A462C791217E5FC81B1037E01BEF43E73ACFF22DBA| |866E7DA765827D1323E8F2118339CC3C0A9FAE13CC51C4FA48E886AFD6CD37B027C| |AE49BD8DFA4C89A0FFD42F4F2EFEBBD84387D33CCCBCC59B0FF0AD30435EA568ABB| |95FAC32F886C69CE9DE69337C671B38C73CCF3D08675D7AB97DD9E745B3464B9A09| |7FE078A19BDF4BE85223D7E5594768538861E1FB86D51E4DA77DBBA713EBFDDB67B| |C8F62E597AE1C50CED1B9C79C635375DF339D75C8E7FA854D085| |-------------------------------------------------------------------|
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Seems squishy and no real defensive focus. The unbreakable constraints melee def bonuses don't do much when you look at the big picture. Missing force feedback opportunities, and the fact that seismic smash is slotted the way it does suggests the creator didn't really look at the numbers. SS is a hard hitter and slotting it with all procs actually lowers overall damage. If anything I'd expect a purple +5 damage IO in there instead of the PVP IO, whatever that one might be. In reality I'd probably go with a +5 purple dam/end IO and a Nuc and 4 procs just to make sure that I have enough ACC/DAM/End reduction to keep spamming the power and land it. In fact I'd examine all the proc heavy attacks and look at whether adding a damage enhancement will up the average as opposed to loading them up with all procs. All procs works for defenders with their low base damage, but for blasters it's a step backwards. On the topic of accuracy, I would imagine even with beryl and kismet the power as it's slotted falls short of 95% chance to hit against +4s, but I suppose there are more crippling holes against +4s, such as lack of survival period. 6 slots on weave for 8.75% recharge bonus when you can slot it with 1 LOTG 7.5 and 5 piece red fortune for 12.5% global recharge, as recharge seems to be the focus, is also puzzling. It's not a bad build though, but can use some more efficient slotting and tightening up. Of course if you want to solo +4/8 then it's not the right build for you.
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One of the things you can do is try to leverage the multitudes of knockdowns that Titan weapon has, I would swap out crushing blow with titan sweep. I'd also play around with including whirlwind in the build late game after you onboard energy mastery. Take this build on a spin on test and see what you think. I'm not certain that Vigor will be enough to sustain WW but it should be ok as long as you are not constantly saturated with mobs. You will notice that I favored combat TP instead of the normal leadership pool. As you mentioned there are certain problem mobs that you HAVE to deal with, you can use combat TP to get right next to them (or to make a quick escape), and it gives you a small to hit boost since your inherent chances to hit against +4s without vigor is only around 90%. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Titan Weapons Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A), SprAvl-Acc/Dmg(40), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), Heal-I(36), ResDam-I(43) Level 2: Titan Sweep -- FrcFdb-Rechg%(A), SprUnrFur-Acc/Dmg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Mind Over Body -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(5), Ags-ResDam/Rchg(5), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(42), Ags-Psi/Status(43) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), ShlWal-ResDam/Re TP(47), Rct-ResDam%(47) Level 8: Follow Through -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury%(39) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), HO:Cyto(43) Level 12: Build Momentum -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13), GssSynFr--Build%(13) Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46) Level 16: Rise to the Challenge -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg(17), DscWrd-ToHitDeb/Rchg/EndRdx(17), TrmIns-Taunt(19), TrmIns-Taunt/Rchg(19), TrmIns-Stun%(21) Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33), AchHee-ResDeb%(34) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(48) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(27) Level 26: Whirling Smash -- FrcFdb-Rechg%(A), Erd-Dmg(34), Erd-Acc/Dmg/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(36), HO:Nucle(36) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), LucoftheG-Def/EndRdx/Rchg(31) Level 30: Combat Teleport -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31) Level 32: Arc of Destruction -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(37), Arm-Dam%(37), HO:Nucle(37), Arm-Dmg/EndRdx(39), HO:Nucle(39) Level 35: Superior Conditioning -- EndMod-I(A) Level 38: Fast Healing -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(45) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Super Speed -- WntGif-ResSlow(A) Level 49: Whirlwind -- EndRdx-I(A), SuddAcc--KB/+KD(49), FrcFdb-Rechg%(49), EndRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) Level 1: Momentum Level 50: Vigor Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1387;694;1388;HEX;| |78DA4D93494F535114C7EFEBBBA5B4144A296DA98C652843CBB375D8614814302A4| |DAA1059368D5E4A93E6B5691F51962EDC2BD1B8100C382C1CE277F06338B270A5A1| |8A53A20B8387F73FD4BEB4F9BD7BEE19FEE7DC77D3D767BC2FCFDE98165ACB9962A| |E5ACD9EAEAC5AAA39BD6AE5AC42C9D4053D2EFA476C7B36AD8A4A198B052B676697| |54AE5C32AB61ECCCA865655695B1542816CBA56BAAE23F67AEA88A322DE3F0C59B2| |9958AC63C8515CC7CABBD982BE4572C5A75D8AB45CA5E2E5550DA639B16CA4A5D8D| |CC960B578C595355F26BD974AE6AA9CA1A847691B428FD3F87043FFB4E11D484484| |931BA21C14DE603707C8BB90DBE3E08D3EC588708D34BAF1443C3C2DE9B4880BB94| |5F838F53BBE9B06D0E2FE21D6D60930F6C6B67FAC13714A573AC7E4CB76D32098D3| |205F61D07C74F801327C110CDDE8958DDC97D35FD15B646E30272193FC02FA4D1C5| |755C5BB0356F331F829E47CCC760EC09F88EA2DC88D5DCC1430DB494BAA851DE16C| |CD6D1B241BD07A4F06E329FF22C48672B7CF4D60C61508AC98BCC4BCC05F03DC1A7| |796C9DBE67C8D3FE9CF902EC50CC65B0330FEE91163FF7E8BF85F976DE0607D6997| |79877C1E82BC47EA0A800F718B807DD47D7419DF40779CEC19F9849E817F337D8F5| |87CF8E7CC3EC1BE65975B5834702CC4EF01BE98D602E32C2DF4DF493C33EBFE82E3| |854634E61DE3B846ECEDFCDF97B387F0FE7EDE33A31D2D2CB3DF5DE479F7D7C46DF| |A9763FDF897EAE3D3C8D1E864FF19A6BC6A6B08EF1DAEDA7A3425E3138803BF0963| |0C2B546CED3CBA81489CBD0E125FF31F61FE3D90E92B638FBC7E30739DC22C11CA2| |3D03DA84D1CD9AC896E4BE9351F8253FE20C93AC3FC5F61E59BFEFF4A347CCC9FA2| |DDE9F6FDCD5119991BC4D36CD8EA879EA775A6893E8F16BA32DCAF7AAD13606BFBD| |FF364DE37E13FC2DED84EBD5F783F49E6255FF00C003C94E| |-------------------------------------------------------------------|
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Tsk... Tsk... Tsk... You saw 42% and you assumed that was MY build. My build is quite different. I don't disagree on the value of softcap and the benefits of having that backed up by capped resists. But I also believe that it is getting to a point where people just blindly follow those numbers without considering any other tools available to them, and worse, they make great sacrifices or poor slotting choices in their builds to get there. I misread the original post as one that invited feedback and hence I provided feedback. My mistake. I'll see myself out.
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It's not as big of a deal for those that are used to weaving in and out of combat. In your case with dark/dev you can potentially set up trip mine by using torrent mid hop into the spawn and as you land activate trip mine and then hop out and fire off tentacles mid jump. Hover blasters suffer from less maneuverability (without evasive maneuvers) and trip mine also requires the user to be closer to the ground so I can understand why those players skip it. On OPs build besides the points @Hjarki made, I would also sub out static discharge for static bolt and proc monster that power. That allows for a quick 1-2 hold with freeze ray and a proc monster bolt will do decent damage to boot. Bolt is the real reason to go electrical mastery over mu. The defense powers are also overslotted. 6 slots in hover is not worth it. I see the OP is trying to hit resist hardcap. You don't build blasters the same way you build tanks. Over investing in resist bonuses is a bit of a trap. Most of those bonuses comes in at 5 slots on non-attack powers, and that pays off poorly on blasters. Your revision should have you focusing on range defense first since you pretty much ignored everything in your secondary that remotely requires you to get into melee range.
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I don't mean to be. I'm simply stating a truth that applying a tanker mindset to how you engage mobs on a squishy AT is going to get you killed. You might be fine going up against +2/8 lol council sitting there with your 45/75 but arachnos, banished pantheon, IDF, and a whole host of other factions will rip you apart. Obviously some factions are more difficult than others so what I am asking is "what is your benchmark?" I disagree. Not all builds need to follow that guideline.