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Nemu

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Everything posted by Nemu

  1. The build depends on Mind Link for that softcap but you have very little slow resistance. Hasten is also not perma which means you will have gaps in Mind Link uptime, not a huge deal but perfectionists will probably look at that weird. If you get slowed at all though bye bye softcap. Doesn't the malaise proc cause aggro? I get the def bonus but could cause issues with situations that call for stealth. You missed an opportunity for the FF proc in psi nado, I consider that proc a better investment than a damage proc. This is the build I'm running around with, you can switch lunge and confuse with spirit ward and ROP for more early game offense. I dropped aim and experimented with having the build up procs in my natural attack chain and I like it so far. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Fortune Weaver Proc: Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Poison Dart -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7) Level 2: Strike -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(11) Level 4: Mystic Flight -- WntGif-ResSlow(A) Level 6: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(13), ShlWal-Def(13), ShlWal-ResDam/Re TP(31) Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(31), Hct-Dmg/EndRdx(31), Hct-Dam%(33), GldStr-%Dam(33), GssSynFr--Build%(33) Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-Max HP%(34) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Spin -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(29), FuroftheG-ResDeb%(29) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(19), Bmbdmt-+FireDmg(21), Ann-ResDeb%(21), FrcFdb-Rechg%(27) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Rct-ResDam%(27) Level 24: Mind Link -- RedFrt-Def/Rchg(A), Rct-Def/Rchg(25), AdjTrg-ToHit/Rchg(25) Level 26: Tactical Training: Leadership -- HO:Cyto(A) Level 28: Spirit Ward -- Prv-Absorb%(A) Level 30: Rune of Protection -- TtnCtn-ResDam/Rchg(A), Ags-ResDam/Rchg(46), UnbGrd-Rchg/ResDam(46) Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(43) Level 35: Dominate -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(36), SprEnt-Rchg/AbsorbProc(36), UnbCns-Dam%(36), Dmg-I(37), Dmg-I(37) Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40) Level 41: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), Dcm-Build%(43) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 47: Lunge -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Rchg/HoldProc(48), Mk'Bit-Acc/Dmg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dmg/EndRdx(50), Mk'Bit-Dam%(50) Level 49: Confuse -- HO:Endo(A) Level 1: Conditioning | Hidden Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal ------------ ------------
  2. I'd slot it 2 blessing of zyphyr for the flight speed and range defense, and an LoTG 7.5. Kismet +acc and winter 20% slow resist proc if your build calls for it.
  3. It's not that powerful if you skip all the melee stuff as I see many posters do. In general if you work against the build's strengths and pigeonhole blasters into the "pure ranged" playstyle you will fall short of the performance that @nihiliiand other posters benchmark for fire/elec and other combos. If you are the type of blaster who subscribes to the "I'm gonna wait for tank to get aggro and shoot stuff from range because I am so squishy, and I'm going to skip most of the powers from my secondary and play with half a build" mentality you will NEVER reach the performance of the benchmarks referenced here. Copying builds is easy, learning how to play takes a little bit of effort. It requires some players to step outside their comfort zone but as with all things - if you don't put in the effort you don't reap the rewards.
  4. You are correct sir, my reading sucks.
  5. I can't put my finger on it but methinks that's the Annihilation proc...
  6. Right from the in-game power description: You fire your pistols with deadly precision in a very narrow cone, piercing up to three enemies. Piercing Rounds deals Superior lethal damage and reduces targets' Damage Resistance for a short time. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded. Damage: High, Recharge: Slow WAI as far as I'm concerned. Bullet Rain got the kb removed with special ammo, this makes sense if we use that train of thought.
  7. My stuff is pretty decent. Pin me! No nudes tho. 👀
  8. Well if I made it then I approve. If you are more team oriented then swap empowering circuit with aim. Otherwise the defense numbers look good if you are going for a melee range oriented playstyle. If you plan to play mostly at range then you can skip the S/L defense and get a resist shield, build for range defense, maybe even proc an epic hold for more damage. If you want to stay on theme shocking bolt from elec epic is a good proc monster hold that will add quite a bit to your single target damage.
  9. You won't get the 2-5 or the hardest hitting procs (all the purple damage procs plus superior blasters wrath) until you are 50, and you still need to invest quite a bit in acc/recharge and possible endurance management/recovery if you crazy with procs on every power which is not recommended unless you have a secondary that can make up for those factors in the powers you decide to proc monster, or you will be looking at incarnates to patch those holes. If you get bored of a build before 50 you are surely not going to keep interest if the build requires IOs that you can't slot until 50 and incarnate slotted to really shine. Procs are pretty unorthodox on blasters but I don't think these builds mature any faster than going for defense. You can have a fairly mature defensive build by the time you get scorpion shield/bonfire and unlike proc builds that sacrifice defense and other set bonuses, be fairly self sufficient to boot. None of that really matters though. You really do feel like a ninja doing a golden dragonfly from stealth and using smoke bomb. It doesn't have the tankmage potential of /elec but it's still a solid and fun secondary. Don't worry about numbers too much, blasters do plenty of damage and if you start lamenting that you should have picked x or y instead just remember lol melee don't have nukes and those chumps hide behind their mez protection and pretend they are worthy, and lol sentinels. Embrace the set for what it does, be a ninja!
  10. Try a controller if you don't want to do damage. Ice/Kin or earth/kin if you are set on /kin Ice/Poison for the ultimate passive playing experience.
  11. Nemu

    i27 Rambo Build

    You know what more manly than a missile launcher? Cannon balls. We need a cannon ball launcher in this game like right meow!
  12. You only have range softcap with Hail of Bullets on, and that buff is very fleeting. Also the F/C defense bonuses at 6 slotting the winter sets isn't doing anything for your end goal. I also think you risk turning HoB into a knockback power with the avalanche KD proc. It's far more efficient to swap the end of time and hail of bullets slotting. The Purple set gives more recharge and you want that in HoB anyway. Besides Mezzes which blasters just need to learn to deal with, the other status I hate dealing with are slows and blind. Luckily time has a lot of slow resistance. Blinds on the other hand is a status that a lot of ATs don't have answers to by default which is why I take tactics on most builds. The additional to hit is also nice, I hate missing too. That becomes very relevant when you are on teams over their head running +4/8 and the mobs are +5 to most of your teammates. I also think you are sacrificing quite a bit of single target damage for your goals. DW/Pistols/Executioners will leave you wanting. You make up for it with more controls but killing things dead quick is also mitigation, something to keep in mind. Striking that balance between damage and survival is the hard part.
  13. I'd rather build for S/L and Ranged defense. S/L alone might work for you but I find it's the ranged stuff outside of your zone of direct interaction that will start that cascade failure that lead to your defeat. A lot of ranged mezzes/debuffs don't have a S/L component. And you can always kite/mez mobs in melee range to control the incoming damage from that vector. I've run melee blasters without softcap S/L defense but I'll never make a blaster and for that matter any squishy without softcap range defense if survival is one of my goals. This is my take on the combo. Don't bother with piercing rounds if you care about efficiency, it doesn't do the -res with any of the special ammos and it's got a longish animation. Suppressive fire is super procced and has the best chance to trigger the decimation build up proc. You can also sacrifice 2% S/L/R defense to fit in the -res procs in bullet rain and hail of bullets. I imagine you should be fine with 43% defense to S/L/R but if you are a purist then this version softcaps S/L/R. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Time Wall -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(33) Level 2: Aging Touch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(42) Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17) Level 6: Swap Ammo Level 8: Bullet Rain -- FrcFdb-Rechg%(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), Artl-Acc/Dam(40), Artl-Dam/End(42), Artl-Acc/Dam/Rech(42) Level 10: Chronos -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(15) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13) Level 14: Suppressive Fire -- Dcm-Build%(A), Apc-Dam%(15), UnbCns-Dam%(31), GldJvl-Dam%(40), GhsWdwEmb-Dam%(46), HO:Endo(46) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 20: Temporal Healing -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43) Level 24: Tough -- GldArm-3defTpProc(A) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29) Level 28: Future Pain -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(31) Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(36) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43) Level 44: End of Time -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(45), SprBlsWrt-Acc/Dmg/Rchg(45), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(50) Level 47: Time Shift -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(48), CldSns-Acc/Rchg(48), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(50), CldSns-%Dam(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------
  14. I find the things that feel crunchy typically knock things up/down/back. Everything Axe, skipping other weapon sets because Axe doesn't get enough love/recognition. All the hand claps. Even though no damage those still feel crunchy.
  15. Nemu

    Blapper Defenses?

    I can't stress this one enough. Don't lol melee, learn how to move.
  16. Sonic/Sonic is thematic but not synergistic. The cones from the primary and the melee heavy secondary doesn't pair well with each other but you can make do. It helps to understand what you want to get out of the secondary before we nail down a focus for how you build for survival. Are you planning to use those melee attacks or do you prefer to stay at range? I hope it's the former because you'd have a pretty poo character if you went all ranged with that pairing. Sonic blast is pretty much bottom tier and it needs more damage options from the secondary/epic pools to make it feel less poo. My typical melee blaster template takes scorpion shield and tries to softcap Smashing/Lethal/Range defenses. Smashing/Lethal will cover most attacks in melee range including most Melee AoE attacks that AVs/GMs throw out, and range defense will cover anything else shooting at you from afar. Range defense just as, if not more important on a melee blaster compared to S/L defense. You will have additional options to mitigate damage from the things that are in your face, but it's the stuff shooting from range that you can't directly interact with that can end a fight before it starts. Blaster survival is not about staying in one place, infinitely more so when you are melee blasting and I can't stress this enough. Builds aside the one thing that you can learn that will significantly improve your survival is how to move, when to move, and where to move. For example, when fighting AVs stand behind them outside of their PbAoE range so you don't get caught by their cone attacks aimed at the tank, or when you notice area debuffs move out of them instead of standing your ground holding a sign that says "EZ Kill Here." Learn the art of movement and you'll be better off than most people that play this game with internet builds they copied somewhere. Stealth is important, and there is no reason not to have a little stealth on every single character you make. Stick an unbound leap or celerity stealth proc in sprint and it will reduce mob aggro radius and make it a little easier to alpha strike the mobs, pair that with super speed or stealth and you have pretty much total invisibility to most mobs. This is a very cheap investment with a great payoff, you should do it on every character you make. One last thing, don't ever pick up and use shout. It's terrible. The rooting, the delayed damage, everything about that power stinks. Drop it and use echo chamber with procs instead. One last last thing, I try to build some slow resistance in all my builds. It sucks to have debuffs that neuter your recharge applied on you and there is enough content in this game that makes that a legitimate annoyance. So I shoot for 65% or above on most builds. This is what I would do if I were to build a sonic/sonic. not quite softcap on S/L/E but enough to make you a lot tougher than you currently are I'm sure. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Sonic Attack Secondary Power Set: Sonic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Shriek -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(5) Level 1: Sonic Thrust -- Empty(A) Level 2: Scream -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(42) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40), WntGif-ResSlow(43) Level 6: Howl -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(50) Level 10: Shockwave -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(15), Ann-ResDeb%(15), Artl-Acc/Dam(17), Artl-Dam/End(19), Artl-Acc/Dam/Rech(50) Level 12: Amplify -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(13) Level 14: Echo Chamber -- Dcm-Build%(A), Apc-Dam%(34), GldJvl-Dam%(34), GhsWdwEmb-Dam%(34), UnbCns-Dam%(36), HO:Nucle(37) Level 16: Sound Booster -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Sound Barrier -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(27), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/End/Rech(33) Level 22: Strident Echo -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(25) Level 24: Boxing -- Empty(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(33) Level 32: Dreadful Wail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Earsplitter -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(48) Level 41: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48) Level 44: Deafening Wave -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(45), Erd-Dmg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-%Dam(46), FuroftheG-ResDeb%(50) Level 47: Disruption Aura -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------ If you want something safer solo Siren's Song is a great power to include in your arsenal. However on teams that power is useless. I also skipped Sound Cannon. You can already recycle shockwave->howl->shockwave and juggle mobs and the recharge is too long on Sound Cannon to be worth investing a power pick and additional slots into.
  17. Nemu

    i27 Rambo Build

    I saw this comment and endorse 100% FYI I did take Vorpal. No self respecting manly Rambo build would have any other judgement power, if you do you are a phony!
  18. You can play this game without mids, without sets and there are people with a certain mindset that can still find the game fun even without understanding the deeper mechanics with builds/gameplay etc, which isn't really that deep when you compare it to some of the other games out there. The fact that you are asking about mids and numbers means you want more than that. I find that anyone that asks about how to uses mids has a desire to min/max. It's just a matter of degree. So it helps to understand your mindset. Do you want to use it to come up with servicable budget builds or ultra high end builds. Build philosophy is the same no matter what your priorities are. The biggest mistake I see people commit is lack of focus. They spread their set bonuses too thin and slot in ways that don't contribute to their overall goal, if they made one in the first place. The typical priorities are broken into two categories: Offense: - Recharge - Procs Defense: - Softcap different types of defenses (what type(s) of defense to focus on depends on your powerset and your intended playstyle) - Recharge (for certain power sets such as fire armor or regeneration, survival really depends on high recharge ) - Resists (much more niche, you have to have decent resists from your powersets to build on top of, otherwise not worth heavy investment) A simple example of what not to do when planning a build is something like this: You set up a goal to focus on global recharge: You then proceed to 6 slot Armageddon into your pbaoe. Armageddon provides a 10% global recharge at 5 slots so what's that 6th slot doing for your primary goal of focusing on recharge? Absolutely nothing. That's one slot you wasted and it might not be a big thing, but then you also proceed to 6 slot Ragnorak, Apocalypse, Hecatomb and Unbreakable Constraint in other powers. All of these purple sets offer the same recharge bonus as Armageddon with the 10% global recharge at 5 slots. So now you wasted 5 slots which could be put into another power for even more recharge bonuses. This is not the kind of game where having a full set provides the maximum benefit. But I see this mind set very often in a lot of the builds posted in the AT forums.
  19. Nemu

    Titan/Energy Aura

    This build needs updating, so I did. The original build focused on softcapping all typed defenses except psi and I found that unnecessary. S/L/E is really all you need for the majority of the game. So I revised the build and fit in ROP, Shadow Meld and Overload and proc monstered soul storm. The new build also has better Acc against +4s as well. It's nice to have ranged options on melee ATs and I've used this setup with moonbeam and soul storm on my other scrappers. It's become my default template. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Big Panda: Level 50 Natural Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Energy Aura Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Crushing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def(3), LucoftheG-Def/EndRdx/Rchg(5) Level 2: Titan Sweep -- FrcFdb-Rechg%(A), Erd-Dmg(5), Erd-Acc/Dmg/EndRdx/Rchg(7), Erd-%Dam(7), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(11) Level 4: Mystic Flight -- WntGif-ResSlow(A) Level 6: Follow Through -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(17) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), Rct-ResDam%(31), ShlWal-ResDam/Re TP(34) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Build Momentum -- GssSynFr--Build%(A), RechRdx-I(36) Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15), LucoftheG-Def/EndRdx/Rchg(48) Level 16: Dampening Field -- GldArm-3defTpProc(A) Level 18: Rend Armor -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(23), Hct-Dam%(25), AchHee-ResDeb%(31) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(23) Level 22: Energy Protection -- StdPrt-ResDam/Def+(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Whirling Smash -- FrcFdb-Rechg%(A), Arm-Dmg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31) Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43) Level 30: Spirit Ward -- Prv-Absorb%(A) Level 32: Arc of Destruction -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(33), SprCrtStr-Rchg/+50% Crit(33), SprAvl-Acc/Dmg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), Dmg-I(34) Level 35: Energy Drain -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(40), PreOptmz-EndMod/Rech(43), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(50) Level 38: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40) Level 41: Rune of Protection -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Max HP%(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(50), TtnCtn-ResDam/Rchg(50) Level 44: Soul Storm -- Apc-Dam%(A), UnbCns-Dam%(45), GhsWdwEmb-Dam%(45), Dcm-Build%(45), GldJvl-Dam%(46), Acc-I(46) Level 47: Overload -- LucoftheG-Def/Rchg+(A), RechRdx-I(48), RechRdx-I(48) Level 49: Shadow Meld -- DefBuff-I(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  20. You might want to hide those results. The KB lovers, they are coming....
  21. These two are your biggest holes. Fire armor survival is a combination of defense, recharge, slow resist and active defenses. You have a decent amount of recharge but you lack the other 3. The active defense part will really be important during rage crash. AoE KB/KD are really good tools for that, I highly recommend picking up hand clap and stick a KB/KD proc so you can rotate between that and footstomp to keep mobs knocked down during rage crash. Both are also great places to stick a FF +recharge proc. If you are planning to invest in this build this is what I would do: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Nadine Superadine: Level 50 Technology Tanker Primary Power Set: Fiery Aura Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/EndRdx/Rchg(3), KntCmb-Knock%(5) Level 2: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37) Level 4: Haymaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7), HO:Nucle(25) Level 6: Combat Jumping -- BlsoftheZ-ResKB(A), WntGif-ResSlow(11), Ksm-ToHit+(48), LucoftheG-Def/Rchg+(50) Level 8: Kick -- Empty(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 14: Consume -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(15), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19) Level 16: Hand Clap -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(17), AbsAmz-Acc/Rchg(42), AbsAmz-Acc/Stun/Rchg(42) Level 18: Burn -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(42) Level 20: Knockout Blow -- FrcFdb-Rechg%(A), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 22: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(27), ShlWal-Def(27), ShlWal-ResDam/Re TP(29) Level 28: Rage -- HO:Membr(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt(43), MckBrt-Taunt/Rng(43), MckBrt-Taunt/Rchg/Rng(43) Level 35: Focused Accuracy -- EndRdx-I(A) Level 38: Foot Stomp -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(39), SprAvl-Acc/Dmg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-Dam/End/Rech(40) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Energy Torrent -- FrcFdb-Rechg%(A), Ann-ResDeb%(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), Ann-Acc/Dmg/EndRdx/Rchg(46), Ann-Acc/Dmg/Rchg(46) Level 47: Hurl -- SprWntBit-Acc/Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), OvrFrc-Dam/KB(50) Level 49: Fiery Embrace -- RechRdx-I(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(46) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
  22. Regarding the hold I'm speaking strictly in the context of AR/Dev or AR/TA which tend to be the typical thematic builds. /Dev lacks a proc monster hold and ice arrow from /TA is a 12 second recharge hold which lowers proc chance. Cryo uses the gun and you get LRM from the same pool. The majority of the damage from proc monster holds come from the procs, you'd lose about 25 points of enhance-able damage picking Cryo over shocking bolt which is also a 16 second recharge hold. That's a small price to pay if you are into theme.
  23. I see you are a disciple of SPIN. Preach the Gospel of SPIN!
  24. Ignite does a lot of damage, but the animation turns some people off. You can start moving after about 2 seconds but you can't use another power for another 2 seconds due to it's 4 second animation time. It causes scatter/fear and makes mobs run. But if you have an immob you can root a hard target and let it burn while you stack other attacks on it. It's not a power used on fodder, it's a power used on bosses/AV if you can keep them immobilized, on teams that happens relatively often and solo you have web nade or other T1 immobs. There's a lot more synergy with AR/TA than there is with /Dev. /TA has glue arrow and OSA which allows you more time to fire off your cones and both can be used offensively as opposed to caltrops which is mostly used as a setup tool. OSA also serves as a second "nuke" because as other posters mentioned, Full auto doesn't get the job done alone, and neither time bomb nor trip mine can compare to the immediacy and utility you can get out of OSA. /TA also gets build up. I also recommend proc monstering a hold either from the secondary or from epics/patrons to bring ST damage up. AR has a poor ST damage rotation otherwise. My favorites are munition mastery or electrical mastery. The holds are 16s and in the sweet spot for proc monsters, and both pools have additional offensive options. Those proc monster holds will make a very noticeable difference in your ST DPS. Scorpion shield is a trap and a poor pick if you are planning a pure range build. Better to sick to softcap range defense and pair it up with a resist shield instead. AR is not the splashiest, most damaging, or fastest blast set, but that doesn't mean you can't make the most of it, pair it up with a secondary/patron/epic that helps optimize it, and have fun with it. I enjoy my AR/TA/Munitions with ignite and LRM immensely and use those tools to great effect, but based on forum min/max/powergaming wisdom you'd think it's the worst and most unplayable combo ever.
  25. Frozen aura does damage now and it's worth picking up and slotting if you are into melee blasting. I think it's a shame to go into cold mastery and not pick up hoarfrost to cap your HP. Rune of protection almost mandates that you invest in a lot of recharge bonuses which deprives you of defense bonuses/power picks that you can otherwise build for. That's the challenge with blasters. Your build will only have ROP up 1/3 of the time, if you can knock the downtime to 1/2 or less then I'd say ROP is worth it. Otherwise building for softcap defenses is going to be the more consistent way to go. Nowadays I prefer S/L and Ranged defense on blasters. Most melee attacks have a S/L component so that's solved with S/L defense, range defense covers the rest and it's the ranged attacks that will stop you before a fight even starts. Fire/cold defense isn't all that important, most attacks are hybrid fire/S/L or cold/S/L so your S/L defense will cover against those and range defense will cover the rest, even some of the ranged psi attacks. Stamina is a worse endurance recovery power than frigid protection, if one of those deserves to be 6 slotted it's the latter. With a 6 slotted frigid protection you don't need any of the other recovery uniques. You don't need to 3 slot hasten, 2 slot with level 50+5 boosted IOs and call it a day. You can't go crazy with procs when you have to build for 2 different vectors of defense but you can at least cram a guassian's build up proc in aim. This is how I would build a fire/ice focusing on survival with cold mastery. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Fire Blast Secondary Power Set: Ice Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(15) Level 1: Chilblain -- Acc-I(A) Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(3), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(5), Artl-End/Rech/Rng(7) Level 4: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(42) Level 6: Ice Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9) Level 10: Frigid Protection -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(37) Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(13) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(21) Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(46) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-End/Res(A), GldArm-ResDam(46), GldArm-3defTpProc(50) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dam%(42) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34) Level 35: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(37) Level 38: Frozen Aura -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40) Level 41: Snow Storm -- EndRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45), ShlWal-ResDam/Re TP(45), StdPrt-ResDam/Def+(46) Level 47: Hoarfrost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 49: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
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