Jump to content
Account validation emails are not going out, delaying registrations. We apologize for the inconvenience.

Nemu

Members
  • Posts

    1382
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Nemu

  1. I don't necessarily think the OP is talking about this in the context of how they want to play the game to 50 and beyond. Based on his/her other posts they mostly struggle early game, into the 30s. Maybe they give up at that point and start another toon. I can see where they are coming from, not that I agree with them on this "dedicated playstyle." However I have the benefit of being able to fund my builds and I also have the benefit of having a lot of experience with the game. When you are poor and only using DOs you need to invest more slots into powers just to get proper enhancement values. Some sets also front load good power picks so that it's easy to lean really heavily into just the primary early game. It's not uncommon to see some tanker/defender builds with only 1 attack until level 10 or beyond, and less than 4 attacks when they reach level 30. In addition, when you don't understand team dynamics or simply play with other poor players that don't understand teams it's easy to think "I need to do one thing that I'm designed for so I can contribute to the team as much as I can." Some builds mature later than others and up to that point you can potentially be playing a "dedicated build," I don't really see anything wrong with that.
  2. I started a crab yesterday on a whim, I remember some discussions around the guassian proc doing well in tactics/leadership based on the number of teammates you have and if that applies to the pets, it might be a good place to stick it. Thanks for the analysis on the soulbound build up proc, very insightful. I incorporated that into my build. My experiences playing melee blasters has shown me that S/L and Ranged defense covers 99% of all attacks out there, the SOA have the benefit of upping their Psi def as well so I did that as well. Here's the end result: This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Crabby Panda: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Slice -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5), SprSpdBit-Rchg/Global Toxic(7) Level 1: Crab Spider Armor Upgrade -- GldArm-3defTpProc(A) Level 2: Longfang -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(7), Dvs-Dmg/Rchg(9), Dvs-Acc/Dmg/Rchg(9), Dvs-Acc/Dmg/EndRdx/Rchg(13), Dvs-Hold%(15) Level 4: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(34), Ksm-ToHit+(34) Level 8: Suppression -- AchHee-ResDeb%(A), Rgn-Dmg(37), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(45), Rgn-Knock%(45) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def(11), ShlWal-ResDam/Re TP(13) Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg(23), SprDmnofA-Rchg/DmgFear%(34) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(15) Level 16: Boxing -- Empty(A) Level 18: Frag Grenade -- Ann-ResDeb%(A), FrcFdb-Rechg%(19), OvrFrc-Dam/KB(19), SprFrzBls-Acc/Dmg(21), SprFrzBls-Dmg/EndRdx(21), SprFrzBls-Acc/Dmg/EndRdx(23) Level 20: Tactical Training: Leadership -- GssSynFr--Build%(A), RctRtc-ToHit(27), RctRtc-Pcptn(46) Level 22: Mental Training -- Run-I(A) Level 24: Fortification -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(25), StdPrt-ResKB(25), UnbGrd-ResDam/EndRdx(46) Level 26: Frenzy -- FuroftheG-ResDeb%(A), Arm-Dmg(27), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(33), Arm-Dam%(33) Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(48) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 35: Summon Spiderlings -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(36), CaltoArm-Acc/Dmg/Rchg(36), CaltoArm-+Def(Pets)(36), HO:Nucle(37), EdcoftheM-PetDef(37) Level 38: Call Reinforcements -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), SlbAll-Dmg/Rchg(40), SlbAll-Build%(40) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43) Level 44: Darkest Night -- HO:Enzym(A) Level 47: Summon Widow -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(47), ExpRnf-EndRdx/Dmg/Rchg(47), ExpRnf-+Res(Pets)(48), SlbAll-Acc/Dmg/Rchg(48), SlbAll-Dmg(49) Level 49: Serum -- DctWnd-Heal/Rchg(A) Level 1: Conditioning | Hidden Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 50: Cardiac Radial Paragon ------------ ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1451;721;1442;HEX;| |78DA5D93CB4F135114C6EF74A654FA00A150DE4F8BA0D0A11011A32810041201530| |351E3A619E8042669DA3A2D892C5DB85783A231AE7C6F5CC8C31875E13FE26B635C| |084430D118AD67E67CE0E824EDEF9EEF9E7B5E7367E2D249FFD3D1CBFD420A0D25B| |56C363E686A3373A974363E994E260CDDF49CD672F3A696948510FE21539B9E5E68| |8C69A984E621A1E57FEFAC6AB9C4273346423777C49629533352466A363EAA2566F| |5DCBF4E3B9BC21F4BA793EAB8AE65C82ADE31C8253B676402B63D62CCCEE568D76B| |5B93195D4F848633C68C7A7678708AD2CD27E3135A36A79B0B955675F40BD24F48D| |65FDE2DAE2A427429C2750DBCCE5416C11BCC828BCC67BEDDB34274CBB656664988| |27DD13EC7F9FB9E701F890E97FC42C7ACC7C4EF164C493CB255B0BD118DDACB9DCD| |09A6A3857D32F92EBC887E0414ECF1B1735A58870B7CBF6693DC43CD8C3EC380CF6| |325F50CE423E2B1722BE77C48A5F28BCA798FE31CE67CDCCC7BE8A6F91B5BD37C12| |566E8166ABBCD2CA1FA037C460A207E510F99344289F68A05F75B9CA74754D1BA84| |1577C9278E507A852B2DFD8009AFF0F4CB5699A135E64BEA248849059FF099EA3B3| |C8DC85DE62BF229C784CB233CF565D22A30810A6B4113ADDC46C7956C47BEB15D4D| |5E559874553FB4239CABF628788CD9D8071E67CAD46D0DF2D4207E07E246BE333B7| |F3015F2AD836F1DA656BFCE6FA37E03DC62DF66F26DC0841BDA85BDD708AE526FCD| |9867F35B97DDCBBE77E07BF02333DC476E05B2087F26B62AE2B58FBF10EB6CCB06F| |7B0FF2BB8056EE296F58343CC9F545A1BE6D4D6C1DA8108A8829DB89951B08BB91C| |10A21DB7A2BDD7BA29B2F84DF154D4A2A21615B5A8A8A5731B1C70D9BD474FB0BD4| |27D44F1CEA31392BD37A6EC7EB9F95A45E0C95B26DDC271C5F15DCB1C25A640224D| |B2BDBE7877BF7421E12EAD3BB536D6369C5A13BFB34DA7B6C419CE90D6859ACE39D| |6E71DEB0B8EB5FD0C04FF0A7F009B89E84C| |-------------------------------------------------------------------|
  3. You have to take either gloom or dark blast to start, might as well take gloom. Umbral Torrent is better than tenebrous,, it has longer range can be converted into KD if you wish, and carries a to hit debuff component and it's AoE. Thematically it fits as well because projecting a wave that knocks down/back opponents is more in theme for a martial artist than projecting tentacles. Also slots better because FF +recharge proc. I'd also take blackstar. It's like unleashing your inner fury/chi whatever. This is how I would build it based off the original post: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dark Blast Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Gloom -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37) Level 1: Ki Push -- Acc-I(A) Level 2: Umbral Torrent -- Ann-ResDeb%(A), FrcFdb-Rechg%(3), OvrFrc-Dam/KB(3), SprFrzBls-Acc/Dmg(5), SprFrzBls-Acc/Dmg/EndRdx(7) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), WntGif-ResSlow(15), BlsoftheZ-ResKB(36), BlsoftheZ-Travel(48) Level 6: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46) Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(9), GssSynFr--Build%(9) Level 10: Burst of Speed -- FuroftheG-ResDeb%(A), SprAvl-Rchg/KDProc(11), SprAvl-Acc/Dmg(11), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15) Level 12: Stealth -- LucoftheG-Def/Rchg+(A), HO:Cyto(49) Level 14: Kick -- Empty(A) Level 16: Dragon's Tail -- FrcFdb-Rechg%(A), Erd-Dmg(17), Erd-Acc/Dmg/Rchg(17), Erd-Acc/Dmg/EndRdx/Rchg(19), Mlt-Acc/Dmg/EndRdx(19) Level 18: Boxing -- Empty(A) Level 20: Reaction Time -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(27) Level 22: Tough -- GldArm-3defTpProc(A), HO:Ribo(48) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27) Level 26: Life Drain -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(33) Level 28: Cross Punch -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(47), Mlt-Acc/Dmg/EndRdx(48) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(40) Level 35: Inner Will -- RechRdx-I(A), RechRdx-I(42) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Bile Spray -- Empty(A) Level 44: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(49), SprBlsCol-Rchg/HoldProc(50), FrcFdb-Rechg%(50) Level 47: Shark Skin -- StdPrt-ResDam/Def+(A), HO:Ribo(47), ResDam-I(49) Level 49: Reach for the Limit Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1358;685;1370;HEX;| |78DA4D93CB4F135114C6EF74A656A0050A2D509E167929508A895B4914312A18A27| |F40334A6D2FD4E9A41D882C5DB873617CC44479E8CEF70AFD638C1B57C6441E890B| |DFA9A7F37D602799FE7A1FF39DEF9C7BEEDCCDE9F0DB73B7A694113953B0CBE5CC6| |9F9F5B2A5D025DB5B2ED905557D42F226B890B96C3BB9EC426ADA2E2D61F3C0FECA| |9565D72D96BCD49C5DF2B45DC8CCD98E76970BB6A78B8E0ACF178B85D46CD676B59| |38BFA83F3CE8A2EEBABBAA0BDD5883F33A373794FD69BF6372F644BE5BC7693675D| |7D4D74AB616E686721339B5DD1B697B79D0C26573BC4629FBC3A263F46D57425A89| |4A5D4A4A50E196032000E98A44506C1E601C5A7A254A7F2E71663945315CBF86CFA| |7381DB01F013C6D616E3BC07DBA45E263C5866DCC09EBF32ECB1546317BE39FA111| |A131FC0A8C40ED277F03A621FCF81637952938BE0F812B814C311C9B781D09AE8B5| |5AEAF03AF902FA31D1AFC39E60DD143CD43F83DFFA3530BC416E828D4FC1888837C| |09BD1C07CD2276518345540D622AC59A4228F8A4BA42656AC89956AFE12F0B36FFE| |0AB66C935E35833A65884A942A515FA54D545A598FD6EFF011FB41FE649D7F91BFC| |1CE3FA0296A71FA8D9F40AE13A7646899CA92B576AC99EDCCA563C6F45D745C003B| |2FE29BA2D435C1734C3C8776F74BF0C82BF235F906BC33A854173231BB987537B34| |E31EB09661D152F3DF4D2432FBD3BF0D0BB4B7E831757BCF4B11E7D8F31977C42AE| |B1A7D6C90D7078136C975AF6C393D13F8A9E394626646D90BA83ECBB21F6DD10FB6| |E887D37CCBE1B66DF6D89FC084F6DC43FB5EDB052A3541BBD8B8A8CDF23EF83E907| |E0E443923DF24ED452ECE254F588AA15E3A9A5C710B145DCA6A15FE9B66A6EAB1F3| |D691DDCFDCAECFFFF72191161DE3AB8CBCA80DF7A99E12E631C31766BE792A8E04E| |EDDC08F6EDD5CE3D42847F7570D605| |-------------------------------------------------------------------|
  4. Afterburner became evasive maneuvers, and that you can slot a LOTG 7.5 in.
  5. Look at me in the eyes and tell me you don't want to build this 😶. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Darkness Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Force of Will Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Gloom -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Penumbral Grasp -- Empty(A) Level 2: Umbral Torrent -- Bmbdmt-Acc/Dam/Rech(A), Bmbdmt-Acc/Dam/Rech/End(7), OvrFrc-Dam/KB(9), FrcFdb-Rechg%(9), Bmbdmt-Dam(25), Bmbdmt-+FireDmg(27) Level 4: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(11), StnoftheM-Acc/ActRdx/Rng(11), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Dam%(15) Level 10: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40) Level 12: Tenebrous Tentacles -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(13), HO:Centri(15), HO:Centri(19) Level 14: Stealth -- LucoftheG-Def/Rchg+(A) Level 16: Soul Drain -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(17), Arm-Acc/Rchg(40), RechRdx-I(40) Level 18: Abyssal Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(39), Dmg-I(48), Dmg-I(49) Level 20: Touch of the Beyond -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Weaken Resolve -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(27), CldSns-Acc/Rchg(31), CldSns-ToHitDeb/EndRdx/Rchg(33), CldSns-Acc/EndRdx/Rchg(34), CldSns-%Dam(43) Level 24: Project Will -- Empty(A) Level 26: Life Drain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46) Level 28: Wall of Force -- Bmbdmt-Acc/Dam/Rech(A), Bmbdmt-Acc/Dam/Rech/End(29), FrcFdb-Rechg%(29), Bmbdmt-Dam(31), Bmbdmt-+FireDmg(34) Level 30: Unleash Potential -- LucoftheG-Def/Rchg+(A), RechRdx-I(31), RechRdx-I(43) Level 32: Blackstar -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), Arm-Dmg/Rchg(39) Level 35: Night Fall -- Bmbdmt-Acc/Dam/Rech(A), Bmbdmt-Acc/Dam/Rech/End(36), Bmbdmt-Dam(36), Bmbdmt-+FireDmg(36), Bmbdmt-Dam/Rech(37), SphIns-%ToHit(37) Level 38: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39) Level 41: Soul Tentacles -- Bmbdmt-Acc/Dam/Rech(A), Bmbdmt-Acc/Dam/Rech/End(42), HO:Centri(42), HO:Centri(42), Bmbdmt-+FireDmg(45), Bmbdmt-Acc/Rech/End(48) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(49) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(47), BslGaz-EndRdx/Rchg/Hold(47), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 50: Musculature Radial Paragon Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;711;1422;HEX;| |78DA5D944B4F135114C7EF74A622B4154BCB4B5AA03CCBAB54A30BE3C2445163A40| |991852BD30C50616498A97DA02C5DF8194C5440DDB9F11398F8F8026AC468A21BE3| |73E363E713EB61FE7FA071D299DF9D73CFF9DF73CF3DD3CCA5B1E0DD13970F2B2D7| |4D4368BC5EC11799672057FC69CB5A6D5C65523772BCDD9D3A6339B9B498D998579| |B8F66ECE4C96F379B750F2A69C9C28654CC7CA976DB364B98E0A4CB8AE9D3A6E5BB| |373A5B0373EE92C5A456BCAB2ADD2520366DDC2742EEB9ECB9EB16CBBDE338DE7CC| |995CA13867E563C7F2D6742AE3ADB5603933D949B76C67F1BED42229F6C96D45E5A| |16D245DF12B6528B5D7503E8DF481864E1AE00E3F7821AA7855E427973A1FA598A8| |69CA0F6F0DDCF94607AFF83CB6AC43658F0FF3B552351D99687AA3E6D91AD6E5356| |EA879D1F57325FF1DC4DB62AB81BF51F35879B6BA27E45330F80CDCB50606648D5A| |E868B5AFA0D3FF1A5C10BD00F4F400730A32F75DFBC56CE8AA810C894E08BE2AC45| |CCB125FEFEDBE62D45FC35E77DF2097C1FE435C7308F938121366BDC26B3E6FAF89| |E760CF0BB0EF25381A474C9A5C94D8084F2EF2DDF07CA23FC89F60D32FF237D8F20| |72C26956A646CE35BD18FC839BCC33AEDEFC1CE0FCCE72338F8092C4B6C33CFA2D9| |3B75573269E52E5A9791DDF00AB90A8EDC246F91B7C18BA2D68658A38D1D1363D56| |3EC9476764A82A7B2283171C4F8E2AC7E3B2B3A48E625A70EF8E81DABA87EE77572| |05EC3B08FDFBF2DAC56A7431876EE6D0CDB5BBB9764F05EF3D41683C10F4B26B7B9| |B359CD83ECC3D14245997247507A83BC04EDAE430F547FF423F2C1D3644DD21EE31| |7D00BE8F4437C5BDA5D83529764D8A5D33CAAE514D4AA5795A69EAC48CFFBFDB84B| |1F52F5019DF1ECB07890A4D185BDFB5D2BC88CF7562A19736829A7FADB62550832F| |D5B624FCBE55DBAE628553835B7956C62362623667EBB6C766D578AA6A3C5135BE5| |715FB0F9221E2C5| |-------------------------------------------------------------------| Ha! You can't look me in the eyes, therefore you do want to build this!
  6. I'm not here to stop you or anyone else from having fun. I just want to provide context to new players so they know what they are getting out of that kind of build philosophy. Also, not to be a party pooper but a lot of people build for defense so you are kinda doing that thing that everyone else does. If you really pride yourself on being a unicorn then I think building for + max range can be pretty neat. Put those centrioles to work 😁
  7. Dark/sonic for a goth theme? You sing about darkness and despair and it comes to life If titan weapons had a Guitar option I'd totally make a guitar smasher Emp/sonic could work too for the bard concept, your songs heal and buff and stuff You can also be princess fiona from shrek with Nature/Sonic, minus attracting all the woodland critters.
  8. I prefer Ice Mastery on Dominators, Sleet is really good and Frozen armor takes resist IOs. The benefit of scorpion shield is that you can take it without pre-requisites, but if I had to take a pre-requisite to get an armor, sleet is not a terrible pick.
  9. 5.25% base -to hit from the attacks is pretty low compared to the big boy debuffs out there. I wouldn't prioritize sacrificing damage potential of attacks just to squeeze in up to another 2.7%. A few things to consider about dark blast debuffs: Debuffs need to hit, one missed attack could be clutch in certain situations. Debuffs have finite duration, you need to apply constant pressure, could be harder to manage when you run into adds. Debuffs are subject to purple patch, so they are less effective, and since purple patch affects your hit rate, compound that by the previous 2 considerations. If you can find room for enhancing -to hit after you enhance the attacks for dam/acc/end/rech then yeah, have a ball, or you can slot some damage procs for some more incidental damage. One thing I have not seen is slotting a FF proc into umbral torrent, which I highly recommend. I slotted mine with 3 piece avalanche (all the pieces without recharge component, don't skimp on slow resist), the FF proc, overwhelming force KD IO and the annihilation -res proc. I also feel that being able to cycle KD consistently adds a lot more to my survival than the philosophy of slotting attacks not for damage but for secondary effects. As for all the cones, that makes for a good hover blaster concept. One of the things that got me in trouble a lot on my jousting dark/atomic blaster is that the range on umbral torrent often meant I blasted into the next group, firing down at an angle mitigates that risk. It can be a therapeutic play session because you really don't have to do anything else than hover and press 4 buttons 😁, the animations on the cones are long enough that you really don't have time or need to do anything else. I don't play hover blasters but I imagine you'll want to pick up evasive maneuvers for the -fly resist and the additional maneuverability. I do wish the range on the cones got a bit of normalization on dark blast though, it would make for a smoother (lazier 😆) playing experience.
  10. You could drop the fighting pool. If you want to help the team keep leadership, every bit helps even if the values are low on a dominator. You can still keep CJ and speed, and make up for the lost LOTG slot in weave with one in vengeance if you can fit that in. As a dominator you have the luxury of being able to lock everything down so the loss of defense from weave isn't necessarily a deal breaker.
  11. Take a look here for build information/advice Help me fix this mess (Beam/Temp) - Blaster - Homecoming (homecomingservers.com)
  12. There are some missed opportunities for more control and some FF +recharge procs. Elec Manip is strong in melee if you can cycle thunderstrike and force of thunder, both with KD procs, to keep mobs knocked down. Both can also slot the FF +recharge proc and I highly recommend it. Force of thunder can be your opener and buys you time to cast short circuit. I would also pick up shocking grasp for a quick 1-2 hold on a boss with shocking bolt. Both are also very proc friendly if you want to squeeze in some extra damage. The two powers I would drop for those suggestions are voltaic sentinel and havoc punch. I just opened your build and noticed that you don't have ball lightning and you don't have lightning bolt slotted. It's not something I would do. Sometimes you don't have the luxury of duking it out in melee range (Apex Battle maiden fight and envoy of shadows' autohit aura comes to mind) and I feel a balance of range + melee options is always preferable. Lightning bolt can also be used when you are mezzed and is worth slotting. I would have done something like this following your build guidlines, I'm not a fan of hover for melee blasting, you need to invest another power to make it decent and I don't think that investment is worth it when you can just grab combat jumping and be done with it. I get evasive man is an LOTG mule but I wouldn't drop attacks for it, not matter how tempting that recharge bonus looks on paper. I would have preferred building towards range def softcap and at least 65% or higher slow resist but this build will work fine with all the mitigation you are packing. At the end of the day the below build has 12% less global recharge but has a more well rounded attack options + 50% slow resist + 35% range defense. I think the trade off for that missing 12% global recharge is well worth it. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Science Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electric Fence -- HO:Nucle(A) Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37), Rgn-Knock%(39), Ann-ResDeb%(49) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Short Circuit -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(7), FuroftheG-ResDeb%(9), PwrTrns-Dam/EndMod(9), PreOptmz-EndMod/Rech(11), EndMod-I(34) Level 8: Aim -- GssSynFr--Build%(A) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11) Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), Arm-Dam%(19), FrcFdb-Rechg%(19), SuddAcc--KB/+KD(25), SprAvl-Acc/Dmg/EndRdx(27) Level 18: Charged Brawl -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40) Level 20: Dynamo -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(48) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(33), ShlWal-ResDam/Re TP(33) Level 28: Power Sink -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(29), PreOptmz-EndMod/Rech(29), PreOptmz-EndMod/Acc/End(31), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34), Rct-ResDam%(34) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(43) Level 35: Force of Thunder -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(36), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36) Level 38: Shocking Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46), Dmg-I(47), Dmg-I(47) Level 41: Shocking Bolt -- HO:Endo(A), NrnSht-Dam%(43), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), Dcm-Build%(45), Apc-Dam%(46) Level 44: Charged Armor -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(48), HO:Ribo(48) Level 47: Build Up -- HO:Membr(A) Level 49: Tactics -- HO:Cyto(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1373;673;1346;HEX;| |78DA4D944B4F135114C7EF74A6160AA53C2C2D9402A502A52D6D41C1C4A8240A188| |526C47E8066D28EED686D276D4964E9C2CFE0AB805B377E15356274EFC29560C242| |F1917AE6FE4F6B2799F9CD3DEF7BCEDCC93C5AEF7F73EBF19A503C37CB7ABD9EBB4| |1CF86517365F3A651C91BC2BE5C744FB1227757AF148D4272A36CE41B3533AF97E1| |126DEBB3BB9655AD353A0666632F97D12BA6B55BD61B66B522DC3BD56A3999B50CA| |3D02F5FB70DDD322B458F5C6C9AC5528356DEB6AA60D4EA25D3F26F5866BE3B6B46| |A6DB0B506DD374A7EC4215FBD1720AA109B1A40987C274809ACAD4C0734EB020DA5| |74B88AB044D15693B1CC753961DD2EEC225E60A73159CBB0CA6BFAA92116A98CAF1| |D420644BB472723CE72BCE7F08F6ACC1A6E7D45EF70AF71918B637465CE619D8F15| |CAF916B9404BD88A7F4FA142973FFA565481317097DD0697D6F85D4F5BF63BE0707| |3E808347E00CC5F3703C4F1C790798F7095EE4777A9BA879701F1CBE867A869F808| |12F908F1F80F61734C4B50CCD71BFA2E0FC0233C68C83F7C87A847B35F20371CEFF| |649E81A3BF98BFC1C01F9E35EDC3C7BDF2B5E8122A49FCBC33FFB22A3B943A43C73| |5D28D41A78E7117C737A19BBEC3DC021F9055507E622D6790AB9AE0AA26B8AA49AE| |6A92AB9AE4AA86284F88F38438CFF431E2864F98A7E0AA7DDA78F7532F205B78C96| |C32F7C1D801F31034C96B06BB57677822119E4864DB21A719C98065B29AE5A9CE1E| |39645FE63E828B9F989FC164085F429BCF285D946B8CAEE2C4C47445DA266E236FE| |221F69968927E9E622D41FE9C7CE3F075C4FDF0490598D711AB4448F2149357201B| |A11EA6E127D22B904D685D27574E3BAC75FE03ADEDFFEF7420917D476311C914E9F| |1CDDD39E94259C46938E99685D1DBE36E99F4FCDE2D798AF85B3121FF1D76FE7F48| |03CF1A| |-------------------------------------------------------------------|
  13. First get the recovery serum from the p2w vendor. Kinetics is pretty end intensive and I found the leveling experience a lot more enjoyable with a constant supply of recovery serum buffs. Those are relatively cheap, highly recommend. There will still be instances where you will need to use transference. The default situation is when you are low on end. However you can use it offensively to drain endurance as well. I used it against weakened Hamidon in an LGTF along with 2 other kinetics users yesterday and that helped reduce hami's damage output by limiting how often it can blast us. If you are teaming and you want to be selfish, be among the first to rush into the middle of a pack of mobs so you can use FS and enjoy the benefits of it. Fast moving teams will not give you large window of opportunity to use FS before they blow up everything. If you are altruistic then use FS when you see teammates engage a large pack even if you can't benefit from it. Solo you have more time to setup, irradiate animates fast, has a large radius, and helps soften targets so they are easier to hit with FS. This is especially important if you skip acc slotting on Kinetics powers, and it can also solve for your transfusion issue. Carry breakfrees, at least 33% of your tray should be breakfrees, learn to combine inspirations into what you need, prioritize on breakfrees and then purple defense inspirations. I'd also advocate tactics, the +to hit helps you hit. Blind is super annoying and tactics answers that. On power trays, if you are dexterous use binds. I use ERTF for movement and the surrounding keys are bound to powers, Here's a bind list of how I set up the surrounding keys A "target_enemy_near" Y "target_enemy_next" R "+forward" F "+backward" E "+left" T "+right" SPACE "+up" G "powexectray 1 3" SHIFT+G "powexectray 2 3" H "powexectray 3 3" SHIFT+H "powexectray 4 3" J "powexectray 5 3" Q "powexectray 6 3" S "powexectray 7 3" W "powexectray 8 3" B "powexectray 9 3" U "powexectray 10 3" Z "powexectray 1 2" D "powexectray 2 2" SHIFT+Y "powexectray 4 2" SHIFT+U "powexectray 5 2" N "powexectray 7 2" X "powexecname sprint" I use the triple stack tray layout, tray 1 at the very bottom, tray 2 in the middle and tray 3 at the top. powers in tray 1 are bound by default to the number keys (not number pad) on the keyboard and I assign powers like toggles or travel powers to that tray. My active attack/buff/debuff powers are all assigned to either tray 2 or 3. Here's how you read the tray binds: The first number is the slot position, the second number is the tray number So G "powexectray 1 3" means that the G key will execute the 1st power on tray 3 when pressed The benefit of this bind set up is that I can load it for any character, and I can have a consistent setup by dragging similar powers into the same position for multiple characters. For example, I always set up my nukes on tray 2 slot 4. The other benefit is that you can create and drag macros in those slots and execute them with binds. You can copy that list of binds, paste it into a text file and save it as basicbinds.txt. Create a folder on the C drive called Binds and put the file there. Then with any character you make you can type /bindloadfile c:/binds/basicbinds.txt in chat and it will load that bind setup. It's one of the first things I do when I create a new character.
  14. I like handclap for such a build where defense can get stripped easily. Chain Knockdown is underrated and it's also another FF proc mule. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Nadine Superadine: Level 50 Technology Tanker Primary Power Set: Fiery Aura Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/EndRdx/Rchg(3), KntCmb-Knock%(5) Level 2: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37) Level 4: Haymaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7), HO:Nucle(25) Level 6: Combat Jumping -- BlsoftheZ-ResKB(A), WntGif-ResSlow(11), Ksm-ToHit+(48), LucoftheG-Def/Rchg+(50) Level 8: Kick -- Empty(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 14: Consume -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(15), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19) Level 16: Hand Clap -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(17), AbsAmz-Acc/Rchg(42), AbsAmz-Acc/Stun/Rchg(42) Level 18: Burn -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(42) Level 20: Knockout Blow -- FrcFdb-Rechg%(A), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 22: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29) Level 28: Rage -- HO:Membr(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt(43), MckBrt-Taunt/Rng(43), MckBrt-Taunt/Rchg/Rng(43) Level 35: Focused Accuracy -- EndRdx-I(A) Level 38: Foot Stomp -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(39), SprAvl-Acc/Dmg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-Dam/End/Rech(40) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Energy Torrent -- FrcFdb-Rechg%(A), Ann-ResDeb%(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-Acc/Dmg/Rchg(46) Level 47: Hurl -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), OvrFrc-Dam/KB(50) Level 49: Fiery Embrace -- RechRdx-I(A) Level 1: Gauntlet Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(46) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Cardiac Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;741;1482;HEX;| |78DA6594CB4F534114C6E77207B1A51590376DA194F7A3975E60A1042546C104A9A| |996AD69AE30B6D5A66D6E4B224B139F3B351A372E884B346E75A9C6C77F60E26363| |34BA124CD4A80B530FF73B4293DEA4FDCD9C39E7BB67BEE9347AFE88E7E1D10B334| |2F31CCE58854262D1CA9E53B67B512DA5B2B94C2EB92AE869386E2DA7B32A185FC9| |2BDB19D650B41DB98923EA8CCA1694319756F66AE2D08A6DF97825AA324A194E552| |25EB45536594C094F2C97CB180BCACAA7B349AF33994B2753459AB99D593CAFD472| |DDFFAC65651752E97CE36C3EBD64CC66959D5C4D44AD4291DED5464D0CD3E7A98BB| |EB4AD464BBAF8A10B614AB1FB27F30FE8FE0D8EBA053F941B2384A4A83AC18C8372| |117C46BA1A74A5E6477D7780D909F67481BD41D0207D1DFA52677DC9FABB4E32F93| |D6DD344A98B1672B39AFBAF7E5F857E7DD01BFB4BE1801466B3E6CCAB28B706FAA2| |A6448F08D1D4856ACD3542305DA287F9827650CBCAB5EC8C879DF1FC02F7B033CF2| |9D7EBD85892DE8B126BD7C0FACBE0DE2BCCAB6084765BC76ED65D42E7F51FB13614| |C57C68017C49FA0DEC4CC33EC47AF733A7C08169AE39009AA4DF889AEA46D66FBA0| |EFDA61B60CB4DE62DB0ED36F884DED7CC7B6F7E8D3D06DF30DFF229BE0375F2B095| |3D6CDD1A90E3C171AC495A6B679D763E858E39DDF1B7631EF41F43EE38F5EB8387C| |237B575BAB467AA0F707D80EB3B3790DFB9C9FCCEA74DF55DEC67571AFB1D4E3133| |CCB3E01A9584F89710EA164E6C92EAFBD8AF3EF6AB7F06DAFD77E14BFF1A3870506| |7CFC175AF1083E8530CDE41ED3D5A1A61BD11D61BFDC237E91174461F83E1CF8887| |3F8113D48BC17B31EE23676C9DF900343F20F7159D5584F712E1DFEE90DCBED525B| |FACBCB57EBE553D7CABC27CAB167672E92AA2E79864298A69CEADF9EADEBEDB420B| |C3BD8DF2D820629B3B314DEB46B7E63C0506A4F8569ECF8E0D97BFDD7953A422625| |644262A2293151157FDF63F4B69862E85C9DEC4A80B93E3A7CAC656D9F874D9F81F| |01F9EEF9| |-------------------------------------------------------------------| This is how I built mine. I went all in on the KD and took body for energy torrent. I'd need to do some rework on it to do an +4/8 ITF run, mostly tuning it for the AV fights. I did take it for a spin for a solo +4/8 cim mission, there were dicey moments when I aggrod multiple groups but I lived. Stacking more recharge to get longer 2x rage uptime so I can kill faster will probably serve me well. If I play smart I don't see any issues going through the fodder that makes up the bulk of that TF.
  15. select the datachunk option.
  16. Sure, You can't stack more than 5 of the same set bonuses. Here is an example: Take Mako's Bite which is a melee IO set. At 3 slots it gives 1.5% bonus to max HP. Similarly, Ghost Widows Embrace which is a hold IO set also offers 1.5% bonus to max HP at 3 slots, and Extreme Measures which is a Snipe IO set has the same bonus to HP at 3 slots. The rule of 5 simply means that you can have up to 5 of that 1.5% bonus to max HP from various sources. If you have more sources of that bonus for example you have 5 powers slotted with 3 mako's bite and another hold slotted with 3 ghost widow's embrace, that 6th 1.5% bonus max HP bonus will be ignored. There are some exceptions to this. IOS marked Unique are exactly that, unique. 1 per build. that's it The luck of the gambler 7.5% global recharge IO can stack 5 times with itself. This is considered a different bonus than other 7.5% global recharge bonuses that you get from IO sets like basilisk gaze or panacea. The value is what's important here. There are other HP bonus values besides 1.5% for example. 3 slot gaussian's synchronized fire control gives 1.87% bonus to max HP, you can stack 5 of those bonuses on top of 5 of the 1.5% bonus HP bonuses.
  17. I'm talking about teaming. On that topic of providing universal benefit to the team. I also pointed out there are (far too many) melee averse players, and where you and your teammates position themselves also affect the efficacy/availability of Kinetic buffs. Fast debuff sets like poison or even patch debuffs like tar patch/sleet/ etc ensure that teammates get the full benefit of the debuff on enemies. Let's not pretend that every member of the team benefit equally from kin buffs. I have never seen that happen and if it does happen on very specialized and coordinated teams it's far from the norm. Again this all goes back to best case scenario theory-crafting vs application in reality. If mobs had infinite HP and your anchors don't die and your teammates are always with you and you had time to go through your sequence of Fulcrum, siphon power and all the sonic animations then yeah, sure Kin/Sonic is great, tops even. But that doesn't happen in real game play.
  18. Pretty good first draft. There's focus in the build and I don't see the typical "6 slot purple just because" slotting here, which means you understand the bonuses you are chasing. Somethings you can try to squeeze in: KB-KD on the radial KB powers such as m30 and LRM, directional kb can be useful, but radial KB that knocks mob all over the place is not conducive to all your other AoEs. The +res uniques from the reactive defense and shield wall sets. If you are shooting for softcap range defense you may need to make some concessions in slotting/powerpicks, but other wise this is solid and very workable.
  19. I'm not trying to nitpick, and you are probably not aware of his post in the blaster forums until I brought it up. I'm only asking that you take that post into consideration and factor that into your response. My goal is not to have an argument with you, but to allow him to make informed decisions by highlighting the context of our claims and statements. I believe that explaining something in the context of "if you do it this way, this is what you'll gain, this is what you'll lose, compared to if you do that way, this is what you gain and this is what you lose and this is why" is far more informative and beneficial for people seeking understanding. A lot of times conventional wisdom is the right answer but every once in a while based on specific context it's not. I believe this is one of those cases with his build.
  20. I'm challenging your broad claims based on numbers in a vacuum comparing individual attacks from either AT. Context matters, because the result is that you gave snarky doubt about the damage potential of his specific build based on information taken out of context. Now he can take your word for it and go on believing that his 1st build does more damage than a damage oriented sentinel. But I know at least 2 accomplished builders/players that will say otherwise.
  21. I relegated beam to defenders/corruptors. Whenever people extoll the virtues of beam it's not that it can kill packs fast but rather as an AV/GM killer. I prefer blasters that have the means to deal with packs quickly and have good ST damage. I can fix the latter with procs, I can't fix the former if the powerset doesn't have meaningful AoEs to begin with. There is always that argument that you can just compliment the lack of AoE with blaster secondaries. I can also pair fire, water, DP, electric and any other primaries that have targetted AoEs or PbAoEs that synergize with melee blasting with those melee blasting secondaries and a lot of them don't have to deal with redraw. That said there is nothing wrong with making a beam blaster. But you'll need to adjust your expectations on what that build excels at.
  22. It works in PvE as well. I prefer psychic mastery for procced out dominate and the set bonus you can get from world of confusion. You can get creative with theme, radiation leads to mutations and you developed mental powers which could explain both kin and psy. If you are team oriented I wouldn't put off increase density until so late. Anti-mez powers regardless of what form are always appreciated by those that lack mez protection especially early on in their career. Additionally it is one of very few anti-mez that actually grants knockback protection, mastermind henchmen love it. I'd take ID no later than level 24, when you start to encounter more mobs that mez. You can keep both SB and ID on a whole team by buffing towards the end of each combat during the clean up phase, Kin/rad is a mobile combination, you want to get into melee range to tag mobs with irradiate which make them easier to hit, you need to be close to mobs for transfusion and transference and to get maximum benefit from fulcrum shift. However, you don't want to stay in that range too long, which means you will be zipping in and out of melee range because if you get stuck in melee range with no defenses you are going to be in trouble. Enemy immobilization powers and other mezzes will run rampant as the game progresses, you may not have all the answers to mezzes but you can at least protect yourself from immobilization. I prefer combat jumping for the immobilization protection it offers. If you really want to fly get a P2W jetpack. You also may not need aim so early, that only helps yourself. If you are team oriented Tactic helps the whole team and provides an answer to blind. I don't take assault especially for kins that have the potential to cap damage without that toggle, but for the leveling process some people advocate it. Early game progression can look like this: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Radiation Blast Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Transfusion -- Empty(A) Level 1: Neutrino Bolt -- Empty(A) Level 2: Siphon Power -- Empty(A) Level 4: Irradiate -- Empty(A) Level 6: Siphon Speed -- Empty(A) Level 8: [Empty] Level 10: Combat Jumping -- Empty(A) Level 12: Speed Boost -- Empty(A) Level 14: Hasten -- Empty(A) Level 16: Proton Volley -- Empty(A) Level 18: Maneuvers -- Empty(A) Level 20: Tactics -- Empty(A) Level 22: Increase Density -- Empty(A) Level 24: [Empty] Level 26: Transference -- Empty(A) Level 28: Cosmic Burst -- Empty(A) Level 30: [Empty] Level 32: Fulcrum Shift -- Empty(A) Level 35: Neutron Bomb -- Empty(A) Level 38: Atomic Blast -- Empty(A) Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;670;326;652;HEX;| |78DA65D0ED4AC2501807F0B354C2B7444C490C16825FFA30BA83C0AC3EA831EC02C| |6D88EF3806CCBCDC88FDD50F71211D545F47207EBBFA7470DF76C67ECFCF83F8773| |CEF8615079BA7E3C17DAC1C5DC8E226B20A7D277E5A230B63DE588B4F6315A6BB7F| |ACBE9D4182A5FC6CA89F40D4F6CDF93AE31B15D65C72AF0AD3E968B45C50C82B931| |9276A87CAF4493DB504AB7B676F446331556697EA5BC598CE0E165A81CC38C56CE4| |C39D6180BC9C5EA08DB38C1F0F704578217259E331240343CA968242F901C677224| |779002670A24E92769E1B8450E16892304CB2C65922E3255962AC92B3235961A491| |D993A4B9DA40169B0344816E86AB234B75B5882DBCC6DE2374887A5B30DDE83753E| |824EFC0EE972B04BF201E9B1F4B6AD3B759CDFBDC251466E52D1481233CFBF9B0BF| |E2C41B4FFF29D91AF8CFC6464782AC4D9DFCAC92F78CBE8DF| |-------------------------------------------------------------------| Level 8 is your travel power pick, or if you choose to use the P2W travel powers you can fit another attack there. You have one power pool left, some people go fighting for weave and shoot for softcap defense, others do without. Epics is up to you as well, procced out dominate does a lot of damage and shores up your single target attack rotation which is desirable against harder targets like AVs/GMs. Sure you can spam neutrino bolt all day but wouldn't you rather have an attack that can do the damage of 9-10 neutrino bolts in one shot?
  23. Look at this thread and the first build posted and tell me if you think a well built/procced sentinel can't do more damage than that. My answer to Sentinels - Blaster - Homecoming (homecomingservers.com) Context is important. Snarky has a specific set of build goals and two very accomplished players/builders have already chimed in on how an offense oriented sentinel can suit that purpose better by being more survivable and do more consistent damage.
  24. I mentioned higher +dmg with Siphon Power. The reality is that a lot of builds skip it. There is the theoretical, and then there is reality and that's the crux of my post. I see this combo touted as the best pairing but it's always in the context of the best case scenario. I'm not arguing that. The reality is in today's meta on teams that best case scenario is not often achievable. You can drag some mobs to an AV for a one time FS but your teammates are going to blow those up and then what? keep leaving the fight to drag mobs over to keep FS up? While I applaud the dedication I don't think it's practical. What if you run out of fodder in the vicinity or there is none to begin with, then what? The merits of screech and shout still carry the same weight when paired with a agile debuff set like poison which doesn't require the level of setup that kin does. I also mention the notion of stacking aoe -res debuff + massive +dmg in a single encounter which is extremely impractical due to 1 - animation time and 2 - playstyle range differences. I've played my rad/kin corruptor, my fire/kin troller and my beast/kin mm quite a bit and this is my observation on high level teams. The feel bad moments are very real. Like I said, you have to play very selfishly to get the most out of kin but then what's the point in teaming? Keep in mind the context of my discussion is the combo as it relates to teams, as noted in my opening statement.
  25. It should be easy to test both builds and gauge their effectiveness/sustainability against the odds you describe on test. I think the sentinel will be more consistent both in damage output and survival. Where it may lose out on burst AoE, it has better tools to deal with problem targets or harder targets and sometimes putting those down ASAP can make a big difference in your chances of survival. Single target killing speed matters, and I see that as blaster electric blast's biggest weakness.
×
×
  • Create New...