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Nemu
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I wanted to build a melee AT that has a decent array of ranged attacks. A lot f the melee primaries with ranged attacks involve weapons/redraw animation, so I settled on kinetic melee. I had debated making a scrapper instead since scrappers and stalkers have access to the same epic/patron pools but in the end decided on stalkers because AS is the better replacement for CS that is way more beneficial overall than repulsing torrent. Energy Aura won out as the secondary to pair because it provided +recharge and end management tools while requiring the least investment in getting to softcap, so here we go! Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Stalker Primary Power Set: Kinetic Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Body Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(13), SprAssMar-Acc/Dmg/Rchg(13), SprAssMar-Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Rchg/Rchg Build Up(17) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Smashing Blow -- TchofDth-Dam%(A), Mk'Bit-Dam%(3), GldStr-%Dam(3), SprBlsCol-Acc/Dmg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx(11) Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(33) Level 6: Assassin's Strike -- HO:Nucle(A), Hct-Dmg/EndRdx(7), TchofDth-Dam%(7), GldStr-%Dam(9), Hct-Dam%(9), SprStlGl-Rchg/Hide%(11) Level 8: Combat Jumping -- WntGif-ResSlow(A), Ksm-ToHit+(37) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Build Up -- GssSynFr--Build%(A) Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31) Level 16: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), GldArm-ResDam(46) Level 18: Burst -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(19), Arm-Dam%(19), Arm-Dmg/EndRdx(21), Erd-%Dam(23), HO:Nucle(23) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36) Level 24: Boxing -- Empty(A) Level 26: Focused Burst -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(27), SprStlGl-Acc/Dmg/Rchg(27), SprStlGl-Dmg/EndRdx/Rchg(29), SprStlGl-Acc/Dmg/EndRdx/Rchg(29), FrcFdb-Rechg%(31) Level 28: Energy Drain -- SynSck-EndMod(A), SynSck-EndMod/Rech(50), SynSck-Dam/Acc/End(50) Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(40) Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34) Level 35: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37) Level 38: Zapp -- GldJvl-Dam%(A), StnoftheM-Dam%(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/EndRdx/Rchg(40) Level 41: Ball Lightning -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(42), PstBls-Dam%(42), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43) Level 44: Electric Shackles -- Apc-Dam%(A), GldJvl-Dam%(45), Dcm-Build%(45), UnbCns-Dam%(45), GhsWdwEmb-Dam%(46), HO:Endo(46) Level 47: Mu Bolts -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50) Level 49: Tactics -- HO:Cyto(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ Suck it Battle Maiden! We haz pew pew nao!
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People poo on a lot of things: Assault Rifle, "Nerfed" TA, LRM rocket, but you can still have fun with them. If only someone made a real manly RAMBO build...
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In mids go to options -> configuration, go to the exemping and base values tab and set the base to hit to 39. That will simulate your to hit against +4s. Once that's set look at the accuracy of your attacks in the power window, and if the power's accuracy > 95% you are golden. Take out the guassian's build up proc in tactics. You only have 3% more to hit in your build vs mine. However, my build has tactics earlier so you can use it exemped down for content as low as synapse. Power selection matters if you plan to exemp down for content and you will see that my build has survival and damage close to fully matured by level 25 for exemped content, assuming you are using attuned IOs. There are a lot of slotting choices in your build I don't agree with from an efficacy standpoint like 6 slotting tactics for gaussians when you can 2 slot each travel power with blessing of the zephyr and come out on top on ranged defense bonuses while saving slots, 3 slotting hasten instead of 2 slotting it with 50+5 recharge IOs, 6 slotting metabolic with Numinas when the regen it provides is largely inconsequential in battle, while you could 6 slot preemptive optimization, solve the endurance issue, and get the same ranged defense bonus and squeeze a bit more global recharge. While Scorp Shield fits your concept I'd just mule it with a LOTG 7.5 and call it a day and focus on ranged defenses. You can stack a decent amount of range defense from the rest of the patron power picks but I would never use the mace attacks because of the redraw. That gives you some breathing room to fit in some more procs in your bread and butter energy blasts. The end results looks like this: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Atomic Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36) Level 1: Electron Shackles -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(39), Thn-Acc/Dmg/Rchg(39) Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(3), SprFrzBls-Acc/Dmg(3), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(7), Bmbdmt-+FireDmg(7) Level 4: Fly -- WntGif-ResSlow(A) Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(39), GldJvl-Dam%(50) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Dam%(13), GldJvl-Dam%(15) Level 10: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(11), BlsoftheZ-ResKB(11), Ksm-ToHit+(50) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 16: Positron Cell -- Apc-Dam%(A), CldSns-%Dam(40), GldJvl-Dam%(40), GhsWdwEmb-Dam%(40), UnbCns-Dam%(43), HO:Nucle(46) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(19), Rct-ResDam%(25) Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Tactics -- HO:Cyto(A) Level 24: Boxing -- Empty(A) Level 26: Explosive Blast -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(27), Ann-ResDeb%(27), Artl-Acc/Dam(29), Artl-Dam/End(34), Artl-Acc/Dam/Rech(36) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-Max HP%(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 38: Ionize -- HO:Membr(A) Level 41: Mace Beam Volley -- Artl-Dam/Rech(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam(42), Artl-Dam/End(42), Artl-Acc/Dam/Rech(43), Artl-End/Rech/Rng(43) Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46) Level 47: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------
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Are you married to Scorpion shield? As I said in the archery/TA thread it's a poor pick for a pure ranged blaster. The alternative is to softcap range defense and use a resist shield which adds another layer of mitigation as long as you keep enemies at range, which hover and general kiting strategies will allow you to do. You Acc is fine, not sure why you would want more, even without tactics you will have little to no trouble hitting +4s. If you want damage it will not be through assault or +damage bonuses. It'll be through procs. If you take my advice and drop scorpion shield for a resist based epic you can have something like this and I can promise you it'll do loads more damage than your build even without hasten, and be more survivable. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Atomic Manipulation Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electron Shackles -- Acc-I(A) Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(15), Artl-Acc/Dam(15), Artl-Dam/End(17), Artl-Acc/Dam/Rech(17), Bmbdmt-+FireDmg(19) Level 4: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(19), WntGif-ResSlow(43) Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(11), GldJvl-Dam%(11) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(37), StnoftheM-Dmg/EndRdx(40), GldJvl-Dam%(42) Level 10: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(13), BlsoftheZ-ResKB(13), Ksm-ToHit+(37) Level 12: Aim -- GssSynFr--Build%(A), HO:Membr(42) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(29), Rct-ResDam%(29) Level 18: Positron Cell -- GldJvl-Dam%(A), GhsWdwEmb-Dam%(46), NrnSht-Dam%(46), GldNet-Dam%(46), CldSns-%Dam(48), HO:Endo(48) Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Tactics -- HO:Cyto(A) Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(50) Level 26: Explosive Blast -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(27), Artl-Acc/Dam(27), Artl-Dam/End(33), Artl-Acc/Dam/Rech(33), Ann-ResDeb%(37) Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(33) Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36) Level 35: Shocking Bolt -- Dcm-Build%(A), Apc-Dam%(43), GldJvl-Dam%(43), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45), Acc-I(45) Level 38: Static Discharge -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(40) Level 41: Charged Armor -- StdPrt-ResDam/Def+(A), HO:Ribo(48), ResDam-I(50) Level 44: Ionize -- HO:Membr(A) Level 47: Afterburner -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
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Looking for a True Archer build (Archery/tactical arrow)
Nemu replied to TIto Vendetta's topic in Blaster
I don't see the point of scorpion shield for a build whose game plan is to stay at range, yet all the builds I see here have scorpion shield. Do people not know how to move and kite and maintain distance between the player and the mob? And I'm not talking about staying 50 feet or whatever it is people are crying about with the TA adjustments, just enough to keep the mobs chasing/shooting you. Shoot and move, move and shoot, that should be second nature for non-hover blasting range builds. Range defense works whether the mobs are 80 feet from you or if they are 12 feet from you, as long as they are shooting you and not meleeing you it will work. Range defense doesn't care that you are being shot at with lethal/smashing/energy whatever damage, it'll work against all of them. So what's the purpose of investing heavily into S/L defense here? I get scorpion shield for melee blasters and I subscribe to that myself, but you don't need scorpion shield for this build and playstyle. You could go with a resist shield with softcap range defense and the epic holds are much better better proc monsters. The resist shield also allows you to take a hit or 3. /TA lends itself better to proc monster builds and it's still able to maintain decent recharge, acc and defense while doing so. See my i27 Rambo build thread for an example of what I mean. -
This deserves a reply. It's pretty decent build for the budget. Couple of notes: The 3 numinas in physical perfection is not worth it. You lose about 2hp/sec without them. Are you willing to invest 3 slots for 2 more hp/sec? You can put those 3 slots into resist physical damage for more psi def and resist with 3 piece impervium armor. When you do that you can remove 1 or 2 LOTGs from reinforced because you'll be hardcapped to S/L resist without that 5 piece set bonus. I'd also stick a perf shifter +end proc in both stamina and Physical perfection. And if you are going to 3 slot those powers I'd do 1 perf shifter +end and 2 premptive optimization so you can get more +max Endurance bonuses. You don't need to build for +max HP bonuses because dull pain can cap your max HP if you have all the +HP accolades. You are over the limit on the LOTG set bonuses, you can have up to 5 and you have 6. I'd put a kismet +acc proc in hide to replace the LOTG 7.5 Consider putting in the reactive defenses +res proc in one of your defense powers. It's fairly budget friendly. The most common damage types are s/l and energy, you can do 3 piece eradication and 3 piece cleaving blow in power crash to bring your energy defense up. People usually stick the chance to hide proc in assassin's strike, you can switch the ATO sets in bone smasher and assassin's strike, the chance to recharge build up proc is passive and will work regardless of which power you put it in. GET BUILD UP! Fit it in relatively early in your leveling progress. The chance to recharge build up stalker ATO doesn't work if you don't have build up. Drop stealth and pick up weave. It provides double the defense that stealth gives. Drop the stealth IO in super jump and put a winter's gift 20% slow resist in it instead. I'd consider soul mastery for shadow meld to help you deal with defense debuffs and psi damage. You also get moonbeam from there as well. You focus on endurance recovery because you took a lot of toggles. It's not necessary. I revised your build and replaced body mastery with soul mastery. Cut out a few toggles and fit in hasten. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Energy Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Barrage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40) Level 1: Hide -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(40) Level 2: Bone Smasher -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(17) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(13) Level 8: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(17) Level 10: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), ImpArm-ResPsi(11), GldArm-3defTpProc(42) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(15) Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), ImpArm-ResPsi(27) Level 18: Power Crash -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-Acc/Dmg/Rchg(19), ClvBlo-Acc/Dmg(23), ClvBlo-Dmg/EndRdx(23), ClvBlo-Acc/Rchg(25) Level 20: Environmental Resistance -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(21), ImpArm-ResPsi(21), StdPrt-ResDam/Def+(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(33) Level 26: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), RctRtc-ToHit(43), RctRtc-Pcptn(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), DefBuff-I(36) Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dam%(43) Level 41: Shadow Meld -- RechRdx-I(A), RedFrt-Def/Rchg(45) Level 44: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 47: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) Level 1: Energy Focus Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------
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I have a staff/fire stalker. It's not a big deal. Resist sets doesn't mean 1 - you can't build for defense or pair a primary that augments defense 2 - mob attacks don't have cooldowns. You'll still crit. And double build up burn crit will make you giddy. Fire armor is better than most people give it credit for. Decent resists including toxic, semi-fast heal, burn. Just build for defense and plug up the slow/-recharge hole and it'll perform fine. I paired it with staff because 1 - AoE 2 - FF procs 3 - +def boost It's the perfect pairing IMO. Also not voting cuz Fire Armor is not on the list.
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Are you using beast run just for the stance? Because you can change your default stance to beast without turning on beast run as a costume option now. You get that option at level 2, just talk to the trainer/icon/facemaker.
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There is almost enough recharge to run binding -> ablating ->sweeping for single target and that was what I was originally shooting for when I set out to make this scrapper. I have energize on auto, and there are enough other click powers I use that the need for a seamless rotation of the above chain is never necessary. For prolonged fights I will usually just splice in the snipe and the hold in between the BAS rotation. With energize almost perma and on auto I seldom need to use energy drain. Typhoon is used when there are multiples, but I almost never use vengeful or nimble end game, it's just there for the set bonus.
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Rad blast is the obvious pick because it can fit all 3 -res procs. Dual pistols could also work, it has powers that can fit all 3 procs and you can switch to chemical for -dmg.
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How important is softcapping fire/ice and negative def? I don't think it's all that important for 99% of game play. S/L/E is enough, with mez resist and a self heal and def debuff resistance it's more durable than melee blasters and scrappers also have access to shadow meld on top of ROP. For the 1% of game content that does feature pure fire/ice/neg/psi damage a quick recharging shadow meld to absorb the alpha is usually enough. I always like having ranged options on melee ATs. Even with my Titan/EA I fit moonbeam and super proc soul storm in. My DB/EA has the same treatment: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Captain Scissa: Level 50 Natural Scrapper Primary Power Set: Dual Blades Secondary Power Set: Energy Aura Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Nimble Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7) Level 2: Ablating Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(9), Dmg-I(11), GldStr-%Dam(11), Hct-Dam%(13), AchHee-ResDeb%(13) Level 4: Mystic Flight -- WntGif-ResSlow(A) Level 6: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(19) Level 8: Blinding Feint -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Dmg/EndRdx(21), HO:Nucle(21), SprCrtStr-Rchg/+50% Crit(23), GssSynFr--Build%(23) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15) Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-ResDam%(27) Level 16: Dampening Field -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/Rchg(27), RctArm-ResDam(33), RctArm-ResDam/EndRdx/Rchg(34) Level 18: Vengeful Slice -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(33), ShlWal-ResDam/Re TP(33) Level 22: Energy Protection -- StdPrt-ResDam/Def+(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 26: Sweeping Strike -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36), Dmg-I(36), Arm-Dam%(37), FuroftheG-ResDeb%(37) Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(42), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(48) Level 32: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(40) Level 35: Energy Drain -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(43), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(43) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dmg(46) Level 41: Shadow Meld -- HO:Membr(A) Level 44: Soul Storm -- UnbCns-Dam%(A), Apc-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(47), Dcm-Build%(47), HO:Nucle(48) Level 47: Spirit Ward -- Prv-Absorb%(A) Level 49: Rune of Protection -- TtnCtn-ResDam/Rchg(A), Ags-ResDam/Rchg(49), UnbGrd-Rchg/ResDam(49), UnbGrd-Max HP%(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Quick Form Level 50: Musculature Radial Paragon Level 50: Portal Jockey Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Freedom Phalanx Reserve Level 50: Void Radial Final Judgement Level 50: Cognitive Core Flawless Interface Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
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You could always go rad/kin corruptor for +dmg. -def and -res via all 3 -res procs. Sonic is just not a very fun blast set, the animation, cones and rooting just makes the user suffer while dangling the -res carrot. Rad blast is a smoother experience and synergizes with kin better for your own damage dealing fun.
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I think the other reason I took Psy instead of Dark is power pick/slot economy. To get soul drain you have to invest 3 powers picks into that pool, and if you were to fit in suppressive fire you could drop vengeance from my build. On top of that you will lose a fair bit of range defense and recharge due to not having coercive and lotg anymore and you have to make up for range def loss in other ways. Soul Drain also changes how you play the game and shifts the focus to finding/creating opportunities for saturated soul drain. I don't think that's the right focus for a poison defender but inevitably that becomes the focus once you get soul drain. I'm a simple man, I have a fire/elec blaster. If I want damage I'll play that instead and not waste time with setup.
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Staff melee with whirlwind. SPIN to WIN! Preach the Gospel of SPIN!
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I see most people went mace mastery for the S/L defense because the combo is melee oriented. I'll offer mine as counterpoint: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Harmless Panda: Level 50 Science Defender Primary Power Set: Poison Secondary Power Set: Dual Pistols Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psychic Mastery Hero Profile: Level 1: Envenom -- AchHee-ResDeb%(A), ShlBrk-%Dam(5), TchofLadG-%Dam(40), Acc-I(46) Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(34) Level 2: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(3), CldSns-Acc/Rchg(3), CldSns-ToHitDeb/EndRdx/Rchg(5), CldSns-Acc/EndRdx/Rchg(7), CldSns-%Dam(13) Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(45) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), WntGif-ResSlow(43), LucoftheG-Def(46) Level 8: Alkaloid -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(11) Level 10: Swap Ammo Level 12: Antidote -- StdPrt-ResDam/Def+(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Bullet Rain -- FrcFdb-Rechg%(A), SprVglAss-Acc/Dmg(17), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Rchg/+Absorb(19), OvrFrc-Dam/KB(19), Ann-ResDeb%(23) Level 18: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(50) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(21), Rct-ResDam%(23) Level 22: Tough -- HO:Ribo(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27) Level 26: Poison Trap -- Arm-Dam%(A), FuroftheG-ResDeb%(27), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), GhsWdwEmb-Dam%(34) Level 28: Executioner's Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(31) Level 30: Tactics -- HO:Cyto(A) Level 32: Venomous Gas -- HO:Enzym(A) Level 35: Dominate -- UnbCns-Dam%(A), Apc-Dam%(36), GhsWdwEmb-Dam%(36), GldNet-Dam%(36), GldJvl-Dam%(37), HO:Nucle(37) Level 38: Hail of Bullets -- FrcFdb-Rechg%(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40) Level 41: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 44: Elixir of Life -- GldArm-3defTpProc(A) Level 47: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------ I don't think high melee or S/L defense is all that paramount for this combo because things in melee range will be debuffed a lot. Ranged defense is far more important because it's the things outside the debuff zone that you need to worry about. While the build is not at the ranged softcap it's worked well without me investing into that number any further. However if you wanted to, a few slot changes can bring you up to the ranged softcap. I chose psy mastery because of dominate. It's a proc monster that really brings up your ST damage. Having a resist shield also allows me to hard cap my S/L resists so that the damage I take is further reduced after the -DMG debuffs are applied. People poo on world of confusion but it's the most efficient way to get high recharge and high range defense bonuses and with all the debuffs in melee, this with the contagious confusion proc provides yet another layer of mitigation. Does it make a meaningful contribution to survival? probably not, but it's fun to see when the confuse does happen. I planned 2 interface picks, the -dam one, and the confuse one. The latter pick is just for fun. The other resist based epic pool is darkness mastery for perma soul drain. I considered it, decided against it because as appealing as that sounds where the build is most lacking is in ST damage. The value of perma-soul drain falls off against single hard targets and I prefer to have a procced out dominate dealing 300+ damage consistently than a 8%-24% global damage buff off a non-saturated soul drain.
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That set bonus is the strongest reason to take and slot WOC. You will be hard pressed to find a more economic use of slots for those bonuses elsewhere aside from superior blasters wrath. When I build characters with a ranged defense focus, confuse powers are an autopick for that reason.
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3 travel powers pools just for the ranged bonus seems excessive. Energize which is your sustain at 41? How's your endurance management prior to that pick? 2/5 stars on account of Perma no inferno. You understand how to stack set bonuses and focus on the bonuses you want which is good, but a fire blaster without Inferno is like kinetics without fulcrum shift.
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I made a thread on Axe/Ninjitsu Scrapper which is a lot of fun. Axe lives in the shadow of mace but it's not half bad, everything does knock down/up so you can make liberal use of force feedback procs. It has a better feel imo than mace because knockup/down is FUN and visceral and of course the FF procs triggering adds to that feeling of fun when you see it happen. Scrapper criticals helps with the lethal damage and you won't feel lacking in your contributions. Tanker AoE changes doesn't really benefit Axe much, so it plays better on a scrapper.
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Probably what I'd run with based off your build template. Benefits: More slow resist Higher defenses More recharge if you account for the multiple FF procs which should trigger more consistently compared to your build Procs that matter in powers that are best fit. Better net endurance recovery, though I suspect you probably still need help from incarnates to solve for the end issue. I think you will just have to accept the Psi hole and fall back to Shadow Meld or inspirations/incarnates. I feel you made a lot of slotting sacrifices in the attempt to shore up your psi resist. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: War Mace Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5) Level 1: Resist Physical Damage -- GldArm-3defTpProc(A) Level 2: Jawbreaker -- FrcFdb-Rechg%(A), Hct-Dmg(17), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(27), Hct-Dam%(29) Level 4: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42) Level 6: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(7), GssSynFr--Build%(7) Level 8: Clobber -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13), SprCrtStr-Rchg/+50% Crit(13) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11) Level 12: Resist Elements -- ResDam-I(A) Level 14: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17) Level 16: Unyielding -- HO:Ribo(A) Level 18: Whirling Mace -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23) Level 20: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(43) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(27) Level 26: Shatter -- FrcFdb-Rechg%(A), Arm-Dmg(29), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(37) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), HO:Cyto(43), RctRtc-ToHit(46), RctRtc-Pcptn(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Crowd Control -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(33), Erd-Dmg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-Acc/Dmg/Rchg(34), Mlt-Acc/Dmg/EndRdx(34) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(36) Level 38: Moonbeam -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), HO:Membr(42), RechRdx-I(43) Level 44: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(48), SprEnt-Hold/Rchg(48), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48) ------------ If you want to get a travel earlier you can put off temp invuln or build up as a later pick. I'm sure you will do fine with 40% s/l resist with a build like that for mid level exemplar content if you defer temp invuln.
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Start here to learn about poison power and slotting slotting suggestions. The combination of poison and dual pistols wants you to play right next to mobs once you get Venomous Gas. You will want to be prepared to play in melee range, you will need sufficient defenses on top of your debuffs to survive. Range defense is the most important, that helps against nasty attacks outside of your debuff zone that can mez you. Melee defense is less important because you have debuffs from Venomous Gas and possibly Envenom and Weaken working for you in melee range. If you want to stack -dmg then you will be using chemical rounds, and when you use chem rounds your attacks change properties, all the attacks lose knockback (but can still be slotted with knockback IOs like force feedback and they still trigger the proc), Suppressive Fire turns into a hold, and Piercing Rounds loses the -RES debuff. This makes suppressive fire a good proc monster (but hold that thought) candidate but I find little value in piercing rounds due to it's animation speed. If you want to learn about proc monsters and what that means start here, I would note that you shouldn't apply this practice to every power you try to slot. You need to balance survival and offense and sustain. Typically in a build there is one or 2 powers that you can heavily proc as proc monsters, beyond that you start sacrificing other aspects of your build in most cases. Back onto power selection, for this particular playstyle I find cone powers to be cumbersome, empty clips and neurotoxic breath all require repositioning in some matter in the heat of combat, and I don't think the effects/benefits they offer are worth keeping them and going through the motions for. I don't like piercing rounds due to it's longish animation, and since it loses the -RES effect using chemical rounds it loses even more appeal. The only reason you'd want to keep it is as a mule for set bonuses. You have access to two holds between poison and dual pistols, Suppressive fire makes a better proc monster due to recharge. If you wanted to stack holds to hold bosses that might be a reason to take both, but hold that thought for now because there are holds in epic pools too. Which brings me to epic pools. You have a few choices, Scorpion shield for added defense, it's a common pick. Dark mastery for perma-soul drain, that's another common pick for damage oriented builds. I went mind mastery. Dominate is a hold that does damage and is a very good proc monster candidate, it has a resist shield to let you take a few hits assuming you built for defense, and world of confusion takes the confuse purple set which provides very useful set bonuses. Because Dominate is a hold proc monster that hits hard it can replace the holds in DP and poison. The damage ceiling going with mind mastery is not as high as going with dark mastery and getting perma-soul drain, but I feel it's more consistent damage compared to those times when you can't pull off fully saturated soul drains like for example against hard single targets like AVs or GMs.
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I see it as mitigation that does damage. Screwing with mob AI via slows/fear is a powerful way to keep yourself alive. Slotting it with slow helps, also try the winter immob proc.
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I don't like hotfeet, cost too much end and unlike reaction time and frigid protection, shuts off and needs to be re-toggled when you get mezzed. People will say it's free damage but are you going to wait for a few ticks of free damage over a couple of seconds to finish off that +4 freakshow boss that can cut your HP in half with one swipe or are you just going to toss another blast into it's face to finish it now? People will say it's free aoe damage, are you going to wait for a few ticks of free damage over a few seconds to kill the 5-8 mobs surrounding you plucking at your HP or are you going to toss a water burst at them and stop the bleeding now? Controllers need hotfeet for damage, blasters use hotfeet for mitigation. If you are going to use it for damage, there are better options.
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DP goes pretty well with everything. On theme DP/MC is screams the matrix and it works well too. Don't under-estimate reaction time, slows like that screw with enemy AI and are very effective at slowing down incoming damage. Inner will can be life saver at clutch moments and it's ability to break mez is unique among blaster secondaries. If you want to try your hand at melee blasting this is a good entry point. Poison/DP defenders work really well too for stacking -dmg. You can really neuter mob damage with that combo and defenders can benefit a lot from damage procs to keep their damage competitive enough for both solo and team content. This will play a lot like DP/MC blasters, the combo wants you to be next to foes to neuter them. Those two would be my recommendations. If you can play a squishy AT in melee you can play anything in this game.
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I have a few ideas, not all of them on theme but here they are: I can't help but think about those martial arts movies with the exploding palm strike or 5 finger death strike when I think about concentrated strike. It could be a different type of T9 where the initial damage is average, but half a second later it delivers a HUGE tick of damage to simulate internal organs rupturing/DEATH! I think we can change the animation to cobra strike so it's faster, and psychologically players will feel better about at least hitting something even if it's not a lot of damage (initially), than sit through 3 seconds of flailing arms only to hit a corpse. Siphon power, the mini game of building stacks is nothing new but the 2 second animation and no immediate payoff makes this lag behind compared to blood thirst/combat readiness from savage melee and street justice, respectively. Just making it so that it grants 5 stacks of the buff upon activation would be a big improvement in the power. The gimmick with CS recharging SP is something that no one ever builds for because both powers take so long to animate and doing so often significantly lowers damage output. I'd get rid of that gimmick and introduce a new synergy between SP and CS where while SP is active, CS has a chance to do something like: instantly recharge after it's used with max stacks of the buff, like water jet crit , and the crit rate/damage increases with stacks of the buff, the upfront damage portion will receive the full benefit of the crit, the delayed damage portion will receive reduced benefit. Create a shockwave and do a mag 2 stun and splash damage to nearby enemies in a 20 degree cone that extends 7 feet (This effect doesn't care about stacks of the buff) Any other effect that doesn't care about the buff. Whereas the live set places the incentive on using CS to recharge SP which no one really took the bait for, this revision places the incentive on using Siphon power to make CS and everything else better. You can take the synergy 2 ways, either make it still care about buff stacks or just make is a constant effect while SP is active. I'd give the same treatment of the way CS and SP works to stalkers and how CS and Build up works. Under the effect of build up CS does something more.
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Buff hami so that it spawns on the tools that think everything is a speed run and do so without asking the rest of the team. Run ahead will you, hami spawns 36 mitos on you and they follow you and only you for 12 hours, even after you rez.