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Nemu

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Everything posted by Nemu

  1. It's not all about DPS. Killing stuff is not an issue, mobs die eventually and the time spent chasing and killing something that was KBed is negligible. Is it annoying? sure but I'm not going to cry about my xp/hour either just because of KB and most people are pretty good with the "I knock it back I kill it" philosophy. Creating situations that generate additional aggro that threaten team wipes, on the other hand, is a more real concern. I'm sure you can imagine scenarios where pets chase KBed mobs or anchors gets knocked into another mob that results in adds. And there are teams out there that comprise of non-IOed, non-incarnate team members that may struggle with those adds. Certainly you can tell those players to l2p but I imagine they'd have the same reaction as if I told anyone on the forums to L2P. I really can't think of many other player generated artifact that ratchet up the skill level demanded of teammates and most of those impact positioning (poor use of hurricane and other repel effects, maybe electrical affinity with the chaining mechanic, you always get the ranged folks that break the chain haha).
  2. If I could I'd ignore all the lol melee players that start smashing as soon as they zone into a mission when half the team is still on the way to the door. First of all I'd ignore them just for being sissy pants and playing melee toons with mez protection and thinking they are badass. Second lol melee. Third that kind of behavior is just inconsiderate.
  3. Well that's your opinion. I read it and I don't necessarily agree with all of it, but I'm not going to bash you for it. If it's any consolation a savvy reader can absolutely switch some power pick orders around with my build, you can have empowering before level 30 by swapping out photon grenade, problem solved. Why make a big fuss about it when all you need to do is share your build and explain the rationale?
  4. Wow such hostility in your post about my build. I build my toons to have maximum survival capabilities by the time they are 30 hence the power picks. Empowering is not a make or break power as faraday cage is so yeah, I took it late, also the res too, guess that make me a bad player... Panacea instead of doctored wounds or prev medicine because 1 - It's a high end build 2 - the build is optimized for how I wanted to slot it. Also no one said anything about budget builds so it wasn't in my scope of the build. If someone asked for a budget build I will happily provide one.
  5. I avoided the immob/rech piece to get better chance on the hold proc, all the acc IOs are slotted. Also agreed on the hami-Os, you don't need to + them but if you can afford to then go nuts.
  6. Nemu

    Rad/Regen Help

    If you make a regen brute, take whirlwind. I am not joking. You can't go ez mode like scrappers or stalkers by getting shadowmeld and alternating between that and MOG. So you look elsewhere for survival. Whirlwind helps. Fortunately for regen it can handle the end sink. Slows suck, especially for regen. Don't skimp on slow resistance. Preach the Gospel of SPIN! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Radiation Melee Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Radioactive Smash -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(7), HO:Nucle(33) Level 1: Fast Healing -- Mrc-Rcvry+(A), Pnc-Heal/+End(9) Level 2: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5) Level 4: Quick Recovery -- PrfShf-End%(A), SynSck-Dam/Rech/Acc(15), SynSck-EndMod(17), SynSck-Dam/Acc/End(17), SynSck-EndMod/Rech(42), SynSck-EndMod/+RunSpeed(45) Level 6: Super Speed -- WntGif-ResSlow(A) Level 8: Fusion -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(9) Level 10: Radiation Siphon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(11), SprBrtFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(13), SprUnrFur-Acc/Dmg(13) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Integration -- Prv-Absorb%(A) Level 18: Whirlwind -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(19), EndRdx-I(19) Level 20: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), FuroftheG-ResDeb%(23), SprAvl-Rchg/KDProc(34) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27) Level 26: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(37), Hct-Dam%(40) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(33) Level 32: Atom Smasher -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), AchHee-ResDeb%(37) Level 35: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(45) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(39), RechRdx-I(39) Level 41: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(42), HO:Cyto(42) Level 44: Physical Perfection -- PrfShf-End%(A), SynSck-Dam/Rech(45), SynSck-EndMod(46), SynSck-EndMod/Rech(46), SynSck-Dam/Acc/End(46), SynSck-Dam/Rech/Acc(50) Level 47: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 49: Instant Healing -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------
  7. The closer to 45% the better, for non-incarnate content. However not every build needs to be at 45% or a little over depending on the mitigation tools that they have available. If you can only squeeze out 42 or 43% that's OK.
  8. How I would build a bots/ea More pet uniques, more recharge, more exemp friendly. I don't think power boost is a game changer for /EA as it is with others like /time and I'd rather have a spammable mass immob with -fly that's also a great purple mule in its place. The only thing I lament is the lack of slow resist. It's a big deal for squishies and I normally would build for 65%+ with winter sets. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: zn_Electrical Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Battle Drones -- SprMarofS-Dmg(A), ExpRnf-+Res(Pets)(3), SprMarofS-Acc/Dmg/EndRdx(3), SvrRgh-PetResDam(5), SlbAll-Build%(5), SlbAll-Acc/Dmg/Rchg(7) Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(9), PreOptmz-EndMod/Rech(9), PreOptmz-EndMod/Acc/End(11), PreOptmz-EndMod/Acc/Rech(11), PreOptmz-EndMod/End/Rech(13) Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(34) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(7) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(13), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(23) Level 12: Protector Bots -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(40), EdcoftheM-PetDef(40), CaltoArm-+Def(Pets)(43), LucoftheG-Def/Rchg+(46), HO:Nucle(46) Level 14: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(15), PreOptmz-EndMod/Rech(15), PreOptmz-EndMod/Acc/End(17), PreOptmz-EndMod/Acc/Rech(17), PreOptmz-EndMod/End/Rech(19) Level 16: Faraday Cage -- GldArm-3defTpProc(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Max HP%(31) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(25) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(50) Level 26: Assault Bot -- SprMarofS-Acc/EndRdx(A), SprCmmoft-Rchg/PetAoEDef(48), SprCmmoft-Acc/Dmg/Rchg(48), SprMarofS-EndRdx/+Resist/+Regen(48), SprCmmoft-Dmg/EndRdx/Rchg(50), SprCmmoft-Acc/Dmg(50) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31) Level 30: Photon Grenade -- Artl-Acc/Dam(A), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36) Level 38: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40) Level 41: Empowering Circuit -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(45), GrvAnc-Immob/EndRdx(45), GrvAnc-Hold%(46) Level 47: Defibrillate -- FrtHyp-Acc/Rchg(A) Level 49: Amp Up -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot ------------
  9. Turn off vengeance and your S/L defenses is at 31 and the others much lower. I'm not sold on dropping lightning bolt, it does a heck of a lot more damage than charged bolts. Tesla cage is a good basilisk gaze mule and you can use it for hami and lgtfs against green mitos. It's a lot more useful than volt sentinel but both have their uses. Short circuit is the best drain you can have and will help you neuter enemies quickly. You probably skipped it because you are shy about going into melee, the build below fixes that. But if you don't want to take SC you can swap it out with Voltaic sentinel, and save 2 end mod slots to put somewhere else. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Defender Primary Power Set: zn_Electrical Affinity Secondary Power Set: Electrical Blast Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43) Level 1: Charged Bolts -- SprVglAss-Dmg/EndRdx/Rchg(A), VglAss-Acc/Dmg/EndRdx(17), VglAss-Acc/Dmg/EndRdx/Rchg(19), HO:Nucle(19) Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(11) Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(43), PreOptmz-EndMod/Rech(45), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Acc/Rech(45), PreOptmz-EndMod/End/Rech(46) Level 6: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(7), PreOptmz-EndMod/Rech(7), PreOptmz-EndMod/Acc/End(9), PreOptmz-EndMod/Acc/Rech(9), PreOptmz-EndMod/End/Rech(11) Level 8: Faraday Cage -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(48), TtnCtn-ResDam/EndRdx(48) Level 10: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(15), Rgn-Knock%(15), EndMod-I(17) Level 12: Super Speed -- WntGif-ResSlow(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 16: Aim -- GssSynFr--Build%(A) Level 18: Boxing -- Empty(A) Level 20: Lightning Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), Apc-Dam%(23) Level 22: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(37), HO:Nucle(39) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27) Level 26: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(33) Level 28: Tough -- GldArm-3defTpProc(A), HO:Ribo(50), ResDam-I(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Short Circuit -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(33), SprVglAss-Rchg/+Absorb(33), EndMod-I(34), EndMod-I(34), HO:Nucle(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Thunderous Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40) Level 41: Empowering Circuit -- HO:Membr(A) Level 44: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 47: Defibrillate -- RechRdx-I(A) Level 49: Amp Up -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  10. I wasn't aware that different snipes in quickform had different animation times? I thought it was standardized to 1.33 seconds across the board? Also, whatever difference in animation time in the fire snipe is more than made up by blaze.
  11. If the build is purely for incarnate level play then it's fine. OP did note that this build is going to be for that level of content. I'm just not sold on the damage auras, especially ones that cause mob fear which requires you to spam end sucking AoE immob on top of your already end heavy SM attacks. If I were to build fire/earth this is what I might have done. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Fire Control Secondary Power Set: Earth Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Villain Profile: Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/EndRdx/Rchg/Hold(9) Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50) Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7) Level 4: Tremor -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Acc/Dmg/EndRdx(34), Arm-Dam%(34), FuroftheG-ResDeb%(34), HO:Nucle(40) Level 6: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-Travel/EndRdx(50), BlsoftheZ-ResKB(50) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Flashfire -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(13), AbsAmz-EndRdx/Stun(15), AbsAmz-ToHitDeb%(15), SprDmnGrs-Rchg/Fiery Orb(17) Level 14: Boxing -- Empty(A) Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17) Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21) Level 20: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(27) Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Rct-ResDam%(25) Level 24: Power Up -- RechRdx-I(A) Level 26: Bonfire -- SuddAcc--KB/+KD(A) Level 28: Seismic Smash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(33), Hct-Dam%(33), UnbCns-Dam%(33) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43) Level 35: Sleet -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 38: Fissure -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Acc/Dam/Rech(39), FrcFdb-Rechg%(39), HO:Nucle(40), Ann-ResDeb%(42) Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Agility Core Paragon ------------
  12. Fire has a snipe too and it has better DPA attacks, it still wins. Also context, are you going to level the normal way running missions/TFs or are you going to get PLed. What's your starting capital? Is someone going to give you billion inf and billion inf IO builds or are you working your way up from scratch? If you are working your way up from scratch melee ATs are going to have a hard time early levels because their defenses are not mature enough and end up being endurance sinks. And if you don't have the inf to bankroll those toons with IOs some melee ATs still suck going into higher level content. Controller/blaster might be more effective in a duo. There is less investment needed to make the duo effective and controllers also bring buffs/debuffs to the table that augment survival on top of controls. Of the blaster secondaries the ones with build up or similar variants will give you better burst during those early levels and sometimes those CoT spectre LTs or ruin mages need to DIE right now. The secondaries that are more range friendly like devices and tactical arrows will offer lower damage output but are "safer." Those two secondaries are good for beginner blasters though, if your buddy is learning the game and have not mastered movement those pick one of those secondaries and hover and you can make do. Advanced blasters that mastered movement will have a better time playing secondaries with melee attacks, and that's where the real damage is.
  13. I've had no issues with EA taking point for 8 man teams on my Thugs/EA. Pets in bodyguard mode don't wander off too much out of Faraday cage and if they do a quick defensive follow brings them back. Building stacks of static isn't hard and you can quickly get enough stacks to chain to enough targets even on big teams. I don't really see "can't heal your pets" as an issue in most circumstances. The heal and the absorb cycle quick enough to keep an 8 man team with pets alive during chaotic situations as long as the team sticks close. There's always the squishy that foolishly thinks that range is an advantage that stays outside of the cage and out of chaining distance that get plastered and they don't learn their lessons. Having said that I do agree that the chain mechanic can be an issue when there are too many players/pets together as I did an all MM citadel, but in those situations other player's buffs/contributions to the team compensate for the lack of chain "accuracy." This is a set where the whole is greater than the sum of it's parts. Individually the powers in EA may not be all that impressive but together they are quite good at keeping a team alive and buffing them and it also brings a modest amount of debuffs to the table, especially on MMs where they get discharge instead of sentinel. I have not played EA on other ATs but I think it's better on MMs than it is for other ATs.
  14. You understand recharge, that's a easy concept to grasp, more recharge=faster your attacks come back up. You don't understand survival and how defense/resistance contributes to it, so start by reading this article. It's very informative. https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html The build you posted is expensive, the purple sets and PVP IOs are going to drain your bank. You make a common mistake that a lot of people make in slotting full sets into powers. A full set doesn't always equal maximum benefit, you need to be judicious in which set bonuses you chase. I drafted a budget build for you. It focuses on survival and more specifically defense first, with everything else being secondary. In this case I did slot full sets because the sets I use contribute to the defense total which aligns with the build goal. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(11) Level 1: Power Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13) Level 2: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Acc-I(27) Level 4: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(5) Level 6: Swap Ammo Level 8: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(33), FrcFdb-Rechg%(33) Level 10: Super Speed -- WntGif-ResSlow(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29) Level 20: Boxing -- Empty(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(25), RedFrt-Def(25) Level 26: Piercing Rounds -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(37), BlsWrt-Acc/Dmg/Rchg(37), BlsWrt-Acc/Dmg/EndRdx(37), BlsWrt-Acc/Dmg/EndRdx/Rchg(40), BlsWrt-Rchg/Dam%(43) Level 28: Power Boost -- RechRdx-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def(31) Level 32: Hail of Bullets -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Dmg/Rchg(34), FrcFdb-Rechg%(36) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36) Level 38: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(42), EnfOpr-Acc/EndRdx(42), EnfOpr-Immob/Rng(42), EnfOpr-Acc/Immob/Rchg(43), EnfOpr-Acc/Immob(43) Level 44: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 47: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50) Level 49: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------
  15. The dude with the bat must be war mace/energy aura. DnB and Jungle make the best fight music.
  16. Music to SPIN to!
  17. Hmm read the whole thread again and a few people mentioned moving in passing so that's that. I regret nothing, however 😁
  18. https://youtu.be/uyutP6B-j68 You are Ninja!
  19. Sure, not going to argue that logic, if you can survive then melee is the best place to be. Overwhelming offense is another strategy to survive. But when things start to go downhill you bring all your cards to the table and in this thread only one person mentioned moving, which demonstrates how little people value this simple yet effective tactic.
  20. This. Very few people practice the art of moving in this game. I see most people play city of statues and play with the same amount of intelligence that mob AI has. They stand still and either defeat the mob or get defeated. Monitor your defenses, hop out of combat when you take a hit, duck behind a corner, kite, while you are doing all that you buy yourself time to using inspirations/godmode, wait for soft controls to recharge, or simply retreat. You stay still you are just going to get debuffed quicker and die quicker. Worried about long animation times rooting you? Joust. Getting debuffed? Move.
  21. I have a db/invul scrapper with decent recharge and good numbers on paper survival wise and it went for the blinding feint into attack vitals route. Not a big fan of how it plays once put into practice. It feels stale and very single target despite sweeping being a cone and I see it's role on teams relegated to taking down hard targets which is fine. I'm sure the damage is more than respectable but the set just doesn't feel fun. I am spoiled by my blaster however, because she can do the above, has more AoE, better DPA attacks, and has enough survival/control to tank +4/8. Other AT simply can't compare after you played something like that.
  22. If you make a regen brute you should take whirlwind Witness the Gospel of SPIN! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Claws Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Strike -- Hct-Dmg(A), Hct-Dam%(5), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19) Level 1: Fast Healing -- Prv-Absorb%(A) Level 2: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(15), AchHee-ResDeb%(40) Level 4: Quick Recovery -- PrfShf-End%(A) Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Rchg/KDProc(9), SprUnrFur-Rchg/+Regen/+End(11) Level 8: Follow Up -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), HO:Nucle(15) Level 10: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-Heal(13), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(21), Pnc-EndRdx/Rchg(40) Level 12: Super Speed -- WntGif-ResSlow(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 16: Integration -- NmnCnv-Regen/Rcvry+(A) Level 18: Focus -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(39) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Whirlwind -- EndRdx-I(A), FrcFdb-Rechg%(23), SuddAcc--KB/+KD(23) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(27) Level 26: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(43) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(40) Level 32: Shockwave -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(34), HO:Nucle(34) Level 35: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(43), RechRdx-I(46) Level 41: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43) Level 44: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(45), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Acc/Immob(45), EnfOpr-EndRdx/Immob(46), EnfOpr-Immob/Rng(46) Level 47: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50), FuroftheG-ResDeb%(50) Level 49: Revive -- DctWnd-Heal/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface ------------
  23. You need acc to hit mobs but the sustain part is autohit. I love it and see no need to change it but if I were taking an unbiased approach to the power I can see making it like mystic flight with the sustain portion as a toggle and the mitigation part as a click once the toggle is tuned on. The problem I have with some of the toggle sustains is that they also act as an aggro aura and attracts unwanted attention when I'm stealthing. It's easy enough to turn it off and on but we are all lazy in our own ways 😋
  24. Nemu

    Time for a new brute

    Step out of your comfort zone and do Staff/Regen with Whirlwind Spread the Gospel of SPIN!
  25. Freedom of speech is one thing. Poor taste is another. You have every right to pick vulgar names that you think is funny and I have every right to judge you for your poor taste. Princess Spinaroonie Vs Golden shower One is fun and lighthearted and the other is not. You are free to use whatever name you want but that doesn't mean I have to respect you or your decision to use that name.
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