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Nemu
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This build needs updating, so I did. The original build focused on softcapping all typed defenses except psi and I found that unnecessary. S/L/E is really all you need for the majority of the game. So I revised the build and fit in ROP, Shadow Meld and Overload and proc monstered soul storm. The new build also has better Acc against +4s as well. It's nice to have ranged options on melee ATs and I've used this setup with moonbeam and soul storm on my other scrappers. It's become my default template. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Big Panda: Level 50 Natural Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Energy Aura Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Crushing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3), LucoftheG-Def/EndRdx/Rchg(5) Level 2: Titan Sweep -- FrcFdb-Rechg%(A), Erd-Dmg(5), Erd-Acc/Dmg/EndRdx/Rchg(7), Erd-%Dam(7), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(11) Level 4: Mystic Flight -- WntGif-ResSlow(A) Level 6: Follow Through -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(17) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), Rct-ResDam%(31), ShlWal-ResDam/Re TP(34) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Build Momentum -- GssSynFr--Build%(A), RechRdx-I(36) Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15), LucoftheG-Def/EndRdx/Rchg(48) Level 16: Dampening Field -- GldArm-3defTpProc(A) Level 18: Rend Armor -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(23), Hct-Dam%(25), AchHee-ResDeb%(31) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(23) Level 22: Energy Protection -- StdPrt-ResDam/Def+(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Whirling Smash -- FrcFdb-Rechg%(A), Arm-Dmg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31) Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43) Level 30: Spirit Ward -- Prv-Absorb%(A) Level 32: Arc of Destruction -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(33), SprCrtStr-Rchg/+50% Crit(33), SprAvl-Acc/Dmg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), Dmg-I(34) Level 35: Energy Drain -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(43), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(50) Level 38: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40) Level 41: Rune of Protection -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Max HP%(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(50), TtnCtn-ResDam/Rchg(50) Level 44: Soul Storm -- Apc-Dam%(A), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), Dcm-Build%(45), GldJvl-Dam%(46), Acc-I(46) Level 47: Overload -- LucoftheG-Def/Rchg+(A), RechRdx-I(48), RechRdx-I(48) Level 49: Shadow Meld -- DefBuff-I(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
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Blaster Primary Comparison: Standard Environment Testing
Nemu replied to Galaxy Brain's topic in Blaster
You might want to hide those results. The KB lovers, they are coming.... -
These two are your biggest holes. Fire armor survival is a combination of defense, recharge, slow resist and active defenses. You have a decent amount of recharge but you lack the other 3. The active defense part will really be important during rage crash. AoE KB/KD are really good tools for that, I highly recommend picking up hand clap and stick a KB/KD proc so you can rotate between that and footstomp to keep mobs knocked down during rage crash. Both are also great places to stick a FF +recharge proc. If you are planning to invest in this build this is what I would do: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Nadine Superadine: Level 50 Technology Tanker Primary Power Set: Fiery Aura Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/EndRdx/Rchg(3), KntCmb-Knock%(5) Level 2: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37) Level 4: Haymaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7), HO:Nucle(25) Level 6: Combat Jumping -- BlsoftheZ-ResKB(A), WntGif-ResSlow(11), Ksm-ToHit+(48), LucoftheG-Def/Rchg+(50) Level 8: Kick -- Empty(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 14: Consume -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(15), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19) Level 16: Hand Clap -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(17), AbsAmz-Acc/Rchg(42), AbsAmz-Acc/Stun/Rchg(42) Level 18: Burn -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(42) Level 20: Knockout Blow -- FrcFdb-Rechg%(A), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 22: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29) Level 28: Rage -- HO:Membr(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt(43), MckBrt-Taunt/Rng(43), MckBrt-Taunt/Rchg/Rng(43) Level 35: Focused Accuracy -- EndRdx-I(A) Level 38: Foot Stomp -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(39), SprAvl-Acc/Dmg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-Dam/End/Rech(40) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Energy Torrent -- FrcFdb-Rechg%(A), Ann-ResDeb%(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-Acc/Dmg/Rchg(46) Level 47: Hurl -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), OvrFrc-Dam/KB(50) Level 49: Fiery Embrace -- RechRdx-I(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(46) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
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Regarding the hold I'm speaking strictly in the context of AR/Dev or AR/TA which tend to be the typical thematic builds. /Dev lacks a proc monster hold and ice arrow from /TA is a 12 second recharge hold which lowers proc chance. Cryo uses the gun and you get LRM from the same pool. The majority of the damage from proc monster holds come from the procs, you'd lose about 25 points of enhance-able damage picking Cryo over shocking bolt which is also a 16 second recharge hold. That's a small price to pay if you are into theme.
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I see you are a disciple of SPIN. Preach the Gospel of SPIN!
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Ignite does a lot of damage, but the animation turns some people off. You can start moving after about 2 seconds but you can't use another power for another 2 seconds due to it's 4 second animation time. It causes scatter/fear and makes mobs run. But if you have an immob you can root a hard target and let it burn while you stack other attacks on it. It's not a power used on fodder, it's a power used on bosses/AV if you can keep them immobilized, on teams that happens relatively often and solo you have web nade or other T1 immobs. There's a lot more synergy with AR/TA than there is with /Dev. /TA has glue arrow and OSA which allows you more time to fire off your cones and both can be used offensively as opposed to caltrops which is mostly used as a setup tool. OSA also serves as a second "nuke" because as other posters mentioned, Full auto doesn't get the job done alone, and neither time bomb nor trip mine can compare to the immediacy and utility you can get out of OSA. /TA also gets build up. I also recommend proc monstering a hold either from the secondary or from epics/patrons to bring ST damage up. AR has a poor ST damage rotation otherwise. My favorites are munition mastery or electrical mastery. The holds are 16s and in the sweet spot for proc monsters, and both pools have additional offensive options. Those proc monster holds will make a very noticeable difference in your ST DPS. Scorpion shield is a trap and a poor pick if you are planning a pure range build. Better to sick to softcap range defense and pair it up with a resist shield instead. AR is not the splashiest, most damaging, or fastest blast set, but that doesn't mean you can't make the most of it, pair it up with a secondary/patron/epic that helps optimize it, and have fun with it. I enjoy my AR/TA/Munitions with ignite and LRM immensely and use those tools to great effect, but based on forum min/max/powergaming wisdom you'd think it's the worst and most unplayable combo ever.
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Frozen aura does damage now and it's worth picking up and slotting if you are into melee blasting. I think it's a shame to go into cold mastery and not pick up hoarfrost to cap your HP. Rune of protection almost mandates that you invest in a lot of recharge bonuses which deprives you of defense bonuses/power picks that you can otherwise build for. That's the challenge with blasters. Your build will only have ROP up 1/3 of the time, if you can knock the downtime to 1/2 or less then I'd say ROP is worth it. Otherwise building for softcap defenses is going to be the more consistent way to go. Nowadays I prefer S/L and Ranged defense on blasters. Most melee attacks have a S/L component so that's solved with S/L defense, range defense covers the rest and it's the ranged attacks that will stop you before a fight even starts. Fire/cold defense isn't all that important, most attacks are hybrid fire/S/L or cold/S/L so your S/L defense will cover against those and range defense will cover the rest, even some of the ranged psi attacks. Stamina is a worse endurance recovery power than frigid protection, if one of those deserves to be 6 slotted it's the latter. With a 6 slotted frigid protection you don't need any of the other recovery uniques. You don't need to 3 slot hasten, 2 slot with level 50+5 boosted IOs and call it a day. You can't go crazy with procs when you have to build for 2 different vectors of defense but you can at least cram a guassian's build up proc in aim. This is how I would build a fire/ice focusing on survival with cold mastery. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Fire Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(15) Level 1: Chilblain -- Acc-I(A) Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(5), Artl-End/Rech/Rng(7) Level 4: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(42) Level 6: Ice Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9) Level 10: Frigid Protection -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(37) Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(13) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(21) Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(46) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res(A), GldArm-ResDam(46), GldArm-3defTpProc(50) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dam%(42) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34) Level 35: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(37) Level 38: Frozen Aura -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40) Level 41: Snow Storm -- EndRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45), ShlWal-ResDam/Re TP(45), StdPrt-ResDam/Def+(46) Level 47: Hoarfrost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 49: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
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Well, that's because you probably took scorpion shield and thus didn't take LRM and thus didn't have a real manly Rambo build. If you took LRM instead you'd go from a sad panda to a manly badass panda, like this panda here.
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Axe. Stalkers don't get it, tanks and brutes can't crit with it. Axe all the way. Ninjitsu, better on scrappers because of the end recovery power and shinobi-ri Regen - better on scrappers because quick recovery is not available on stalkers and shadow meld isn't available with brutes. Sentinels have a better version of regen though but if we are just comparing melee ATs regen is best on scrappers.
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I look at all these builds and I see little to no slow resistance. For a power set whose survival depends on clicks with long recharge, slow resistance is going to be glaring hole. And there is enough content that applies slow that makes this hole worth patching up. Even lol council galaxys have slow, as well as most psi attacks, and you'll have a real good time taking these builds up against animus arcanus with their ice storms and times junctures. As discussed in various other regen threads. You are squandering resources by building for passive regen. The cornerstones of regen survival are: 1 - defense 2 - recharge 3 - slow resist. 4 - active mitigation If I were to follow the softcap melee def with 1 divine avalanche build path this is what I would do. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Katana Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Gambler's Cut -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Fast Healing -- Mrc-Rcvry+(A) Level 2: Flashing Steel -- AchHee-ResDeb%(A), Arm-Dmg(7), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(9), Arm-Dmg/EndRdx(11), Arm-Dmg/Rchg(17) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Quick Recovery -- PrfShf-End%(A) Level 8: Divine Avalanche -- LucoftheG-Def/Rchg+(A), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg(37), HO:Nucle(37) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11) Level 12: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Integration -- Prv-Absorb%(A) Level 18: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Rchg/+50% Crit(25) Level 20: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Rct-ResDam%(43) Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(46) Level 26: Soaring Dragon -- FrcFdb-Rechg%(A), Hct-Dmg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(34) Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Golden Dragonfly -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(33), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), Arm-Dam%(39) Level 35: Moonbeam -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(39), Dcm-Build%(42) Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), HO:Membr(42) Level 44: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46) Level 47: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 49: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50), GssSynFr--Build%(50) Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(37) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon ------------
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I wanted to build a melee AT that has a decent array of ranged attacks. A lot f the melee primaries with ranged attacks involve weapons/redraw animation, so I settled on kinetic melee. I had debated making a scrapper instead since scrappers and stalkers have access to the same epic/patron pools but in the end decided on stalkers because AS is the better replacement for CS that is way more beneficial overall than repulsing torrent. Energy Aura won out as the secondary to pair because it provided +recharge and end management tools while requiring the least investment in getting to softcap, so here we go! Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Stalker Primary Power Set: Kinetic Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Body Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(13), SprAssMar-Acc/Dmg/Rchg(13), SprAssMar-Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Rchg/Rchg Build Up(17) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Smashing Blow -- TchofDth-Dam%(A), Mk'Bit-Dam%(3), GldStr-%Dam(3), SprBlsCol-Acc/Dmg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx(11) Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(33) Level 6: Assassin's Strike -- HO:Nucle(A), Hct-Dmg/EndRdx(7), TchofDth-Dam%(7), GldStr-%Dam(9), Hct-Dam%(9), SprStlGl-Rchg/Hide%(11) Level 8: Combat Jumping -- WntGif-ResSlow(A), Ksm-ToHit+(37) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Build Up -- GssSynFr--Build%(A) Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31) Level 16: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), GldArm-ResDam(46) Level 18: Burst -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(19), Arm-Dam%(19), Arm-Dmg/EndRdx(21), Erd-%Dam(23), HO:Nucle(23) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36) Level 24: Boxing -- Empty(A) Level 26: Focused Burst -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(27), SprStlGl-Acc/Dmg/Rchg(27), SprStlGl-Dmg/EndRdx/Rchg(29), SprStlGl-Acc/Dmg/EndRdx/Rchg(29), FrcFdb-Rechg%(31) Level 28: Energy Drain -- SynSck-EndMod(A), SynSck-EndMod/Rech(50), SynSck-Dam/Acc/End(50) Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(40) Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34) Level 35: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37) Level 38: Zapp -- GldJvl-Dam%(A), StnoftheM-Dam%(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/EndRdx/Rchg(40) Level 41: Ball Lightning -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(42), PstBls-Dam%(42), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43) Level 44: Electric Shackles -- Apc-Dam%(A), GldJvl-Dam%(45), Dcm-Build%(45), UnbCns-Dam%(45), GhsWdwEmb-Dam%(46), HO:Endo(46) Level 47: Mu Bolts -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50) Level 49: Tactics -- HO:Cyto(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ Suck it Battle Maiden! We haz pew pew nao!
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People poo on a lot of things: Assault Rifle, "Nerfed" TA, LRM rocket, but you can still have fun with them. If only someone made a real manly RAMBO build...
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In mids go to options -> configuration, go to the exemping and base values tab and set the base to hit to 39. That will simulate your to hit against +4s. Once that's set look at the accuracy of your attacks in the power window, and if the power's accuracy > 95% you are golden. Take out the guassian's build up proc in tactics. You only have 3% more to hit in your build vs mine. However, my build has tactics earlier so you can use it exemped down for content as low as synapse. Power selection matters if you plan to exemp down for content and you will see that my build has survival and damage close to fully matured by level 25 for exemped content, assuming you are using attuned IOs. There are a lot of slotting choices in your build I don't agree with from an efficacy standpoint like 6 slotting tactics for gaussians when you can 2 slot each travel power with blessing of the zephyr and come out on top on ranged defense bonuses while saving slots, 3 slotting hasten instead of 2 slotting it with 50+5 recharge IOs, 6 slotting metabolic with Numinas when the regen it provides is largely inconsequential in battle, while you could 6 slot preemptive optimization, solve the endurance issue, and get the same ranged defense bonus and squeeze a bit more global recharge. While Scorp Shield fits your concept I'd just mule it with a LOTG 7.5 and call it a day and focus on ranged defenses. You can stack a decent amount of range defense from the rest of the patron power picks but I would never use the mace attacks because of the redraw. That gives you some breathing room to fit in some more procs in your bread and butter energy blasts. The end results looks like this: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Atomic Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36) Level 1: Electron Shackles -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(39), Thn-Acc/Dmg/Rchg(39) Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(3), SprFrzBls-Acc/Dmg(3), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(7), Bmbdmt-+FireDmg(7) Level 4: Fly -- WntGif-ResSlow(A) Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(39), GldJvl-Dam%(50) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Dam%(13), GldJvl-Dam%(15) Level 10: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(11), BlsoftheZ-ResKB(11), Ksm-ToHit+(50) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 16: Positron Cell -- Apc-Dam%(A), CldSns-%Dam(40), GldJvl-Dam%(40), GhsWdwEmb-Dam%(40), UnbCns-Dam%(43), HO:Nucle(46) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(19), Rct-ResDam%(25) Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Tactics -- HO:Cyto(A) Level 24: Boxing -- Empty(A) Level 26: Explosive Blast -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(27), Ann-ResDeb%(27), Artl-Acc/Dam(29), Artl-Dam/End(34), Artl-Acc/Dam/Rech(36) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-Max HP%(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 38: Ionize -- HO:Membr(A) Level 41: Mace Beam Volley -- Artl-Dam/Rech(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam(42), Artl-Dam/End(42), Artl-Acc/Dam/Rech(43), Artl-End/Rech/Rng(43) Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46) Level 47: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------
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Are you married to Scorpion shield? As I said in the archery/TA thread it's a poor pick for a pure ranged blaster. The alternative is to softcap range defense and use a resist shield which adds another layer of mitigation as long as you keep enemies at range, which hover and general kiting strategies will allow you to do. You Acc is fine, not sure why you would want more, even without tactics you will have little to no trouble hitting +4s. If you want damage it will not be through assault or +damage bonuses. It'll be through procs. If you take my advice and drop scorpion shield for a resist based epic you can have something like this and I can promise you it'll do loads more damage than your build even without hasten, and be more survivable. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Atomic Manipulation Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electron Shackles -- Acc-I(A) Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(15), Artl-Acc/Dam(15), Artl-Dam/End(17), Artl-Acc/Dam/Rech(17), Bmbdmt-+FireDmg(19) Level 4: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(19), WntGif-ResSlow(43) Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(11), GldJvl-Dam%(11) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(37), StnoftheM-Dmg/EndRdx(40), GldJvl-Dam%(42) Level 10: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(13), BlsoftheZ-ResKB(13), Ksm-ToHit+(37) Level 12: Aim -- GssSynFr--Build%(A), HO:Membr(42) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(29), Rct-ResDam%(29) Level 18: Positron Cell -- GldJvl-Dam%(A), GhsWdwEmb-Dam%(46), NrnSht-Dam%(46), GldNet-Dam%(46), CldSns-%Dam(48), HO:Endo(48) Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Tactics -- HO:Cyto(A) Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(50) Level 26: Explosive Blast -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(27), Artl-Acc/Dam(27), Artl-Dam/End(33), Artl-Acc/Dam/Rech(33), Ann-ResDeb%(37) Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(33) Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36) Level 35: Shocking Bolt -- Dcm-Build%(A), Apc-Dam%(43), GldJvl-Dam%(43), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45), Acc-I(45) Level 38: Static Discharge -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(40) Level 41: Charged Armor -- StdPrt-ResDam/Def+(A), HO:Ribo(48), ResDam-I(50) Level 44: Ionize -- HO:Membr(A) Level 47: Afterburner -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
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Looking for a True Archer build (Archery/tactical arrow)
Nemu replied to TIto Vendetta's topic in Blaster
I don't see the point of scorpion shield for a build whose game plan is to stay at range, yet all the builds I see here have scorpion shield. Do people not know how to move and kite and maintain distance between the player and the mob? And I'm not talking about staying 50 feet or whatever it is people are crying about with the TA adjustments, just enough to keep the mobs chasing/shooting you. Shoot and move, move and shoot, that should be second nature for non-hover blasting range builds. Range defense works whether the mobs are 80 feet from you or if they are 12 feet from you, as long as they are shooting you and not meleeing you it will work. Range defense doesn't care that you are being shot at with lethal/smashing/energy whatever damage, it'll work against all of them. So what's the purpose of investing heavily into S/L defense here? I get scorpion shield for melee blasters and I subscribe to that myself, but you don't need scorpion shield for this build and playstyle. You could go with a resist shield with softcap range defense and the epic holds are much better better proc monsters. The resist shield also allows you to take a hit or 3. /TA lends itself better to proc monster builds and it's still able to maintain decent recharge, acc and defense while doing so. See my i27 Rambo build thread for an example of what I mean. -
This deserves a reply. It's pretty decent build for the budget. Couple of notes: The 3 numinas in physical perfection is not worth it. You lose about 2hp/sec without them. Are you willing to invest 3 slots for 2 more hp/sec? You can put those 3 slots into resist physical damage for more psi def and resist with 3 piece impervium armor. When you do that you can remove 1 or 2 LOTGs from reinforced because you'll be hardcapped to S/L resist without that 5 piece set bonus. I'd also stick a perf shifter +end proc in both stamina and Physical perfection. And if you are going to 3 slot those powers I'd do 1 perf shifter +end and 2 premptive optimization so you can get more +max Endurance bonuses. You don't need to build for +max HP bonuses because dull pain can cap your max HP if you have all the +HP accolades. You are over the limit on the LOTG set bonuses, you can have up to 5 and you have 6. I'd put a kismet +acc proc in hide to replace the LOTG 7.5 Consider putting in the reactive defenses +res proc in one of your defense powers. It's fairly budget friendly. The most common damage types are s/l and energy, you can do 3 piece eradication and 3 piece cleaving blow in power crash to bring your energy defense up. People usually stick the chance to hide proc in assassin's strike, you can switch the ATO sets in bone smasher and assassin's strike, the chance to recharge build up proc is passive and will work regardless of which power you put it in. GET BUILD UP! Fit it in relatively early in your leveling progress. The chance to recharge build up stalker ATO doesn't work if you don't have build up. Drop stealth and pick up weave. It provides double the defense that stealth gives. Drop the stealth IO in super jump and put a winter's gift 20% slow resist in it instead. I'd consider soul mastery for shadow meld to help you deal with defense debuffs and psi damage. You also get moonbeam from there as well. You focus on endurance recovery because you took a lot of toggles. It's not necessary. I revised your build and replaced body mastery with soul mastery. Cut out a few toggles and fit in hasten. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Energy Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Barrage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40) Level 1: Hide -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(40) Level 2: Bone Smasher -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(17) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(13) Level 8: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(17) Level 10: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), ImpArm-ResPsi(11), GldArm-3defTpProc(42) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(15) Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), ImpArm-ResPsi(27) Level 18: Power Crash -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-Acc/Dmg/Rchg(19), ClvBlo-Acc/Dmg(23), ClvBlo-Dmg/EndRdx(23), ClvBlo-Acc/Rchg(25) Level 20: Environmental Resistance -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(21), ImpArm-ResPsi(21), StdPrt-ResDam/Def+(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(33) Level 26: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), RctRtc-ToHit(43), RctRtc-Pcptn(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), DefBuff-I(36) Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dam%(43) Level 41: Shadow Meld -- RechRdx-I(A), RedFrt-Def/Rchg(45) Level 44: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 47: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) Level 1: Energy Focus Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------
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I have a staff/fire stalker. It's not a big deal. Resist sets doesn't mean 1 - you can't build for defense or pair a primary that augments defense 2 - mob attacks don't have cooldowns. You'll still crit. And double build up burn crit will make you giddy. Fire armor is better than most people give it credit for. Decent resists including toxic, semi-fast heal, burn. Just build for defense and plug up the slow/-recharge hole and it'll perform fine. I paired it with staff because 1 - AoE 2 - FF procs 3 - +def boost It's the perfect pairing IMO. Also not voting cuz Fire Armor is not on the list.
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Are you using beast run just for the stance? Because you can change your default stance to beast without turning on beast run as a costume option now. You get that option at level 2, just talk to the trainer/icon/facemaker.
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There is almost enough recharge to run binding -> ablating ->sweeping for single target and that was what I was originally shooting for when I set out to make this scrapper. I have energize on auto, and there are enough other click powers I use that the need for a seamless rotation of the above chain is never necessary. For prolonged fights I will usually just splice in the snipe and the hold in between the BAS rotation. With energize almost perma and on auto I seldom need to use energy drain. Typhoon is used when there are multiples, but I almost never use vengeful or nimble end game, it's just there for the set bonus.
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Rad blast is the obvious pick because it can fit all 3 -res procs. Dual pistols could also work, it has powers that can fit all 3 procs and you can switch to chemical for -dmg.
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How important is softcapping fire/ice and negative def? I don't think it's all that important for 99% of game play. S/L/E is enough, with mez resist and a self heal and def debuff resistance it's more durable than melee blasters and scrappers also have access to shadow meld on top of ROP. For the 1% of game content that does feature pure fire/ice/neg/psi damage a quick recharging shadow meld to absorb the alpha is usually enough. I always like having ranged options on melee ATs. Even with my Titan/EA I fit moonbeam and super proc soul storm in. My DB/EA has the same treatment: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Captain Scissa: Level 50 Natural Scrapper Primary Power Set: Dual Blades Secondary Power Set: Energy Aura Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Nimble Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7) Level 2: Ablating Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(9), Dmg-I(11), GldStr-%Dam(11), Hct-Dam%(13), AchHee-ResDeb%(13) Level 4: Mystic Flight -- WntGif-ResSlow(A) Level 6: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(19) Level 8: Blinding Feint -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Dmg/EndRdx(21), HO:Nucle(21), SprCrtStr-Rchg/+50% Crit(23), GssSynFr--Build%(23) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15) Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-ResDam%(27) Level 16: Dampening Field -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/Rchg(27), RctArm-ResDam(33), RctArm-ResDam/EndRdx/Rchg(34) Level 18: Vengeful Slice -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(33), ShlWal-ResDam/Re TP(33) Level 22: Energy Protection -- StdPrt-ResDam/Def+(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 26: Sweeping Strike -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36), Dmg-I(36), Arm-Dam%(37), FuroftheG-ResDeb%(37) Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(42), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(48) Level 32: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(40) Level 35: Energy Drain -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(43), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(43) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dmg(46) Level 41: Shadow Meld -- HO:Membr(A) Level 44: Soul Storm -- UnbCns-Dam%(A), Apc-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(47), Dcm-Build%(47), HO:Nucle(48) Level 47: Spirit Ward -- Prv-Absorb%(A) Level 49: Rune of Protection -- TtnCtn-ResDam/Rchg(A), Ags-ResDam/Rchg(49), UnbGrd-Rchg/ResDam(49), UnbGrd-Max HP%(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Quick Form Level 50: Musculature Radial Paragon Level 50: Portal Jockey Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Freedom Phalanx Reserve Level 50: Void Radial Final Judgement Level 50: Cognitive Core Flawless Interface Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
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You could always go rad/kin corruptor for +dmg. -def and -res via all 3 -res procs. Sonic is just not a very fun blast set, the animation, cones and rooting just makes the user suffer while dangling the -res carrot. Rad blast is a smoother experience and synergizes with kin better for your own damage dealing fun.
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I think the other reason I took Psy instead of Dark is power pick/slot economy. To get soul drain you have to invest 3 powers picks into that pool, and if you were to fit in suppressive fire you could drop vengeance from my build. On top of that you will lose a fair bit of range defense and recharge due to not having coercive and lotg anymore and you have to make up for range def loss in other ways. Soul Drain also changes how you play the game and shifts the focus to finding/creating opportunities for saturated soul drain. I don't think that's the right focus for a poison defender but inevitably that becomes the focus once you get soul drain. I'm a simple man, I have a fire/elec blaster. If I want damage I'll play that instead and not waste time with setup.
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Staff melee with whirlwind. SPIN to WIN! Preach the Gospel of SPIN!
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I see most people went mace mastery for the S/L defense because the combo is melee oriented. I'll offer mine as counterpoint: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Harmless Panda: Level 50 Science Defender Primary Power Set: Poison Secondary Power Set: Dual Pistols Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Envenom -- AchHee-ResDeb%(A), ShlBrk-%Dam(5), TchofLadG-%Dam(40), Acc-I(46) Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34) Level 2: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(3), CldSns-Acc/Rchg(3), CldSns-ToHitDeb/EndRdx/Rchg(5), CldSns-Acc/EndRdx/Rchg(7), CldSns-%Dam(13) Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(45) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), WntGif-ResSlow(43), LucoftheG-Def(46) Level 8: Alkaloid -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(11) Level 10: Swap Ammo Level 12: Antidote -- StdPrt-ResDam/Def+(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Bullet Rain -- FrcFdb-Rechg%(A), SprVglAss-Acc/Dmg(17), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Rchg/+Absorb(19), OvrFrc-Dam/KB(19), Ann-ResDeb%(23) Level 18: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(50) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(21), Rct-ResDam%(23) Level 22: Tough -- HO:Ribo(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27) Level 26: Poison Trap -- Arm-Dam%(A), FuroftheG-ResDeb%(27), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), GhsWdwEmb-Dam%(34) Level 28: Executioner's Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(31) Level 30: Tactics -- HO:Cyto(A) Level 32: Venomous Gas -- HO:Enzym(A) Level 35: Dominate -- UnbCns-Dam%(A), Apc-Dam%(36), GhsWdwEmb-Dam%(36), GldNet-Dam%(36), GldJvl-Dam%(37), HO:Nucle(37) Level 38: Hail of Bullets -- FrcFdb-Rechg%(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40) Level 41: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 44: Elixir of Life -- GldArm-3defTpProc(A) Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------ I don't think high melee or S/L defense is all that paramount for this combo because things in melee range will be debuffed a lot. Ranged defense is far more important because it's the things outside the debuff zone that you need to worry about. While the build is not at the ranged softcap it's worked well without me investing into that number any further. However if you wanted to, a few slot changes can bring you up to the ranged softcap. I chose psy mastery because of dominate. It's a proc monster that really brings up your ST damage. Having a resist shield also allows me to hard cap my S/L resists so that the damage I take is further reduced after the -DMG debuffs are applied. People poo on world of confusion but it's the most efficient way to get high recharge and high range defense bonuses and with all the debuffs in melee, this with the contagious confusion proc provides yet another layer of mitigation. Does it make a meaningful contribution to survival? probably not, but it's fun to see when the confuse does happen. I planned 2 interface picks, the -dam one, and the confuse one. The latter pick is just for fun. The other resist based epic pool is darkness mastery for perma soul drain. I considered it, decided against it because as appealing as that sounds where the build is most lacking is in ST damage. The value of perma-soul drain falls off against single hard targets and I prefer to have a procced out dominate dealing 300+ damage consistently than a 8%-24% global damage buff off a non-saturated soul drain.