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Nemu

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Everything posted by Nemu

  1. Water/Ice if you want a good balance of single target, aoe and control. You never have to worry about endurance starting at level 10 when you pick up frigid protection (and you should absolutely pick that up at level 10, no delays). Not only that but the slow aura it provides does wonders against enemy AI, slow auras are very underrated but they are very effective. If you want to get the most out of blasters don't be shy about getting into melee and ice manipulation has tools to help you survive melee range. Temp manipulation doesn't have ranged AoE attacks, just a weak Targetted AoE control power. All builds can get stealth via super speed + stealth IO so field operative from devices isn't a differentiator, targeting drone is though, it basically means you can worry a bit less about missing. Most people I see build /dev blasters to be pure ranged hover blasters but trip mine was recently reworked to allow more agile, non-interruptible toe bombing during combat. I still recommend water/ice. It's a good combo to start your blaster journey with.
  2. DB/WP was pretty popular back on live, but I believe that's mostly due to the fact that both were released at the same time. I don't see any great synergies between the two. Sure WP is low maintenance and allows you to focus on DB combos, but DB combos are meh and high end DB builds skip them entirely in favor of a streamlined chain that doesn't look awkward either. WP is one of those secondaries that requires a bit more investment and slotting specific for survival goals, and that takes away your ability to build for damage/recharge. Assuming budget is not an issue, if you want to see the high end of the DB ceiling pair it up with a secondary that offers +recharge, endurance management, and requires relatively low investment into survival. Of all the scrapper secondaries I find Energy Aura to be the most suitable pairing. It's got taunt, recharge, end management, heal and is a defense build that naturally let's you 5x LOTGs and softcap without going out of your way to do so. If you are worried about psi and neg energy, that's what shadowmeld is for, and that also benefits from high recharge.
  3. Nemu

    Low DPS blasters

    I do believe Diantane has a point. Buff fire blast. It's low damage with its many not high or extreme damage attacks.
  4. Wondering why you can't fit both in? Most of the pure ranger builds will skip time bomb, trip mine and taser on /dev, some even skip smoke grenade. You most likely will also skip either the T1 or T2 blast. That leaves 9-10 pool powers, plenty for the typical cookie cutter builds or even the more experimental off the beaten track builds.
  5. Interface will not help your survival too much by themselves. Where's your heart at? Do you accept the risk that comes with that type of all out build or is there something deep in your heart tugging at you to be more self sufficient and resilient? There are two approaches you can take, develop your skills at playing a blaster and learn all the tricks in the book - jousting, kiting, inspiration combine/mashing, using LoS, using soft/hard controls, abusing mob fear AI, awareness of mob aggro radius, target finding, mob faction and problem mob awareness, understanding when and when not to be in melee, understanding team dynamics to gauge whether you can go all out or not, etc... Or you can change your build.
  6. Nemu

    FIRE/DEV/MACE

    Just because you chose a patron pool with a S/L def shield doesn't mean you HAVE to build for S/L defense, especially when your power picks shy away from powers that lend themselves to S/L def bonuses. Think outside the box. You can put superior blaster defiance in flares, blaster wrath in fireball, and apoc with the proc in blaze to get the most out of the damage procs. The Apoc proc in flares is a waste, with such high recharge chances are you will never use flares. You put so much emphasis on recharge to a point of diminishing returns (even losing 10% global recharge means inferno recharges only 1 second slower, and you will still have perma-hasten), meanwhile you have no slow resistance. S/L defense isn't a catch all like range defense is with your game plan. Your latest revision has no kb protection. The holes in your build will be pretty glaring if you go up against harder content. A little outside the box thinking can get you something like this: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9) Level 1: Toxic Web Grenade -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 2: Fire Ball -- Ann-ResDeb%(A), Rgn-Dmg(9), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(13), Rgn-Knock%(13) Level 4: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5), WntGif-ResSlow(40) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(19) Level 10: Targeting Drone -- HO:Cyto(A) Level 12: Caltrops -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(37) Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(36) Level 20: Field Operative -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(48), PreOptmz-EndMod/Acc/Rech(48), PreOptmz-EndMod/End/Rech(49) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(34) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31) Level 30: Assault -- EndRdx-I(A) Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 38: Gun Drone -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Rchg(39), Dcm-Build%(40), Apc-Dmg/Rchg(40) Level 41: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(43), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(43), GrvAnc-Hold%(46) Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(46), ExpRnf-+Res(Pets)(46) Level 47: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(47), BslGaz-EndRdx/Rchg/Hold(47), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1356;656;1312;HEX;| |78DA4DD3DB4F13411407E0D9DD59CAAD40E5524AB9154490CB5288E8A306B425020| |9527D269B76533621B0696BA24F5E62E2AB1A1313457D35DE5E35F18F502346137D| |F7495AC14405E37A767FA7D04DBADFF6CCCC999933BB0B974ED7BF4C5E3B2994E0C| |CAA99CF2F4FD3BD60E5F405336BA7857705E817E1F0F292B996B53246C2CE59E81A| |2EB7A42E3ACE7AAE6024CD4CD62AE445FDE2FAFAAA316F998EBD96ADF5FFA41CCBC| |A04FDC7849D5D29504363B957C6CAE5576C2772C6B1D34639E78299B6E8E63D5F6E| |A765F4D2EF94B726C5BBB9BA10528809295485556195C64A58ADC32B0763A578825| |8FF53F6193CFC9C7D01A7BD213C9FF24D43BE49D5B7F6183B05EB8FB32760986AA7| |F9457455ED0B62F22B1C8C22571BF5D1915FE8AD8A1F9BE1B27B730634DD8F3548D| |8A4B355F05080AD86D769540DE7AB9922A426AE1275C8A7D4BDC2BE8EBE867D3451| |10FD95E0083151231A5895DA1A795CE32DAECB1D98A068886B191AC59E5A0C761CB| |6C561FF04BC41BD9BB996CDBF781DBFD93F707C97DD83F1BF50A3B5B4F23A5BC3F4| |D045F9275143496D61B46961AE617B42F3F7D07E1676CCA16FD27B9D79DD91B7C28| |F75BC83DDEFD90F30B60943943FCAF9A39CBF730B793B8BB07B47E3F3A0A571FDBB| |62183F4BF4F0BE7BEEA35FEF0376837D08638FD8C770AF49883E9C81E8E3B96FD2B| |F017E3F064A54DB41298E6CB33B6C110E6E0838A6FAEBDCA57C43182B87CEE15C86| |97D8147B1E8E5D806F42428CF07C2345C446B7D91DB6C4637EB03FE13F9ACFC058C| |DD854FD73333EB29FE0F867D842B58BF35EE3E53A4BC197AB88DB7817E45D1893FB| |DFB33B7FF04C1F1DE65E941CA298E2D225BED7EE7FCD4219C3E9142B6331547DAB3| |236847EA5CAD83DCC3037BCBF62F73F4E7FBE15| |-------------------------------------------------------------------| The last power pick is up in the air. Vengeance is not necessary, even without the LOTG bonus you will still have perma-hasten, and if you wanted more recharge you can just as well take trip mine and 1 slot with force feedback and try to proc it on cast. The other option is to take aim with a gaussian's build up proc for some on-demand burst. Speaking of burst, you get another reliable build up every time you summon gun drone (disclaimer I don't play devices but I'm pretty sure it works because it also works in seeker drones and lightning storm). The build also synergizes with your game plan with almost softcapped range defense, 80% slow resist so you never get slowed down or -recharge debuffed to death, caltrops AND web envelope to make sure mobs stay away, and stay immobilized for rain of fire.
  7. So many people begging for inf and it's disgusting. You all should be ashamed of yourselves! Ukase, buddy, let's talk business. I offer panda services for inf. And no one offers panda services like I do. And what's better to sink your inf into than Panda Services? So, do we have a deal?
  8. Nemu

    FIRE/DEV/MACE

    I can understand the pets for theme and if that's an absolute build requirement, then yeah that's the only path that you can go down. On the other hand, If the spiders aren't an absolute build requirement, let's break down your thought process on defense. Your game plan is to stay at range. Of all your power picks the only one that remotely requires you to go into melee is inferno. If you are staying at range most of the time, how many pure fire/cold negative energy ranged attacks can your focus on S/L and incidentally energy defense defend against? How many of those attacks, in addition to all manners of range attacks with other damage types, can you defend against if you built for range defense instead? Now imagine if you took a resist armor so further reduce the damage taken if those attacks break through your high range defense, wouldn't that make more sense based on your game plan?
  9. Nemu

    FIRE/DEV/MACE

    All good questions, here is another: Why mace mastery?
  10. Street Justice/Regen Build Help - Brute - Homecoming (homecomingservers.com) I go over some important build goals for regen in this thread and how to approach building towards those goals. If you are up for it read that thread, revise your build, then we can help refine.
  11. Thanks, I stand corrected! Explosive knocks mobs back regardless of where the point of impact is, I was under the false impression that the point of impact mattered.
  12. Slot attacks as attacks. There are more suitable places to use explosive strike, but it's not in your bread and butter attacks. if you want range defense in your single target blasts go with 3 or 6 piece thunder strike, 6 piece blaster ATOs. You don't need to deal with the KB tax on your single target attacks especially if you are hovering and blasting down, but it's recommended to stick a KD converter in your AoEs, at the very least explosive blast because radial scatter is not conducive to your AoE kill speed. And you really should take explosive blast. I'd also recommend sticking a force feedback proc in Energy Torrent and/or Explosive blast, since one of your goals is recharge. I don't see the point of power boost or boost range really, you are only taking both for stun. Stun is also slotted with a kb proc and that can make your life a bit messy. Energy Torrent and Explosive blast, both of which do damage, provide more immediate mitigation than going through 2 powers and then stun to incapacitate, not even hurt, a group of mobs. You should take Nova asap, it will contribute to about half your damage throughout your blaster playtime. Killing stuff really fast is a really good way to survive and you should be salivating at nuking a full spawn every chance you get. You are tossing way too many slots into stealth and hover. A single LOTG 7.5 in both powers will get defense up to 2%. tossing 3 more slots in either power will only boost defense by another 0.7%, meanwhile you can stick 2 slots in a travel power with blessing of zephyr and get both KB protection and 1.25% range defense. If you goal is range defense why take scorpion shield? Ranged energy damage is still ranged. Wouldn't taking a resist shield for layered mitigation so that if something does get past your range defense you take less damage make more sense with your all ranged game plan? I think Bonfire (with KD proc) and Fire Armor can do far more for you than scorpion shield and web envelope. I'm also not seeing softcapped range defense. With hover on you are only sitting at 37%, with power boost 42%. you are also missing both of the 3% defense uniques. You also don't need to 3 slot hasten and power boost, 2 level 50+5 IOs is enough. Here's a quick draft of my revision, the two empty slots in invis is for 2 slot blessing of Zephyr. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Fighting Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46) Level 2: Energy Torrent -- FrcFdb-Rechg%(A), OvrFrc-Acc/Dmg(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), OvrFrc-Dam/KB(7) Level 4: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13) Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(34) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37) Level 10: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(13), BlsoftheZ-ResKB(15), Ksm-ToHit+(46) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Stealth -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37) Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 18: Build Up -- RechRdx-I(A) Level 20: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(43), ExpStr-Dam%(43) Level 22: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(47) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27) Level 26: Explosive Blast -- FrcFdb-Rechg%(A), Ann-ResDeb%(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Dam(31), Artl-Dam/End(31), SuddAcc--KB/+KD(31) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 30: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(33), BlsoftheZ-ResKB(34) Level 32: Nova -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39), SuddAcc--KB/+KD(40) Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(36) Level 38: Char -- HO:Nucle(A), GhsWdwEmb-Dam%(40), GldJvl-Dam%(40), Dcm-Build%(42), UnbCns-Dam%(42), Apc-Dam%(42) Level 41: Fire Shield -- GldArm-End/Res(A), GldArm-RechRes(47), GldArm-RechEnd(48), GldArm-Res/Rech/End(48), GldArm-ResDam(48), GldArm-3defTpProc(49) Level 44: Invisibility -- LucoftheG-Def/Rchg+(A), Empty(46), Empty(50) Level 47: Melt Armor -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(49) Level 49: Phase Shift -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1372;670;1340;HEX;| |78DA4D935D53126114C79F65170810111141D18C17034510AA9946A59CA9B43175C| |6A4BA750837DC8285004B2EBBE83334535697E54CD377E81364537739BD4C175DF5| |32D3754367F77F2076607FBBE73CFFE7FCCFD9DDF5BD4B7DAF2F3F581492FB62B9D| |0686C5DA07353ADDBF3454DD58BAA300E3BFD439CD8DA2CE825753BBDA4ABF5520B| |CBA39D5C7EB756ABD69B9DE47A41D76ABBE54253ABEAC2B551AD96D3CB65ADB4D3F| |49AD72BFA3DADA1DDD4CA5AB3E546D6486A7AC969DEE56BAABA3DB854D38A242B54| |54DACFA8D20A929D30FDCF1ADE24E3D4B60AA1089155844D028F599832E8549856B| |0D2ABBD25CCD874099CD9616ACCDB60EA0E386748592B3DB49831CB910C7E0295CF| |CC2FA0ED2BE8A259CAE650DB92FC11DABE23709EA256DED7FA18EBFB9F8043FBE0F| |053E63330FC1C5C301E13B48AFD2D7C860FC1E83BE67B30F6017490170734B2C32F| |C10B7BEA674FA9BF941E57448EE0826FE13A40CE4D7A37F4929BF5B13FF07397A21| |EEEC57315B9814D661E1CBCC6BC0E0EDD00ABA4F2722D6F125E2D54CB87FD2CBEFB| |54DF47CF6B8FD902655AE3673FFE8064FA4E9FA75B45160AE502DC6B80BD0697E13| |578051C5D050DC9087B1FE1E73BFA1DB9319BD5E47199A930BFE1BD8A509D107B08| |B1F731A618264BE8CB32CE1E4EF0BCC33CEF45CA4E608D75620EB1D83C787281996| |39E03E35CFB05598CF0BB1561DF51CEBDA4DC24F73499C34CE215CC283E83DEA6F6| |291E27AE403B95050F289D606D228BB5E933B2B976F6343383F8EC2C983985B887E| |691E49E93DC73AA4D87C89AE7576E21D2EC39FD06CF317388BA03A4CDF07B90E9CC| |52117CB4E967EC1056BA5F727BEDFF357D66D86543E110C52453F1C3D9FD7E8514C| |5BEBF7A6361F4F0B33796C0BADFBDB147A8B03ADDF5D95EF35188DDFC035BDBC6A0| |-------------------------------------------------------------------|
  13. Not bad Crystal87 Look at build up - you invested 5 slots for 2.5% range defense 2 additional slots in fly with blessing of zephyr gives you 1.25% range defense 2 additional slots in kick with explosive strike (low level KB set) give you 1.88% range defense 4 slots for 3.1% range defense is a lot more efficient than 5 slots for 2.5% range defense Charged armor at 4 pieces unbreakable restraint that give you melee defense. Reactive Armor gives range defense at 3 slots. It's not much, but still contributes to your goal way more than sinking slots into bonuses that don't matter. Explosive blast could use a kb-kd converter. I don't believe the Ragnarok KD proc overrides the KB, I'd also try to squeeze in the force feedback proc in both energy torrent and explosive blast. Power picks can be optimized a bit more during the leveling process, hasten and energize can be moved up sooner, especially energize, and I also do not see any benefit to taking power boost. There aren't really any powers that benefit from the secondary effect boost. You took bone smasher only for the set bonus, and you seem to focusing on recharge, you can take the pet from the epic and 6 slot with expedient reinforcement for range defense and recharge, and you can take the hold from the epic and 4 slot basilisk gaze for again, range defense and recharge. I don't imagine based on your posting history that you'll ever be using melee attacks, so these alternatives may work out better for you. Here's my quick edit This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg(7) Level 1: Power Thrust -- Acc-I(A) Level 2: Energy Torrent -- PstBls-Dam%(A), Artl-Acc/Dam(7), Artl-Dam/End(9), FrcFdb-Rechg%(9), Artl-Acc/Dam/Rech(11), SuddAcc--KB/+KD(11) Level 4: Fly -- WntGif-ResSlow(A), BlsoftheZ-Travel/EndRdx(39), BlsoftheZ-ResKB(39) Level 6: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(13), LucoftheG-Def/Rchg+(13), Ksm-ToHit+(46) Level 8: Power Burst -- SprBlsWrt-Acc/Dmg/EndRdx/Rchg(A), SprBlsWrt-Rchg/Dmg%(15), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg(19) Level 10: Sniper Blast -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Acc/Dmg(21), StnoftheM-Dmg/EndRdx(21), StnoftheM-Acc/ActRdx/Rng(23), FrcFdb-Rechg%(23) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(29), NmnCnv-Regen/Rcvry+(31) Level 18: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(37) Level 20: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(27), ExpStr-Dam%(33) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-Def(34), ShlWal-ResDam/Re TP(34) Level 26: Explosive Blast -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), Ann-ResDeb%(36), Artl-Acc/Dam(36), Artl-Dam/End(37), Artl-Acc/Dam/Rech(37) Level 28: Build Up -- RechRdx-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(33), Rct-ResDam%(33) Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/Rchg(42), SuddAcc--KB/+KD(50) Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam(43) Level 38: Tactics -- EndRdx-I(A) Level 41: Electrifying Fences -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(45), Artl-Acc/Dam/Rech(45), Artl-Dam/Rech(45), Artl-Dam/End(46), Artl-Acc/Dam(50) Level 44: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(47), ExpRnf-Acc/Dmg/Rchg(47), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48) Level 47: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(49), BslGaz-Acc/EndRdx/Rchg/Hold(49) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1423;668;1336;HEX;| |78DA6593CB4F135114C6EF3C4A694B4528EF77CB9B42A16E0C0F2551C1444A8254D| |D1952E9A44C52DB5A4A84A50BFF06139F6B37AE5DF83FA811A35137C6852B29885B| |53CFCCF7159A3849FBBBF39D73CF6BEE5DDDBDD2F0EAEA8345A5052F6753DBDB1B9| |7E4BF6415BDC94DDBCA6D5ACA79BCF2EBA661633D95CB58E9D852CE2A66F6E03E58| |B525770A857CB15435AEA6727661279B2AD9F99C0AACE5F3D9D872D6CE6C95FCEE3| |A59B0AC7410B2A3DAB94CA3FB96B05269ABB8BD6517DA970AF666AC1A7E7547423A| |ABBD0EA968587EE755F5A97894612A153795EE2175D034490DAC53E0DDD3BD4A752| |9579B15681AE269AFA1D5191E97F526F95077E9AFC3BBFF07E205644C06E2E946B7| |E16A235FE13BF20DF4898F073E86E70BB406DA1A5A3597537FC5DC6BAA394EDEA9C| |5FB1CF1CEBC209F81679F924FC0E6C7E0BCECF2B10FDF3EFA68FE00B6BC25DF816D| |EF49F6B520AF01CE25F0125A440A0942D38251F87790F7048DCCD5781D3D74AC835| |D49B0E7067913ECBB05AA36A59A38B326F6DFC7990D712EBAE40E21BE1EBA2F5A48| |E2EE82037BA0213EADF051ADE7300353B47668463B638797610B5F2357C08BE2D5C| |95977720E83DF611BFC49F21C0CF11C0CF1FBE79DDBC1797573264D92BB97B97BAB| |7D1D20CE40993C0617C5AB9FB9FB2F20F7E802390F8ECF91B3609C67CE195E84792| |24EB3726EC6FB84A3A69A0893113024350D7346C361D4A9C9FE31E61EAB473F935E| |92FD4D7AC029F61DE71CDEC8DE28F746CBA86BEA108C1D91BFC1E963F20F68C8DE1| |8EF416C5F77EB9EFE08CE7C223F832D52F70CE73B53FD8EA673515DADD263D6DCE3| |8A3C2A716A952B898C6B2625D134D7EB97FFE4AE5339F84F29FB6B7685F1BD0E6BB| |D1E21FACAC4498D9535B1C759DBED9A75AA667DA7669D089DAEFF01E624D141| |-------------------------------------------------------------------|
  14. Nemu

    i27 Fire/Elec Builds

    Unbreakable restraint for the S/L def at 4 slots is probably your best bet, include the +7.5% HP unique. I'd also proc monster shocking bolt - one Nucleus HO and the rest procs. Decimation build up proc should be one of those procs. I typically do not need holds or other hard control with softcapped defenses and the two knockdown AoEs. Therefore I don't treat Shocking Grasp as a hold most of the time, I treat it as a 1 second cast time attack. Because it is a damage over time I loaded it with a few procs to front load damage. One of the appeals of fire/elec is that the combo has loads of fast casting attacks in DPS mode, in the time that it takes for most other sets to execute 2 attacks this combo would have unloaded 3 or 4 high DPA attacks. If you go the resist armor route you lose the luxury of having high S/L defense which is meant to cover most melee range attacks, therefore you'll have to dance a bit more in melee range. I've done melee blasters with a resist shield and KO Blow, it's doable, but requires more movement. It's optimized for me, YMMV
  15. Nemu

    i27 Fire/Elec Builds

    Super speed + a stealth IO in sprint gives you invisibility against most mobs. The most practical solution is to purchase some jetpacks from the P2W vendor. That sacrifices nothing. If you really want fly then you can go hover melee blaster and take hover + fly + evasive maneuvers and drop combat jumping, super speed and most likely tactics.
  16. I recommend Elec/Staff with whirlwind slotted with the KD proc and FF proc. That combo will be able to handle the end drain and you will bathe in the glory of SPIN. Staff pairs well with non-defense sets so there is also synergy there. Whirlwind offers an additional layer of mitigation.
  17. It sounds like you may have a new build that you have not posted but I'm going to give feedback on the one you did post. First of all, I agree with the mentality of kill or be killed, but the build has quite a bit of room for improvement. The build I see has 7 10% recharge bonuses, 2 of which are wasted. If you free up the 10 slots you sunk into those 2 wasted bonuses you can do all sorts of things. One of the firsts things I look for in any build is how many full sets are slotted, are you deliberately building up toxic/psi resist by investing that 6th slot into all your purple sets/positron's blast/Sting of the manticore? Smashing/Lethal damage is much more prevalent per conventional wisdom. Or are you trying to stack mez resist? With your insp mashing and the availability of breakfrees and clarion, I don't really see that much investment into mez resist as generating the best ROI for you. Apoc in flares but blaster's defiance in blaze doesn't make sense to me. I'd switch those two and make blaze even more hard hitting. At high recharge you won't be using flares a lot, so apoc with the proc is better served in a power that you DO use a lot. Besides the proc will proc more often in blaze than it would in flares. Why not take mystic flight instead of fly so you have a teleport to quickly get you in and out of combat if needed? You can put a Guassian's build up proc in aim so you can punch through stacked nemesis vengeance or Paragon Protector MOG on demand. That cost you almost nothing to do. You can slot decimation into fire blast for more recharge, you can get KB protection by using a blessing of zephyr IO in your travel power for far less investment and slots. You can also ditch fire blast and proc monster Char and do way more damage and have some brief personal mitigation against problem targets like sappers or tarantula mistresses. With procs char can become your third hardest hitting single target attack. You have the pvp +3% defense IO but not steadfast protection 3% def, is that an oversight? If you want to do more damage you are also missing out on some proc opportunities, especially the 2 -resist procs and a force feedback proc in bonfire. Cauterizing aura gives more base recovery than stamina, slotting that gives more bang for the buck. With this type of build approach you will have a few holes to plug 1 - General survival (defense/resist/heal/mez), which you address through inspiration mashup. 2 - Slows. your ability to execute your game plan gets completely neutered when there are slows stacked on you, when that happens you essentially have a blaster with no defense and no damage, and all the inspirations in the world won't help the mobs die any quicker. Defensively, the ability to run out of a caltrops or ice storm patch unimpeded makes you less of a sitting duck. I'm aware that win rate goes up with inferno and judgement but there are 44 levels where you don't have access to judgement, and 26 levels where you don't have access to your nuke, assuming that you do exemp from time to time. If you are going to embrace the kill or be killed mantra, don't skimp on slow resist. Here is a revised build that keeps to the principal of kill or be killed for your reference. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Ring of Fire -- Acc-I(A) Level 2: Fire Ball -- Ann-ResDeb%(A), PstBls-Acc/Dmg(9), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(13) Level 4: Mystic Flight -- BlsoftheZ-ResKB(A), WntGif-ResSlow(23) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), Rct-ResDam%(36) Level 8: Fire Breath -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(17), Rgn-Knock%(17), PstBls-Dam%(23) Level 10: Combustion -- FuroftheG-ResDeb%(A), Obl-Dmg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Fire Sword Circle -- Obl-Dmg(A), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(36), Arm-Dam%(43) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 20: Cauterizing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(40), PrfShf-EndMod(46), PrfShf-End%(49) Level 22: Build Up -- RctRtc-Pcptn(A) Level 24: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29) Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Bonfire -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(36) Level 38: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(39), PcnoftheT-EndRdx/Rchg/Slow(43), TmpRdn-EndRdx/Rchg/Slow(43) Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), HO:Ribo(42), ResDam-I(42) Level 44: Fire Sword -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46) Level 47: Char -- Dcm-Build%(A), UnbCns-Dam%(47), GhsWdwEmb-Dam%(47), GldJvl-Dam%(48), NrnSht-Dam%(48), HO:Perox(48) Level 49: Rise of the Phoenix -- OvrFrc-Dam/KB(A) Level 1: Brawl -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(40) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Musculature Radial Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;687;1374;HEX;| |78DA4D94CB4F135114C6EFED4C054A0B4205CADB16287D4E5BE263851884A252122| |26B43C632A99394B62945A926262EDC2B2C4C1424AE144D4C8C1AFD2FD4E8D28D71| |E10A3571650CD633FD0E6D2799F9DD7BCEB9DF3DE73E666163C6F962EEF69490AE7| |3597D6D6D799ABE25A3685FD033665A584F13BDBD6C5EBEA4E732C68A96348B0642| |BD879EA5F542215F2CC1B5A0E7CCC27A562F99F99C702EE6F3596D295F4C1BC5323| |A29432F98B98C039E8261ACB8AACDA499B95A2247E76CC14C6BC9ACBE6A6959FA65| |0FA53146EF592B27697D2A7621542112AAB049A60D5415A60A1EB183D7C4E15311A| |24F546DD38772A427BF2B555BF32BF89A5F838E37CCB7A0F31DB8450929182B952F| |B6AAADBB1F1ADDB46E76E469B37749E47140DD41558CFC46CC8CB5BC5C4BD304C63| |B4F806D27C1A3A798A7599FE7DE20B4F0D89629E88DFE45CCE801F31FE8AF3005E2| |6669542BAF43EB1E7C65EAB958CFC53A6DACE3611D2FEB8CB04E68127D1FD5DA8EB| |1B23D8CFC3CCC24A1033EB52382F84E8D19038FC59909F02645BB3146716F63EFC6| |77C1E82662E2F7C11B14D5C5B574ED90CD4DE780F2E9E17DE9B9CBE3EF8173D671E| |67C7ADF23C7BE0FCC8FE0C027E6675021BD7EAEAF7F02B507FF802AF90639D741DE| |E7A1247C431799F3E0798A1AE6351E7E00DBF187CC6DE60EE87DC4DC059F107C5C9| |3EF0EEFC337D474CBBA1B9CC3D863D8FC3B60E8A595538B083D07F74827C0E732D0| |23ABE7317886BAAA228211D47B9D10E6350AFB315724C00C324360340C3E255D8DE| |F91B64D18578576013E6D15EB128BA096988E79639398F71999E3BC87F1AF881950| |6B77558A4DDEC32DD0ABD6FE019554BD4D9711F32DAAB53B2D64851EB1EF200B47C| |928AAFC59B749E9C5ACD17DF047637C00F1BF1A6D7CFAE643B5CC2B8BE44F705697| |1BDA7A43FB4A433BE5AEB7FF0339E6C960| |-------------------------------------------------------------------| Readers might find some choices questionable so I'll explain a few of my decisions: I put the Ragnarok set in fire breath because the KD will be very useful for stopping mobs from running up to you during the animation. I put the fury of the gladiator -res proc in combustion because it has a larger radius and a slightly longer animation time which means it has a slightly better chance to proc and it can tag more enemies. People tend to be more enamored with FSC, but I find the radius too small and you usually never tag the maximum number of targets allowed for the power. Also, with this type of build, mobs THAT close to you need to die NOW, so I tossed in the Armageddon proc in FSC for some extra punch. Brawl and kick are just mules for slow resist. If you don't like wasting slots in those then take those slots out and 3 slot ring of fire with 3 superior winter's bite, you'll lose 15% slow resist which will take your total slow resist to 65% which is still decent. However with a build like this where survival depends entirely on your ability to dish out damage, I'd lean towards getting as much slow resist as possible.
  18. Panda Punch Panda Kick Panda Boom
  19. This is a good read Broadsword/Shields - The Thing that should not be. - Stalker - Homecoming (homecomingservers.com)
  20. I haven't had time to do a more detailed write up as I do with some of the other posts seeking help. I'll reference those threads so you can get an idea of building principles. The first stage is really just about focus and stacking set bonuses. Build request: Dual Pistols / Dark Manipulation - Blaster - Homecoming (homecomingservers.com) Help me fix this mess (Beam/Temp) - Blaster - Homecoming (homecomingservers.com) Archery power slotting wise when it comes to sets is fairly similar to beam, meaning that both sets consists entirely of ranged and ranged AoE attacks, no PBAoE. Both sets have one power where you can fit in a force feedback proc and you should find ways to squeeze it into explosive arrow for archery. Where you will differ in your build is your inclusion of melee attacks in /Temp. There are two ways you can cover survival in melee 1 - Take defense shield and buff up your Smashing/Lethal and MOST IMPORTANTLY Range defense, I covered why range defense in the dual pistols post. This approach is more forgiving against most content but when you do get hit it will hurt. 2 - Take a resist shield like temp invuln and any of it's elemental variants and buff up your range defense, and use movement to limit your melee exposure through jousting/kiting, I covered the technique in the dual pistols/dark manipulation post. This is a bit harder to get a handle on if you haven't mastered game fundamentals such as kiting/using line of sight and movement. If taking a defense shield my standard template will look like this: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Natural Blaster Primary Power Set: Archery Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Snap Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Acc/Dmg/EndRdx(48) Level 2: Aging Touch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(45) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(7) Level 6: Blazing Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(25) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9) Level 10: Chronos -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(11) Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), Artl-Acc/Dam(13), Artl-Dam/End(15), Artl-Acc/Dam/Rech(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: End of Time -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(45) Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dam%(21) Level 20: Temporal Healing -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(23), PreOptmz-EndMod/Rech(23), PreOptmz-EndMod/Acc/End(25), PreOptmz-EndMod/Acc/Rech(29), PreOptmz-EndMod/End/Rech(34) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(49) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29) Level 28: Future Pain -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Rchg/HoldProc(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Rain of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(37) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Time Stop -- UnbCns-Dam%(A), GldNet-Dam%(42), GhsWdwEmb-Dam%(42), NrnSht-Dam%(42), BslGaz-Acc/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43) Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48) Level 47: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(47), GssSynFr--Build%(47) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1365;667;1334;HEX;| |78DA4D945B4F134114C7676F140A85D6B65C0BBD5084B67441BF80E11E040C11DF9| |B4D59DBD5D26E9692C8A30FBEABD198C8C5F8E6FDABA89107137DF10308266A04D1| |D4B3FD1F6A37DDFDCD9C99F33F67CECC74E5D66CC79B85DB9784E49B29199B9BB96| |9FA564DC773C5A86E394649B88F87DE6E1EC85D35CA05735D9F72F245D3D91E3933| |AF6DD976C5A9EAD7CC0DA251CAAD1865CBDE2A1955AB5216DED54AA5A4AFD9A6B9D| |E516F2E9B866D950BBE7A67DE2A14ABD4EB3A1B5A379DCDA265F7CDD9565E3F8BB0| |62E44DFAB8EDED5ECA28466FC44D4F723F354D0855880BAA9025A60CAA0A53055B3| |4702A25F8A9C9624FD46D13FBCCA7E034CD91585FBA0EDB68815904D316387E8379| |131CA6B229D097944F32627F06A364D5A0AB6ACF904FEB0BD0FB12F4BF027B5F83D| |DA4E7818FE4094BF0F94BDD4155CC529E6D3CD6B6473182A4B30BC6C9DA8E3CD4F6| |3B88DFF1450115ADCE4E15F4B780098AE5633D5F06EBE964CE51AC2EAE49D763E89| |CDF61EE32F7C0D17D70FC099820AF00AF3BF0167AE7DE313F80A1F7CC03709EE205| |395EF017D7E29879C235FA0D464EC1F81F3E03B48E30D62EC2357A8442961ECEA0E| |7A252AF5EF607B2CBFE641E839327A04A3E7DF051FAB8F2FDF318EBBF0C4696C005| |CA7680AB3D7097B3B9070EDF673E643E0003A43FC8FA83AC3F7408BDA123E677304| |9B3A2D0D7A2BC7B31DEBD98C6E45D8C7BC0642B78EA172281387282E324FDCC10B8| |48F98F608E18710B45F59921DB18C71C5BC4094ACD219FD406FC5206E6A60F64F02| |318A4B565F8246576702227F864BA3758E71BA8F398CE63FA73C40991FF24EFE024| |E71C511B37977EEEAEC6D5C6FF406DF97F9B2E2054565536914DAA7B7CF5366EB69| |0B2386947CDB638D677D86C1BC3BC6FCDB64788B0946EE459FB071F21C6CF| |-------------------------------------------------------------------| A resist shield build will look something like this: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Natural Blaster Primary Power Set: Archery Secondary Power Set: Temporal Manipulation Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: Level 1: Snap Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(47), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(48) Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39) Level 4: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(7), WntGif-ResSlow(9) Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(40) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), Rct-ResDam%(43), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(49) Level 10: Chronos -- HO:Membr(A) Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), Artl-Acc/Dam(13), Artl-Dam/End(15), Artl-Acc/Dam/Rech(34) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: End of Time -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), SprBlsWrt-Rchg/Dmg%(25) Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(29), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(31) Level 20: Temporal Healing -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(46), ExpStr-Dam%(47) Level 24: Tough -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29) Level 28: Future Pain -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37) Level 30: Spirit Ward -- Prv-Absorb%(A) Level 32: Rain of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34) Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam(43) Level 44: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), NrnSht-Dam%(45), GhsWdwEmb-Dam%(45), UnbCns-Dam%(46), GldNet-Dam%(46) Level 47: Rune of Protection -- ResDam-I(A) Level 49: Aim -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1357;657;1314;HEX;| |78DA4D934B4F13511886CF744E29975604E45E68A7B6507A198A4B37068112040C1| |1F76402136852DAA694084B17FE0063A289D7AD8AF857D4C8C24437FE00D4C48537| |4CFDA6EF4B65D2CE33F39DEFF6CE77CEF2DE6CF0F5FCED2BCA08CD149D9D9DB5AB7| |2AFB9D5C075A7B65B758ACABB02F2EFE3C2DA0DA7B4E96ED8D3D5F52DB7BA9F3835| |AFEE562AE56ACDBEE96E0B9DE2DAB2532A54768B4EAD502EA9E04AB95CB457CBD57| |589C1CB92EB540AA5CD76AC545C7723D478CC1736B76AB2D03D5729ACDB792F4472| |7935F607A48FA8FCC35E538677ABFB95D24A4D69E533481FA84D52832D7E707AA21| |9ABD573D8E22F41FB009C7C451E82A3A72152CF30FD0D5BBB26FD60BC051C0B90AD| |E0BD845226627DE6471F7AF904B60E9B0D4664D5CF9EFC19AC8DD9E0F8249923A7C| |03E194A8031815E03F9FECAEB8856A9EFC83BC97A39D69B15ED6DE845B55D166853| |59820ED874C71DF8053F233E48ADE7A8D5A2C698D40EA1B6114A2BF8907352A393B| |3E97C883CE71F918FC1EE27E45370E0191893A82E6AEA7A837CE1B7E0E83BF23D79| |04E6A55E0F67D3F303F3BAF093FC05F6FD26FF800327DC2BA2A317F57CBDB7447B8| |F56D93DD0DE074DF1E9878FD97F097D4E8C8A615C689131508BEF207D073993A13C| |6286AE81E145705EFA1EA6D6E1317CF78B4972824C81F1347857F6D20862D4C831F| |2C4E52D42FD11CE2BCA7945B937A39C9BC5BD69716F1E488A18F7438CFD2E485F09| |D64878C2653F1D8A5F92DF2949ED296A4F51FB8CC4A539F7F491AF1197F9403AC89| |3D9468DEC02F464E7A0E1BEE8B2D9879DC15CBD739EA32DF702FE61AD78D5E52797| |B274F334D797FE3FCB9143C48A6E9E5C6534228EDBC5422F238B5A5FCFDA2CF4F4E| |5AC2D09BF6F676D0F506131D5ECB3FE0F31B4B74E| |-------------------------------------------------------------------|
  21. Buff Blasters. They are terrible.
  22. It's a great start defense numbers wise for the budget. Few suggestions Put the stealth proc in sprint and a winter slow resistance unique in super speed Eradication is good at 3 slots, the AoE/Fire/Cold defense does nothing for you. You can get the same S/L defense value 6 slotting obliteration as you would 2 slotting rectified reticle 2 slot super speed with blessing of zephyr will get you range defense and knockback protection, It's better than using a steadfast protection IO. You can get 2.5% energy/NE defense from 2 slotting basilisk gaze or 3 slotting thunderstrike, 5 slotting overwhelming force is extremely inefficient for the same bonus. You can try to fit the annihilation -res proc into unbral torrent, and the 3% res unique from reactive defenses too A few tweaks within your budget and you can have something like this: This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dark Blast Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Gloom -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7) Level 1: Immobilizing Dart -- EnfOpr-Acc/EndRdx(A), EnfOpr-Acc/Immob(43), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Immob/Rng(45), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/Rchg(46) Level 2: Umbral Torrent -- FrcFdb-Rechg%(A), Artl-Acc/Dam(15), Ann-ResDeb%(15), Artl-Dam/End(43), Artl-Acc/Dam/Rech(43), OvrFrc-Dam/KB(50) Level 4: Sting of the Wasp -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg(48) Level 6: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(34) Level 8: Moonbeam -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx(11) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23) Level 12: Super Speed -- BlsoftheZ-ResKB(A), WntGif-ResSlow(13), BlsoftheZ-Travel/EndRdx(13) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: The Lotus Drops -- Mlt-Acc/Dmg/EndRdx(A), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Dmg(17), Erd-Acc/Dmg/Rchg(23) Level 18: Abyssal Gaze -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg(21), Thn-Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(25) Level 20: Kuji-In Toh -- EndMod-I(A), EndMod-I(46) Level 22: Choking Powder -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(25), EssofCrr-Acc/Hold/Rchg(37) Level 24: Boxing -- Empty(A) Level 26: Life Drain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(42) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx(34) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(37) Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(36) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(36), LucoftheG-Def(46) Level 38: Golden Dragonfly -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(48) Level 47: Blinding Powder -- Acc-I(A) Level 49: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(49) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1357;659;1318;HEX;| |78DA65935B4F13511485CF74A620D04AB12D502E85722DAD0CE01F2051D4072E21E| |27B3381491968DA495B127DF4C177AF3111CAC51FE05FF1FA60A22F3E19130113C4| |1B317577D62A923849FBCDD9FB9CBDD639FBCCFCAD99C0F3EB77A69516BC92B34AA| |5CC65F92FDBC5C605ABBC51B472AAF634CA2FC644E68695CFDA2BE68C555CC7E478| |3DB3B4E1BA8562D95C70F26B56E666D172F24E3EAB9A170B859CB9E4DAF64AC07B9| |DB32D5712416F70CDC9AE9665D45A4FADD8C5D2AAE3C6AEBACEB2592F3D6F2DDBF2| |577BBFDD296EFAE5E744149FAA5FED09A60CE57B46EE804685DC061B76C1A3E499B| |50F342F967A0C5E7C443E24EF83E3F7C035D1D534ACD5EEFABCD879DD0F7ED251CB| |C038D5004E7D44FC9BE8EAD4D5FD063C19E090068EE9A40F9C50E0BAE8FAA1ABF9B| |744376CA84405CC45D025C9198D6FB0C7732FC85760F36BF225F85DBC34B15E5314| |7B6BFF23C35E430D4AB116D4F3B57CC01E03DDD843E03DC6ED322788F52AC8F53FA| |4662BD6E9AD65E884F67D5ECDD067B0FD0B9817CF6D3C8BB65DE85ED823D9BF08FB| |1761FF3AD9DF9FA213A6F7703F62E3E4B1E4A2F41E7D0BADCE77E050163E35F1DE8| |139AAA32A8F2A889B18DDC4A8DA45D52EBA89F3F68CF2B68DD18D2ED5BAE146EFBE| |8453EAE9D03CC59E5F18278E4143E6F6726E2F4F2D7E805CFC101C3A025DF1D4C79| |BD6F714B1FE4D728BACB0FE3638B803B689CE007506A83318226731673C82F1899C| |D830F73E3C8DDCC82E6EDDC816590147B7C91D70407492EC44328DF398224F424AA| |591F3A5E9C1A487096AFF166D939D30BBB02E2C352759737213377CB27EE3455621| |57ED314EBFE2DA50BA38F72F2B1F1AEEE9A2C190C4346FD67EF3E917CC7507FF450| |ECF46123893AF67634F507D36255E51BDFA17F707D4C8| |-------------------------------------------------------------------| When you make more inf you should 6 slot blinding powder with a full set of Coercive Persuasion. That set has a lot of value. You can also look to proc monster one of the holds and work more slow resist in.
  23. That's how I built my first blaster on HC, focusing on typed defenses. The accessibility of winter sets made it easier to do so compared to live. I've since changed my approach. For Melee blasting S/L/R def is enough, most melee range attacks have an S/L component and the rest is essentially ranged. Ranged defense also covers any pure elemental range attacks that mobs throw at you, and those are more common than pure elemental melee attacks. As long as you move you can swing the odds in your favor by minimizing melee retaliation exposure and letting range defense do most of the work. Remember range defense works whether you are 10ft away from a mob or 80ft, as long as they can't swing at you. It's also OK to have less than softcapped S/L defense. Range defense is more important. Next slot attacks as attacks, and take combat jumping way earlier. You are already at a disadvantage when it comes to mezzes, so why delay the ONE immunity you can have for 49 levels, especially as a melee blaster? You are also missing some FF +rech and -rez proc opportunities. Here's an alternate version for you to reference. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 49 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(47), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(49) Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(17) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(43), BlsoftheZ-Travel(46), BlsoftheZ-ResKB(47) Level 6: Reach for the Limit Level 8: Bullet Rain -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(9), Ann-ResDeb%(9), SprFrzBls-Acc/Dmg(11), SprFrzBls-Acc/Dmg/EndRdx(11) Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13), WntGif-ResSlow(43) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Burst of Speed -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(33) Level 16: Dragon's Tail -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34), AchHee-ResDeb%(40) Level 20: Reaction Time -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Swap Ammo Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(48), ExpStr-Dam%(48) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(33) Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(40), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), Arm-Dmg/Rchg(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40) Level 41: Inner Will -- RechRdx-I(A) Level 44: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 22: Chemical Ammunition Level 22: Cryo Ammunition Level 22: Incendiary Ammunition Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;708;1416;HEX;| |78DA6593CB4F135114C6EF3C4AA1B4D2A1E5514BA52D20D0CA80262E5C912862546| |A2AAC0D19616C479B76D24E232C5DB857A331E1E9D2F85A19F7FE1BEAC6950B054C| |5CF840339ECE770A354E32F33B731EF79CFBDD99DCCA4CF0D5853BD3420A9D2B19B| |5DAE2597A3A66D57FC570EA55A3241A979FEE380716E78D72C15CD667EA4669316F| |D59C4AA936DC8C2DD46DBB5275F49C51752C8AE78CB265D74B866355CADAC572D1A| |C9A65476F1AC17CA552D2E74CC3B6CA8580F7B2609BE672C83367AD42D1A1405733| |6BD9ACD68A961D3B6F5B4B7AB363CE5832E9D1B057FB69CC0CDDB1303DA4C6E0AE4| |F08558893AA9025A60CAA0A5305DB7C607858F0E52A224F48AB42BF0A4ECE83530B| |A046B912F7916E08AC53008F14991618BEC9BC05F692A60A6A15A547F27C993FF49| |A50C5C43BD9A3FE41F6FCDDD4C7875C3711C67190ADFAEF22DEFE51013F8181D7D8| |4BE00D3844051DA8913BDEA326C86B67E2A849534E277A489DD9C68C1D22C88C52F| |F10EF33B486FCEE75E606D8BF091EDD0293DB600FD576F1BC5D4F789E0D707893B9| |C5DC0607698F1AF7D39EC2977C06A69E335F305F82A36F693F11D295FA45B836F21| |DB1E80FE64FB0F717731FECFF0D0E50DF1ED659263DFA60CB7DB7B1F6E40A731554| |2827C69AC54EF1FE1B4574762AC5E27CBE713EDF8159C5D373E01278EC326A34CA4| |D706E82738FED72CE1E98FC86DC14CD38083D7D837CFEA3D3888D7FC67733FE85B9| |0366CEC8DE1AFB549BE63DA5B9CF5058F26243513046FA8D20471DB9075D8EDF673| |E603E64CD1F817D54338699C45816DF77927A6579CEACE2F37C2754A68FD9064EF8| |99ED6084F4D03183D04F13544544C937C53DA69A7AAA07FF6AE3C85C57A4D4833FD| |F9D6B8D2A502AAF72987C9257B11338F887D9B3D7EA4941D9DDFFB2BEB67A1E6375| |F7DF6B4DA3CF09CDDCF5167B433BFCCCE62254C9763E70685F6BB18D16FB7A8BFD1| |76A69F1C1| |-------------------------------------------------------------------|
  24. Not really. There's still inertia, the drift is manageable though. I'd only toggle on mystic flight in situations where I absolutely need to keep distance, like those +4/8 non-incarnate no insp no temp enemy buffed ITFs. For regular melee blasting I'd never use mystic flight, using it in combat is a net reduction to your combat mobility. The only non-flight pool related power that does what hover does is inertial reduction from kinetics.
  25. In order to redeem yourself you must find the cudgel of forgiveness. I've left clues scattered throughout these forums. First Clue - play the panda theme song at the top of the world to summon the Panda Sage, it will give you the second clue. Protip bring bamboo.
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