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Nemu
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I posted a build in the last post of this thread. It's also a good read so you know what you are getting yourself into.
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There is only a level 20 to hit/rech IO in both Aim/BU, removing that will not significantly impact your recharge time on those powers because the build already has very high global recharge that put you into diminishing returns territory with additional recharge, also the NUC hami doesn't enhance recharge. However removing the rectified reticle IO will make you lose almost 2% S/L defense. Turn off the agility core alpha bonus and see where that puts you for S/L def and then vet out if it's worth it. Removing the hami from snipe will put you at around 77ish damage enhancement value for the power. If you really want another AoE but keep web env then you can take the NUC HO out of snipe and the Build up proc out of aim and replace super jump with either fire breath or RoF, I'd lean more toward RoF because it has better proc potential and you don't have to reposition. Losing SJ is not a big deal as you have the jump pack temps but you do lose out on 20% slow resist. The 4 winter IO sets still gives you 60% slow resist though so you are still in decent shape there. Also the only time I use web env is to ground flyers or to prevent mobs from running. It's not part of my normal AoE rotation. Burn does a lot of front-loaded damage now so it's not as important to immob mobs to get the most out of burn.
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I'd like to modify the build I posted a little. When I tested the Avalanche KD proc in burn I noticed it knocks mobs back instead of down, so I'd recommend the winter set in inferno instead and armageddon in burn. This also give burn a bit more front loaded damage through the armageddon proc which should trigger pretty often. You can also drop acro as much as it pains me to say it. I used to swear by acrobatics on my squishies back on live but I no longer feel that way after playing on HC. I get slept/stunned enough and I have enough Mez resistance through the winter/Blaster ATO sets that I don't feel the return on investment is worth it anymore. Instead you can pick up Vengeance for another 7.5% recharge. The reason I took web envelope is because I like having a tool to deal with flyers, but I was also thinking about keeping mobs in burn as well. However burn does a lot of front loaded damage now and thus the fear effect is not as big a deal. So you have the option to drop web envelope and replace that pick with Breath of Fire or Rain of Fire and slot that power with 5 piece ragnorak and retain the 10% recharge bonus if you feel like you need more attacks in your AoE rotation. For exemp purposes you can move the snipe up before or at level 30 to have a smoother single target rotation, at those low levels I think the two AoEs you have is enough. I also noticed I 3 slotted Hasten and I'd reduce that to 2 slots but +5 both IOs I also switched the gaussian's build up proc placement into aim. Also minor advice on slotting the snipe, interrupt time is useless now because of fast snipe, use the Damage/End Redux/Recharge IO instead of the Dam/Int/Recharge. Here is the revised build with web envelope because I like -Fly and rooting mobs gives you a chance to run away! This leaves you 1 slot to place however you wish, you can put a panacea proc in health for more end management, put a Kismet Acc in one of your defense toggles for more to hit, or a LOTG Def IO in CJ for more defense and 10% regen bonus, or the unbreakable guard HP proc into tough. It's up to you. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(37) Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Rchg/SlowProc(31) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(5), SprFrzBls-Dmg/EndRdx/Acc/Rchg(5), SprFrzBls-Rchg/ImmobProc(11) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Fire Sword Circle -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40) Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13), GssSynFr--Build%(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17) Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 20: Cauterizing Aura -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-Acc/Dmg/Rchg(48), EndMod-I(48), EndMod-I(50) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), Ags-ResDam/EndRdx(25), Ags-ResDam(45), Ags-Psi/Status(46) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(31), HO:Nucle(46) Level 28: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(29), RedFrt-Def(29) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(45) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(50) Level 35: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(46), Arm-Dam%(48) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39) Level 41: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(42), GrvAnc-Hold%(43) Level 44: Tactics -- HO:Cyto(A) Level 47: Super Jump -- BlsoftheZ-ResKB(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(37) Level 50: Agility Core Paragon Level 50: Support Core Embodiment Level 50: Pyronic Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Clarion Radial Epiphany Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander ------------
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The difference between 2 recharge enhancements vs 1 in aim and build up is about 4 seconds with hasten. Is it really worth that extra slot? Same with hasten, 2 level 50+5 IOs in it is enough. The main benefit of cauterize is not damage, the main benefit of burn on the other hand is damage, if you are going to slot one for damage and chase set bonuses do it with burn. Slot cauterize with End Mod IOs. Are you really going to use kick in your attack chain just for a chance to trigger the FF proc? You have better things to do than to waste endurance and lose overall DPS on something that has no accuracy and has a non-existent chance of triggering the proc. I'd leave kick unslotted and remove the power off my tray. I'd take super speed instead of super jump for full invis with a stealth proc in sprint. If you plan to exemp at all take cauterize at 20 and hasten much later so you have your endurance management under control before level 30. Regarding hot feet I feel the primary benefit of the power is not damage but soft control because it will cause mob fear AI. As a blaster you don't stick around in one place enough to let the damage over time add up, but you have more than enough front loaded damage to make up for that. Plus it is a very end heavy toggle and you will be wheezing a lot more if you keep it on 24/7. In addition it's an offensive toggle so it gets shut off if you are mezzed. It's a skip for me but respecs are plentiful if you want to give it a try.
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I posted a build in that thread that may meet your needs.
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The answer you seek lies in this locked thread
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This is what I'm going to build. Forts don't have slow resist and slow/-recharge sucks, even for builds that don't rely on mind link. This build shores up that weakness by having 65% slow resist. I'm sticking with confuse for the last pick for now but can just as well replace that with leadership with a cyto for team buffs. Features: High recharge, perma hasten/mind link, softcapped to all+psi, decent end recovery, decent S/L/F/C resists, good mix of ranged, aoe, melee attacks but really this build is going to live in melee like all my builds do. Exemp friendly also. Stealth IO in sprint for ghosting Posi and other low level missions. It's a shame the membranes don't work in mind link otherwise I could have saved a slot. +5 the IOs in Mind link, hasten, stamina and the damage IO in dominate, everything else attuned. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Fortune Weaver: Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Poison Dart -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), Ksm-ToHit+(50) Level 2: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(7), CrsImp-Acc/Dmg/Rchg(7), CrsImp-Acc/Dmg/EndRdx(9), CrsImp-Dmg/EndRdx/Rchg(9) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(13) Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(15), Rct-Def/EndRdx(15), Rct-ResDam%(17) Level 16: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Acc/Dmg/Rchg(21), FrcFdb-Rechg%(29) Level 18: Spin -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(21), SprDmnofA-Dmg/EndRdx/Rchg(27), SprDmnofA-Acc/Dmg/EndRdx/Rchg(27), SprDmnofA-Rchg/DmgFear%(29) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/Rchg(23) Level 24: Mind Link -- RedFrt-Def/Rchg(A), LucoftheG-Def/Rchg(25), AdjTrg-ToHit(25), Rct-Def/Rchg(40) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 28: Boxing -- Empty(A) Level 30: Tough -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(31), Ags-ResDam(31), Ags-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(46) Level 32: Psychic Wail -- Arm-Dam%(A), Obl-%Dam(33), Erd-%Dam(33), FuroftheG-ResDeb%(33), Arm-Dmg(34), ScrDrv-Dam%(34) Level 35: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), Dmg-I(37), SprSpdBit-Rchg/Global Toxic(37) Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf%(40), CrcPrs-Conf/EndRdx(40) Level 41: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), Apc-Dmg/Rchg(43) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46), Ann-ResDeb%(50) Level 47: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(50) Level 49: Confuse -- HO:Endo(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(37) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Ageless Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Pyronic Core Final Judgement Level 50: Musculature Core Paragon ------------ ------------
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You don't NEED to take all the toggles as soon as they become available. If you are going slog through the low levels then acc becomes more important than some of the other powers that a conventional level 50 build will favor. You miss, you burn more end, mobs take longer to kill, you rate of survival plummets. This is what a leveling build up to 24 might look like using normal enhancements. I wouldn't even bother turning on Maneuvers unless you have enough teammates that also run it to stack defenses to make it worthwhile. Leadership absolutely because it helps with you and your team's hit rate. Focus on picking off targets at the edges of a group to minimize aggro onto you unless your group has ways to manage and redirect that aggro. And even if they do be mindful of AoE splash damage if you want to get in the thick of it unless you know how to joust attacks which most people don't. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 49 Natural Arachnos Widow Primary Power Set: Widow Training Secondary Power Set: Teamwork Power Pool: Speed Power Pool: Leaping Villain Profile: Level 1: Poison Dart -- Acc(A), Acc(3), Dmg(17), Dmg(19) Level 1: Combat Training: Defensive -- DefBuff(A) Level 2: Strike -- Acc(A), Acc(5), EndRdx(5), Dmg(13), Dmg(19) Level 4: Combat Training: Offensive -- Acc(A) Level 6: Dart Burst -- Acc(A), Acc(7), EndRdx(7), Dmg(11), Dmg(21) Level 8: Follow Up -- Acc(A), Acc(9), EndRdx(9), Dmg(11), RechRdx(13), RechRdx(23) Level 10: Indomitable Will -- EndRdx(A) Level 12: Super Speed -- EndRdx(A) Level 14: Lunge -- Acc(A), Acc(15), EndRdx(15), Dmg(17), Dmg(23) Level 16: Combat Jumping -- DefBuff(A) Level 18: Tactical Training: Maneuvers -- EndRdx(A) Level 20: Tactical Training: Leadership -- EndRdx(A), EndRdx(21) Level 22: Foresight -- DefBuff(A) Level 24: [Empty] Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod(A), EndMod(3) ------------ ------------ After the level 24 respec to Fort you options open up and there are plenty of post 24 builds out there that you can draw reference from. But they all need some IO investment to make the fort truly shine. Assuming you continue the SO path, mind link is a game changer, when it's up you can afford to take more risks, when it's down you can stay on the fringe and continue your playstyle of picking off targets at the edge. You can also go pure ranged since the fort tree opens up those options but know that melee attacks from the widow tree do way more damage. One more thing. combine insps. do this during your downtime, anything you don't need into purples. It's that simple. by the time you 3 slot your defense powers with SOs you will be about 1 small purple shy of the melee softcap, ranged and aoe are about 10% lower but still respectable with one small purple.
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I think it maybe a symptom of all of us getting older but I get a lot of "I've been playing this game for xxx years so don't tell me how to play" when I merely suggest they adapt their playstyle when the team is struggling. Case and point CM, case and point asking the tank not to run off and help protect the squishies left behind to deal with +4 bosses. Feedback is a gift you know, but old people suck at taking it....
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Because you have to take either boxing or kick to get tough and weave. It doesn't really matter which one you pick.
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Energy blast is terrible for min/maxers and Thunderstrike set sucks: Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34) Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(50) Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Dmg/EndRdx(40), HO:Nucle(42), SuddAcc--KB/+KD(42) Level 4: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(7) Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(33) Level 8: Sniper Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(13) Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(43) Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(15), BlsoftheZ-ResKB(33) Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(48), NmnCnv-Regen/Rcvry+(48) Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(50) Level 20: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21) Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def(23), ShlWal-ResDam/Re TP(29) Level 24: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27) Level 26: Explosive Blast -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(34), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg(37), HO:Nucle(37), Ann-ResDeb%(37) Level 28: Power Boost -- RechRdx-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Nova -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(43), Erd-Dmg(45), Erd-Acc/Dmg/Rchg(45), Erd-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(46) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36) Level 38: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(50) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Tactics -- HO:Cyto(A) Level 47: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon ------------
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Hover blasters typically try to softcap ranged defense. You don't need hasten since you will be taking the majority of attacks in your primary so having a smooth attack chain is no issue even without hasten. I'd recommend getting combat jumping even though you are hovering because plenty of enemy attacks do -fly and immobilize and if that happens you'll be a sitting duck unless you burn a breakfree, and I prefer to burn breakfrees for holds/stuns. The below build features high recharge, fairly high HP and regen and assuming attuned IO sets you will be softcapped to both range and energy/neg energy by level 30, and have a complete attack chain. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13) Level 1: Toxic Web Grenade -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Rchg/SlowProc(7) Level 2: Cutting Beam -- Rgn-Dmg(A), Rgn-Knock%(5), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15) Level 4: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(5), LucoftheG-Def/Rchg+(43) Level 6: Disintegrate -- Apc-Dmg(A), Apc-Dam%(17), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(37) Level 8: Aim -- RechRdx-I(A) Level 10: Targeting Drone -- HO:Cyto(A) Level 12: Fly -- Flight-I(A) Level 14: Boxing -- Empty(A) Level 16: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(43), RctArm-ResDam/EndRdx(48), RctArm-ResDam(48), RctArm-ResDam/EndRdx/Rchg(50) Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dam%(25), HO:Centri(27) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx(21), NmnCnv-Heal/Rchg(34) Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Rct-ResDam%(40) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29), PstBls-Dam%(31) Level 28: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(43) Level 30: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(50) Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Body Armor -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(46), RctArm-ResDam(48) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 41: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 44: LRM Rocket -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(45), OvrFrc-Dam/KB(46) Level 47: Smoke Grenade -- ToHitDeb-I(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Radial Paragon ------------
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PLs and Farms and new people watching farming trollers spam nothing but immobs + epic blast and the general sentiment that every AT has somehow become a damage AT. The whole proc-monster meta contributes to that mentality as well because it gives new and old players who are not aware of their own power level the illusion that they are a damage AT right out of the gate. All ATs can do damage, but each combo matures or comes into their own at different levels and people lose sight of that and play the endgame toon they want to play without the skills nor the build to make it work prior to getting to that point.. It's one thing to lock a spawn down without waiting for a tank to gather them up, that's what controllers do and they do that on teams without a tank. On the other hand it's hilariously sad to watch controllers in their teens/tweens open with their mass immob and die, rez and repeat the process. How's that containment working for you? Must be reveling in that massive damage you are dealing by opening up with fire cages and then try to do DOUBLE damage with your flashfires slotted for damage huh?
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I made a lot of Pandas and grace the denizens of Paragon, Praetoria and Rogue Isles with the presence of my Pandas. That’s the greatest gift you will all ever get. EVAR!!! Panda Powah!
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Fire/Elec/Mace Blaster. She shoots stuff, she punches stuff, she nukes stuff, she takes alphas, she chain juggles mobs. Most of her attacks have 1 second animation times. Everything she does has snap and crunch and nothing else has the damage, the speed, the survival and the versatility that this combo offers.
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Rule number 1: Purple inspirations and breakfrees are your best friends. I find purples take priority during leveling when your build has not matured yet but then breakfrees become more important as you go into end game and as your build matures (depending on how you build of course, if you didn't build for any defenses then they are both still your best friends in the end game). Use down time and insp combine other inspirations into those two. Rule number 2: Always have some form of stealth. With the stealth IO being so cheap nowadays there is no reason why any toon shouldn't have a stealth IO in sprint or one of the prestige variants. Bonus points if you take Super Speed or Stealth for full invisibility. It will make your approach a lot easier and you can also just stealth missions. Rule number 3: This is quite subjective but build for defenses. Either softcap ranged or typed. Ranged defense is probably cheaper to build but you are pretty much forced into taking thunderstrikes which have poor set bonuses other than ranged defense and accuracy, and ranged builds tend to be more slot starved and slot inefficient because you end up wasting slots to get the bonus like 6 slotting red fortune into a defense toggle. the benefit though is that you can take a resistance armor for more layered protection, provided you stay at range, which doesn't always happen.. You can build a blaster that is softcapped against S/L/E/F/C which covers a lot more bases but it's expensive, and it requires scorpion shield and a ton of winter IOs. I favor typed defense, with winter and purple IOs you can still have around 30% fire/cold resistance and you can still have around 30% S/L resistance if you toggle tough with the +resistance all uniques. Rule number 4: Monitor your combat stats. I normally monitor lethal, cold, energy, negative energy and psi defense because I have a typed defense build. Debuffs are a thing and things quickly cascade down if you do get hit with a nasty debuff. If you see that you are getting debuffed then rule number 1 will save your life. Now onto target prioritization: If you didn't build for defense but have clarion, sappers first, then anything else. Each mob you face has the potential to disable you, sappers are just the most annoying. If you have softcapped defense and clarion, then sappers are not as big an issue, I find the robots and their burn patches to be more dangerous. If the Zeus titan lands a burn on you that's about half your health and greens are your best friend. As an ice/ice you have ways to put those boys in time out while you deal with the fodder. I think for you though maybe rule number 3 is what will get your over your hump.
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I'm not going to pretend I'm a CoH mechanics guru so this is taken from a quick search on the wiki on how hit chance works. Assuming incarnate shift fighting effectively +3 mobs, the guide fire/kin/mace build has transfusion sitting at 6%(kismet)+12%(tactics)+48%(base to hit against +3s) = 66% to hit x 104%(transfusion acc tooltip with tactics and CJ turned off) = 68% hit chance. My build without tactics or kismet has transfusion sitting at 48% base to hit x 191%(acc from tooltip in mids) = 92% hit chance. I have no room for leadership pool but I can easily swap a slot around for kismet which brings hit chance to (48+6)=54% to hit x 191% = 1.03 but really 95% hit chance. There are powers in the fire/kin toolkit that I'm ok with missing, siphon power/speed/epic blast... I'm not ok with missing with transfusion and transference, especially if I'm not running Ageless for the latter. It's just personal preference because obviously there are people running builds with no acc in either powers and if they do well then great for them.
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Not a big fan of the builds posted in that fire/kin guide. The core survival/buff powers have no accuracy slotted and some are picked late and slotted poorly. Those builds do have tactics but I prefer slotting some Accuracy in transfusion and transference at the very least. This is what I'm running with. Some will lament not having bonfire but I made do on live when there was no KB>KD and I make do now without it. If you really want it you can drop siphon power, I wouldn't, personal preference. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Nemu: Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5), SprEnt-Acc/Hold/End/Rchg(40) Level 1: Transfusion -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(43), ThfofEss-Acc/Heal(43), TchoftheN-Acc/EndRdx/Rchg(46) Level 2: Fire Cages -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(7), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(9) Level 4: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(15) Level 10: Siphon Speed -- Acc-I(A), Acc-I(39) Level 12: Flashfire -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(17), AbsAmz-Acc/Rchg(17), AbsAmz-EndRdx/Stun(21), AbsAmz-ToHitDeb%(39) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Increase Density -- GldArm-3defTpProc(A) Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21), UnbCns-Acc/Hold/Rchg(39) Level 20: Speed Boost -- EndMod-I(A) Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(43) Level 24: Tough -- StdPrt-ResDam/Def+(A), ResDam-I(36), HO:Ribo(37) Level 26: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def(27) Level 28: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(36), RechRdx-I(40) Level 30: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33) Level 32: Fire Imps -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(34), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-EndRdx/Dmg/Rchg(34), CaltoArm-+Def(Pets)(36) Level 35: Transference -- EffAdp-EndMod/Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(37), PrfShf-EndMod/Rchg(37), EffAdp-Acc/Rchg(42), PrfShf-EndMod/Acc(50) Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(42) Level 44: Disruptor Blast -- FrcFdb-Rechg%(A), OvrFrc-Acc/Dmg(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(45), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46) Level 47: Summon Tarantula -- ExpRnf-Acc/Rchg(A), SlbAll-Acc/Dmg/Rchg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50) Level 49: Siphon Power -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface Level 50: Pyronic Core Final Judgement Level 50: Rularuu Core Superior Ally Level 50: Melee Core Embodiment Level 50: Clarion Radial Epiphany ------------
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This one is a teeny bit more exemplar friendly and softcaps all but psi with Agility T3/4 but even without Neg Energy defense is at a comfortable 42%. 30% def and resist to Psi, Perma hasten with +5 IOs and Agility T4 and Perma energize with FF proc or Ageless. Took Melee core hybrid to buff resistances when you need it. Much more expensive than what you have now though, good luck. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Kinetic Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Body Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(3), Ksm-ToHit+(3), ShlWal-ResDam/Re TP(7) Level 2: Smashing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11) Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(5), RedFrt-Def(5) Level 6: Power Siphon -- RechRdx-I(A), RechRdx-I(50) Level 8: Super Jump -- WntGif-ResSlow(A) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Boxing -- Acc-I(A) Level 16: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17), UnbGrd-Max HP%(19), Ags-Psi/Status(37) Level 18: Burst -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(21), RedFrt-Def(21) Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def(23) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Focused Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), Apc-Dam%(31) Level 28: Energy Drain -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(43), MckBrt-Taunt/Rchg/Rng(43), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(45), MckBrt-Rchg(46) Level 30: Energy Protection -- ImpArm-ResPsi(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(31), StdPrt-ResDam/Def+(40) Level 32: Concentrated Strike -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34) Level 35: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37) Level 38: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-Acc/Hold/End/Rchg(40), SprEnt-Rchg/AbsorbProc(40) Level 41: Dampening Field -- ImpArm-ResPsi(A), ImpArm-ResDam(42), ImpArm-ResDam/EndRdx(42), GldArm-3defTpProc(42) Level 44: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Fire Ball -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50), Ann-ResDeb%(50) Level 49: Overload -- DctWnd-Heal/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(15) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Agility Core Paragon Level 50: Ageless Radial Epiphany Level 50: Melee Core Embodiment ------------
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! If I get in melee something's wrong: Level 50 Science Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Mu Mastery Hero Profile: Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 2: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(15) Level 4: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(31), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37) Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(40) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(17), BlsoftheZ-ResKB(39), Rct-Def(39), ShlWal-ResDam/Re TP(40) Level 10: Boxing -- Empty(A) Level 12: Aim -- RechRdx-I(A) Level 14: Rain of Fire -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(23), Rgn-Knock%(27) Level 16: Build Up -- GssSynFr--Build%(A) Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 20: Cauterizing Aura -- Heal-I(A) Level 22: Tough -- GldArm-3defTpProc(A), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx(42), RctArm-ResDam(42) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(25), RedFrt-Def(25) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dam%(33), HO:Nucle(33) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 30: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(31), BlsoftheZ-Travel/EndRdx(48) Level 32: Fire Breath -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(36) Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(43), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam(43) Level 38: Fly -- WntGif-ResSlow(A) Level 41: Electrifying Fences -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46) Level 44: Electric Shackles -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 47: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(40) ------------ Here is a build designed for those that don't want to get in melee period. pew pew pew! I blatantly left out any powers that require you to be in melee range but let me tell you why this build is serviceable. 1 - Ranged Softcap + respectable resists 2 - Very high global recharge 3 - Mass immob to keeps mobs from getting to you so you can pew pew more from range 4 - ST hold for high threat mobs 5 - A friggin pet! 6 - Exemp friendly assuming attuned IOs, you are softcapped starting at level 30.
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You can up your damage by not slotting the Sudden Acc set into your blasts. Just the proc, and only for the AoEs. Single target KB is not a big deal. You can increase survival quite a bit by picking a defense based epic/patron armor and using winter IOs. I have a fairly cookie cutter template for building for survival and here is what that would look like for you. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Energy Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(15) Level 1: Electron Shackles -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(21) Level 2: Energy Torrent -- FrcFdb-Rechg%(A), HO:Nucle(9), Rgn-Dmg/EndRdx(31), SuddAcc--KB/+KD(34), HO:Nucle(34) Level 4: Positron Cell -- Lck-Acc/Hold(A), Lck-Acc/Rchg(5), Lck-%Hold(5), Lck-EndRdx/Rchg/Hold(7), Lck-Acc/EndRdx/Rchg/Hold(7) Level 6: Power Burst -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(13) Level 8: Super Speed -- BlsoftheZ-ResKB(A) Level 10: Ionize -- RechRdx-I(A) Level 12: Aim -- RechRdx-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 18: Boxing -- Empty(A) Level 20: Metabolic Acceleration -- Heal-I(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), Ags-ResDam/EndRdx(23), Ags-Psi/Status(27), Ags-ResDam(27) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(25), RedFrt-Def(25) Level 26: Explosive Blast -- FrcFdb-Rechg%(A), HO:Nucle(34), SuddAcc--KB/+KD(36), JvlVll-Acc/Dmg(37), JvlVll-Acc/Dmg/End/Rech(37), JvlVll-Dam/Rech(46) Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(31) Level 32: Nova -- FrcFdb-Rechg%(A), OvrFrc-Acc/Dmg(37), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36) Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 41: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(43), SphIns-%ToHit(43) Level 44: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(45), GrvAnc-Immob/EndRdx(45), GrvAnc-Hold%(46) Level 47: Radioactive Cloud -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50) Level 49: Tactics -- HO:Cyto(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(33) Level 50: Agility Core Paragon Level 50: Melee Core Embodiment Level 50: Clarion Radial Epiphany ------------ /Atomic screams to in melee and this build is tailored to allow you to survive in the thick of it. You have 3 FF proc triggers in your AoEs and with the Agility Core Alpha and +5 boosted Recharge IOs in Hasten there is a good chance that you will be permahasten without beta decay, You will need to hop out and in to use the cone from time to time. If you time it right and alternate Torrent and explosive blast as mobs are getting up then you can chain juggle them. I see your Attack Chain as opening with Torrent as you hop in, and when you land Atom Smasher, by the end of the animation mobs should be getting back on their feet and you explosive blast and follow it up with a few single target attacks, then hop out as mobs are getting up again and Torrent again and repeat the process. A Good metric of endgame survivability is Apex/Tin run. You don't need to be Incarnate softcapped but you'll probably also not want to eat dirt the moment a mob stares at you sideways. This build will help you achieve that.
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Ignore these plebs that tell you to roll Dom and make an Ice/Poison. Be a REAL MAN or WOMAN. Reasons: 1 - REASONS! 2 - A REAL MAN or WOMAN lives in melee. You got Arctic Air, Venomous Gas, a lot of your powers are pbaoe, hell take whirlwind and embrace it! Whirlwind also scores you extra dope cool points in Atlas park where you can impress newbies with your whirlwindness. 3 - A REAL MAN or WOMAN don't care about no endurance. That's for scrubs and I can already tell you ain't no scrub. 4 - A REAL MAN or WOMAN don't need no self heal. (WO)MAN the F' UP and get in there! 5 - You will only be the SECOND Ice/Poison on the entire planet after me. Mobs see me and they go "WTF ice/poi huh?" and automatically get a mag 30 stun/confuse. For you it'll be a mag 15 stun/confuse. You know what I'll even give you a build. Enjoy this awesomeness, and shh don't tell anyone: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vivacious Viv: Level 50 Science Controller Primary Power Set: Ice Control Secondary Power Set: Poison Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Block of Ice -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(21), Lck-Acc/EndRdx/Rchg/Hold(21), Lck-%Hold(23) Level 1: Alkaloid -- Empty(A) Level 2: Envenom -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(3), ShlBrk-Acc/Rchg(3), ShlBrk-DefDeb/EndRdx/Rchg(5), ShlBrk-Acc/EndRdx/Rchg(5), ShlBrk-%Dam(7) Level 4: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(7), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/EndRdx/Rchg(11), CldSns-%Dam(11) Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf%(17) Level 8: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(50) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Elixir of Life -- GldArm-3defTpProc(A) Level 18: Boxing -- Empty(A) Level 20: Antidote -- StdPrt-ResDam/Def+(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25) Level 26: Glacier -- Lck-Acc/Hold(A), Lck-Acc/Rchg(27), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(31), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(31) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29) Level 30: Frostbite -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(34) Level 32: Jack Frost -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(34), BldMnd-Acc/EndRdx(36), BldMnd-Acc/Dmg/EndRdx(36), BldMnd-Acc(36), BldMnd-Dmg(37) Level 35: Poison Trap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(39) Level 38: Indomitable Will -- LucoftheG-Def/Rchg+(A), RechRdx-I(43), RechRdx-I(43) Level 41: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(42), Ags-Psi/Status(43) Level 44: Psionic Tornado -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), FrcFdb-Rechg%(46) Level 47: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitDeb/Rchg(48) Level 49: Whirlwind -- EndRdx-I(A), SuddAcc--KB/+KD(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(40), PrfShf-End%(46) Level 50: Cardiac Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment ------------
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Empathy is still great late game outside of Hamidon raids and other specific game content by virtue of Clear Mind alone. The Emp that knows who to CM (generally squishies that lack mez protection, not tanks, there are exceptions to this) and when to CM (Arachnos) and does so proactively is a keeper. Emp/sonic is a good combo for damage amplification and support, as well as illusion/emp for control/support. Illusion is fire and forget and allows you more time to focus on the emp part during battles.
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They are new. There is a sustain power in each blaster secondary now, a lot of them are game changers. It's a good time to be a blaster.
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I just teamed with you on torch on the GM hunting team. Here are my thoughts about your intentions and your build. Farming content is very different from normal game content. A lot of farm builds are weak outside of farms because they are defensively tuned to survive against only 1-2 types of damage. If dedicated farming is your intention there are much better powerset combinations and ATs for that purpose, Rad/Fire brutes or Spines/Fire brutes are pretty popular and you can read about those on the brute forums. What you can make from your powersets is a well rounded blaster that can perform decently in farms but also perform well for normal game content. Now I'm going to break down your build. First defense: There are two schools when it comes to defense, either softcap ranged defense (45% for normal non-incarnate content) and play at range or typed defense (smashing/lethal/fire/cold/energy/negative/psionic, again, 45% is the soft cap value for normal non-incarnate content) which allows you more room for error when you move into melee range. There are a few things that push me to recommend typed defense for you. 1 - your tier 9 ultimate is a pbaoe in melee range, 2 - you want to be able to participate in farms. Most people that choose typed defense route will pick up either scorpion shield or frozen armor. Scorpion shield is popular because it offers good defense against another common damage type in the late game - energy, in additional the most common types smashing/lethal. This means that with proper IO investment you can softcap not only S/L defense but also energy as well. It is not cheap however, and I'm warning you now it will take a bit of effort to get there. Second slotting: Make every slot count and work towards a cohesive goal. One of the most common mistakes I see people make is that they will slot an entire set of IOs into a power. You have to look at the bonuses for each slot and ask "does this bonus help me towards my overall goal? Getting 45% defense to S/L or Energy is a solid goal, having 4% toxic resist in the 6th slot does not contribute to that goal, and if you look at your total tab, having 8% toxic resist is not going to have any meaningful contributions to your survival. Damage powers should be slotted for damage. The strength of a blaster is how quickly it can kill things, if you don't slot your attacks for damage, then you are not going to kill as fast and that leaves more time for enemies to wear down your defenses and get that attack in that will take you down. I prioritize my builds with getting the necessary numbers for defense first, then recharge, everything else is ancillary but other people may have different philosophies and they are welcome to share their philosophies here. This is what I've come up with. It gives you softcapped/almost softcapped defenses against Smashing/Lethal/Fire/Cold/Energy which makes you very sturdy, on top of that Kuji-In Toh gives you very high regen. There is a mix of ranged and melee attacks in this build and even if you don't use the melee attacks you should still have a decent ranged attack chain. You won't farm as well as one of those brutes but you should still be able to pull your weight. It is very expensive, but if you love your toon and invest in it you will get there. Also protip, put a stealth IO in sprint, combined with superspeed you are invisible to most enemies. Don't put the stealth IO in superspeed because if you turn SS off you lose any stealth, the universal travel IOs are a better fit in super speed and super jump because those can't be slotted in sprint. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Snap Dart: Level 50 Science Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(21) Level 1: Immobilizing Dart -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(11), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(45) Level 2: Sting of the Wasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(17) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A) Level 12: Swap Ammo Level 14: Boxing -- Empty(A) Level 16: Empty Clips -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43) Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37) Level 20: Kuji-In Toh -- NmnCnv-Heal/Rchg(A), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/EndRdx(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(50) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), Ags-ResDam/EndRdx(23), Ags-ResDam(34), Ags-Psi/Status(36) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), HO:Cyto(25) Level 26: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(31) Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), HO:Cyto(36) Level 38: Golden Dragonfly -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), HO:Nucle(39), FrcFdb-Rechg%(40) Level 41: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(42), GrvAnc-Hold%(43) Level 44: Smoke Flash -- Acc-I(A) Level 47: Blinding Powder -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(48), SphIns-Acc/Rchg(48), SphIns-ToHitDeb/EndRdx/Rchg(48), SphIns-Acc/EndRdx/Rchg(50), SphIns-%ToHit(50) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(31) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition ------------