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Nemu
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I recreated this build in mids and here is a good link for others that wish to take a look: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Borthouth's blaster: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Bolts -- Dcm-Acc/Dmg(A), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(3), Dcm-Build%(5) Level 1: Electric Fence -- GrvAnc-Hold%(A) Level 2: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(9) Level 4: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(13), SprBlsWrt-Rchg/Dmg%(15) Level 6: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Knock%(15), Rgn-Dmg/EndRdx(17) Level 8: Super Jump -- Empty(A) Level 10: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(33) Level 12: Havoc Punch -- GldStr-Acc/Dmg(A), GldStr-Dam/End/Rech(33), GldStr-Acc/End/Rech(33), GldStr-Acc/Dmg/End/Rech(34), GldStr-%Dam(34), SuddAcc--KB/+KD(34) Level 14: Aim -- Empty(A) Level 16: Build Up -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit(37), GssSynFr--Build%(37) Level 18: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(37), ExcCnt-Dmg/ActRdx(39), ExcCnt-Dmg/Rng(39), ExcCnt-Dmg/Rchg(39), ExcCnt-Stun%(40) Level 20: Force of Thunder -- SuddAcc--KB/+KD(A), Pnc-Heal/+End(21), Mrc-Rcvry+(21), RgnTss-Regen+(25) Level 22: Combat Jumping -- Rct-ResDam%(A), Rct-Def(23), Rct-Def/EndRdx(23) Level 24: Kick -- Empty(A) Level 26: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(27), GldArm-RechEnd(27) Level 28: Thunder Strike -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(29), FuroftheG-Dam/End/Rech(29), FuroftheG-Acc/Dmg/End/Rech(31), FuroftheG-ResDeb%(31), SuddAcc--KB/+KD(31) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40) Level 32: Thunderous Blast -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43) Level 35: Power Sink -- PrfShf-End%(A), PrfShf-EndMod/Rchg(43) Level 38: Scorpion Shield -- ShlWal-ResDam/Re TP(A), ShlWal-Def(45), ShlWal-Def/EndRdx(45) Level 41: Shocking Grasp -- Empty(A) Level 44: Hasten -- RechRdx-I(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(48), PrfShf-Acc/Rchg(50), PrfShf-EndMod/Acc(50), PrfShf-End%(50) ------------ Before I go into my comments I am going to make the assumption that you took the powers you did because you are willing to wade into melee and you are not taking them simply as set mules. There are plenty of "pure range" blasters out there and there are ways to get there without picking so many powers out of your secondary. If that is your intent and you are willing to use any means necessary to dispatch your enemies then read my comments below. My comments: - Most people take scorpion shield to softcap Smashing/Lethal defense at the very least and this build falls short of that. - I think you can drop at least one attack and streamline your slotting to achieve good slotting of all powers and to work towards that s/l softcap if that's a goal that you wish to achieve. The attacks with a single slot don't even deserve any enhancements and ball lightning lacks any accuracy to make it reliable. The one attack that has the least value is havoc punch (HP). The number crunchers will immediately disagree and point out that thunderstrike (TS) has the worst damage per activation (DPA). So let me explain: - Taken in a vacuum TS does have worse DPA. But that completely discounts the utility it has and the synergy it has with force of thunder(FoT). The KB to KD proc and force feedback proc are both game changers and they can be slotted in both FoT and TS. Both powers are AoE with decent cooldowns and that will likely trigger the +recharge proc more consistently. These two powers will turn you into a TANK and you can alternate between the two to keep mobs bouncing for a good while. - Havoc punch is not a bad power, but it does not have enough value compared to what TS can do with FoT. Here is my take on your build. It gets very close to softcapping Smashing/Lethal/Fire/Cold/Enegery, and with FoT and TS you can be very sturdy. All the attacks are well slotted it has decent recharge and most likely perma-hasten with the +recharge proc triggers. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Borthouth New Build: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40) Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Knock%(17) Level 4: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37) Level 6: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(11) Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13) Level 10: Lightning Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(48) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(45) Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17) Level 18: Boxing -- Empty(A) Level 20: Force of Thunder -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21), Stp-Acc/Stun/Rchg(21), RopADop-Acc/Stun/Rchg(27), Acc-I(29) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), Ags-ResDam/EndRdx(23), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), HO:Cyto(25) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(50) Level 28: Thunder Strike -- ClvBlo-Acc/Dmg(A), ClvBlo-Acc/Rchg(29), ClvBlo-Dmg/EndRdx(31), OvrFrc-Dam/KB(33), HO:Nucle(33), FrcFdb-Rechg%(33) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), HO:Cyto(31) Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(36) Level 35: Power Sink -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Rchg(45), RechRdx-I(46) Level 38: Shocking Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), HO:Cyto(42) Level 44: Tactics -- EndRdx-I(A) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(48), EndMod-I(48) Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment Level 50: Clarion Radial Epiphany ------------
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Is havoc punch the only good melee attack in /elec?
Nemu replied to DarknessEternal's topic in Blaster
I skipped Havoc Punch on my Fire/Elec/Mace. Thunderstrike has a long animation time yes, but it's much more fun and it has great utility in conjunction with force of thunder. I have both powers slotted with force feedback proc and the KB>KD proc and I can juggle mobs for a good while. Havoc punch on the other hand is not worth the proc investment and I don't like the knockback. I had havoc in my original build that was modeled after my live build when the servers went down, but after noticing the changes to Force of thunder I dropped HP and picked up TS an FoT and I was pleasantly surprised at the result. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Jezebel Delias: Level 50 Mutation Blaster Primary Power Set: Fire Blast Secondary Power Set: Electricity Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(36) Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(42) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11) Level 4: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9) Level 6: Super Speed -- WntGif-ResSlow(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 10: Boxing -- Empty(A) Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), Ags-Psi/Status(15), Ags-ResDam/EndRdx(17), Ags-ResDam(17) Level 16: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50) Level 18: Blaze -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(45) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21) Level 22: Force of Thunder -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(23), RopADop-Acc/Stun/Rchg(23), Stp-Acc/Stun/Rchg(29), RzzDzz-Acc/Stun/Rchg(29) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), HO:Cyto(25) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), HO:Cyto(27) Level 28: Thunder Strike -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(31), ClvBlo-Acc/Dmg(31), ClvBlo-Acc/Rchg(31), ClvBlo-Dmg/Rchg(33), HO:Nucle(33) Level 30: Super Jump -- BlsoftheZ-ResKB(A) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(36) Level 35: Power Sink -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(48), RechRdx-I(50) Level 38: Shocking Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), HO:Cyto(42) Level 44: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(45), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46) Level 47: Tactics -- EndRdx-I(A) Level 49: Acrobatics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(46), EndMod-I(48) Level 50: Cardiac Core Paragon Level 50: Clarion Radial Epiphany Level 50: Support Core Embodiment Level 50: Void Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Longbow Core Superior Ally Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ -
I just found out about this game two weeks ago. It's great to be back and I'm having a great time blowing stuff up on Torchbearer. Good to see some old names checking in here too. I remember taking a year and a half to level my first 50 when I started COH and this time it only took me a week just through normal play. Looking to reconnect with my friends on Liberty, shout-out to the sisterhood and friends.
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I think it's more about the feeling of unity and teamwork. I definitely see more groups where a few members the team play like they solo, heck I do it too. If they can handle it it's fine but if they get in trouble that starts to split resources and can divide the team and start a cascade failure. However those teams definitely don't feel like a team. There are times when I do reminisce about the old days of COH when people stuck together and overcame impossible odds, some of my fondest memories of the game came from such teamwork. That said there is nothing wrong with a blaster taking point. Inferno is the best taunt and it's also the best way to pull 🙂
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Here are a few things that will help any newbie blaster working their way up to 50: Mobility is key - Some blasters prefer ranged, some are forced to go up close to unleash their pbaoes. One thing stays constant - if you don't move you will die. Mobility helps you get out of line of sight if things get hairy, mobility helps confuse mob AI. I highly recommend taking combat jumping for combat effectiveness. I don't see any value in hover at all for combat during the early levels, mobs will out range you, hover is slow, and hover doesn't protect you from immobilization. Get Super speed and a stealth IO - Complete invisibility for setting up your alpha strikes. Also Super speed pairs well with combat jumping for more mobility. Use line of sight (LOS) - This is so important. If mobs can't target you they have to chase you, giving you precious time to pop inspirations/recover/run away. Learn to joust - Let's say you are in a +2/+8 council mission and that tank's got aggro and you got all these delicious pbaoes you want to unleash on that mob, what do you do? Stand right next to the tank and eat all the mob AOEs before you faceplant? You'll be lucky if you don't die after the first pbaoe mid animation. Same scenario have you ever build up/aim, run into a mob and get ready to inferno, and "oh I'm locked in animation and I'm getting shot, crap I'm dead." Jousting PBAOEs should be second nature when you have next to no personal mitigation. Practice this with low level mobs, stand in the middle of the pack, jump back, as you jump back hit your pbaoe, time the jump and the attack so that the attack happens almost immediately after the jump. If you do it right you'll be a good distance away from the pack. If you have super speed on you can be even farther. Learn when not to attack - On teams it maybe wise to stop attacking if you are in trouble and let your teammates grab some of that aggro, run out of LOS, recover, lose some aggro and come back and fight again. Purple inspirations are your friend - Not awakens. Combine all your other inspirations into purples and learn to use them. If you anticipate trouble pop two or three, if things get hairy pop two or three. Awakens are not a blasters best friend, that's something inexperienced blasters say. To those people that say you have to wait till epics for your fire/fire to rock, not true. It can be awesome at any level. If you can play a blaster well you can play any other non-support AT well.